Revolution Controller Unveiled

Revolution Controller Unveiled

Re: Revolution Controller Unveiled Posted by Kage_Prototype on Fri Sep 16th 2005 at 4:07am
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Re: Revolution Controller Unveiled Posted by Campaignjunkie on Fri Sep 16th 2005 at 4:14am
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Wow... It's a remote. All that tilting-swinging stuff sounds cool, though.
Re: Revolution Controller Unveiled Posted by Windows 98 on Fri Sep 16th 2005 at 4:16am
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?

thats the worst controller ive ever seen. playing with it will be like
watching tv. how are you supposed to do this. it just doesnt look like
a serious gameing controller. like in those cheap ass comercials where
its like "YOU COULD GET A GAMING CAREREER AT (COLLEGE)! LEARN HOW MAKE
VIDEOS GAME I PROMISE!

and my mom said i wouldn get anywhere with these video games"

yeah and you see them sitting there like looking all intense in the game and its like

"better hurry up, the boss is coming in!"

"ugh dude, im almost done! lol"

Boss walks in

"hay guys i need you to get to work on another game pleease"

"sure, we just finished LEVEL 3 (yes, they are going to start a
new game when the first is only on level 3). we just need to tighten
the graphics a bit
(wtf?) and blah"

"k"

++++++++++++++++++++++

where was I... oh yes. doesnt look like you can play some fun Supre Smash Brothers on it.
http://img362.imageshack.us/img362/8521/windows981dk.jpg

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Re: Revolution Controller Unveiled Posted by Campaignjunkie on Fri Sep 16th 2005 at 4:24am
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it just doesnt look like
a serious gameing controller
Actually, I think that's the point. They're not going for any "Halo-killers" but rather some experimental stuff.
Re: Revolution Controller Unveiled Posted by Windows 98 on Fri Sep 16th 2005 at 4:26am
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Actually, I think that's the point. They're not going for any "Halo-killers" but rather some experimental stuff.
If they produce anyhing worth playing, even renting using this
controller. I will personally go over to Mayamoto's house and give him
a high five and 10 dollars.
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad
Re: Revolution Controller Unveiled Posted by Crono on Fri Sep 16th 2005 at 4:47am
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Actually, it looks to be the most dynamic controller ever.

Think about it. If can have a hook up for a joystick, which is ambidextrous, so you can move while you use the gyroscopic control for movements, attacks, or selecting. This, as one of the articles said would make playing an FPS on a console, possibly, more fun then on a computer. Aiming would be very intuitive and thus make it so you're skill level isn't based on your agility with a mouse or a joystick, but your physical body and your hand eye coordination.

On top of this recognizing all sorts of movements, it supports normal controller use (It can be flipped around and used like an old fashioned NES controller, it may even have triggers on the side too! It has one on the bottom.) Not to mention, the revolution has built in game cube controller ports. I don't know if they would be compatible, but, they even gave an example of how the bongo drums could be used in conjunction with this console.

It really gives many possibilities. The first moment I saw it I was like, "wtf!" ... kind of like when I saw the GC controller, but to a much larger degree. But ... it looks like it can be used classically and experimentally.

To be honest, adding in accuracy would bring a very large new aspect to gaming. Which seems to be the real point of the controller.

That's just my initial impression though. Obviously, I'll have to try it to see. However, some of the innovative stuff that's come from them lately ... it seems promising.
Blame it on Microsoft, God does.
Re: Revolution Controller Unveiled Posted by G4MER on Fri Sep 16th 2005 at 6:30am
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I Like it. Innovative.
Re: Revolution Controller Unveiled Posted by Gaara on Fri Sep 16th 2005 at 7:00am
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Extremely original. Though I wonder if this will help boost sales or hinder them. Don't worry there will be a 3rd party more regular controller probably.
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Re: Revolution Controller Unveiled Posted by Loco on Fri Sep 16th 2005 at 7:03am
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Innovative? Yes. Getting Nintendo back where it belongs at the top of the games console manufacturers list? Doubt it.

