Re: MMO crackdown
Posted by NameWithHeld on
Sat Sep 10th 2005 at 12:36pm
Posted
2005-09-10 12:36pm
51 posts
5 snarkmarks
Registered:
Oct 26th 2004
Occupation: Super Secret Special Forces
Location: Out the back of woop woop, Aus
At my school there is a plague taking hold, called World of Warcraft. Children
evertywhere are spending hours on end trying to level up their ranger, so I bring
it to you, what do you think of MMO's?
'Tonight, we dine in hell! I hear the buffet there is to DIE for' - Leonidas I
Re: MMO crackdown
Posted by NameWithHeld on
Sat Sep 10th 2005 at 1:16pm
51 posts
5 snarkmarks
Registered:
Oct 26th 2004
Occupation: Super Secret Special Forces
Location: Out the back of woop woop, Aus
well, I have to deal with them every day. I walk past the same
corridor and hear them talking about their amulet of ultumat pwningness
and so on. even in class they are blabbering on about it
IT DRIVES ME INSANE
Re: MMO crackdown
Posted by Fjorn on
Sat Sep 10th 2005 at 2:42pm
Fjorn
member
250 posts
25 snarkmarks
Registered:
Jun 5th 2004
Occupation: Student/Amateur Writer
Location: California - USA
You know... there are no rangers in WoW... if they are talking about rangers they sure aren't talking about WoW
Signature? What signature!?
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
I spent way too much time playing WoW this summer, but now that I'm
back at school I don't miss it or have any desire to play it.
It's weird like that...
I mean -- its very engrossing at points but when you get down to it the gameplay isn't that much fun.
Re: MMO crackdown
Posted by Crono on
Sat Sep 10th 2005 at 8:29pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
MMORPGs are too generic anymore. At one point, when there were only a couple titles that had that gameplay, they were unique ... but now ... it's just like all the FPS' that are out. Sure there are a few that stand out, but overall, there's too many.
I think, they'd be better if they were treated like any other game. That includes innovation.
It'd also be nice if they weren't endless games. Because, seriously, what is the point of putting in 500 hours in some game if there's no payoff?
I think the only MMORPG that I think is a good idea is Guild Wars, just because there's no monthly fee. Either, make the initial game lower in price or make the monthly fee not existence. I know there's a way to work it out so you still make money. Look at websites (I'm not suggesting plastering ads everywhere)
But, imagine if there were an MMO set in a modern urban setting. All the billboards and ads could actually be marketed out to companies, like in real life, to pay for the servers and such. Considering the amount of people that play online games, you'd definitely benefit from working in some sort of corporation marketing. I'm not suggesting they do this in all games, like they do it in movies or anything, but, in this situation, it'd help.
The other problem is ... almost all the MMORPGs are set in some medieval time! I know there are a few that aren't, but still.
Anyway. If people want to waste away time on games that would get slammed if they were beatable, that's their choice.
They're a good idea, just really never executed well.
Blame it on Microsoft, God does.
Re: MMO crackdown
Posted by French Toast on
Sat Sep 10th 2005 at 11:42pm
Posted
2005-09-10 11:42pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
If you don't like them babbling about their characters, here's what you do.
Start talking back about your account on BF2 and some of your wicked
strats to take out the enemy's atillery, the whole while making
aggresive hand gestures.
Bam, within no time, no WoWers will want to go near you.
Posted
2005-09-11 12:38am
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
I cancelled WoW today. Being away at college among people and
activities reminded me how silly it all seemed. I had a level 47
pally, and was in a very active guild, but now its all gone and it
doesn't really bother me.
Re: MMO crackdown
Posted by French Toast on
Sun Sep 11th 2005 at 2:50am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Cassius, that axe looks kind of heavy... careful not to stress your character too much. Drink lots of water.
The only MMO's that I've played are Runescape and Lineage 2. I
liked Runescape before it got huge. I was one of the first about
500 people that played it, and I liked it more when it wasn't
mainstreamish. I loved Lineage 2, but I was kinda wasting away
from playing it, so I deleted it.
