Re: portal overload
Posted by sevendaystudios on
Mon Dec 20th 2004 at 3:34pm
10 posts
11 snarkmarks
Registered:
Dec 20th 2004
i am trying to build a map for counter strike and am have some difficulty. When i try to run the map, it crashes when its half way through loading. So i looked at the error messages and it said "The map overflows the max portal count (94909 of max 32768)!" If anyone knows how to fix this and what a portal is that would be great. please help me. Thanks
Re: portal overload
Posted by sevendaystudios on
Tue Dec 21st 2004 at 4:00pm
10 posts
11 snarkmarks
Registered:
Dec 20th 2004
Thanks man. That site is really helpful. I don't know what i did but that error is gone. I now have a few other errors but their not a big deal. It took me about an hour to compile last time which is weird because it usually only takes me 3 minutes. I don't know why but if i try to run the bsp file in the game (counter strike) it loads like 2 bars and then the game just quits. No error message. I'm assuming it is because im not done with the map. But i don't know since this is my first time near a map editor. If you have any thoughts on this id love to hear them.
Re: portal overload
Posted by fishy on
Tue Dec 21st 2004 at 5:56pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
using -dev in a HL1 command line let you run a map with some errors that would normally leave you looking at your desktop, and would print the errors to the console. i don't know if HL2 would do the same, but it could be worth a shot.
Re: portal overload
Posted by sevendaystudios on
Tue Dec 21st 2004 at 10:33pm
Posted
2004-12-21 10:33pm
10 posts
11 snarkmarks
Registered:
Dec 20th 2004
Well I went there and i found most of the errors and there explanations. But just incase i am going to post the complete log because i most likely ovelooked something. So here it is and if you see an error if you could point it out to me and or tell me how to fix i would much appreciate it.
** Executing...
** Command: Change Directory
** Parameters: "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.vmf" "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.vmf"
** Executing...
** Command: "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\bin\vbsp.exe"
** Parameters: -game "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content" "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\materials
Loading G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (87)
**** leaked ****
Entity light_environment (-10620.00 -675.00 1699.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7168.0, 7680.0, 2793.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7680.0, 8192.0, 2793.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8704.0, 8192.0, 2793.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6390.0, 6144.0, 2793.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6902.0, 6144.0, 2793.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0, 5632.0, 3110.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0, 5632.0, -281.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7168.0, 6656.0, 2793.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (3)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (25)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (31) (1106467 bytes)
Building Physics collision data...
done (31) (1106467 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.bsp
3 minutes, 21 seconds elapsed
Memory leak: mempool blocks left in memory: 49
** Executing...
** Command: "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\bin\vvis.exe"
** Parameters: -game "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content" "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard"
Valve Software - vvis.exe (Nov 22 2004)
1 threads
reading g:\program files\valve\steam\steamapps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.bsp
reading g:\program files\valve\steam\steamapps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.prt
LoadPortals: couldn't read g:\program files\valve\steam\steamapps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.prt
** Executing...
** Command: "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\bin\vrad.exe"
** Parameters: -game "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content" "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard"
Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading g:\program files\valve\steam\steamapps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.bsp
No vis information, direct lighting only.
42461 faces
246 degenerate faces
14351479 square feet [2066612992.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3398)
Build Patch/Sample Hash Table(s).....Done<76.6302 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (173)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 383/8192 4596/98304 ( 4.7%)
brushsides 26246/65536 209968/524288 (40.0%)
planes 45720/65536 914400/1310720 (69.8%)
vertexes 59687/65536 716244/786432 (91.1%) VERY FULL!
nodes 34072/65536 1090304/2097152 (52.0%)
texinfos 539/12288 38808/884736 ( 4.4%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 42461/65536 2377816/3670016 (64.8%)
origfaces 12496/65536 699776/3670016 (19.1%)
leaves 34080/65536 1908480/3670016 (52.0%)
leaffaces 46324/65536 92648/131072 (70.7%)
leafbrushes 10038/65536 20076/131072 (15.3%)
surfedges 265621/512000 1062484/2048000 (51.9%)
edges 136083/256000 544332/1024000 (53.2%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 1947/32768 19470/327680 ( 5.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 28359/65536 56718/131072 (43.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 22244552/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 8013/393216 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props
Re: portal overload
Posted by ReNo on
Tue Dec 21st 2004 at 11:13pm
Posted
2004-12-21 11:13pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I'm trying to fix up a map of a mate's but unfortunately it has the
same problem. The compile log claims there is a leak but doesn't name
an entity nor generate a pointfile :sad: It also gives lots of these
FindPortalSide errors, and apparently they were there prior to the
leak...