I think this is pretty suicidal on Nintendo's part, which irritates me
beyond belief. Hopefully some third party will make an alternative
controller which you can use. I'll still get a revolution, but I know a
lot of people who won't get one on the basis of the controller.
My site
Re: Revolution Controller Unveiled Posted by G4MER on Fri Sep 16th 2005 at 9:51am
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I may get one if the kids need a console.. but I already know im getting th 360, have the cash set aside already for Christmas.
Re: Revolution Controller Unveiled Posted by Forceflow on Fri Sep 16th 2005 at 10:21am
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Looks silly.
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Re: Revolution Controller Unveiled Posted by ReNo on Fri Sep 16th 2005 at 3:12pm
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My initial reaction was bad, but after watching
this video I
became converted. This controller could work extremely well in some
genres (sword fighting, FPS, god games), but could be pretty poor for
others (eg. racing). It's great to see something different coming out,
but I wouldn't want this as my ONLY console. This and a 360 would make
a lovely pairing in my opinion though :wink:
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Re: Revolution Controller Unveiled Posted by satchmo on Fri Sep 16th 2005 at 6:52pm
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Just like everyone else, I was skeptical at first. "What a dumb idea", I thought. Why would anyone want a TV remote for a game controller?

But I read more about it, and also about the initial playtesting. I think they have something big here. It could literally be revolutionary as far as gaming on the console is concerned. I just might purchase a console in the future if FPS can finally be ported to a console.

From what I heard, the controller is extremely sensitive. That could potentially replace keyboard/mouse combo for controlling FPS forever.

I bet my kids will think I'm crazy that I ever played shooters with a keyboard and mouse. It's just so non-intuitive.
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Re: Revolution Controller Unveiled Posted by Cash Car Star on Fri Sep 16th 2005 at 7:42pm
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You don't think a controller like that could work for racing? I think it could rule the world for like a motorcycle racing game, where you hold it horizontally, tilt to turn, and rotate it forward to add to the gas.
Re: Revolution Controller Unveiled Posted by Nickelplate on Fri Sep 16th 2005 at 7:55pm
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We have these on the computers for multimedia presentations, they suck. the gyroscopic motion detectors inside seem to be somehow asymptotal. The further to the side you move it, the faster the cursor goes, and if you turn it too far, the cursor (or quake3 POV) slides right off the screen and you get fragged.
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Re: Revolution Controller Unveiled Posted by Crono on Fri Sep 16th 2005 at 8:27pm
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Nickel, I can honestly say, don't worry about Nintendo's ability to develop well working hardware technology. They have defined the "perfected" versions of things before. (They developed the LCD in the mid-70s as a back-burner project) If it really did suck, they wouldn't be this excited about it. It's pretty obvious that they're trying to make gaming more fun and not trying to just compete, why else would they take such a radical turn?

Cash, that'd be so awesome.

You would what I think would be really fantastic? A new star fox with this control.

Imagine if there was a joystick connector that connected directly to the controller (making it like an add on, instead of free), and you used the gyroscopic movement to move the ship left right, up down Joystick to aim ... buttons to fire, slow down, and speed up. THAT would rock. You'd have to pull up on the controller to dive, push to raise, tilt to turn. So many possibilities.

The one thing I think that would make it cooler/better would be if the D-Pad there popped up and became a small joystick (in addition to whatever link up).

Come to think of It, I don't think I've ever seen a D-Pad/Joystick. the D-Pad portion could press the four buttons while it is locked down and move like a joystick when raised ... Damn, I think I'll make one of these when I build my arcade machine! :biggrin:
Blame it on Microsoft, God does.
Re: Revolution Controller Unveiled Posted by Dark_Kilauea on Fri Sep 16th 2005 at 9:27pm
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This has potential, much more I will not say :smile:

Until Later...
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Re: Revolution Controller Unveiled Posted by FatStrings on Sat Sep 17th 2005 at 3:01am
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i am still pretty skeptical

id probably actually have to use it before i believe in it
Re: Revolution Controller Unveiled Posted by Nickelplate on Sat Sep 17th 2005 at 3:54am
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FatStrings said:
i am still pretty skeptical
id probably actually have to use it before i believe in it
That's cause u were one of the A/V guys at work! You've used the "Asymptote mouse" lol.

