The ethics of decompiling maps

The ethics of decompiling maps

Re: The ethics of decompiling maps Posted by fraggard on Sat Jan 22nd 2005 at 4:30pm
fraggard
1110 posts
Posted 2005-01-22 4:30pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
fraggard said:
I wonder how many people posting here are
actually just making up excuses to release it because they can't wait
to steal some prefabs or take an entity setup that someone took days to
make and stick it in their own s**thole map.
Keep wondering. It'll do you good.

Edit: Quoted you... I get the feeling you might "change" your views. You fit the profile.
Is that a threat? Because I really don't care.
sigh

I'm not trying to pick a fight, even though you sound like you want to.

I'm trying to make a point. A decompiler has valid uses. Just because
it has some unethical uses does not mean that it should be scrapped. My
previous Dihydrogen Monoxide joke was meant to illustrate just that.
Dihydrogen Monoxide is water. H20.
Re: The ethics of decompiling maps Posted by Orpheus on Sat Jan 22nd 2005 at 4:31pm
Orpheus
13860 posts
Posted 2005-01-22 4:31pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i am the last person to talk, but i suggest caution stickfig.

fraggard is quiet most times, but when he talks people listen. if you want your stay here to be as pleasant as possible, don't be so abrasive.

/ 2 cents
Re: The ethics of decompiling maps Posted by fraggard on Sat Jan 22nd 2005 at 4:38pm
fraggard
1110 posts
Posted 2005-01-22 4:38pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
if you want your stay here to be as pleasant as possible, don't be so abrasive.

/ 2 cents
points up He the man.
when he talks people listen.
People actually listen to me?

fraggard.ego += 1000;
Re: The ethics of decompiling maps Posted by ReNo on Sat Jan 22nd 2005 at 4:41pm
ReNo
5457 posts
Posted 2005-01-22 4:41pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
fraggard.egoReset();
Re: The ethics of decompiling maps Posted by fraggard on Sat Jan 22nd 2005 at 4:43pm
fraggard
1110 posts
Posted 2005-01-22 4:43pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
fraggard.~fraggard(); :sad:
Re: The ethics of decompiling maps Posted by Orpheus on Sat Jan 22nd 2005 at 4:46pm
Orpheus
13860 posts
Posted 2005-01-22 4:46pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting fraggard</DIV>
<DIV class=quotetext>

People actually listen to me?

</DIV></DIV>
i do. more than you know apparently.
Re: The ethics of decompiling maps Posted by Gwil on Sat Jan 22nd 2005 at 5:12pm
Gwil
2864 posts
Posted 2005-01-22 5:12pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
If you don't release it chances are there will only be one other decompiler released.

I've only ever found 2 for HL1 and they work completely differently.

I wonder how many people posting here are actually just making up
excuses to release it because they can't wait to steal some prefabs or
take an entity setup that someone took days to make and stick it in
their own s**thole map.

And to whoever posted this thread, quit acting like you care what
people think, you're going to release it anyways and you know it. The
most you could have hoped to achieve with this thread is having people
ready to go steal someone's hard work kiss your ass.
ALERT ALERT! THIS IS NOT STEAMPOWERED. CALLING OUR USERS NOOBS AND THIEVES WILL MAKE EVERYONE HATE YOU!

ALERT ALERT! GET CLUE!

As pointed out, decompiles never get played/finished because they come
out like a technicolour yawn, and server admins will happily install
killboxes ang LEGGO maps as opposed to a recompiled hack up of say,
lockdown.
Re: The ethics of decompiling maps Posted by StickFigs on Sat Jan 22nd 2005 at 6:12pm
StickFigs
28 posts
Posted 2005-01-22 6:12pm
28 posts 13 snarkmarks Registered: Dec 23rd 2004
<DIV class=quote>
<DIV class=quotetitle>? quoting Gwil</DIV>
<DIV class=quotetext>

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>If you don't release it chances are there will only be one other decompiler released.
I've only ever found 2 for HL1 and they work completely differently.

I wonder how many people posting here are actually just making up excuses to release it because they can't wait to steal some prefabs or take an entity setup that someone took days to make and stick it in their own s**thole map.

