Well, we can pretty much put to rest all of the rumours about Doom 3
being done. PC Gamer have reviewed, and that says to me it is
definately done. Here are some scans of the cover of the magazine (this is all perfectly legal btw):
Here is the transcribed review:
[quote]
THE WORLD-EXCLUSIVE FIRST REVIEW
You've waited years. Now the wait is over. PC Gamer was the only
publication in the world to review Doom 3 a split-second after id
declared it "Done." We thought we were ready...
Turn out the lights. Get the surround-sound speakers in place. And say
goodbye to sanity for the next 20-odd hours. The guys at id Software
are famous for delivering a game "when it's done" - and we're here to
tell you that Doom 3 is not only done, it's mind-blowing.
X The game opens up with your arrival at Mars Research Facility of the
massive United Aerospace Corporation. It's the year 2145, and you're a
Marine newly assigned to the facility's security detail. For the first
15 minutes,you're not even issued a weapon - the action unfolds in a
pace reminiscent of the opening of Half-Life, as you get oriented
around the security building and watch some video primers on your new
job and new home. In this opening act, you're familiarized with your
Personal Digital Assistant, wich will be your invaluable interface
throughtout the rest of the game. Using this handy gadget, you can
download info from other people's PDAs as you come across them, adding
codes, access keys, and emails that contain crucial information you'll
need to progress through the 28 maps to follow. Here's what you really
spen those first 15 minutes doing: gawking. This is your chance to
absorb the full shock of magnificant graphics engine put to stunning
use. The enviroments are huge-scale and packed with detail. The base is
a convincing Mars Station - less a far-future design than a
depressingly postmodern corporate park. It feels lived-in, too - from
the skin mags scattered on the kitchenette tables to the nastiest in
the public rest-room toilet bowls.
But no sooner do you get oriented with your gear - and with the very
cool physics model that lets you rearrange just about any object in the
place - then all hell breaks loose. Literally.
The base is hammered by a shockwave of satanic force, and immediatly
discover that almost evryone around you has turned into a flesh eating
zombie - with a mindless devotion to snacking on you. Worse yet, the
base has been invaded by a horde of nightmarish demons. Cut off from
your fellow Marines (and stalked by some of their well armed zombie
versions!), you've got only a comm link with your still human Sarge to
steer you to safety
DOOM AND THEN SOME
For those expecting a "classic" run and gun Doom gameplay, the biggest
surprise may be just how substanial this game is. If you try to blaze
through any of these 28 missions you WILL be humiliated. Instead the
only route to access is a slow and steady one, sticking to shadows,
searching every nook and crany for health, ammo, and access keys, and
generally advancing as methodicaly as you can.
You've also got to figure out whats happening. As you make your way
through the different levels of the base, the pilot is revealed via the
PDAs you pick up, and in breif conversations with the few NPCs who
werent "turned" by the satanic attack. To make your way through the
inevitably sealed-off access doors between levels, you'll have to read
through email that progressively reveals a conspiracy of apocalypse
proportions - the nefarious scheme of phsycotic Dr. Betruger, UACs
cheif scientist, who's perverted a teleportion to open up a portal into
hell-like demension. (Oh and if you didnt notice Dr. betruger is also
keen on transporting his hellion army to earth.)
Gear is an absolute premium. All the old Doom weapons are back, but
preciously rationed, and with an ever windling supply of ammo for each.
The shotgun is your basic in close sledge hammer, while the assault
rifle is your best down hallway exchanges with armed zombie marines.
The chaingun provides a heavy punch for those hectic occasions when you
need to yell "LETS ROCKKKK!" The plasma rifle was my personal fav,
dealin streams of fiery blue death, although it runs out of ammo
quickly. The rocket launcher scores devastating hits at a distance,
while the stock pistol is suitable for minor enemies and desperate last
stands. (And as for the BFG 9000 - you'll have to wait a bit before you
get to arm it, but the wait is well worth it.)
But theres no need to worry that Doom 3 is as slow as spliner cell -
hardly a minute goes by without a furious exchange of hostiles with
some manner demonic beastie, imps, Hellknights, and Archviles are all
back to shock and awe you with viscerally jarring attacks, and the
endless stream of zombies and scuttling nasties gives you plenty to
chew on (and chew up). The gallery of grotesquerie is the product of
almost limitless imagination for horors - spiders that make your flesh
crawl, infant "cherubs" mutated with fly wings, and other unamable
terrors that blight the corridors of the possessed base
TO LAUNCH A THOUSAND PC PURCHASES
Early in the game, you're tasked with sprinting outside the mars
Facility ( with rapidly depleting air canisters) in search of the next
airlock.
It
was here that i really started to notice what I was seeing was graphics
superiorty that not even current hot tech showcases like Far Cry could
match. Dust blew around the martian surface and the dull
brown/red hue of the sand and the twisted metal of shredded structures
all semed so perfectly plausible.
Each girder, door, and window adds tangible substance to each scene,
and even th e effect of your flashlight shinging into a drakened
corner looks ridiculosly real - as the light floods through a room ,
swinging back andforth, shadows are cast perfectly; dust particles
gently drift into the cone of the flash light , eerily visible. And
these are just the basics of the enviroment: just wait until you enter
the depths of hell, and dive into some of the later mass melees,. Doom
3, with all due awareness of hyperbole, is the best looking game you've
ever seen.
Not surprising you'll need a monster system to render these monsters in
all their intracetly textured glory. But the ability to play Doom 3
with all its visual magic maxed out is really a good excuse to trade
up. A P4 3GHzwith a Georce 5950- class card will see u through okay.
One of our test systems had a geforce 6800 ultra and ran flawlessly at
1024x 768 with high detail. (A higher level of quality and resolution
is available , but the PC to run it well isnt)nning with a geforce4 MX
card and 512 Mb RAM, the texture detail was great, although the game
was choppier in spots.
Bottom line: If Far Cry didnt convince you, then Doom 3 should - the
time to upgrade to a next generation 3D chip , or even an all new rig,
is now.
SOUND, FURY...AND SCARES
While I was expecting amazing graphics, it was the sound effects and
sound design that had me reeling. Footsteps echo spookily down halls;
monsters issue bloodcurling shrieks; every hallway has an audible drip
of menace and dread. Doom 3 is the reason to own surround sound
speakers. The collective impact of sound design on the whole
expierience cant be overstated, adding to the urge to switch out ll th
lights, close the curtains, crank up the voulume, and let yourself be
scared s***less.
And you will be jolted right out of your seat. I'm not going to spoil
any of the socks here, but there were at least four occasions where i
lunged back in y chair. Lead designer Tim wiltis is inside your head
like a phycologist - and just when hes let you think you can lower your
guard, he sticks the psychic shiv right into your nervous system.
Even when the scares arent heart stopping , theres a constant,
simmering anxiety at each and every step. You basically subjecting
yourself to a 20 hour cariac episode. At times, death brought sweet,
momentery respite from the fear drenched mayhem.
The zombie plagued space station is creepy enough , but about mid way
through the game you make a teleporteraided detour to hell. The whole
feel of the game changes utterly - if you thought you were in desperate
straits before, you now find yourself in a balls shriveling nightmare
netherworld. (With no weapons!)
It's all leading up to a knees knocking climatic spelunk into the
archealogical ruins beneath mars base where you enter a final showdown
against evildoers amid the remnants of a fallen martian civilization.
As the massive fright lifter descends so agonizingly slowly into the
darkness, you may find yourself as I did, cursing out loud at the grim
hold this game has on you.
Does Doom 3 have any missteps maybe just one; its attemps at humor feel
way out of place. there are a few lame running gagas: PDA spam and an
uber-nerdy string of emails between members of a roleplaying club. (The
spam gag actually becomes a puzzle that requires you jump out of the
game and use you web browser to find a code. Huh?) In one appalling
instance, you even even become privy in a tounge-in-cheek directive by
arcvillian Dr. Betruger, advising hellions on the proper way to prepare
virgin sacrifices. These limp jokes server only to dump me out of the
games carefully calibrated dread machine.
But no matter: The rest is all dynamite. Doom 3 took me 23 hours to
complete on the medium difficulty setting. (For all those who rumored
that the game would be over in a few hours- you couldnt be more wrong.)
And for those 23 hours, you will never expirience a dull moment. Or
even a less than mesmerizing one. Doom 3 is a masterpiece of art form -
staying true to the frantic l