This is what I noticed need the most
attention (past having the map visually
end and the prop distance thing)

This
edge it too high to walk over. Also, the grass texture is misaligned
across the entire
edge.

fell
through the map when I
spawned

Awesome.

Weird
portal "error" in this house. All the door ways and such
had brushes over them but were passable. Maybe you did this on
purpose ... I have no idea.
Also, the Magnum is right next to a
spawn point. Lucky for that person
...

Another
example

The
ground above seemed to dig a bit into the floor.

Only
polish parts of your floor,
eh?

This
needs some dust or something. There's wood debris
everywhere.

Pretty,
mis aligned, but
pretty.

"fix
me"
Oh, also, hl2 crashed when I exited from your map.
However, I got a "Virtual Function Call" which means
there's nothing YOU could have done to cause it. There may be a bug
with one of the pointers in the code for the entities or something.
(Something they're SUPPOSE to massively test for :rolleyes: )
The
connectivity is good. I like the size of the map. And needless to say
it looks beautiful in most areas. I just think it REALLY needs some
outer "decor" to give a sense of a world, not just an
area.
Anyway, good luck, hope this helps.