Re: Recently Played
Posted by Natus on
Thu Sep 27th 2007 at 2:33pm
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SPOILER: s**t blows up, dudes die
Re: Recently Played
Posted by Gorbachev on
Fri Sep 28th 2007 at 4:37am
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Got a 360 last week. Bought NHL '08, Viva Pinata and just picked up Dead Rising and Tomb Raider Legend. I'll grab Halo 3 in a week when I visit Washington for a weekend vacation, save myself $10 or so.
NHL '08 is just plain amazing, but the PC version blows ass, don't ever pay money for it.
Re: Recently Played
Posted by FatStrings on
Fri Sep 28th 2007 at 7:51am
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i've started playing secret of mana again, snes rocks my socks
oh and i can't stop playing oblivion
Re: Recently Played
Posted by RedWood on
Fri Sep 28th 2007 at 9:14pm
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Kind of wish i had a 360. Do you have to pay to play on xbox live? Other than your net connection of course.
Reality has become a commodity.
Re: Recently Played
Posted by Natus on
Fri Sep 28th 2007 at 9:26pm
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Yes, very yes!
I'm thinking about getting Halo 3 as well, it does look like a pretty good game, I don't think I could stand all those fanboys, though.
Re: Recently Played
Posted by Crono on
Fri Sep 28th 2007 at 9:29pm
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It's $50 USD a year in addition to your net connection.
The only upside is if you want to use Live on Vista, you can use the same subscription.
Blame it on Microsoft, God does.
Re: Recently Played
Posted by hl_world on
Sun Sep 30th 2007 at 3:33pm
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Just completed all missions in Dark Forces on medium for the first time. Which is strange since I got the game like 10 years ago. Probably one of the best so-called "Doom clones".
Re: Recently Played
Posted by FatStrings on
Sun Sep 30th 2007 at 6:26pm
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hl, do you know any good windows emulators, like 98 2000 or xp, i got heroes four for $10 but it won't run on my 64bit vista machine
Re: Recently Played
Posted by Naklajat on
Wed Oct 3rd 2007 at 5:53am
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Oh man, I remember playing Dark Forces when I was just a wee little noob, good times, good times.
Recently played:
TF2 - Whole hell of a lot of fun, I figured out if I run it in a window it won't crash near as much.
HL2:Ep1 - beat it on hard again.
HL:S - in the process of beating it on hard, again.
HL2 - specifically the airboat levels and dicking around with airboat.txt
Peggle Extreme - surprisingly fun and addictive... really!
America's Army - This game is still lame, in my humblest of opinions.
CS: Condition Zero - Still the best version of CounterStrike, even if it's the least popular, some of the best CS maps are CZ exclusives, and the _cz retouches of classic maps bring a higher and more consistent level of polish to the game. It's also relatively easy to find a decent pub that isn't running 4 different gameplay-altering server mods, unlike CS:S.
o
Re: Recently Played
Posted by French Toast on
Thu Oct 4th 2007 at 2:25am
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Playin' Skate. for xbox 360... great skateboarding game...
Played a bit of Halo 3, found the gameplay extremely irritating. I was playing it co-op with a friend, and it was tedious... run to a spot, kill things for 2 mintes, run somewhere else, camp out and kill waves for another couple minutes, over and over and over and over again.
Multiplayer is still a riot. In the end though, just halo 1 with flashier graphics. I still don't like the series much.
Re: Recently Played
Posted by Crono on
Thu Oct 18th 2007 at 12:16pm
Posted
2007-10-18 12:16pm
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I just finished the (new) TimeShift demo. Talk about an improvement.
You may remember a demo for TimeShift came out over a year ago ... and it was terrible ... and the developers decided they wanted another year to spiffy up the game.
While the game is now, obviously, improved, it's still lacking in some areas. One area of which is the general design.
The game feels sort of ... slow. It's like, forcing someone to play at Unreal Tournament type speeds with Resident Evil controls. Of course, that's an exaggeration. I'm just not sure what the exact element is that does this. It just might be the whole package.
It might be the fov ... but the game actually lets you change that, which is nice.
Anyway, the game doesn't look bad or play worse than a lot of other FPS games, but it's repetitive nature shines through. Get to a new area, defeat all the red dots on your compass (which is the only way you'll know there are enemies besides them shooting at you, since everyone looks the same) or defeat some master puzzle with your time abilities (which are pathetically short) move onto the next linear triggered event.