anyway, yeh, if they've perfected it, great, if it's the same as what we've got, then scrap the project, because it's too slow of a response time, too.
I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
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Re: Revolution Controller Unveiled Posted by Loco on Sat Sep 17th 2005 at 7:02am
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I was surprised at these results from BBC news:

<div class="mvb">
<div class="rhst">Is Nintendo's Revolution controller a hit or a miss?</div>
</div>

<div class="mvb">
<div class="rhst">Hit</div>User posted image 49.52%
</div>

<div class="mvb">
<div class="rhst">Miss</div>User posted image 50.48%
</div>

<div class="mvb">
<div class="rhst">11040 Votes Cast

I thought that it would be at least a 25/75 split, if not worse. If it's marketed well, then it could work brilliantly.

</div>
</div>
My site
Re: Revolution Controller Unveiled Posted by wil5on on Sat Sep 17th 2005 at 7:07am
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I'm sure people who vote in a BBC poll are experts on the subject...

It would be good if it makes FPS games playable on a console, but I'm not sure how it will do that. Best case scenario, its like one of those arcade machines with the guns. You still get parallax problems.
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Re: Revolution Controller Unveiled Posted by Loco on Sat Sep 17th 2005 at 7:12am
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I'm sure people who vote in a BBC poll are experts on the subject...
Good point, but sadly it's not the experts who'll be buying it. :smile:
Obviously only people who read the BBC technology section will have
voted, rather than anybody who reads anything on the BBC, and I suspect
mostly Nintendo fans will have voted, meaning that's divided their
fans. Anyway, BBC polls aren't that bad an indication. Bear in mind
it's the general public who buy these things as well.
My site
Re: Revolution Controller Unveiled Posted by Crono on Sat Sep 17th 2005 at 9:42pm
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Apparently, Nintendo is supporting a "shell" for the revolution controller. IGN, being the douches they are, just assumed it'd look something like this. (I'm kidding. It's a good guess)

Now, THAT is what I was talking about for something like Star Fox. It'd be fantastic, taking that the gyroscopics is still active.

This looks better by the minute. Since, obviously, it's supporting old methods while adding something that is completley new. Of course, I'm assuming they've got the gyroscopics down and I don't see how they couldn't, since Nintendo, specifically, is anal about things working properly. If they don't work even by a small percentage, they don't release it. They don't sacrafice things they think are important, control is a big one. It's the same reason why the PlayStation even exists. Sony was creating an add on to the SNES to play larger, CD based games. And through it all, Nintendo just said, "It takes too long to load", which is why they didn't release a CD/DVD based console until they removed loading times as an issue. (But it's also the reason why Sony went off and finished the PSX on their own) So, if they wont even let you be annoyed by loading times (on 1st and 2nd party games, no control over ports or such) then I really think that smooth and easy controlability would be a little higher on their list.

In any aspect though, this looks very promising. Now it only relys on the games that will come out, and looking at the current trend when it comes to Nintendo based games and innovation, the outlook, in my opinion, looks good.
Blame it on Microsoft, God does.
Re: Revolution Controller Unveiled Posted by FatStrings on Sun Sep 18th 2005 at 2:20am
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seeing as its basically the same as a gc controller

i approve of that because that was a great controller
Re: Revolution Controller Unveiled Posted by Crono on Sun Sep 18th 2005 at 2:25am
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That controller was made up by IGN. Nintendo hasn't released any images of what the "Shell" would look like.

In fact, that's a 'digital' rendition.
Blame it on Microsoft, God does.
Re: Revolution Controller Unveiled Posted by Gaara on Sun Sep 18th 2005 at 3:14am
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I wonder if the controller is sensitive enough and they would put enough work into a game so that the character on-screen would copy your movements with the controller near exactly. If Nintendo pulls it off, sword swingin' games would rock.
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Re: Revolution Controller Unveiled Posted by Nickelplate on Sun Sep 18th 2005 at 6:52am
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it won't really work like a sword, it can't detect motion on any other set of axes but it's own. like, it only detects if you've moved it on a pivot point somwhere inside the actual object itself, not an external axis like your elbow.

but yeah that'd rock. I am just waiting for the internet to become like OTHERLAND where it's ALL like a MMORPG only it's real-time and not role-playing. but instead of sites, you have a virtual building to go into with your player character. pretty sweet eh?
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Re: Revolution Controller Unveiled Posted by Loco on Sun Sep 18th 2005 at 7:55am
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it won't really work like a sword, it can't detect motion on any
other set of axes but it's own. like, it only detects if you've moved
it on a pivot point somwhere inside the actual object itself, not an
external axis like your elbow.
You never know, it could use a very small accelerometer. :smile: Sorry, I've
just done some physics coursework on location tracking, so I want to
actually convince myself the 3000 words is worthwhile!

