env_smokestack only works when you watch it??

env_smokestack only works when you watch it??

Re: env_smokestack only works when you watch it?? Posted by motionblurrr on Mon Jan 31st 2005 at 8:43am
motionblurrr
44 posts
Posted 2005-01-31 8:43am
44 posts 14 snarkmarks Registered: Dec 7th 2004
so I've got an env_smokestack in my map that is setup beautifully... except it stops working when the player isn't looking at it. so if you look at it for a minute and then look away for a minute, you'll see a big gap in the smoke trail. Anyone else run into this problem and know how to fix it?

I tried creating a logic_auto with an output to "TurnOn" the env_smokestack when the level loads but this didn't change anything...
Re: env_smokestack only works when you watch it?? Posted by RadiKal on Mon Jan 31st 2005 at 11:38am
RadiKal
55 posts
Posted 2005-01-31 11:38am
RadiKal
member
55 posts 265 snarkmarks Registered: Dec 24th 2004 Occupation: student Location: USA
yeah i've experienced this same thing, but i'm sorry i don't know a way to stop it from doing that. I assume its just trying to save system resources on the client's computer
Re: env_smokestack only works when you watch it?? Posted by ReNo on Mon Jan 31st 2005 at 12:39pm
ReNo
5457 posts
Posted 2005-01-31 12:39pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The same happens with the env_steam entity - very frustrating but I don't see any way around it :sad:
Re: env_smokestack only works when you watch it?? Posted by Nickelplate on Mon Jan 31st 2005 at 2:45pm
Nickelplate
2770 posts
Posted 2005-01-31 2:45pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
You can make a sprite-based smokestack instead. otherwise you deal with the "if-you're-not-looking-at-it-it-goes-away" problem. (that's the official name from VALVe) They did that so there was not always a sprite running in the map taking up CPU time when there was no need for it. I guess they didnt think of that...
Re: env_smokestack only works when you watch it?? Posted by motionblurrr on Mon Jan 31st 2005 at 2:49pm
motionblurrr
44 posts
Posted 2005-01-31 2:49pm
44 posts 14 snarkmarks Registered: Dec 7th 2004
oh well... so my smokestack is only gonna be a part timer... :razz:
Re: env_smokestack only works when you watch it?? Posted by diablobasher on Mon Jan 31st 2005 at 3:01pm
diablobasher
143 posts
Posted 2005-01-31 3:01pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
Quick! lets go on strike while gordons not looking!
Re: env_smokestack only works when you watch it?? Posted by TeamWolfguard on Mon Jan 31st 2005 at 5:02pm
TeamWolfguard
30 posts
Posted 2005-01-31 5:02pm
30 posts 13 snarkmarks Registered: Jan 18th 2005 Occupation: Network Administrator Location: USA
What about putting a camera on it?

That way there is always something watching it...

Just a thought.
Re: env_smokestack only works when you watch it?? Posted by StickFigs on Mon Jan 31st 2005 at 8:15pm
StickFigs
28 posts
Posted 2005-01-31 8:15pm
28 posts 13 snarkmarks Registered: Dec 23rd 2004
Sprites really suck at draining resources in the Source engine, I hope they fix them.
Re: env_smokestack only works when you watch it?? Posted by Yak_Fighter on Mon Jan 31st 2005 at 9:33pm
Yak_Fighter
1832 posts
Posted 2005-01-31 9:33pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Is it just me or do sprites stop working in HL2DM after a few minutes? I was toying with env_smokestacks in dm_torque and they stopped working after I died a few times. I also noticed that the rain in de_aztec stops about halfway through the timed rounds...
Re: env_smokestack only works when you watch it?? Posted by DrGlass on Mon Jan 31st 2005 at 9:42pm
DrGlass
1825 posts
Posted 2005-01-31 9:42pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Is it just me or do sprites stop working in HL2DM after a few
minutes? I was toying with env_smokestacks in dm_torque and they
stopped working after I died a few times. I also noticed that the rain
in de_aztec stops about halfway through the timed rounds...
no, but it is somthing that could possible happen and not many people would notice.
Re: env_smokestack only works when you watch it?? Posted by motionblurrr on Mon Jan 31st 2005 at 10:37pm
motionblurrr
44 posts
Posted 2005-01-31 10:37pm
44 posts 14 snarkmarks Registered: Dec 7th 2004
yeah, my smokestacks stop puffin' after a little while too... no big deal though I guess.
Re: env_smokestack only works when you watch it?? Posted by Adam Hawkins on Mon Feb 14th 2005 at 12:09pm
Adam Hawkins
858 posts
Posted 2005-02-14 12:09pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Happens in most games with particle effects. Quite often when you spin round quickly, you can see torches suddenly becoming aflame again etc.
Re: env_smokestack only works when you watch it?? Posted by Rof on Mon Feb 14th 2005 at 4:14pm
Rof
210 posts
Posted 2005-02-14 4:14pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
Jeff Lane over on VERC has said that this problem with env_smokestack is a bug, and should be fixed in a future update.
Re: env_smokestack only works when you watch it?? Posted by French Toast on Mon Feb 14th 2005 at 5:21pm
French Toast
3043 posts
Posted 2005-02-14 5:21pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Sweet, I've been looking for a map decompiler, this whole ladder thing is pissing me off. I've been trying for ages but it doesn't work. I'm gonna decompile de_rats and see whats going on. Thanks Rof!