How about something bigger for us snarkpitters?

How about something bigger for us snarkpitters?

Re: How about something bigger for us snarkpitters? Posted by BlisTer on Sat Jun 25th 2005 at 12:46am
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NatUS said:
i love pirates vs ninjas but NOT in a hl2 mod, think about it, how would it look, ninjas jumping around and throwing shurikens at pirates out on the big sea.
hehe idd.

On the issue of SP vs MP. MP has a far longer lifespan and gets more ppl to play then SP.

i think a more relevant question is COOP vs DM.

so far no-one has opposed conc-jumps, i like that too. Yet that would mean that it would have to be fast-paced, hence quasi excluding the maffia theme.
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Re: How about something bigger for us snarkpitters? Posted by Myrk- on Sat Jun 25th 2005 at 12:57am
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I think we should create my hi tech future assassin mod, a semi 1st and 3rd person RPG, where you customize your character using a huge set of different pieces... I like games where you feel more individual rather than just a clone. If you want to know more I'll create a design document... I've explained the mod alot to people, and most people love the idea.

Just think- robots and humans, all assassins trying to either:
  • Kill each other (DM)
  • Kill the other race (TDM)
  • Kill the target and each other (Hunted DM)
  • Kill the target (Hunted with Teams)
  • Plus more...

-[Better to be Honest than Kind]-
Re: How about something bigger for us snarkpitters? Posted by Mephs on Sat Jun 25th 2005 at 1:32am
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A long term RPG would be difficult to set up for MP, while a "create
your own character" type thing would slip into ye olde trap of
Slow+Power vs, quick+powerful.

Still, robots = good. IMO, RPGness, less so.
Re: How about something bigger for us snarkpitters? Posted by BlisTer on Sat Jun 25th 2005 at 1:43am
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Myrk have you ever played the desert crisis HL1 mod? If there ever was customizable mod it is this one. You can fully customize your head and there were hundreds of combinations possible. add a lot of different-style weapons to that and the possibility to do long/high jumps (so basicly conc-jumping without the conc) speedruns,... and you have a sweet fastpaced mod. maybe this is the kind of thing you mean, and indeed its great.
These words are my diaries screaming out loud
Re: How about something bigger for us snarkpitters? Posted by ReNo on Sat Jun 25th 2005 at 2:14am
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All this talk of customisation and robots is reminding me of good old
Research Project: ELVA - the mod I started up ages back, couldn't
decide whether to do it for HL1 or hold off for HL2, and then ended up
putting indefinately on hold. Maybe someday, maybe someday...
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Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sat Jun 25th 2005 at 2:40am
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Muslim Wars, The Jews vs The Arabs. Dust themd type maps... There can be random NPC american troops
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Re: How about something bigger for us snarkpitters? Posted by Fjorn on Sat Jun 25th 2005 at 5:35am
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I can code, BUT

1) I honestly don't have a compiler compatible with HL2 atm, so..

2) I would take forever to code (lack of time mostly)
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Re: How about something bigger for us snarkpitters? Posted by Madedog on Sat Jun 25th 2005 at 6:27am
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Fjorn, 1) I can send you one

2) Can't help you with that :-P

But, you know what would be the most breaking through in all of the
Half-Life history? Have you noticed, that NONE of the MultiPlayer mods
are an online RPG! Such as Runescape (the most played one, has about
couple hundred thousand players), so that you pull around in a HUGE
world (no doubt, it if loads, then a long time, but for this you can
move around quite a lot of time) and kill some "monsters" and have a
"wilderness" where you can fight with other people and everything would
be bind to your Steam account... it would be REALLY cool. You
cannot make a server on your own, but there are server just like
Runescape has. I played it for couple of years (a long time ago) and
sometimes I help my pals out if I have a lot of spare time and pull
around for couple of hours.

This mod would be THE harderst to make, but if you actually think about
it - HL2: RuneScape (okay, the name would need remake) then... WOW! It
would be FAMOUS and it would beat every other damn mod on the internet!
We would need superb and professional coders (the project creation
itself would be easy, though) who knew a lot about C++. I am surprised
Valve hasn't yet thought about it! Afterall, you could turn it into a
free game and a members game oneday, so that Members have like umm...
more quests, more places to go, more items, more skills and stuff...
and payed like 5 bucks for this in a month... I mean, who would not
want to TRY atleast an online Source-based RPG!