For those who don't know, you can measure the acceleration, integrate
it twice to give a distance covered, and combine the results from all
three axis (as vectors) to give a final result. It's not very accurate,
but only since the further you move the worse the integration error
gets. On this scale it might work...

Anyway, I'm just being picky/optimistic. Sorry! I'm probably wrong actually.

I reckon a "shell" would be a brilliant idea - makes sure that the controller isn't too unique.
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Re: Revolution Controller Unveiled Posted by Gaara on Sun Sep 18th 2005 at 8:55am
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I really hope one day the whole sword swinging thing will work :dorky: .

Yeah and if they figured out some revolutionary idea to make the OTHERLAND concept a reality within the next 10 years that would rock. :clap:
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Re: Revolution Controller Unveiled Posted by FatStrings on Sun Sep 18th 2005 at 4:52pm
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it won't really work like a sword, it can't detect motion on any
other set of axes but it's own. like, it only detects if you've moved
it on a pivot point somwhere inside the actual object itself, not an
external axis like your elbow.
but yeah that'd rock. I am just waiting for the internet to become like OTHERLAND
where it's ALL like a MMORPG only it's real-time and not role-playing.
but instead of sites, you have a virtual building to go into with your
player character. pretty sweet eh?
<br style="color: lightblue;">
have youbeen reading any tom clancy
Re: Revolution Controller Unveiled Posted by Cash Car Star on Sun Sep 18th 2005 at 9:08pm
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Otherland is Tad Williams, foo
Re: Revolution Controller Unveiled Posted by moonracer1313 on Mon Sep 19th 2005 at 2:40am
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thanks for the video link. I just read a couple articles and it sounds
interesting. I'm still trying to decide if this is a good idea or a
newer version of the powerglove. Admitedly I never got to try that one
out as a kid :sad:

My first and main concern with the whole concept is people getting used
to the true 3D controller. Call me a lazy bastard, but I picture
my arm getting tired holding that thing in the air for long periods of
time. And I know there are plenty of people a lot more lazy than I am.

But hey, it could be a lot of fun too.
Re: Revolution Controller Unveiled Posted by Y2kBen_2000 on Mon Sep 19th 2005 at 3:21am
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<div class="quote" style="width: 100%; margin-bottom: 8px;"><div class="quotetitle">? posted by Crono</div><div class="quotetext"> Sony was creating an add on to the SNES to play larger, CD
based games. And through it all, Nintendo just said, "It takes too long
to load", which is why they didn't release a CD/DVD based console until
they removed loading times as an issue. (But it's also the reason why
Sony went off and finished the PSX on their own)</div></div>

I couldn't help but notice; the remark about Nintendo and SNES
playstation addon coment i wrong. The loading times was an
excuse, Nintendo just saw that because sony would own the part of the
system that played cd's, Sony would make most of the profit leaving
Nintendo out in the cold. With that, Nintendo changed componies
when dealling with cds, of coarse we know what happened there.

Sumed up...

Sony make snes cd player...Sony could've made most profit...Nintendo
shook in their pants with fear and dropped sony, without
notification.

(Sony announced they were teaming up with Nintendo at a CES, but Nintendo shoved it in their face.)

Sony, POed, decided to make the PSX a stand alone console.
You know, I've actually got nothing to say
Re: Revolution Controller Unveiled Posted by Crono on Mon Sep 19th 2005 at 4:27am
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Yeah. I don't doubt money had a lot to do with it, actually. But, what I was aiming at really, was their distaste for load times. It's the reason why they didn't use CDs for the N64 (as far as I know) ... I always thought (based on discussions and articles) that it was also because of the time increase that came with CDs at the time.

