cs_daybreak

cs_daybreak

Re: cs_daybreak Posted by Belgarion on Sat Oct 1st 2005 at 7:28pm
Belgarion
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Posted 2005-10-01 7:28pm
108 posts 41 snarkmarks Registered: Jun 27th 2005 Occupation: unoccupied Location: USA
Oh man. Don't remove that fog. That fog looks incredible. It may not help the photo-realistic goal though, but you are certainly on the right track. Second shot in particular has that "wow" effect. Looks amazing. You must finish this.
Re: cs_daybreak Posted by Atrocity on Sat Oct 1st 2005 at 7:44pm
Atrocity
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Posted 2005-10-01 7:44pm
Atrocity
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HeHe, thanks man. I'm actually debating on what I want to do right now. I through about making the map just that area you see with the train and the canal, and making a HL2DM map, or I was also thinking of re-working that area into a counterstrike map. I'm not sure what to do yet so any suggestions would be fine.
Re: cs_daybreak Posted by Atrocity on Sat Oct 1st 2005 at 7:55pm
Atrocity
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Posted 2005-10-01 7:55pm
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Hello, this is my map Daybreak. I was aiming for a photorealistic feel,
now I'm actually going to make this playable. This is currently set for
CS:S however I have been debating makign it HL2DM. Either way please
let me know what you guys think.

http://www.snarkpit.net/maps.php?map=2273

Thanks for your time.
Re: cs_daybreak Posted by Belgarion on Sat Oct 1st 2005 at 8:03pm
Belgarion
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Posted 2005-10-01 8:03pm
108 posts 41 snarkmarks Registered: Jun 27th 2005 Occupation: unoccupied Location: USA
in reply to the comment you made on the map page: there's no rule that says you can't make it for all those things.
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Re: cs_daybreak Posted by Atrocity on Sat Oct 1st 2005 at 8:28pm
Atrocity
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Posted 2005-10-01 8:28pm
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True I'm just trying to decide what I should do first.
Re: cs_daybreak Posted by Andrei on Sat Oct 1st 2005 at 9:34pm
Andrei
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Posted 2005-10-01 9:34pm
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I think you should keep the fog in there but make it less dense. Oh,
and giving it a color similar to the one of the low-altitude clouds
would make it blend very well with the skybox, making it more
realistic. Other than that, it looks quite nice. I really like pics #1
and #3. :biggrin:
Re: cs_daybreak Posted by SpiKeRs on Sat Oct 1st 2005 at 9:42pm
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Posted 2005-10-01 9:42pm
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Looking good some nice detail, however the sandy part in pic 3 could do
with more stuff on it, some trashed vehicles, barrels etc or maybe have
some deeper water there just to break up the repetitiveness of it.

Pic 1 looks great, very colourful. However the building is a little
bland, could do with more on it. Try adding a few decals to break it up.

The fog...I would keep it but make it a whole lot weaker so it only
slightly mists over stuff in the distance, not turns stuff to white
like your other 2 shots.
Hello there.
Re: cs_daybreak Posted by Dark_Kilauea on Sat Oct 1st 2005 at 10:05pm
Dark_Kilauea
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Posted 2005-10-01 10:05pm
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I personally like pic three the best, the sun and the fog work very
well together. The second pic could use some dense fog hugging
the bridge.

Good work so far, hope to see this finished.

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: cs_daybreak Posted by Andrei on Sat Oct 1st 2005 at 10:06pm
Andrei
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Posted 2005-10-01 10:06pm
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Oh, and I would make the screenies 800x600 next time so as not to block the whole screen. :smile:
Re: cs_daybreak Posted by habboi on Sat Oct 1st 2005 at 10:12pm
habboi
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Posted 2005-10-01 10:12pm
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I predict a HL2DM map and the fog should be just slightly less thick as the bridge picture shows whiteness which I think is horrible in most maps!

Your architecture is stunning and blows me away!
Re: cs_daybreak Posted by Captain P on Sat Oct 1st 2005 at 11:20pm
Captain P
1370 posts
Posted 2005-10-01 11:20pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I think especially the first screenshot shows promise. The second and
third need more work and all (first too, but that one actualyl looks
good already). I'm interested to see the layout you've done for this
because the looks are probably going to be good if you continue like
this.
Create-ivity - a game development blog
Re: cs_daybreak Posted by Atrocity on Sun Oct 2nd 2005 at 12:02am
Atrocity
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Posted 2005-10-02 12:02am
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Hey thanks guys. I guess since it seems to be favored the idea of it
being a DM map shall go. I have not done much layout wise because it
was orginally going to be a beauty only map. How ever the idea of
making it a DM map a few options have arised.