Linear game play and triggered events are not bad. In fact, some of the best FPS' have them (Call of Duty and Half-Life come to mind), but when you design the actual levels as a more open ended affair with forced linearity, it does not work ... at all. The way that looks like the obvious route ... is a dead end, or unreachable. The flow of the levels themselves is very poorly done. You'll turn a lot of corners just to find that you walk into a room and the direction you need to go is a door way behind you. Very unintuitive. They also like to ambush the player like that and put you in very un-defendable situations. For instance, the first time you get a weapon ... the moment you pick up the weapon, which is moments after you start the demo ... two guys with machine guns rush you. You have to, pretty much, instantly use the time controls just to beat these couple of enemies. In fact, you'll notice that you, pretty much, can't get out of any firefight without using the time controls. To top things off, there's always very limited cover .. and most of it is destroyable.
They've also put outdated handicaps on the weapons. You'll notice several times that launching a grenade at an enemy will do nothing but make a cloud of smoke that they rush you out of. The "sniper" weapon, which is akin to the cross bow in Half-Life is very ... very slow ... like Halo sniper rifle slow. It's absolutely useless, the enemies, literally, just step to the side. You have to pause time when you use the weapon, otherwise the enemies just move out of the way.
There's many many more gripes I have about this and to sum them up, I can put it this way: this game feels like a more bogged down version of KillZone.
However, it's not irritable and I do suggest people give it a try just to check it out for themselves. It certainly isn't the worse FPS to come out this year.
Blame it on Microsoft, God does.
Re: Recently Played
Posted by Crono on
Thu Oct 18th 2007 at 8:23pm
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The time shifting isn't scripted at all. The player controls them and there's a meter that drains while using the ability (at different speeds depending on what shift you're doing, slow, pause, reverse). It recharges when you're not using it.
The point I was making was that, the game forces you to use it at times where in, other shooters, you wouldn't need anything at all. It would have made more sense to make the game handle as well as better shooters, but had even more difficult encounters that required the time shifting ability, rather than facing two or three enemies and requiring the ability. (Pretty much any time you encounter enemies, you'll want to use it, then duck for cover, reload and let it recharge. Repeat).
The scripted stuff is everything else. It'll either toss you scripted events, or waves of enemies.
You'd expect more crazy amazing things to happen to ensure using the time shifting ability went to good use ... like in the trailer, but nothing of the sort happens. At least not in the demo.
The ability to alter time in a FPS could become as fundamental as 3D or Physics has, but no one has really done it right. At least even in games like FEAR you don't HAVE to use the slow down to kill guys. Here you will pretty much get annihilated (since you're guns are so useless in real time ... but super deadly when time shifting ... yeah, it doesn't make sense)
I just thought there might be people who enjoy the demo more than myself. But, personally, if you were choosing demos, I'd go with the awesome UT3 demo. I have trouble with stopping playing that thing. You, at the least, need to check out the tripod in HeatRay, it's pretty badass.
Blame it on Microsoft, God does.
Re: Recently Played
Posted by Crono on
Thu Oct 18th 2007 at 11:31pm
Posted
2007-10-18 11:31pm
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Unreal Tournament has a DM style all its own. The advantage of each iteration is a new mode or better graphics (or both). In any case, if you didn't like the other four or so versions, then you wont like this one. They were smart not to alter the core gameplay too much. Good deathmatch style games are actually pretty hard to come by now days, so much so, that I'd argue UT3's game play is rather unique now. Even if it is "old" or "generic", that doesn't mean it isn't fun. It's so much fun it's retarded.
You can't just destroy up material in TimeShift, but places you look for cover (concrete road blockers, cement poles, etc) are semi destructible. The environments are destructible in scripted sequences, but not really in an way that is immersive. Go through this corridor that is collapsing ... learn that the only way to get past it is to reverse time, replay, reverse time. Silly ridiculous "puzzles" like that which are learned only through repetition.
Red Faction was ... okay. I bought the game and sold it a week later. Paint me unimpressed.
Destructible environments really wouldn't be THAT difficult. If you get everything running REALLY well with displacement maps, right there, you have every object with a displacement (or parallax, bump map, depending on the distance of the player) map has a deformable property. You would have to actually model the texture map on the CPU, since it's needed for collision data (unless you're doing collision detection on the GPU), then you just send the new maps with the next batch of GPU information. Hello, deformable geometry.
As far as molding the FPS into a new genre. That'd be pretty difficult, since it's a very shallow genre, changing core mechanics would most likely destroy what is actually nice about FPS games. A few have done it, but, as you've most likely noticed, they haven't exactly skyrocketed success with gamers.
Blame it on Microsoft, God does.