To tell you the truth, if we would like it to be stand-alone, we would
also need Source license to distribute it, but if it stays as a mod...
or even if we can get Valve as an ally, the Members version would also
be even more thinkable!

I put down a long story, took me a lot of time, so respect it :wink:

Whaddaya think?
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Re: How about something bigger for us snarkpitters? Posted by Fjorn on Sat Jun 25th 2005 at 6:49am
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Well, first, thanks to <A HREF="http://www.codeproject.com/tools/prjconverter.asp" TARGET="_blank">this</a> I have a compiler capable of it, but

What you suggested seems rather... ambitious
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Re: How about something bigger for us snarkpitters? Posted by Fjorn on Sat Jun 25th 2005 at 7:30am
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...requires that either Microsoft Visual C++ 6.0
Enterprise Edition or Visual C++ 6.0 Professional Edition with Service
Pack 4 or Service Pack 5 installed

son of a...

Why the hate against standard edition, WHY!?
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Re: How about something bigger for us snarkpitters? Posted by Loco on Sat Jun 25th 2005 at 9:41am
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One thing I've always wanted to see implemented in an HL2 mod is an
idea from Soldner - almost a compromise for RPG fans. You can fully
customise your character - selecting heads, torsos, legs, and the like.
It focuses more on what your character looks like than actual gameplay
features. Maybe an idea...?

Also, I think sc-fi humans vs aliens would be quite tricky to do well
bearing in mind that natural selection is being ported over to source.

As for Madedog's idea:
and payed like 5 bucks for this in a
month
I'm really not keen on this bit. The point of a mod is that it's free, and I have a feeling that without a license from Valve
this would be illegal anyway.
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Re: How about something bigger for us snarkpitters? Posted by Andrei on Sat Jun 25th 2005 at 9:46am
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Muslim Wars, The Jews vs The Arabs. Dust themd type maps... There can be random NPC american troops
You mean like CS only Terrorists vs Terrorists? That would be fun :biggrin: .
And adding some RPGness like having a selfdetonation skill or being
able to drive carbombs around would be cool. Just imagine: capture the fort with
carbombs :biggrin: . Me likes.
Re: How about something bigger for us snarkpitters? Posted by Madedog on Sat Jun 25th 2005 at 11:35am
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Okay, well, you can leave out this 5 bucks part, but overall the IDEA
itself? The truth is - such thing would BE popular. And ofcourse, it
sets quite a few requirements for people so it would be easy to find
sponsors, since commercials somewhere in the game itself etc etc and
computer manufacturers would provide hardware, since they get profit
(since people need new hardware), and so would valve, since everyone
who wanted to play it, would need Steam!
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Re: How about something bigger for us snarkpitters? Posted by wil5on on Sat Jun 25th 2005 at 11:48am
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I doubt very much you could implement that in source, and if you could, I doubt very much it would be practical. 32 players causes a considerable amount of lag in internet play, and I imagine youd want 100+.
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Re: How about something bigger for us snarkpitters? Posted by Madedog on Sat Jun 25th 2005 at 12:13pm
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It's all about the netcode. If optimized enough, the lag would be minimal.
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Re: How about something bigger for us snarkpitters? Posted by habboi on Sat Jun 25th 2005 at 12:21pm
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Ah geez no-one took my advice seriously!

Stop saying oh this won't work and MAKE it work! If you start now who knows what you could accomplish?
Re: How about something bigger for us snarkpitters? Posted by Madedog on Sat Jun 25th 2005 at 12:47pm
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Good point, Habboi. If I was good at C++ then I would have already begun, but... what's not is not...
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Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sat Jun 25th 2005 at 3:12pm
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How about this, lets combine the RPG and FPS elements. The RPG would be
like the world you run around in. And buy your guns in and stuff.
Customize your character and stuff. Then while your running around your
join Squad Teams, a squad team is like a clan. Except it would be
official and we could make a ranking system. Then when two Squads
meet up they can get in a FPS, CS battle. The winner goes up in rank
and gets a sum of money. And like I said with the money, you can barter
items like weapons, or go to a shop and buy them. So you get the money
and you go up in rank.