I do know at the time, Nintendo was full of themselves, however. The only thing that I think that came from that, was they changed their view (Since, it really taught them a lesson, I think). It's pretty obvious, even if you hate Nintendo, that this is a bold attempt to actually make a difference in gaming.

I also, do like the fact that there will finally be a well made 3D control mechanism. No longer controlling a 3D world with a 2D interface.

And on another Note, the Power Glove was really ... never well implemented, just because, it was the freakin' NES. 2D side-scrolling games being controlled by a primitive motion capture device. I think, now, (20 Years later?) they've got it down.
Blame it on Microsoft, God does.
Re: Revolution Controller Unveiled Posted by FatStrings on Tue Sep 20th 2005 at 2:25am
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yeah but the nes still had that mat

that you could run and jump and stuff
Re: Revolution Controller Unveiled Posted by Crono on Tue Sep 20th 2005 at 3:18am
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The mat that was better used with your hands? And with friends. Got some insane track record times that way.

The one peripheral I think the NES nailed was the light gun. It was pretty accurate.
Blame it on Microsoft, God does.
Re: Revolution Controller Unveiled Posted by FatStrings on Wed Sep 21st 2005 at 1:17am
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yeah but the mat was actually fun even when i was older

the gun was cool because i was 6
Re: Revolution Controller Unveiled Posted by Crono on Wed Sep 21st 2005 at 1:38am
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I liked the super-scope. Had some pretty badass games, if I remember. I think though, the power-glove and the Virtual Boy are the worst things Nintendo has every released. (Not specifically in that order)
Blame it on Microsoft, God does.
Re: Revolution Controller Unveiled Posted by Nickelplate on Wed Sep 21st 2005 at 1:57am
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My Brother has powergloves up in his apartment as decorations
I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
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Re: Revolution Controller Unveiled Posted by Gaara on Wed Sep 21st 2005 at 7:20am
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A good powerglove for Black and White would be cool.
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Re: Revolution Controller Unveiled Posted by FatStrings on Fri Sep 23rd 2005 at 1:32am
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you know what would be sweet

playing realtime strategy on a smartboard

the idea of that is awesome
Re: Revolution Controller Unveiled Posted by Myrk- on Fri Sep 23rd 2005 at 10:19am
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Dunno 'bout you guys, but what seperates nintendo from Micro$oft and Sony is that Nintendo have always been about creating a fun environment. Most of the games are cartoony (to such an extent that I think Nintendo may encounter trouble later on) so if this new controller makes playing Monkey Ball more fun or crazy, then I'm up for it.
-[Better to be Honest than Kind]-
Re: Revolution Controller Unveiled Posted by Crono on Fri Sep 23rd 2005 at 1:27pm
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I'd have to agree there, myrk.

As for the cartoony style of a lot of game, I've only seen a couple non-Nintendo titles that do that, so I think it's more of a style thing. But, I don't know what would be considered "cartoony". I don't consider the Mario and Donkey Kong styles as such.

But, I just got around to finally playing Crystal Chronicles, since I bought it quite awhile ago, very pleasantly surprised. It's pretty fun, it's like a 3d-incarnation of Secret of Mana, almost. It has a pretty cartoony look, but some other Square-Enix stuff is looking like that now anyway, but it looks good. It has some really fun aspects that are just great for multi-player gaming (loading up your character with friends and all going out on an adventure together, for example)

The only downside is that to use MP mode, you need a GBA for each player with a link cable. Which doesn't bother me much, I just need to get a link cable.

Also, I know they're making another addition to this FF series on Revolution, and it seems almost implicit, based on the attack system. But then again, the entire thing that makes the game rather challenging is timing your attacks and aiming. So, I guess I'll have to wait and see.

But, it's obvious that Nintendo is trying to make gaming fun and better for the consumer, the fact that their consoles are costing less shows that to an extent. They don't pack in stuff that you'll never use (How much would the PS2 have been if it didn't come with a fire-wire port? Only a couple games use it anyway. I suppose, once you make the thing into a functioning computer you can use it for your digital camera ...)
I just wish the GC add ons were easier to find ... like the infamous dreamcast broadband ethernet card. But, finding a component cable for GC isn't that easy unless you want to import online, or something as such.
Blame it on Microsoft, God does.