Re: How to start
Posted by coldbeer on
Thu Nov 11th 2004 at 3:18am
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Nov 11th 2004
Hi,
I am a noob. I have never made a map but have great interest in making one. Besides the tutorials here is there any other useful info that is good for a beginner?
Thanks
Re: How to start
Posted by Cassius on
Thu Nov 11th 2004 at 5:19am
Cassius
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Aug 24th 2001
Wait until you feel that your map can rank up with the general standard of what a good map is before you release. This is invaluable.
Re: How to start
Posted by Tracer Bullet on
Thu Nov 11th 2004 at 6:27am
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Occupation: Graduate Student (Ph.D)
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I agree with Cass. Sweating through the tutorials on your own for a while teaches you far more than posting a question in the editing forum every time you hit a snag. We are here to help, but we aren't going to hold your hand. I assume you are going for HL2 right off the bat? I don't know how many n00b tuts there are out there for it, but rest assured that much of what is already available for HL1 is still valid for HL2.
Re: How to start
Posted by KungFuSquirrel on
Thu Nov 11th 2004 at 6:37am
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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
Never be afraid to toss out everything you've done on a map and start over. Obviously you need to also know when to say enough is enough and finish it, but especially as you're learning, you'll be able to do things much better the second, third, fourth time around.
Also, note things you like about other maps for any game. Think about ways you can incorporate similar ideas into your own work. This will really expand your horizons.
Re: How to start
Posted by fraggard on
Thu Nov 11th 2004 at 6:44am
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Occupation: Student
Location: Bangalore, India
Learn to take criticism. 90% of the time, when you're new, the most common feedback you'll recieve on various forums is "this map sucks". 90% of the time, when you're new, it's true. Luckily over here, you also get some suggestions and tips on how to improve your levels. Listen well and learn well:)
Re: How to start
Posted by $loth on
Thu Nov 11th 2004 at 8:34am
$loth
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Just 1 point, make sure that if you feel that an area in the map is not great then take your time to see what could make a difference, like they said, go through the tuts and use them to the full extent which they could in your map.
Oh and welcome, have a beer.
Re: How to start
Posted by omegaslayer on
Thu Nov 11th 2004 at 9:06pm
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Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Has anyone noticed there are a rash breakout of noobs to mapping since CSS was released?
/my 2 cents
Re: How to start
Posted by Leperous on
Thu Nov 11th 2004 at 9:21pm
Leperous
Creator of SnarkPit!
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Well, seeing as map making is now much harder than it used to be, it's going to be fun :smile: (and good for this site's traffic! Huzzah!)
Re: How to start
Posted by Yak_Fighter on
Thu Nov 11th 2004 at 9:35pm
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Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
sweet, i can't wait for the site to go down more often!
Re: How to start
Posted by Leperous on
Thu Nov 11th 2004 at 9:39pm
Leperous
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Hush young Yak, I have triple the bandwidth now than I did a few months ago. And as I keep saying, it's those damn competitions you make me have that kills it :razz:
Re: How to start
Posted by G.Ballblue on
Thu Nov 11th 2004 at 11:22pm
Posted
2004-11-11 11:22pm
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May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Do lots of mapping, even if 90% of them stink or look bad -- mine did. Practice makes perfect. :smile:
Re: How to start
Posted by Crono on
Fri Nov 12th 2004 at 12:07am
Posted
2004-11-12 12:07am
Crono
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Dec 19th 2003
Location: Oregon, USA
No, perfect practice makes perfect. Normal practice makes you mediocre. This goes for just about anything.