Re: Recently Played
Posted by Crono on
Fri Oct 19th 2007 at 3:17am
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Oh, my earlier comment was that time shifting could be a fundamental aspect of FPS gaming in general ... however, that isn't to imply that time shifting should be in every game. It certainly doesn't belong in most games.
It would be a fundamental addition to the genre in the same sense that going to a prone stance is. That most certainly is an un-needed ability in many FPS games, but it is a very nice addition to the genre, as a whole.
If that makes sense.
As for TimeShift, it looks like the main focus of the game has always been time shifting, but, for the life of the developers they just didn't get it to play off that way. It really feels like the time shifting is slapped on and there's a very different shooter underneath that's a bit more average.
It just wasn't designed well. It's sort of like, they gave you all the tools you'll need to get things done outside of the time shifting, but they made them all very weak to force you to use the new feature. It feels tacked on AND forced. Sort of like the recently released Donkey Kong Barrel Blast for the Wii. The game was suppose to come out on the GCN and use the bongo controllers, in which case it would have been a decent game, but they axed that, moved it to the Wii and put on Wii motion controls to simulate ... bongos and it doesn't work ... at all.
Anyway, I really don't like TimeShift, in general. The thing that's even more sad than all of these complaints though, is that, comparing this demo to the last one ... this version of the game is far superior. So, very, sad.
Blame it on Microsoft, God does.
Re: Recently Played
Posted by Naklajat on
Wed Dec 5th 2007 at 3:25pm
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I'm playing through Quake 4 on hardest again, this game has a pretty unique style and gameplay aesthetic, not to mention some REALLY hardcore enemies. Gotta love it when you have to unload guns into the badguys when they can turn you into mush with just a few hits. I'm at the first encounter with the tactical strogg, only made one attempt at it yet, killed all the tacticals but got wasted by the railgun-toting tank that shows up in the middle of the battle shortly thereafter. The area I just came from had me use up all my ammo save for 3 grenades and 12 rockets, then fight two berserkers at once and a handful of grunts... That splash damage hurts.
Also playing Diablo 2 LoD in single-player mode, using a sorceress and focusing almost solely on fire skills + ice armors, something I've never tried before.
o
Re: Recently Played
Posted by Orpheus on
Tue Dec 18th 2007 at 10:28am
Posted
2007-12-18 10:28am
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My son recently bought some new games. Not having net access, this seemed the best way to fill in the time till we get the net again.
I advised him to check the boxes to make sure that there was no net necessity.
Sadly, one or two of the games required you to have the net in spite of the fact that the box didn't stress it for activation purposes.
I think this trend of forcing net access is a requirement above and beyond attempting to thwart pirating.
These games were definitely bought, but were unavailable due to the activation sequence.
The only reason I could determine that they didn't have "MUST HAVE THE NET" on the box, was the fact that you could activate it via the telephone.. Unfortunately, the only numbers given were for other countries, and that most definitely was not an option. How the hell does someone dial a number with so many digits. :sad:
The best things in life, aren't things.
Re: Recently Played
Posted by Orpheus on
Sun Dec 23rd 2007 at 7:11pm
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Games bought this Christmas:
[*] Crysis
[*] Prey
[*] Two Worlds
[*] Unreal Tournament III
[*] Civ 4 expansion "Warlords"
Lot'sa good play here. :smile:
</LI>
The best things in life, aren't things.
Re: Recently Played
Posted by Gwil on
Sun Dec 23rd 2007 at 7:16pm
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D'oh, Orpheus - can you not swap the Warlords expansion for Beyond the Sword? It's the most recent expansion and contains all the addons Warlords added.
Re: Recently Played
Posted by Crono on
Sat Dec 29th 2007 at 8:47am
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I picked up Gears of War (PC) and The Ship (I totally forgot about this game until I saw it) yesterday.
The Ship didn't have a cover inside the cardboard slip ... what's the deal there?
Tomorrow I take the trek to Wilsonville to go to a very neglected gamestop to get very cheap games before that buy two get one free sale ends.
Wish me luck for finding: Ikaruga, R-Type Final, Rygar: The Legendary Adventure, or We Love Katamari.
Blame it on Microsoft, God does.
Re: Recently Played
Posted by RedWood on
Sat Dec 29th 2007 at 11:41pm
Posted
2007-12-29 11:41pm
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I also got Gears of War for pc this x mass. Not to bad so far. AI does something annoying every once in a while. Setting up the required live account was a hassle. I say more once i beat it.
I all so got Call of Duty 4, but i won't even be opening it until i get a new computer. :sad:
Reality has become a commodity.