Oaky Dokey...
1. Fix the damn post: I though Snarkpit was having issues when I first saw it.
2. Change the rocks a bit - they look really pointy and ugly
3. Use a displacement for the grassy bit - that also looks ugly!
4. Expand your skybox if you're going to put an RPG in! With skyboxes
when a bullet (or rocket) hits it it just dissapears - you know, "gone
away into the distance!" But if its too close (and it is) you see a big
rocket fly then suddenly dissapears it just looks wrong
5. Theres something dodgy about your cliff ramps - the texture keeps
turning black! Have a search through the Snarkpit forums and see if you
can find a fix - you might be using a model texture - they cause theese
kind of issues
EDIT: The ingame console says this: hit surface has no samples. I do
however remember reading that that has something to do with grass
sprites.
6. Its insanely hard to get out of the river in the middle, and in the
real Battlecreek it wasn't that deep, infact it was fairy shallow, to
the point where crouching didn't get you underwater
7. Its a little bright too
8. Use cubemaps at the base doors - the suddenly red, suddenly normal looks a little wierd
9. You might want to change the teleporters a bit
10. Holy crap, holey cliffs!
http://img123.exs.cx/my.php?loc=img123&image=holey5tq.jpg
11. You've got some decal issues here. Also look at the lighting in the top right corner!
http://img44.exs.cx/my.php?loc=img44&image=overlays0wl.jpg
12. Another cudemap needed:
http://img155.exs.cx/my.php?loc=img155&image=lighting4eb.jpg
Good Stuff:
1 I like the blood on the walls in the bases!
2 And the floaty blue barrel things in the water
3 The way the shotgun is hidden underwater - for a while I thought
you'd added shotgun shells but no shotgun (the shotgun ammo floats by
the way)
4 I didn't spot lines in your skybox so that isn't a problem!
And how the hell did you make those rocks? I can't figure out how to make hem diplacements, did you use the triangle method?