I want top lay it though :sad:
Re: MMO crackdown
Posted by Myrk- on
Sun Sep 11th 2005 at 12:08pm
Posted
2005-09-11 12:08pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Leps character looks better, as does mine :razz: I'm suprised Natus hasn't joined this thread with his GW antics- hes completely adicted lol :biggrin:
As for MMO's in general, I think its disgusting that developers charge for the game and per month for bandwidth. I think its about time that some net code arise that elimiates the need for a server, especially with faster net speeds I think its possible.
-[Better to be Honest than Kind]-
Re: MMO crackdown
Posted by Crono on
Sun Sep 11th 2005 at 12:28pm
Posted
2005-09-11 12:28pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
And how exactly would everyone connect together? All net connections are based around servers.
Not to mention, how would the developers control the content? Downloadable packages means the game would become easily modifyable, making it a nightmare to play and terribly difficult to keep 'clean'.
The monthly fee is retarded though. I think it would be warrented if they did more, such as have a team of people who do nothing but work with that online community to make the game more immersive and such. (I'm not talking about developing models or art or anything like that)
Blame it on Microsoft, God does.
Re: MMO crackdown
Posted by Underdog on
Sun Sep 11th 2005 at 12:38pm
Posted
2005-09-11 12:38pm
1018 posts
102 snarkmarks
Registered:
Dec 12th 2004
Occupation: Sales-Construction
Location: United States
I am guessing here but I assume "MMO" means "Multi-Member online?"
IMO, the concept went downhill since the advent of "Tradewars". Somehow, having to keep the entire universe in your head was preferable to me. Tradewars ruled for years.
There is no history until something happens, then there is.
Re: MMO crackdown
Posted by Fjorn on
Sun Sep 11th 2005 at 12:55pm
Posted
2005-09-11 12:55pm
Fjorn
member
250 posts
25 snarkmarks
Registered:
Jun 5th 2004
Occupation: Student/Amateur Writer
Location: California - USA
MMO = Massively Multiplayer Online
And dammit, there are no rangers in WoW, thats like EQ2 or GW or something
Signature? What signature!?
Re: MMO crackdown
Posted by French Toast on
Sun Sep 11th 2005 at 3:31pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
So to play GuildWars I have to pay some extra monthly fee?
Re: MMO crackdown
Posted by MisterBister on
Sun Sep 11th 2005 at 4:14pm
277 posts
78 snarkmarks
Registered:
Oct 17th 2004
Occupation: studying
Location: SWEDEN
I think that the concept of MMO games is fantastic, and I still have
problems to understand how it is technically possible to make an MMO..
Although i think that there are extremely few MMO's that are worth playing, why?
Because there are no mustique in them.
All the combat systems, abilities and so on are known by the user and can be read in numbers which destroys it all.
Because then people can easily measure eachothers strength and
for example the damage of a weapon. When people can do that, they get
obsessed by getting more powerfull stuff and all they are talking about
is values back and forth.
The games are created to make the users get stuck in them and I think
that is wrong. Personally I would much rather prefer a game where a new
player could defeat a hardcore veteran if he had the skills and luck.
The other thing that bothers me is the players of the game.
When I play an MMORPG I want to roleplay, I want to BE the big ugly
troll in a world where everyone else ARE the other uggly characters
that they have created. Instead 99% of all the players use their
characters as avatars and never stop talking about their friggin items
and about how cool girlfriends they have.
Im aware that World Of Warcraft has a roleplay server and I think its
supergreat that they have one, although i think its very sad that
almost no other company has done the same.
In the best of worlds i would have MMORPGs where there would be no
stats at all, if my character was strong, he would look strong, not
have a high value in strength. And there would definitively NOT BE
ANYTHING LIKE LEVELS which told about the characters veteran status. If
the character used an axe alot, he would become skillful in using axes.