And to whoever posted this thread, quit acting like you care what people think, you're going to release it anyways and you know it. The most you could have hoped to achieve with this thread is having people ready to go steal someone's hard work kiss your ass.

</DIV></DIV>

ALERT ALERT! THIS IS NOT STEAMPOWERED. CALLING OUR USERS NOOBS AND THIEVES WILL MAKE EVERYONE HATE YOU!

ALERT ALERT! GET CLUE!

As pointed out, decompiles never get played/finished because they come out like a technicolour yawn, and server admins will happily install killboxes ang LEGGO maps as opposed to a recompiled hack up of say, lockdown.
</DIV></DIV>
I never even thought about comparing this place to Steampowered forums before you made this post. Way to represent.
Re: The ethics of decompiling maps Posted by Orpheus on Sat Jan 22nd 2005 at 6:15pm
Orpheus
13860 posts
Posted 2005-01-22 6:15pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
so much for my heart felt attempt at peace keeping.

you're on your own stickfig :/
Re: The ethics of decompiling maps Posted by Tracer Bullet on Sat Jan 22nd 2005 at 6:24pm
Tracer Bullet
2271 posts
Posted 2005-01-22 6:24pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
<DIV class=quote>
<DIV class=quotetitle>? quoting StickFigs</DIV>
<DIV class=quotetext>If you don't release it chances are there will only be one other decompiler released.

I've only ever found 2 for HL1 and they work completely differently.

I wonder how many people posting here are actually just making up excuses to release it because they can't wait to steal some prefabs or take an entity setup that someone took days to make and stick it in their own s**thole map.

And to whoever posted this thread, quit acting like you care what people think, you're going to release it anyways and you know it. The most you could have hoped to achieve with this thread is having people ready to go steal someone's hard work kiss your ass.

</DIV></DIV>
Release the decompiler quick so I can rip one of StickFig's maps! Oh... Wait. That's right. He doesn't have any...
Re: The ethics of decompiling maps Posted by StickFigs on Sat Jan 22nd 2005 at 6:55pm
StickFigs
28 posts
Posted 2005-01-22 6:55pm
28 posts 13 snarkmarks Registered: Dec 23rd 2004
<DIV class=quote>
<DIV class=quotetitle>? quoting Tracer Bullet</DIV>
<DIV class=quotetext>
Release the decompiler quick so I can rip one of StickFig's maps! Oh... Wait. That's right. He doesn't have any...

</DIV></DIV>

It's because I'm too busy making them not suck before I release them. Just because I'm not one of the fags who releases 15 beta versions of their map doesn't mean I don't have a project going.

You hold onto your asshat If you're expecting me not to create something that will change the maps people make. Because me and another mapper have already started a new maptype that will spawn dozens of spinoffs.

With all the entity work this certain project involves I'd kill anyone who stole the smallest amount of work from me.
So now you have no other reason not to agree with me, other than if you're just being malicious by saying the exact opposite of what I say.
Re: The ethics of decompiling maps Posted by mazemaster on Sat Jan 22nd 2005 at 6:57pm
mazemaster
890 posts
Posted 2005-01-22 6:57pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
Nothin wrong with releasing 15 betas.
Re: The ethics of decompiling maps Posted by StickFigs on Sat Jan 22nd 2005 at 7:05pm
StickFigs
28 posts
Posted 2005-01-22 7:05pm
28 posts 13 snarkmarks Registered: Dec 23rd 2004
<DIV class=quote>
<DIV class=quotetitle>? quoting mazemaster</DIV>
<DIV class=quotetext>Nothin wrong with releasing 15 betas. </DIV></DIV>
I'm talking about people who release uncompleted maps and just want an excuse to release SOMETHING.
Re: The ethics of decompiling maps Posted by Cassius on Sat Jan 22nd 2005 at 7:22pm
Cassius
1989 posts
Posted 2005-01-22 7:22pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
StickFigs, did you make your avatar? I recognize it from the SA forums. A guy made it for his own avatar, as I recall.

