hammer 3.5 spawn model not showing up

hammer 3.5 spawn model not showing up

Re: hammer 3.5 spawn model not showing up Posted by Raid3n on Tue Sep 9th 2003 at 12:26am
Raid3n
17 posts
Posted 2003-09-09 12:26am
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17 posts 2 snarkmarks Registered: Sep 8th 2003 Location: Canada
My buddy has 3.5 as do i, and when he places a spawn point, a model shows up instead of the 2d image. This is not so for me, can anyone help me out? Is this a user set property? If so, how do i set it?
Re: hammer 3.5 spawn model not showing up Posted by Orpheus on Tue Sep 9th 2003 at 12:29am
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Posted 2003-09-09 12:29am
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Raid3n said:
My buddy has 3.5 as do i, and when he places a spawn point, a model shows up instead of the 2d image. This is not so for me, can anyone help me out? Is this a user set property? If so, how do i set it?
i would be interested in knowing too, since my 3.5 still acts like 3.4

awaits expectantly

and yeah i started a new map today.. :smile:
Re: hammer 3.5 spawn model not showing up Posted by Tracer Bullet on Tue Sep 9th 2003 at 1:42am
Tracer Bullet
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Posted 2003-09-09 1:42am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Yah, I'm haveing this issue too.
Re: hammer 3.5 spawn model not showing up Posted by Campaignjunkie on Tue Sep 9th 2003 at 2:07am
Campaignjunkie
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Posted 2003-09-09 2:07am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
1) Make sure you're using the correct 3.5 FGD of whatever modification you're mapping for.

2) Unpack all models (.mdls) you want viewable in-editor from the .pak archive, using PakExplorer, PakScape, Half-Life Model Viewer, or whatever Pak tool you want to use. If your mod doesn't have a .pak file and all the models are already in the \\models\\ folder for your MOD, skip to Step 3.

3) Go to Tools >> Options >> Game Configurations. Configure the correct file paths for the game configuration for you to use. For example:

Mod Directory: (any modification)
C:\\Sierra\\Half-Life\\ns

Game Directory: (usually valve... I think.)
C:\\Sierra\\Half-Life\\valve

4) Enjoy! Remember that if you load another map that has models after/with another map with models, the skins/textures of the models in the other map will be corrupted. Just restart VHE if you want correct skins for the models. Also remember that changing the in-editor sequence won't change the actual animation in-game! Also remember to distribute the models with your map!

EDIT: some changes made to make it more clear
Re: hammer 3.5 spawn model not showing up Posted by Orpheus on Tue Sep 9th 2003 at 2:28am
Orpheus
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Posted 2003-09-09 2:28am
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ok, step 2 is throwing me off.. where do we put the models? in the valve models folder, or the half-life one?

and if we place a player start, it will look like one of the player models?
Re: hammer 3.5 spawn model not showing up Posted by Raid3n on Tue Sep 9th 2003 at 2:33am
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Posted 2003-09-09 2:33am
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ok....do i need all the models i want veiwed in the valve/models directory or the mod directory?

Edit: nm this was asked while i was idle, sorry
Re: hammer 3.5 spawn model not showing up Posted by Cash Car Star on Tue Sep 9th 2003 at 3:19am
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Posted 2003-09-09 3:19am
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It makes sense that it would look in the \\models directory of both mod directories listed in step 3 (\\valve and \\ns in this case)
Re: hammer 3.5 spawn model not showing up Posted by Gorbachev on Tue Sep 9th 2003 at 4:26am
Gorbachev
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Posted 2003-09-09 4:26am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Well Raid3n happens to be at my place, but I'll still put this up...just make sure you're either using the DoD (or respective mod...if updated enough) FGD that is either included in the Mod directory, or an updated one from their official forums. Should help out.
Re: hammer 3.5 spawn model not showing up Posted by Tracer Bullet on Tue Sep 9th 2003 at 6:23am
Tracer Bullet
2271 posts
Posted 2003-09-09 6:23am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Hmm, I must not have the new FGD
Re: hammer 3.5 spawn model not showing up Posted by DocRock on Tue Sep 9th 2003 at 12:38pm
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Posted 2003-09-09 12:38pm
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Use a pak explorer and copy/paste all models in the pak.0 into your valve/models folder.

Do that, and even the weapon models will be viewable in the camera mode of Hammer.  Handy for placement.