Re: MMO crackdown
Posted by Junkyard God on
Sun Sep 11th 2005 at 4:30pm
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
I Thinks games like WoW are great, i realy like playing them BUT they should make more variaty, not just the usual warriors with beserk abilities, paladins who are healing c**ts but just maybeh ave em set it getto's or stuff liek that ( or make allow a modding community to make that kind of twisted games of them! )
Hell, is an half-filled auditorium
Re: MMO crackdown
Posted by Y2kBen_2000 on
Sun Sep 11th 2005 at 4:57pm
167 posts
256 snarkmarks
Registered:
Apr 5th 2004
Occupation: Student: Game Simulation Programming
Location: Texas
I'm just getting started with mmo's, excluding Runescape.
Runescape was a good idea to make it free, but when they stope
expanding the free region and it became too full; like like a herd of
horses in a small pen.
I believe that mmo's should, however, go the way of Runescape. By
that I mean offer both a free an subsrciption based service. The
free just add a refreshing banner bar at the top and a pre-bank
start-up add that lasts 1 sec before accessing banks or what not.
The idea is to add minor nusences that people can stand, but also
allows people to get rid of all the free-be banners with a subscription
service, and maybe give subscriber access to a few subcription only
tems and abilities.
As you can tell, I've been thinking about this for a long time. I
love mmo's because it's real prople that I see moving around, like a
real universe. But when the universe is too big and empty, it
sort of bores me out some.
I'd also like o see an mmo designed for average game devs. A mmo
were they can create their own section of the universe and find someone
else who has done the same, and link the two servers togeth. Plus
allow those game devs to place their own adds in the game to help keep
server costs down. Imagine a world hosted by the people, linked
by the people, nd the fate in the control of the people. Of
coarse, the only way this could work is if there was still a central
server that stored items, ships, and basic building for quik
loading. Also allow the origanal games developer to accept modals
and ideas from the public to once more influence the Universe.
I'm full of ideas, as you can see. I still have many more
though. And by the way, I hate Runescape. Likeothers, I
layed it from the begining, before the fancy interface was finished, an
before the members area was so big. But I got tired of fighting
hundreds of other people for the only two accessable coalmines in the
free server, not inclding the pvp area.
You know, I've actually got nothing to say
Re: MMO crackdown
Posted by French Toast on
Sun Sep 11th 2005 at 5:13pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Yar. I dislike the new Runescape models. They're not that great, and the old ones had this kind of cool feel..
Re: MMO crackdown
Posted by Crono on
Mon Sep 12th 2005 at 7:43pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
I believe they said a GOOD MMOFPS :razz:
Blame it on Microsoft, God does.
Re: MMO crackdown
Posted by Gaara on
Thu Sep 15th 2005 at 11:42am
Posted
2005-09-15 11:42am
Gaara
member
219 posts
22 snarkmarks
Registered:
Aug 12th 2005
Occupation: Freelance Gynacologist
Location: Australia
I've never played planetside (dam dial up) although I really wanted to because some people said it was really fun and I thought the concept was good too. Was it really that bad?
Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.
Re: MMO crackdown
Posted by moonracer1313 on
Thu Sep 15th 2005 at 4:10pm
33 posts
13 snarkmarks
Registered:
May 7th 2005
Occupation: salsa packer
I've played a bunch of MMORPGs and while fun for a while, they get
old. It is interesting watching communities develop and seeing
what elements developers try to add over the years to improve games.
But leveling (and the artificial skill systems)really ruins the
games. As a casual gamer I'll join a guild and make friends with
members. Then after a month or so they will power level and go
off doing higher level stuff while I'm left behind. All because I
don't feel like puting in 5+ hours a day in a game.
And BTW, I went back and tried Anarchy Online this summer because
it's having a free one year trial. Through out the game world
there are buildboard advertisements for RL stuff like TV shows and
movies (even Fanta). I guess the company isn't doing so hot.
I had looked into PlanetSide as well, but I heard there was a skill system involved as well, so haven't bothered trying it.