Re: My proposed map.
Posted by Captain P on
Tue Jan 11th 2005 at 7:27pm
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CoD features a boat deathmatch level. I think Source can handle it just
as well as the CoD engine. Good luck with this one, as it promises to
be quite some work to get right...
Re: My proposed map.
Posted by Yak_Fighter on
Tue Jan 11th 2005 at 7:27pm
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There's almost no way you can create a good DM map on a naval vessel. There's going to be a serious lack of connectivity and by default only two real direction you can go after spawning: towards the bow or the stern. Now if you had a ship on a drydock with the surrounding buildings it would be possible. Who knows you just might prove me wrong and pull it off :razz:
Re: My proposed map.
Posted by Orpheus on
Tue Jan 11th 2005 at 7:32pm
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i don't wanna make it to play, that would ruin the creation. i wanna see if it can be made at all.
but i also am only interested in the above decks portion. whats in the hull is not important.
still, if you think about it, they have been using naval ships of one sort or another throughout history to "battle". who's to say you couldn't frag on a ship?
LOL.. seriously folks, i only wanna make it, i think that will be about as hard as... creating the world in 7 days, and some say thats been done already. :biggrin:
Re: My proposed map.
Posted by Bobv on
Tue Jan 11th 2005 at 8:19pm
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wow.... this definitely has potential....
what if you had 2 ships on water move around and pretend to be going forward while 2 teams on them shoot stuff at each other?
dont look!
puts on peg leg and eye patch
ok you can look now
yarrrrrrrrr!!!
Re: My proposed map.
Posted by Andrei on
Tue Jan 11th 2005 at 9:24pm
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Good God! Well, best of luck to you! I must say that you're going to need it!
Re: My proposed map.
Posted by BlisTer on
Wed Jan 12th 2005 at 1:03am
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flf_fox comes to mind. with that exeption that gameplay is mostly in-decks there (it has an ok flow too). Its gonna take you a lot of time if you want to really get all the details as on those pics.. gl with that:)
Re: My proposed map.
Posted by Agent Smith on
Wed Jan 12th 2005 at 1:06am
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You know Orph, if you used a WW2 battle cruiser that would make an
awesome DOD: Source map. I've thought about doing something like this
before, but the fact that you would need hundreds of custom textures
put me off. Best of luck with it. I will be seriously impressed if you
could pull this off, and equally so if you give it a go.
Re: My proposed map.
Posted by G.Ballblue on
Wed Jan 12th 2005 at 1:11am
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whissstttttlllesssssssssssssss
Has potential indeed! I'm worried about getting the looks right though -- have you done any HL2 mapping? The new engine is based on models, not brushes :heee:
Consider contacting Azelito about this, since he seems to be the ub33r modeler around here. If HL2 doesn't come with the stuff you need, he may be able to make you something :smile:
Re: My proposed map.
Posted by rs6 on
Wed Jan 12th 2005 at 1:11am
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I would love to see this done; even if it has sucky gameplay, if it looked good i would love it.
Re: My proposed map.
Posted by Myrk- on
Wed Jan 12th 2005 at 1:19am
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Only thing that seems a barrier in making this is the fact that you will need to learn to model if you plan on making this thing detailed at all... also theres no internal plan, or do you have pictures or something of the inside?
Re: My proposed map.
Posted by Dr Brasso on
Wed Jan 12th 2005 at 1:47am
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i think i know a thing about battleships bud especially the insides (below decks for you land lubbers)... :heee: ), and i personally would love to assist in any way i could....i thought about doing a submarine, styled in the old ww2 uss grayback fashion.....never quite got around to it w/ the hl1 setup.....personally, i think it would be great....if you had a mind to do something like the old uss okinawa, lph3, it had a huge upper and lower hanger bay setup, which would be sweet for a fragfest.... :wink:
Doc B... :dodgy:
Re: My proposed map.
Posted by Orpheus on
Wed Jan 12th 2005 at 1:57am
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if i decide to make this a team effort doc, you will be first on my contact list.
Re: My proposed map.
Posted by Cash Car Star on
Wed Jan 12th 2005 at 9:40am
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A ship that large should have enough floor space to build some decent DM gameplay on. You'd have to sacrifice so realism when building the tower to either side, and I'd avoid putting anything on the extreme ends of the ship at all, but I think it could be done, and quite fun too.
Re: My proposed map.
Posted by DrGlass on
Wed Jan 12th 2005 at 12:21pm
Posted
2005-01-12 12:21pm
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I think if you could not only build the ship, but make it run like a
real ship. If you could get the whole 'map' to move with the
waves... and make water with waves. This could be quite a intence
map.
As for the ship not working well as a DM map, I think it would work
well. Everyone would start in the bottom and work their way
up to the bridge and crows nest.
What would be even more insane would be to set the ship in live action, guns shooting, enemy fire screaming over head.
makes me want to try my hand at it!
Re: My proposed map.
Posted by Loco on
Wed Jan 12th 2005 at 1:35pm
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Personally, I don't care how well it would play because it's such a cool idea to do with the HL2 engine. Best of luck with it.
Re: My proposed map.
Posted by $loth on
Wed Jan 12th 2005 at 5:17pm
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It would be cool if the cannons go off once in a while and shook the boat :biggrin: