Re: cs_assault official!
Posted by French Toast on
Sat Jun 4th 2005 at 1:06pm
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Quite. Oh well, I've gotten bored of it. I haven't looked back at CS once I started playing Plan of Attack.
Re: cs_assault official!
Posted by Spartan on
Sat Jun 4th 2005 at 2:55pm
Spartan
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As long as Valve doesn't touch de_torn I'm happy.
Re: cs_assault official!
Posted by Cassius on
Sat Jun 4th 2005 at 4:46pm
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I'm convinced that whoever made the original assault is a layout genius: it's the only CS map where the T's occasionally guard the hostages because of the way the building is designed.
This new version looks like s**t, though. Looks like they got Underpass' designer to crank out another vanilla C17-type map.
[Im_invisible] "I would suck a man off, but only for sustenance."
Re: cs_assault official!
Posted by Spartan on
Sat Jun 4th 2005 at 5:03pm
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I don't like how Valve is remaking the maps. Inferno looks nothing like
Inferno. Assault need some fixes from the original but this new one
doesn't look good. I hope to god Valve doesn't ever think of remaking
nuke and torn. Especially de_torn, as I am currently remaking the map
for CSS.
Re: cs_assault official!
Posted by Cassius on
Sat Jun 4th 2005 at 5:19pm
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Valve accepted Torn as official after some community prodding, I believe, and even then only to prove that they don't just like Dust maps (even though they accepted de_storm in the same release, I believe). I don't think they like it. Neither does the community, really.
I remember back in the day everybody saw Torn as the goddamned second coming. Ahhh... semi-old time CS mapping. I wish I still had the cs_militia RMF from when they released it.
[Im_invisible] "I would suck a man off, but only for sustenance."
Re: cs_assault official!
Posted by SpiKeRs on
Sat Jun 4th 2005 at 5:59pm
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Going from pics I like it, can see the city17 comparisons but imo cant
see how they could get around that given the textures/engine they are
using
Re: cs_assault official!
Posted by DrGlass on
Sat Jun 4th 2005 at 6:44pm
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Assault is set in Chicago (so they say)
and torn was made for offical relsease, and later bombed when the community got their hands on it.
I never understood why storm got to be offical, its like dust, only out
of scale, has fewer textures, and more crates... game play was good but
its was just so blan...
Re: cs_assault official!
Posted by Cassius on
Sat Jun 4th 2005 at 6:54pm
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No way. Torn was made by a community mapper. It was so pretty by the day's standards that everyone fawned over it, but when it went official, the gameplay was enough to turn everyone off.
[Im_invisible] "I would suck a man off, but only for sustenance."
Re: cs_assault official!
Posted by Campaignjunkie on
Sat Jun 4th 2005 at 9:52pm
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Torn was made by Crinity and Madcross. I think. I believe Crinity made
the map for the HL1 Matrix mod Existence (before it promptly died). But
yes, it played badly even though it looked great. Very flat layout,
very little vertical combat if I remember correctly.
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Great summary of that map...
I always enjoyed the visuals, but it took rounds and rounds of playing to get the layout down. And for most of the CS players out there... rounds and rounds is way too long.
As for the new Assault, I really liked the way it looked, aside from the strange looking ladders, but that could just be the angle of the shot. It seems overextended and not quite stable.
Re: cs_assault official!
Posted by Spartan on
Sat Jun 4th 2005 at 10:00pm
Posted
2005-06-04 10:00pm
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I remember de_torn as having great gameplay. I've been working on the layout for over a week now.
Re: cs_assault official!
Posted by $loth on
Sat Jun 4th 2005 at 10:40pm
Posted
2005-06-04 10:40pm
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The inside looks very different, and so does the whole map. I prefer cs, not css.
Re: cs_assault official!
Posted by Cassius on
Mon Jun 6th 2005 at 3:49am
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<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>... and the map is still one of the benchmarks of graphics in HL1.</DIV></DIV>
No way. Torn doesn't hold up at all to the degree of graphical quality achieved at HL1's apex precisely because its authors made no attempt to budget texture sizes.
In fact, now that I think about it, I'd attribute most of the graphical improvements made in HL1 before the release of its successor to better textures and an increased knowledge of how the engine handled them. Towards the end, map models and the Tron glow definately played a part in improving graphics, along with advances in brushwork techniques (e.g. triangle terrain, usage of NULL and SKY, etc.), but 'discoveries' in texturing like finding out that the engine cuts polygons at 240 rather than 256 square units, that too many transparent textures kill the engine, that it deals best with texture dimensions that are powers of two and preferably as small as possible, that additive textures are best for windows, that textures can effectively replace minute brushwork, and (though maybe only my fellow texture artists will appreciate this) the evolution of texturing towards a mix of photorealism for raw materials and defined, almost cartoonish line for details were what ultimately took HL1 from They Hunger to DOD_Stuka.
[Im_invisible] "I would suck a man off, but only for sustenance."
Re: cs_assault official!
Posted by habboi on
Mon Jun 6th 2005 at 10:02am
Posted
2005-06-06 10:02am
habboi
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I feel sorry for those who remade it already. There are some really
good ones and it seems like their hard work has gone to waste!
Shame but oh well at least it looks nice and should play well.
I hope they don't forget the van with the cameras otherwise i'm gonna kill them!
Re: cs_assault official!
Posted by G4MER on
Mon Jun 6th 2005 at 10:17am
Posted
2005-06-06 10:17am
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With the door up like that, I can no longer make my run in the gaunlet.. I used to be famous for that.. Starting at one end shooting like a mad man and exiting out the otherside.. normally some stupid CT would shoot me without checking his radar..
We shall see.. I hope it is better.. I sorta like the changes of all the old maps, making this a new better game and not the same ol same ol.. besides it makes all these old school people have to re-think there strats in CAL leagues and what not.
Re: cs_assault official!
Posted by Dred_furst on
Mon Jun 6th 2005 at 10:43am
Posted
2005-06-06 10:43am
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Location: UK
one issue, why are there foriegn boxes in chicago? shouldnt they say something like fish on them?
I need a new sig