Metastasis

Metastasis

Re: Metastasis Posted by satchmo on Mon Sep 12th 2005 at 11:57pm
satchmo
2077 posts
Posted 2005-09-12 11:57pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Many of you undoubtedly have seen and played this already. But I thought I should post it anyway, in case not everyone knows about it yet.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Metastasis Posted by Crono on Tue Sep 13th 2005 at 12:22am
Crono
6628 posts
Posted 2005-09-13 12:22am
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CJ made a thread a week or so ago. Sadly, no one posted in it on how fun this short-campaign was.

http://www.snarkpit.net/forums.php?forum=1&topic=5718&highlight=Metastasis

This is kind of related, I guess.
I didn't know this until today, but apparently HDR is more then just blurring and crap. It seems to be a way to put in a real light source. Such as, the lost coast that is going to be released soon only has one light source, the sun.

I know my comptuer can't run that well, but, it's cool to know that it is able to run smoothly somewhere. Day/night transition: here we come :smile:
Blame it on Microsoft, God does.
Re: Metastasis Posted by Pvt.Scythe on Tue Sep 13th 2005 at 4:27am
Pvt.Scythe
730 posts
Posted 2005-09-13 4:27am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I played the Metastasis chapter through just yesterday. I've also
played through its prequel in Project Quantum Leap. I'm eagerly waiting
for new episodes. It is a great piece of quality mapping.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Metastasis Posted by Campaignjunkie on Tue Sep 13th 2005 at 5:03am
Campaignjunkie
1309 posts
Posted 2005-09-13 5:03am
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That's right, everyone post in Satchmo's thread! Neglect all of my threads! :`(

PS: Minerva ist gud.
Re: Metastasis Posted by Junkyard God on Tue Sep 13th 2005 at 10:10am
Junkyard God
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Posted 2005-09-13 10:10am
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aww ppor c, i'll post in urs then :o
Hell, is an half-filled auditorium
Re: Metastasis Posted by Gaara on Tue Sep 13th 2005 at 10:19am
Gaara
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Posted 2005-09-13 10:19am
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Wait, 1 sun? So I wont have to put a bunch of lights in places in my map that are pitch black?
Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.
Re: Metastasis Posted by satchmo on Tue Sep 13th 2005 at 2:44pm
satchmo
2077 posts
Posted 2005-09-13 2:44pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

I am weeping, but with tears of joy.

I haven't experienced something so beautiful since Half-Life 2.
"Metastasis" is everything that a map should be. I think I'll
marry it.

User posted image
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Metastasis Posted by Captain P on Tue Sep 13th 2005 at 2:55pm
Captain P
1370 posts
Posted 2005-09-13 2:55pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Nope, you still place lights in corridors or buildings, or outside when
it's dark. HDR affects the way light is treated, not the way levels are
lit.

[url=http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c_Summer_04/directx/graphics/programmingguide/advancedtopics/HDRLighting/HDRLighting.asp]HDRlighting
  • MSDN[/url]
As far as I understand it, it has to do with brightness tones.
Real-life has about 10 levels, a monitor about 2. HDR seems to provide
more contrast in area's that are quite equal, so to give the impression
of having more levels due to the contrast.
Create-ivity - a game development blog
Re: Metastasis Posted by Loco on Tue Sep 13th 2005 at 3:02pm
Loco
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Posted 2005-09-13 3:02pm
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Does anybody know how the hell they made the water wave effect with this?
My site
Re: Metastasis Posted by satchmo on Tue Sep 13th 2005 at 3:58pm
satchmo
2077 posts
Posted 2005-09-13 3:58pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
They did it like in FarCry. The official Half-Life 2 maps don't even have this wave effect.

I would guess it was done with func_train? But it's just a wild guess.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Metastasis Posted by ReNo on Tue Sep 13th 2005 at 4:38pm
ReNo
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Posted 2005-09-13 4:38pm
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I haven't seen the effect as I've not got access to my computer to play
this level, but it could be done with an overlay that uses some
of the material system's proxy abilities. These let you do simple
things like make a texture move or rotate over time, as well more
advanced abilities like letting you change color values, alpha values,
and so on, based on the player's current health, distance from the
object, , and so on. Would take some tweaking to get it looking good,
but its possible I'd imagine.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Metastasis Posted by Captain P on Tue Sep 13th 2005 at 4:58pm
Captain P
1370 posts
Posted 2005-09-13 4:58pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
It's a material, yes. Just check the mods folders for the files. This is the .vmt:
"UnlitTwoTexture"

{

"$basetexture" "overlays/shorewave001a"

"$texture2" "test/wave3"

"$translucent" 1

"$alpha" 0.6

// "$additive" 1

"$decal" 1

// "$ignorez" 1

"Proxies"

{

"TextureScroll"

{

"texturescrollvar" "$texture2transform"

"texturescrollrate" 0.1

"texturescrollangle" 80

}

}

}
Looks quite nice in-game, indeed. There's still player 'faking' possible with those new engines. :smile:
Create-ivity - a game development blog
Re: Metastasis Posted by Crono on Tue Sep 13th 2005 at 9:14pm
Crono
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Posted 2005-09-13 9:14pm
Crono
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Wait, 1 sun? So I wont have to put a bunch of lights in places in my map that are pitch black?
Um ... no, you light stuff like real life. That's basically what HDR allows. It is also the varying levels of intensity ... which valve claims to put in an entirely new game play element. Since, if you're in a dark building, for example, and there are windows that get shot out, the bright light will blind you momentarily, it works more like a camera then the human eye though.

