Re: [article] Curved Geometry along Curved Surfaces
Posted by ReNo on
Sun May 8th 2005 at 1:40pm
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Good tutorial, you explain most of it pretty well and back it up with good images. I can picture a lot of people getting lost at a couple of the steps, but this is some fairly complex brushwork so its to be expected.
One thing of note is that in the last picture of step 3, the lengths you mark out aren't all correct. You say the diagonal internal lines are 6 units long, but that isn't quite the case seeing as they are crossing the diagonal distance of 3 squares, which is closer to 8.5 units. Not a big deal or anything, but it does mean that the centre parts of your arch are thicker than the parts towards the ends. This would be important if you were creating an archway trim or something as it would throw off your texturing, but for a curved archway such as this I can't picture anybody noticing.
Re: [article] Curved Geometry along Curved Surfaces
Posted by habboi on
Sun May 8th 2005 at 1:45pm
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Excellent just what I needed!
I thank you lots!
Re: [article] Curved Geometry along Curved Surfaces
Posted by trepid_jesse on
Sun May 8th 2005 at 2:47pm
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Yeah, I was somewhat hesitant about labeling them that way too, Reno. I figured it would be better to label them that way to possibly alleviate any confusion from the statement, "[...] the width between each point on the base arch is preserved around the edges of each profile arch;" albeit, it's a mathematically incorrect statement. I had planned on pointing that out in the "Caveats and Other Information" section, but forgot by the time I got there.
Ah, ok, tutorials can be edited, and I brought up in the last section of the tutorial.
Thanks for reminding me, ReNo.
Re: [article] Curved Geometry along Curved Surfaces
Posted by Guessmyname on
Sun May 8th 2005 at 7:14pm
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Had me confused for a bit, but I figured it out. Very good!
Re: [article] Curved Geometry along Curved Surfaces
Posted by Ferret on
Mon May 9th 2005 at 12:03am
Posted
2005-05-09 12:03am
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Did a lot of that in my fairytale level
Re: [article] Curved Geometry along Curved Surfaces
Posted by Paladin[NL] on
Mon May 9th 2005 at 7:00am
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Overal a nice tutorial, though I find the bit where you are actually making the smoothed part of the arch fairly fast-forward.
Re: [article] Curved Geometry along Curved Surfaces
Posted by satchmo on
Mon May 9th 2005 at 5:38pm
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I am thinking that there might be an easier way to accomplish the same structure with displacement surfaces. I haven't experiment with this alternate approach, so I can't say it's entirely feasible.
But good tutorial, nevertheless.
Re: [article] Curved Geometry along Curved Surfaces
Posted by ReNo on
Mon May 9th 2005 at 7:23pm
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Its very hard to use displacement surfaces with any degree of accuracy however, hence why they are better suited to somewhat rough (inaccurate) features like terrain. Its entirely feasible you could use them to make something like this, I just don't think it would be easy. In fact, perhaps the best way to make this using displacement surfaces would be to build it as in the tutorial, and use it as a reference for shaping your displacement.
Re: [article] Curved Geometry along Curved Surfaces
Posted by DrGlass on
Tue May 10th 2005 at 1:09am
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Very nice, I always have a hard time when I have to make odd shapes like this you really have to plan out what you are doing. I'm sure many a noobs will find this helpfull.
Re: [article] Curved Geometry along Curved Surfaces
Posted by pepper on
Wed May 18th 2005 at 9:22am
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Impressive, and very smart, using the .45 degree angle you wont get any invalid brushes if you do it right. I wouldnt have come on this myself.
Re: [article] Curved Geometry along Curved Surfaces
Posted by trepid_jesse on
Wed May 18th 2005 at 1:26pm
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Thanks, pepper, but I thought I'd put out that the reasoning for using a 45 degree line for interior edge is to ensure that each section of the profile arch corresponds to a section of the grid. This makes the arch retain a uniform shape as you progress through the arch.
Step 4 is what will help you to not create invalid brushes, and because of what was done in Step 1 life is made much easier.
Thanks for all of the comments, though, from everyone.
Re: [article] Curved Geometry along Curved Surfaces
Posted by Lethal.au on
Mon Jun 6th 2005 at 9:57am
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Not bad...bit hard to understand =S
Re: [article] Curved Geometry along Curved Surfaces
Posted by Jim The Hermit on
Wed Dec 20th 2006 at 5:24pm
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"after creating the full 180 degree arch, I made it into one brush. "
We can do that?! How?
Re: [article] Curved Geometry along Curved Surfaces
Posted by Flynn on
Fri Jan 5th 2007 at 10:52am
Posted
2007-01-05 10:52am
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Yes I was wondering that also.
Re: [article] Curved Geometry along Curved Surfaces
Posted by Captain P on
Fri Jan 5th 2007 at 10:57am
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2007-01-05 10:57am
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I assume he created one brush and clipped it or otherwise manipulated it, using the arch as an example. In all my 6 years I haven't seen a 'combine brushes' tool either. :P
Re: [article] Curved Geometry along Curved Surfaces
Posted by trepid_jesse on
Wed Jan 17th 2007 at 5:29am
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Yeah, sorry about the confusion.
At any rate, I've since learned that this kind of brushwork is pretty much pointless. I suppose it could still be useful for some situation, but barring using a model for the geometry you can create much more "eloquent" curved surfaces using displacements.
Re: [article] Curved Geometry along Curved Surfaces
Posted by abernathy on
Thu Sep 13th 2007 at 1:13am
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Care to make a tutorial or explain how to do this with displacements? :?