Re: portal overload
Posted by ReNo on
Wed Dec 22nd 2004 at 1:07am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Nah no area portals in the level. I apparently cleared up the error just by cleaning up some of his brushwork.
Re: portal overload
Posted by sevendaystudios on
Wed Dec 22nd 2004 at 6:59pm
10 posts
11 snarkmarks
Registered:
Dec 20th 2004
Ok. I have gotten rid of the leak. I think. But i now get other errors. Below is the log and if you could help me more that would be great.
** Executing...
** Command: "g:\program files\valve\steam\steamapps\sevendaystudios\sourcesdk\bin\vbsp.exe"
** Parameters: -game "g:\program files\valve\steam\steamapps\sevendaystudios\counter-strike source\cstrike" "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: g:\program files\valve\steam\steamapps\sevendaystudios\counter-strike source\cstrike\materials
Loading G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (85)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10847.2, -704.8, 1147.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39926:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10837.3, -702.6, 1146. :cool:
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39926:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10834.8, -704.6, 1146. :cool:
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39926:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10835.8, -706.7, 1147.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39926:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10847.8, -701.5, 1146.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39926:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10832.2, -712.8, 1146. :cool:
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39926:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10834.3, -713.6, 1147.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39926:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10838.2, -701.8, 1146.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39926:
*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (59)
Processing areas...done (1)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (22)
writing G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.prt...numvertexes == MAX_MAP_VERTS
** Executing...
** Command: Copy File
** Parameters: "G:\Program Files\Valve\Steam\SteamApps\sevendaystudios\sourcesdk\cstrike_sample_content\maps\chessboard.bsp" "g:\program files\valve\steam\steamapps\sevendaystudios\counter-strike source\cstrike\maps\chessboard.bsp"
---sevendaystudios
Re: portal overload
Posted by omegaslayer on
Thu Dec 23rd 2004 at 2:05am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
You could still have a "area portal leak" read about it in my new tut
:biggrin: . Or if you have some complicated brush work, delete it and re-work
it from scratch.
Re: portal overload
Posted by sevendaystudios on
Thu Dec 30th 2004 at 5:32pm
10 posts
11 snarkmarks
Registered:
Dec 20th 2004
Well now i think i have gotten rid of all of the "findportalside" errors and all of the other ones too. I also ran it using the -Dev command but the map still wont load. It still stops loading after 2 bars and quits with no error message. I will post my compile log when i get the chance. If anyone could help that would be great.
Re: portal overload
Posted by Guessmyname on
Thu Dec 30th 2004 at 7:35pm
342 posts
173 snarkmarks
Registered:
Dec 6th 2004
find portal side blah de blah,
CONTENTS SOLID blah blah blah is a leak
Re: portal overload
Posted by DrGlass on
Thu Dec 30th 2004 at 9:07pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I had the same problem with the "CONTENTS_SOLID" error. Only when I loaded my map the surface water would not draw (but you could still jump into it and look up through the water)
I wasn't able to fix this, but do you have an massive brush work, like a large floor?
Re: portal overload
Posted by sevendaystudios on
Fri Dec 31st 2004 at 4:02am
10 posts
11 snarkmarks
Registered:
Dec 20th 2004
Alright i wasnt gonna tell anyone what my map was or is trying to be. But i think that it may help u know better what the problem is which would in the end help me and anyone else with this problem. My map is basically a giant chessboard. Each of the little squares are individual brushes and under the board is a larger brush giving the impression of a table texture. On that brush are a few fallen pieces. On the board every piece is there. There are ramps connecting a few pieces and ladders on others. I built all of the pieces myself (which may be the problem). I have walls all around the whole thing so as to seal the level. I also have a skybox... i was unsure if it was necessary so i put it in anyway. Once steam has completed updating i will post a picture or two so maybe u will get a better idea of what i am doing rite and wrong. Any help will be gladly appreciated.
Re: portal overload
Posted by sevendaystudios on
Fri Dec 31st 2004 at 4:54am
10 posts
11 snarkmarks
Registered:
Dec 20th 2004
Well for some reason i cant paste a picture here i dunno if im dumb or what but if u want to see some pics if u could let me know if and how to paste a picture here (the copy and paste doesnt work). Thanks
--sevendaystudios
Re: portal overload
Posted by sevendaystudios on
Tue Jan 11th 2005 at 7:31pm
10 posts
11 snarkmarks
Registered:
Dec 20th 2004
Alright. Well i am making changes and am probably going to have to remake the chess pieces. I am still having the problem with it quiting after loading part way. I will update this when i know more. If anyone has any thoughts please share them.
-- sevendaystudios
----All you need to decide is what to do with the time that is given to you.----