And the higher your rank is most likely the more people will repesct
you. We could also alow people to use modeling programs and import
their own weapons and items. It might make an unfair advantage to some
people, but not many can model and make working guns.

I hope this idea is ok
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Re: How about something bigger for us snarkpitters? Posted by Loco on Sat Jun 25th 2005 at 3:41pm
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How about this, lets combine the RPG and FPS elements. The RPG would be
like the world you run around in. And buy your guns in and stuff.
Customize your character and stuff. Then while your running around your
join Squad Teams, a squad team is like a clan. Except it would be
official and we could make a ranking system. Then when two Squads
meet up they can get in a FPS, CS battle. The winner goes up in rank
and gets a sum of money. And like I said with the money, you can barter
items like weapons, or go to a shop and buy them. So you get the money
and you go up in rank.

And the higher your rank is most likely the more people will repesct
you. We could also alow people to use modeling programs and import
their own weapons and items. It might make an unfair advantage to some
people, but not many can model and make working guns.

I hope this idea is ok
Doesn't sound too bad, but by the sounds of things when squads aren't
fighting, no guns. This means the architecture and the like will have
to be exceptional, (which, of course, I'm sure can be managed at the
Pit :biggrin: ) so that people don't get bored just running around trying to
find squads. Sorry for constantly finding problems in things!
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Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sat Jun 25th 2005 at 4:50pm
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Thats not a problem at all, Pit mappers are good. Why would we want to keep the level design poor looking anayway?
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Re: How about something bigger for us snarkpitters? Posted by G.Ballblue on Sat Jun 25th 2005 at 5:39pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Andrei</DIV>
<DIV class=quotetext>Ahem:

<DIV class=quote>
<DIV class=quotetitle>? quote:

</DIV>
<DIV class=quotetext>4 Coder <SPAN style="FONT-WEIGHT: bold; COLOR: red">0
[size=13]1
</SPAN><SPAN style="COLOR: red; TEXT-DECORATION: underline">Mapper [size=16]20[/size]</SPAN><SPAN style="FONT-WEIGHT: bold; COLOR: red">
</SPAN>[/size]</DIV></DIV>

I'm sorry to say this but don't get your hopes up. Without atleast 1 coder this mod will be nothing more than a map pack.

</DIV></DIV>

Methought Crono had some programing knowledge :o

I don't know if I would sign up. I'm currently making my own "moddish" thingy called Classic2, and I'm doing animation, bone work, mapping, texture converting, and a smidge of polygon work, by myself :o

/edit: And skinning.

/edit edit: And soundwork, and editing music quality. O_o

So I'm flanked.
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Re: How about something bigger for us snarkpitters? Posted by Loco on Sat Jun 25th 2005 at 5:45pm
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Thats not a problem at all, Pit mappers are good. Why would we want to keep the level design poor looking anayway?
That's not my point. There's a difference between good maps and
stunning maps. In order to pull off something like that the maps would
have to breath-taking - not just impressive. As soon as you limit
gameplay like that you have to replace it with something else.
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Re: How about something bigger for us snarkpitters? Posted by Guessmyname on Sat Jun 25th 2005 at 6:03pm
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I'll map and model some basic props. I won't be able to skin them unfortunately
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Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sat Jun 25th 2005 at 9:01pm
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Why would it have to be so amazing... Most of the time you will be
playing the FPS type of thing. Unless you have no friends, no one likes
you and you suck. Then we also would have to include some things for
the RPG element, such as chests with clothing, special guns, etc. If we
had half RPG and half (life) FPS, then the RPG element would take care
of the running around aimlessly. I'm sure we could think of a main
thing to entertain yourself witht the RPG time.
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Re: How about something bigger for us snarkpitters? Posted by BlisTer on Sat Jun 25th 2005 at 10:06pm
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Loco said:
One thing I've always wanted to see implemented in an HL2 mod is an idea from Soldner - almost a compromise for RPG fans. You can fully customise your character - selecting heads, torsos, legs, and the like. It focuses more on what your character looks like than actual gameplay features. Maybe an idea...?
maybe, if a coder here would accept(?), he can ask advice on how to do that from the dc dev member that implemented that (lplasma, Ikkyo ?).
Windows 98 said:
How about this, lets combine the RPG and FPS elements. The RPG would be like the world you run around in. And buy your guns in and stuff. Customize your character and stuff. Then while your running around your join Squad Teams, a squad team is like a clan. Except it would be official and we could make a ranking system. Then when two Squads meet up they can get in a FPS, CS battle.
so thats a bit like the total war concept (except not turn-based). Where you have strategy there during the non-battle time, you won't have anything like that here. i doubt that architecture alone will keep them interested for a long time
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Re: How about something bigger for us snarkpitters? Posted by Fjorn on Sat Jun 25th 2005 at 10:09pm
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Reality Check: This is an FPS engine, not an RPG engine