This works for deathmatch.  No new .fgd needed.
Re: hammer 3.5 spawn model not showing up Posted by Orpheus on Tue Sep 9th 2003 at 3:37pm
Orpheus
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Posted 2003-09-09 3:37pm
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does jig

mine works now :smile:
Re: hammer 3.5 spawn model not showing up Posted by Tracer Bullet on Tue Sep 9th 2003 at 3:46pm
Tracer Bullet
2271 posts
Posted 2003-09-09 3:46pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I have the whole damn pak file expanded on my HD and it doesn't work...
Re: hammer 3.5 spawn model not showing up Posted by Orpheus on Tue Sep 9th 2003 at 3:54pm
Orpheus
13860 posts
Posted 2003-09-09 3:54pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Tracer Bullet said:
I have the whole damn pak file expanded on my HD and it doesn't work...
i followed docs instructions, and mine kicked in.. works fine now..

be careful when messing around with the pak0 guys, you can fry out the whole game with one click of the mouse..

always export, do not move anything EVER!..

anyways,TB... try to locate the fgd, it might be it.. but all i did was export the mdl files to my valve\\model folder and i can see everything.. .. i have to admit, it might be a good thing, it might not.. the models are substantially larger than the old cubes, and now you have s**tloads more to see when you map.. i hate clutter when i map..
Re: hammer 3.5 spawn model not showing up Posted by Gorbachev on Wed Sep 10th 2003 at 12:10am
Gorbachev
1569 posts
Posted 2003-09-10 12:10am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
But it's a clip artist's best friend...hopefully it'll support the multiple bodies some day too.
Re: hammer 3.5 spawn model not showing up Posted by fishy on Thu Sep 11th 2003 at 2:52pm
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Posted 2003-09-11 2:52pm
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if your mapping for tfc, you dont get to see the model preview in 3.5    :sad:
Re: hammer 3.5 spawn model not showing up Posted by Gorbachev on Thu Sep 11th 2003 at 10:57pm
Gorbachev
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Posted 2003-09-11 10:57pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
I remember seeing the code that you had to put in the mod .fgd so that viewing models in hammer was possible. Try looking around Valve ERC for it, or for an updated TFC .fgd whichever is necessary.
Re: hammer 3.5 spawn model not showing up Posted by ReNo on Fri Sep 12th 2003 at 12:38am
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Posted 2003-09-12 12:38am
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As Gorb said, the code was given on how to make an entity display as a model. So its possible to make your own fgd that shows any model for any entity...nice if you can be bothered coding it. Therefore its quite likely that even if valve haven't made a TFC fgd to show models, somebody else has, and it might be worth searching for one popular mapping forums / google.
Re: hammer 3.5 spawn model not showing up Posted by Raid3n on Fri Sep 12th 2003 at 3:22pm
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Posted 2003-09-12 3:22pm
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do you know if CS supports the model in 3d view?
Re: hammer 3.5 spawn model not showing up Posted by KoRnFlakes on Fri Sep 12th 2003 at 3:33pm
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Posted 2003-09-12 3:33pm
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only the hl & dod fgd's were updated afaik.
Re: hammer 3.5 spawn model not showing up Posted by ReNo on Fri Sep 12th 2003 at 5:26pm
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Posted 2003-09-12 5:26pm
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Technically ANY mod can support models in the 3D view, all it needs is some tweaking to its FGD. I haven't a clue if it has been updated, as I don't map for CS, but check out popular CS forums or whatnot and ask there, people might have a better idea.
Re: hammer 3.5 spawn model not showing up Posted by Campaignjunkie on Fri Sep 12th 2003 at 11:25pm
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Posted 2003-09-12 11:25pm
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You pretty much just have to add some sort of "studio()" property to the entities in the FGD I think, and specify an optional model along with sequence names. Look on Collective for some actual documentation.
Re: hammer 3.5 spawn model not showing up Posted by Sinner_D on Sun Sep 21st 2003 at 5:32am
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Posted 2003-09-21 5:32am
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if your mapping for tfc, you dont get to see the model preview in 3.5

have you tried placing the models in the tfc/models dir instead of the valve/models folder? just a hunch
Re: hammer 3.5 spawn model not showing up Posted by fishy on Sun Sep 21st 2003 at 8:29am
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Posted 2003-09-21 8:29am
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apparently, the only way to see the model preview for tfc , is to hax hammer.

better explaination here      http://tf.valve-erc.com/forums.php?show=topic&topic=423