Re: env_smokestack only works when you watch it??
Posted by motionblurrr on
Mon Jan 31st 2005 at 8:43am
44 posts
14 snarkmarks
Registered:
Dec 7th 2004
so I've got an env_smokestack in my map that is setup beautifully... except it stops working when the player isn't looking at it. so if you look at it for a minute and then look away for a minute, you'll see a big gap in the smoke trail. Anyone else run into this problem and know how to fix it?
I tried creating a logic_auto with an output to "TurnOn" the env_smokestack when the level loads but this didn't change anything...
Re: env_smokestack only works when you watch it??
Posted by RadiKal on
Mon Jan 31st 2005 at 11:38am
Posted
2005-01-31 11:38am
RadiKal
member
55 posts
265 snarkmarks
Registered:
Dec 24th 2004
Occupation: student
Location: USA
yeah i've experienced this same thing, but i'm sorry i don't know a way to stop it from doing that. I assume its just trying to save system resources on the client's computer
Re: env_smokestack only works when you watch it??
Posted by ReNo on
Mon Jan 31st 2005 at 12:39pm
Posted
2005-01-31 12:39pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
The same happens with the env_steam entity - very frustrating but I don't see any way around it :sad:
Re: env_smokestack only works when you watch it??
Posted by Nickelplate on
Mon Jan 31st 2005 at 2:45pm
2770 posts
346 snarkmarks
Registered:
Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
You can make a sprite-based smokestack instead. otherwise you deal with the "if-you're-not-looking-at-it-it-goes-away" problem. (that's the official name from VALVe) They did that so there was not always a sprite running in the map taking up CPU time when there was no need for it. I guess they didnt think of that...
Re: env_smokestack only works when you watch it??
Posted by motionblurrr on
Mon Jan 31st 2005 at 2:49pm
44 posts
14 snarkmarks
Registered:
Dec 7th 2004
oh well... so my smokestack is only gonna be a part timer... :razz:
Re: env_smokestack only works when you watch it??
Posted by diablobasher on
Mon Jan 31st 2005 at 3:01pm
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
Quick! lets go on strike while gordons not looking!
Re: env_smokestack only works when you watch it??
Posted by TeamWolfguard on
Mon Jan 31st 2005 at 5:02pm
30 posts
13 snarkmarks
Registered:
Jan 18th 2005
Occupation: Network Administrator
Location: USA
What about putting a camera on it?
That way there is always something watching it...
Just a thought.
Re: env_smokestack only works when you watch it??
Posted by StickFigs on
Mon Jan 31st 2005 at 8:15pm
28 posts
13 snarkmarks
Registered:
Dec 23rd 2004
Sprites really suck at draining resources in the Source engine, I hope they fix them.
Re: env_smokestack only works when you watch it??
Posted by Yak_Fighter on
Mon Jan 31st 2005 at 9:33pm
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
Is it just me or do sprites stop working in HL2DM after a few minutes? I was toying with env_smokestacks in dm_torque and they stopped working after I died a few times. I also noticed that the rain in de_aztec stops about halfway through the timed rounds...
Re: env_smokestack only works when you watch it??
Posted by motionblurrr on
Mon Jan 31st 2005 at 10:37pm
Posted
2005-01-31 10:37pm
44 posts
14 snarkmarks
Registered:
Dec 7th 2004
yeah, my smokestacks stop puffin' after a little while too... no big deal though I guess.
Re: env_smokestack only works when you watch it??
Posted by Adam Hawkins on
Mon Feb 14th 2005 at 12:09pm
Posted
2005-02-14 12:09pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Happens in most games with particle effects. Quite often when you spin round quickly, you can see torches suddenly becoming aflame again etc.
Re: env_smokestack only works when you watch it??
Posted by Rof on
Mon Feb 14th 2005 at 4:14pm
Rof
member
210 posts
41 snarkmarks
Registered:
Dec 3rd 2004
Jeff Lane over on VERC has said that this problem with env_smokestack is a bug, and should be fixed in a future update.
Re: env_smokestack only works when you watch it??
Posted by French Toast on
Mon Feb 14th 2005 at 5:21pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Sweet, I've been looking for a map decompiler, this whole ladder thing is pissing me off. I've been trying for ages but it doesn't work. I'm gonna decompile de_rats and see whats going on. Thanks Rof!