Stop beating up on him, fellows, even if he is being rude.
Re: The ethics of decompiling maps Posted by Tracer Bullet on Sat Jan 22nd 2005 at 7:32pm
Tracer Bullet
2271 posts
Posted 2005-01-22 7:32pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Tis a nice Avatar...

Hollow words my friend. I will be happy to see anything as novel as you suggest, however.
Re: The ethics of decompiling maps Posted by StickFigs on Sat Jan 22nd 2005 at 8:37pm
StickFigs
28 posts
Posted 2005-01-22 8:37pm
28 posts 13 snarkmarks Registered: Dec 23rd 2004
<DIV class=quote>
<DIV class=quotetitle>? quoting Cassius</DIV>
<DIV class=quotetext>StickFigs, did you make your avatar? I recognize it from the SA forums. A guy made it for his own avatar, as I recall.

Stop beating up on him, fellows, even if he is being rude.

</DIV></DIV>
Yes I did make it and you saw it on SA because I am a goon.
Re: The ethics of decompiling maps Posted by Nickelplate on Sat Jan 22nd 2005 at 8:57pm
Nickelplate
2770 posts
Posted 2005-01-22 8:57pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
I don't release betas just so people won't have the wrong version of my map. also, a lot of my ideas are pretty novel and... good, so i don't want aynone to see them until It's all said and done and released.
Re: The ethics of decompiling maps Posted by BlisTer on Sun Jan 23rd 2005 at 6:05am
BlisTer
801 posts
Posted 2005-01-23 6:05am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
yes he has a big mouth... doesnt mean he's wrong, time will tell. Big-mouths are everywhere, even here. And "being here longer" isnt a valid excuse.
Re: The ethics of decompiling maps Posted by Mouse on Sun Jan 23rd 2005 at 6:11am
Mouse
117 posts
Posted 2005-01-23 6:11am
Mouse
member
117 posts 32 snarkmarks Registered: Dec 17th 2004 Occupation: Punk Location: USA
You made that animated gif? I see that thing EVERYWHERE!
Re: The ethics of decompiling maps Posted by thursday- on Sun Jan 23rd 2005 at 6:17am
thursday-
235 posts
Posted 2005-01-23 6:17am
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
mazemaster said:
Nothin wrong with releasing 15 betas.
I'm talking about people who release uncompleted maps and just want an excuse to release SOMETHING.
More like they want to make their own map better, or if they're
discontinuing, think others should be able to see. And why shouldn't
they able to?
Re: The ethics of decompiling maps Posted by Rof on Mon Jan 24th 2005 at 8:18pm
Rof
210 posts
Posted 2005-01-24 8:18pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
I've now released the decompiler using the new method (link in sig). It works on anything I throw at it so far, anyway.

It's not perfect (it does occasionally get brush entities a bit wrong,
or loses a brush or two), but it's much nicer than the old one.
Certainly seeing all the clip and hint brushes in the official levels
is very instructive.

Currently there's no support for displacement surfaces or areaportals, though I should be on to them soon.

There's a sufficient level of rounding error in the produced maps that
it's a bit of a chore to try to recompile one of them (for non-trival
maps). I couldn't find a programatic way of deliberately breaking an
arbitrary brush without Hammer refusing to load half of the brushes,
unfortunately. I also added a few ways that a map author could flag a
map as non-decompilable, some more secure than others.
Re: The ethics of decompiling maps Posted by LAzerMANiac on Tue Jan 25th 2005 at 5:11pm
LAzerMANiac
204 posts
Posted 2005-01-25 5:11pm
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
this could be a bit of a late post, but release it, please. there is so
much undocumented stuff in HL2 that mappers could really use... and if
there is a moron who decides to release a Dust decompile, it's his
fault when Valve catches him for copyright infirngement.

[edit] yup, this IS a late post...[/edit]
Re: The ethics of decompiling maps Posted by Foxpup on Tue Jan 25th 2005 at 11:33pm
Foxpup
380 posts
Posted 2005-01-25 11:33pm
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
Back with DooM 1 and Duke3d, stealing the original maps was as easy as loading it into the editor. But nobody's ever done that, so I don't think there'll be a problem with a HL2 decompiler.