With some coding we COULD make a decent single player RPG, but a MMORPG? naw

hell, to be honest, you could make an RPG right now without any coding, its mostly in the mapping
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Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sat Jun 25th 2005 at 11:04pm
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yah your rght, lets stick with Pirates vs. Ninjas. lol. anyway, yeah it needs to be a FPS
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Re: How about something bigger for us snarkpitters? Posted by Myrk- on Sun Jun 26th 2005 at 12:25am
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Quite funny how the best things of what you guys came up with then are already features I had planned for my mod (which will probably never exist).

It was mainly concentrating on old skool gameplay with huge customization, futuristic weapons and old style ones, and also some new twists...

The assassins would be decent ones, I'm not talking specialists, I'm talking super fast paced giant jumping, wall crawling assassins with cloaking devices and everything, but of course every tool and weapon has a consequence, which I did work out. The player customization tool would use something similar to "fatboy" from Unreal engine to customize body size and build etc, and a vast array of different pieces can be put together to create huge variation in the characters. Also with steam updates new models could be authed by the dev team to be used ingame, so the variation just keeps increasing!

I'll write a big dev document with pics and everything, usually takes me about an hour in IRC to explain it.
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Re: How about something bigger for us snarkpitters? Posted by wil5on on Sun Jun 26th 2005 at 1:20am
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I've had an interesting idea for a mod... I guess the best way to explain it would be battlefield in space. 2 teams, objective based. The main thing is the setting. You could have each team starting on a huge battle cruiser, fighting for control over some sort of alien wreck. You have people manning the cruiser guns, fighters for air cover, dropships or jetpacks to land on the alien wreck, the list goes on. You could have pressurised/unpressurised areas, and if youre not in a pressurised area, if you get shot you have to patch your suit or die. Theres a lot that could be incorporated into this, I think it would be awesome... but what do you guys think?
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Re: How about something bigger for us snarkpitters? Posted by fishy on Sun Jun 26th 2005 at 2:45am
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Myrk- said:
Quite funny how the best things of what you guys came up with then are already features I had planned for my mod
it's not like you're not about to say that all the worst ideas were ones that you had planned too, are you? :razz:

you only think that they're the best because you don't have the vision needed to see that pirates v's ninjas could be the best thing since melted mars bars on digestive biscuits.
i eat paint
Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sun Jun 26th 2005 at 4:39am
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MMMMMM MELTED MARS BARS, YUMMY
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Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sun Jun 26th 2005 at 4:49am
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HOLY s**t, IS THIS POSSIBLY THE ONLY THREAD ORPHEUS HASNT POSTED IN!?!
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Re: How about something bigger for us snarkpitters? Posted by G.Ballblue on Sun Jun 26th 2005 at 6:44am
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Windows 98 said:
HOLY s**t, IS THIS POSSIBLY THE ONLY THREAD ORPHEUS HASNT POSTED IN!?!
points up

:rolleyes:
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Re: How about something bigger for us snarkpitters? Posted by Madedog on Sun Jun 26th 2005 at 6:50am
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Hmm... they say that there is no way to make an MMORPG? Well how about
MMOFPS??? Everything the same way like an RPG but you are in FPS :biggrin:
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Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sun Jun 26th 2005 at 7:03am
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where are you pointing?
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Re: How about something bigger for us snarkpitters? Posted by wil5on on Sun Jun 26th 2005 at 7:11am
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Madedog, the RPG element isnt whats impossible, its the MMO part. I'm sure I've already posted this... but more than 32 players in Source is, to say the least, impractical for internet play.
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Re: How about something bigger for us snarkpitters? Posted by Myrk- on Sun Jun 26th 2005 at 10:25am
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I thought the limit was 64? Anyway in my assassin mod there would be alot of computer controlled civilians to beef up the number of people more- killing civilians decreases your score, killing a target civilian increases it, and obviously killing each other helps too :razz:

