Re: Half life 3
Posted by Cassius on
Sun Dec 19th 2004 at 11:12pm
Posted
2004-12-19 11:12pm
Cassius
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I think the highest level of graphics that video games will reach is a look of stylized reality, like a painting. "Real Life" looks very different for different people.
Re: Half life 3
Posted by KungFuSquirrel on
Sun Dec 19th 2004 at 11:17pm
Posted
2004-12-19 11:17pm
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Occupation: Game Design, LightBox Interactive
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It's not about looking real, it's about looking better than real.
Re: Half life 3
Posted by omegaslayer on
Sun Dec 19th 2004 at 11:28pm
Posted
2004-12-19 11:28pm
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I dont know what it is, that picture just resembles HL2 so well, even more than the in game screen shots.
But those effects of real life are impossible to achieve on the current
system that we have (eg: polygons), if someone came up with a different
way fro a computer to "draw" things, those effects should become
reality.
Re: Half life 3
Posted by Foxpup on
Mon Dec 20th 2004 at 4:54am
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There's also voxel mapping, but it uses A HELL OF A LOT OF memory (more than 4 gigs?!?). It's basically like a 3D bitmap, like how polygons are like 3D vectors.
Re: Half life 3
Posted by SaintGreg on
Mon Dec 20th 2004 at 5:49am
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I dont think the lighting is the biggest issue. I think the
lighting in games has and will improve to a point that will be close to
reality. Same with sound. My problem is the textures.
In real life everything is so detailed. In video games things
look good far away, but crappy up close all because of textures that are
not detailed (and likely never will be detailed) enough.
Combo nurbs/polys sounds like its modeled as a nurbs surface and then
tessellated as polygons to be rendered. The tessellation would of
course be view dependant so you arent rendering thousands of polys in 1
pixel's space. All that sort of view dependant tessellation has
come a long way with the easy implementation of lod terrains and
algorithms like SOAR and ROAM. Adding that kind of algorithm to
an arbitrary curved surface seems a trifle more difficult. But
I'm sure its being worked on :smile: and im sure we will see more of it in
the future.
Re: Half life 3
Posted by 7dk2h4md720ih on
Mon Dec 20th 2004 at 5:57am
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Compare todays textures to those ten years ago. It's a huge leap.
Consider also that the textures in current games are lacking detail
only because of the hardware limitations of the average gamer.
Re: Half life 3
Posted by Crono on
Mon Dec 20th 2004 at 6:40am
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That's in interesting comparison.
SG,
believe me, light is very complex when it comes to recreating it (and
since sound is the same thing just different frequencies, they are
linked). In games you do not hear proper re-verb or echoing or even
muffling. The same goes with light. rays or beams bouncing off
everything near infinity times (as well as continuous) doesn't sit
well with computing. Thus the invention of light maps and
such.
Granted textures do need upping. I think in a perfect
world, every texture will be at AT LEAST 1 Giga-Pixel size, allowing
separate rendering depending on how close you are (bad ass to say the
least). However, we're REALLY far away from that.
Most of my
point was there isn't a proper architecture for computing the type of
real time effects people are speaking about. It's as simple as
that.
In a perfect world, it would eventually reflect upon the
real world. That would even allow us to experiment with objects in
the virtual world to save us from risky and hazardous environments.
Not to mention, it's a really nifty way to check our formulas and
methods. To see if they really produce what we think they do. (so far
we're pretty damn close in the physics department)
Re: Half life 3
Posted by Cassius on
Mon Dec 20th 2004 at 9:50am
Cassius
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I played with blocks as a child. I suppose, in a way, I still do.
Posted
2004-12-20 10:51am
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It won't take 5 years to make.
...more like 7.
Re: Half life 3
Posted by xconspirisist on
Mon Dec 20th 2004 at 7:18pm
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I think its going to be the same as the matrix trillogy. The first was a fluke, which turned out to be original, mind blowing, and fantasticly popular. With the following films being normal films with gimmicks, put out to satisfy the money grabbers behind the operation. The confusing ending at HL2 even follows the bilge from 'the architect', and the end of the matrix 2. In the end, the original, is alway the best.
/ 2 pence. :smile:
Re: Half life 3
Posted by xconspirisist on
Tue Dec 21st 2004 at 1:35am
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I think that's just gone right over my head? Explain?!...
Re: Half life 3
Posted by xconspirisist on
Tue Dec 21st 2004 at 9:10am
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Ooh bless, I'll have to google this :biggrin: