No offense, but the original Adrenaline Gamer was the most 2 dimensional mod ever. I certainly hope they don't equip the player with every gun in the game like they did in the original -- it ruins the death match effect.
No offense, but the original Adrenaline Gamer was the most 2 dimensional mod ever. I certainly hope they don't equip the player with every gun in the game like they did in the original -- it ruins the death match effect.
No offense, but the original Adrenaline Gamer was the most 2 dimensional mod ever. I certainly hope they don't equip the player with every gun in the game like they did in the original -- it ruins the death match effect.
Yak_Fighter said:I think DoD rises far above either CS and maybe TFC (I was never much of a TFC player). The proponderence of one-shot-kill weapons, slow player movement, and limited jumping ability combine to produce a very different, and yes, highly tactical experience.
The really telling story about all this is that CS was is and always will be team deathmatch with rounds. There is no overarching goal in the game besides killing the opposing team. The hostages are there to prevent drawn out camping and the bomb sites are to draw people towards an area to fight and die. There's very little strategy and its a very twitch game. Not that there's anything wrong with all this, but anyone who thinks there's more strategy and tactics in CS than DoD or TFC are crazy.
Cassius said:worse comes to worse.. i have the taboo editor, and it has HLDM, i can only assume, that its in the works somehow for HL2..
Yo dogs, we should all make HL2DM ourselves :cool:
Actually, we COULD do it. The coding probably wouldn't be too difficult, and I'd say we'd do pretty okay as mappers.
Cassius said:We could DEFFINITLY pull off. The problem is, none of have actually be exposed (if you're honest :razz: ) to HL2 mapping. The coding should be a pretty easy rip-job from the original HL .DLL file, (i,e. respawning weapons, players, etc).
Yo dogs, we should all make HL2DM ourselves :cool:
Actually, we COULD do it. The coding probably wouldn't be too difficult, and I'd say we'd do pretty okay as mappers.
Crono said:Well, if you can tell me how to decode, decompile, or whatever the hell you wanna call it, into an edible C++ file that I can read in DEVCPP, then okay then :smile:
Sorry, Ballblue, you're so freakin' naive.
The very logic you're using is flawed, a DLL is like a module, it's executable code is NOTHING, since it is not a running program on its own, it has to be ran from an outside location. On top of that, it's compiled code, you can't read it.
Not to mention, HL2 is a new engine with new net code. Believe me, making a complete modification of ANY KIND will be just a difficult as making any mod for HL2, because you have no base besides CS:S for Multiplayer adaptation.
Basically, you can use the libraries supplied with HL2 IF they release an SDK. Then all you have to do is write some stuff to set up a DM mode, which doesn't sound too hard, right? It's a pain in the ass if you want it to work properly and reliably.
I remember in Software Engineering, we had an example of how a lot of coders ignore certain testing possibilities (Most important part of creating software). There was an example of a triangle, you could put in values for each edge. It turned out the average test case number from the engineers was 5 or so, when in all actuality there are 14 cases.
Don't take modding a new game lightly, I'm not saying it couldn't be done fairly quickly or anything like that, you just have to realize there is no MP base if CS:S is the only MP.
Don't know if we knew this already, but:I'm not sure what exactly he means by this; whetrher it's sample code
Hi!
I was just wondering whether the production of CS: Source was hindering
that of HL2 or influencing its release date at all?
I understand you're very busy so good luck.
Cheers,
Chris George
It's work we have to do regardless (e.g. for multiplayer sample code for
the SDK).
-----Original Message-----
From: Chris George [mailto:*****@hotmail.com]
Sent: Thursday, July 08, 2004 5:22 AM
To: Gabe Newell
Subject: CS: Source
Orpheus said:Because HLDM is slow, requires reloads, has no "anouncer" (I don't know if Mr. Vox qualifies :wink: ) and isn't much deeper then that. I personally like it, but if you want ubb3r l33t deathmatch, you're better off playing Quake3, or Unreal. And that's what people do :O
HLDM is a much simpler concept to implement, why would they omit such a large portion of the members.. even if the DM portion of us is as small as everyone seems to think, there are still millions of us out there..
Orpheus said:So basically itll be just like HLDM, where nobody plays or even knows about my maps. :biggrin:
i will send you what you need to make DM maps .. even though we might not be able to frag them.
Yak_Fighter said:nods head up and down but says
So basically itll be just like HLDM, where nobody plays or even knows about my maps. :biggrin:
Orpheus said:screw you :razz: Torque is the greatest map ever made.
Yak_Fighter said:nods head up and down but says
So basically itll be just like HLDM, where nobody plays or even knows about my maps. :biggrin:
no, not exactly..
yak, i dunno if you recall, but remember a few years ago when you were much more childish? i said to you "why are you wasting time making prefabs?"
you got a bit testy with me.. remember when i said your first HLDM map was empty?you got mad then too.. well you don't get mad at me as often now..
i am ever so glad you finally grew up :biggrin:
/runs
Okay besides DM for HL2, has anyone heard about Team Fortressit's Team Fortress 2, Not Team Fortress Classic 2. And Valve said
Classic 2? I think that will satisfy most DM atics, but I still would
like a HL2 DM :biggrin: .
Kage_Prototype said:My bad thanks I cant wait to see what that game will be like :biggrin:
it's Team Fortress 2, Not Team Fortress Classic 2.
Yak_Fighter said:XXXOOOXXX
screw you :razz: Torque is the greatest map ever made.
Crono said:Well there's gotta be some way to edit it, and I'm still waiting for your answer :razz:
Slaps BallBlue
Don't even think about decompiling code, especially complex code. Do you honestly think it'd be that easy? I envy your blissful ignorance. Just wait, try it, when you get into neck deep s**t, you'll understand 0.05% of what I was talking about.