One thing I have noticed a general want for is that of a futuristic mod- I agree, there doesn't seem to be any mods set far in the future, such as Halo 2 and such. Perhaps we should create a simple DM mod set in the future, then go from there and expand the mod slowly, releasing the mod asap to get more people playing it.

Another mod I always dreamed of would be normal DM, but you can also play as a snark, and be the same size, and have 1 bite kills... Snarkwars... yerrss....
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Re: How about something bigger for us snarkpitters? Posted by habboi on Sun Jun 26th 2005 at 10:31am
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Anyone played 'Eclipse'?
That has a magical, final fantasy type theme to it...

If they can make that surely you can too... :wink:

23 Mappers
5 Modellers
1 Coder

Seems good enough! Come on rock your house and MAKE THIS HAPPEN!
Re: How about something bigger for us snarkpitters? Posted by wil5on on Sun Jun 26th 2005 at 11:51am
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I havent actually tested the player limit Myrk... 64 sounds about right. Not nearly enough to be called MMO. You also sound interested in a futuristic mod, what do you think of my idea?
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Re: How about something bigger for us snarkpitters? Posted by Andrei on Sun Jun 26th 2005 at 12:11pm
Andrei
2455 posts
Posted 2005-06-26 12:11pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Your idea sounds good to me (although it kinda reminds me of starwars
:smile: ). But
I still think a more "earthly" mod would be better. How about
2 bases fighting over an oilfield or something and the players in the
bases use mortars, HMGs and cannons while the others use dune-buggies,
tanks, attack/transport helicopters, fighter-bombers and APCs? Oh and
each team could have a super-weapon alla red alert style (hmm a red
alert mod :biggrin: ).
Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sun Jun 26th 2005 at 6:32pm
Windows 98
757 posts
Posted 2005-06-26 6:32pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
haha how about a Cops vs. Robebrs mod.not very orginal but wacking somone with a night stick would be fun
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Nickelplate is my dad
Re: How about something bigger for us snarkpitters? Posted by G.Ballblue on Sun Jun 26th 2005 at 7:39pm
G.Ballblue
1511 posts
Posted 2005-06-26 7:39pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
You guys do realize that single player has endless possibilities...? :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Sun Jun 26th 2005 at 10:19pm
Windows 98
757 posts
Posted 2005-06-26 10:19pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Peeshaw, Single player is boring, Multiplayer is what makes games fun.

Example: Halo 2 - Horrible Story line, But yet awesome online multiplayer
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Nickelplate is my dad
Re: How about something bigger for us snarkpitters? Posted by Myrk- on Sun Jun 26th 2005 at 10:55pm
Myrk-
2299 posts
Posted 2005-06-26 10:55pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Single player has 1 possibility- completion and end...

On the note of the poll, I could only choose one option- I can do everything except code, animate, and probably some obscure other job which I can't think of...
-[Better to be Honest than Kind]-
Re: How about something bigger for us snarkpitters? Posted by Quaver on Sun Jun 26th 2005 at 11:22pm
Quaver
144 posts
Posted 2005-06-26 11:22pm
Quaver
member
144 posts 104 snarkmarks Registered: Oct 28th 2003 Occupation: Student Location: London
Ive just though of this remembering an old game called Eden. How about
a futuristic team based multiplayer mod set on earth. Each team has a
choice of 4 skills

1. Say a heavily armed person but is slow

2. Or a lightly armed person who is really fast and jumps really high

3. A robot whos really tough but is extremlly slow.

4. A very weakly armed person but can deploy turrets and controllable RC cars that can get through tight spaces.

As for game modes it could be something like attacking and defending a point, or simply CTF. What you think?
Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Mon Jun 27th 2005 at 12:08am
Windows 98
757 posts
Posted 2005-06-27 12:08am
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Ok, If this idea is a stupid one and no one likes it, disreguard it.