The 1 sun comment was because that's how the lost coast is lit. Since, the area doesn't have and electricity. But, yes, it seems they wanted to realistic lighting. They are even talking about how unrealistic lighting in hl2 is currently.

The bad side is HDR takes an arm and a leg to run smoothly! They're suggesting a DX9 card with at least a Gig of ram and 3 Ghz processor (this makes sense, since it's dealing with light calculations!)

I'm really looking forward to the physics processors. Just because, I hope, it works development wise, like the GPU and CPU, since you could use it to process whatever you like, light included!

The other thing that HDR allows, is realistic light bounces. Which means, if there is a large light source ... like a sun ... and that's your only source. The only way an area would be completely black is if it is completely sealed off. But even then, the HDR stuff allows "adjustment" so the cameras eye would adjust to the dark, just like yours. Now, obviously this doesn't matter if it's literally pitch black, since there's no light to enter the eye. But you get the idea.

Valve has said that the goal with the lost coast was to take Source add to it and make it more of a next generation engine. Apparently though ... implimenting HDR, specifically for artists, is going to be more work. Because, skyboxes, for example, have what? 5 different versions depending on intensity.

I think it'll be really nice. Add this with AF, AA, and Depth Feild blurs ... and HL2 would have complete new life breathed into it.
Blame it on Microsoft, God does.
Re: Metastasis Posted by Captain P on Tue Sep 13th 2005 at 9:45pm
Captain P
1370 posts
Posted 2005-09-13 9:45pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Because, skyboxes, for example, have what? 5 different versions depending on intensity.
Read up on HDR images. These contain brightness values beyond what a
screen can render, so there's actually more information than can be
displayed. Waste of space, untill the image gets over- or underlit.
Then the extra info comes in handy to prevent loss of quality. Details
that were otherwise too dark in the normal image (and when lit,
wouldn't get displayed since there's no darker thing than pitch black
for normal images) are now visible due to the wider range of brightness
values in the file.

But indeed, images are going to take more time this way. Can't they
never stop... I think I'm just going for a nice design rather than a
hyper-realistic thing...
Create-ivity - a game development blog
Re: Metastasis Posted by Dark Tree on Tue Sep 13th 2005 at 10:51pm
Dark Tree
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Posted 2005-09-13 10:51pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
This was a great, detailed small single plaeyer campaign. I really
enjoy it when the author(s) have a sense of humour and don't take
themself so seriously.

BEGIN TRANSMISSION<br style="color: silver;">
<br style="color: silver;">
" How were we supposed to know about a
heavily-armed military base on the other side of the island......oh
yeah, our satellite imagry...Oh well! Have Fun! "<br style="color: silver;">
<br style="color: silver;">
END OF TRANSMISSION
Re: Metastasis Posted by FatStrings on Wed Sep 14th 2005 at 12:28am
FatStrings
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Posted 2005-09-14 12:28am
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looks great

makes me wish i had hf2
Re: Metastasis Posted by satchmo on Thu Sep 15th 2005 at 4:49am
satchmo
2077 posts
Posted 2005-09-15 4:49am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I just made it to the underground facility, and I have to say it's one
of the best architecture for gameplay that I have seen. The place
seems so vast, that there are an endless corridors and rooms to
explore. I felt like a kid in a candy store. None of the
official Valve HL2 maps are like this one. It's an incredible
experience.

The only point I'll take off for this set of maps is the constant
"messages" that get displayed on the HUD. But with the map layout
being so non-linear, I think it's necessary. However, I do
believe that there could be less of it though.

Sometimes in the heat of the battle, there's an incoming message. I just want to yell "NOT NOW!"

But anyone who hasn't experienced this map needs to do it before you
die. Otherwise, you'll be missing out on one of the great
pleasures in life.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Metastasis Posted by Nickelplate on Thu Sep 15th 2005 at 5:00am
Nickelplate
2770 posts
Posted 2005-09-15 5:00am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
SOME MOTHERf**kER STOLE MY LANDBRIDGE!!!! I had it on DM-Coast in as soon as HL2 was mappable! f**k s**te ass minge bollocks dogs**t!

ps. It looks better than mine, tohugh...
I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com
Re: Metastasis Posted by Pvt.Scythe on Thu Sep 15th 2005 at 6:29am
Pvt.Scythe
730 posts
Posted 2005-09-15 6:29am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
But Stachmo I thought you were already married. If you liked this one, try it's prequel(in PQL)! The messages showing up at bad time are part of the fun. They're nescessary part of the gameplay.

I think I'm in love...

''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Metastasis Posted by Andrei on Thu Sep 15th 2005 at 6:58am
Andrei
2455 posts
Posted 2005-09-15 6:58am
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SOME MOTHERf**kER STOLE MY LANDBRIDGE!!!! I had it on DM-Coast in as soon as HL2 was mappable!
That'll learn you not to use decompile protection. :razz:
Re: Metastasis Posted by Dark Tree on Thu Sep 15th 2005 at 7:19am
Dark Tree
646 posts
Posted 2005-09-15 7:19am
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
Nickelplate said:
SOME MOTHERf**kER STOLE MY LANDBRIDGE!!!!
dude! I saw that! I was like....I seen this before on the Snark Pit....