A Halo 2 mod, except we make it better then halo 2. More levels (ond
the old ones), It might be hard to make the banshee, it would need a
bunch of phys_thruster s and such
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Nickelplate is my dad
Re: How about something bigger for us snarkpitters? Posted by Agent Smith on Mon Jun 27th 2005 at 6:14am
Agent Smith
803 posts
Posted 2005-06-27 6:14am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
I think you might be better off pitching this to a site that actually has Halo2 content, unlike the SnarkPit, which has NONE.

:smile:
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http://www.hamandjam.org

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Re: How about something bigger for us snarkpitters? Posted by Windows 98 on Mon Jun 27th 2005 at 6:26am
Windows 98
757 posts
Posted 2005-06-27 6:26am
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
just an idea, i wasnt planning on anyone liking it...
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Nickelplate is my dad
Re: How about something bigger for us snarkpitters? Posted by wil5on on Mon Jun 27th 2005 at 6:44am
wil5on
1733 posts
Posted 2005-06-27 6:44am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Andrei said:
Your idea sounds good to me (although it kinda reminds me of starwars :smile: ). But I still think a more "earthly" mod would be better.
The setting could be completely up to the mapper... it could be set on Earth with futuristic vehicles, on the moon where youd have to take low gravity and vacuum into account, Martian canyons, anything really. And I know it sounds like starwars :razz:
"If you talk at all during this lesson, you have detention. Do you understand?"
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Re: How about something bigger for us snarkpitters? Posted by Madedog on Mon Jun 27th 2005 at 9:42am
Madedog
487 posts
Posted 2005-06-27 9:42am
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Why not do something such as... hmm...

an SP and an MP mod (altogether) such as... in SP you are an assassin,
who has to complete some missions at first, but later has to escape
from cops and "bad people" and the game would end like you escaping to
a huge cruise ship...

Like umm... for first mission you have to kill a guy in a high hotel
without getting caught. You have several options for this. Get there in
time and bomb the room (without anyone seeing you ofcourse) or use a
sniper rifle and go to another building on a bit further and shoot him
there. It would require a lot of coding and SERIOUS mapping skills.

The second mission would be for instance, a karate trainer, to "silence
him", too. You know Kung-Fu, but you still try to take him down with
pistol, unfortunately he sees you and starts fighting you (in an
environment which Neo and Seraph fought in Matrix Reloaded). So you'll
have to beat him.

The third mission ought to be fail. You would have to get rid of a cop
who wants to give a testemonial in a courthouse. He is in a safehouse,
so you'll get there by a highway (avoiding the cops, ofcourse) and get
to him. You succeed to kill him but you are noticed and cops start
chasing you. That's the point when you have to start running from them.
First of all you got to get to the city to get your documents and
you'll have to do that by using balconies, drain pipes, such things...
since the room is guarded by police officers. You also have to go to
police station to grab couple of weapons they arrested from you. You do
have two weapons - knife and pistol with silencer. Then you get your
weapons and go to the hideout in a bunker in the edge of the town. The
hideout is watched by cops (you don't know that) and the feds come and
arrest you when you are sleeping and take you to jail for interrogation.

In the jail, before interrogation, you'll have to escape. There is only
one way to do that - through the vent shaft, but you don't have
anything to use for a screwdriver. So you'll have to improvise and ask
a meatloaf for food (hoping you'll get a knife, too). All you have to
do, is use the "opening" in the prison door.

You'll escape and meet a friend of yours who gives you advice to get to
his boat by the end of the day. For the whole day you'll have to hide
from cops in several places, and also moving towards the ship.

Anyway, finally he has to get on the ship. Lots of "cutscenes" (not
like the ones in max payne or such, but like the ones in HL2) where
people talk to you, you'll have to make your way to them without
(again) being spotted with weapons by cops. So you'll have to, every
time, either leave your weapons or take them home. If you decide to
leave them, you'll have to go to weapon store before mission and buy
some or satisfy with the ones at home. You also get to use a car.

So... what you think about the SP part? I believe something can be
figured out as an MP mod, too, like "assassins" against feds or
something... like the assassins have to take down someone important and
feds have to find them (lots of places to do that)...

So, uhm... whatcha think?
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