Should I make it like it is with 2 main layers ofr fighting perhaps put
the RPG in the middle of the canal area? Or should I attempt to come up
with some more to attach on to this?

What do you guys think?
Re: cs_daybreak Posted by satchmo on Sun Oct 2nd 2005 at 3:10am
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Posted 2005-10-02 3:10am
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In an arena this large, I would imagine a crossbow and rocket launcher
would be nice. Especially with the fog effect, it'll diminish
their fire power a bit, making it more balanced. But I bet the
sniping would be fun.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: cs_daybreak Posted by Atrocity on Sun Oct 2nd 2005 at 12:34pm
Atrocity
221 posts
Posted 2005-10-02 12:34pm
Atrocity
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Do you guys think this would make a nice arena map? I coud add more
things to hide behind, and the FPS should be perfectly fine anyways.
Re: cs_daybreak Posted by Captain P on Sun Oct 2nd 2005 at 1:35pm
Captain P
1370 posts
Posted 2005-10-02 1:35pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I think an arena could be nice, but doing multiple area's with short
connections between them could work out better. Definitely go with the
multi-leveled idea, vertical combat is a nice thing. :smile:
Create-ivity - a game development blog
Re: cs_daybreak Posted by Atrocity on Sun Oct 2nd 2005 at 2:34pm
Atrocity
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Posted 2005-10-02 2:34pm
Atrocity
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Well I can make this a large area, I'm just unsure what to make the
rest, meaning the areas which this would connect too. I actually have a
hallway that is suspsoed to go to a new area but I have no specfific
ideas.

Should I tie it more into the HL2 theme by adding a citidel, and some crows n stuff?
Re: cs_daybreak Posted by Addicted to Morphine on Sun Oct 2nd 2005 at 3:04pm
Posted 2005-10-02 3:04pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I mean you could make a perfectly good HL2DM map that is arena
styled. dm_hydro was pretty much an arena. A gorgeous
arena, but an arena none the less.

I'm kind of sick of the whole HL2 theme... I'd go for something else if you could.
Re: cs_daybreak Posted by Andrei on Sun Oct 2nd 2005 at 3:19pm
Andrei
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Posted 2005-10-02 3:19pm
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I don't think the theme is that important if the map looks good and plays well.
Re: cs_daybreak Posted by Atrocity on Sun Oct 2nd 2005 at 3:49pm
Atrocity
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Posted 2005-10-02 3:49pm
Atrocity
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Good call morphine, well I will add the fog back into the map, try
changing it to the color of the low lying clouds that are mixed with
the sun to see if I can get a golden like fog going. "Like the orangish
fog on the canals at the end" and then start some weapon placement and
spawn placement, and then work on getting all these CS textures
converted over to HL2DM, and hopefully we can have somekind of beta
test soon.
Re: cs_daybreak Posted by habboi on Mon Oct 3rd 2005 at 3:47pm
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When i saw it I didn't see a HL2 theme! It looks different for sure!
Ok a DM is good!

Work on the Z axis and if you want interest then add a trap where the RPG is to add shock and it makes it worth getting...

E.g. if I placed it on a far island I would put a crossbow nearby for others to shoot!
Or maybe i'd have pirahna waters...
Re: cs_daybreak Posted by Myrk- on Mon Oct 3rd 2005 at 4:53pm
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Well from the images the cloud fog looks sweet, but I know it'll be different in game. Looks good, but bit too HL2 SP type.
-[Better to be Honest than Kind]-
Re: cs_daybreak Posted by BlisTer on Mon Oct 3rd 2005 at 5:10pm
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Posted 2005-10-03 5:10pm
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Myrk- said:
bit too HL2 SP type.
i agree. 3rd shot could do with a different color somewhere to break up the grey/brown. otherwise it looks great.
These words are my diaries screaming out loud
Re: cs_daybreak Posted by Atrocity on Mon Oct 3rd 2005 at 6:35pm
Atrocity
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Posted 2005-10-03 6:35pm
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Thanks for the comments, I'm actually goign to give the fog a little
bit of color like the orange fog in the dusk areas of the canals. I'm
thinking of like a yellowish gold color shall do.

I will work on it more tonight.
Re: cs_daybreak Posted by Atrocity on Wed Oct 5th 2005 at 11:42pm
Atrocity
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Posted 2005-10-05 11:42pm
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Update: Did some geometry work, I also removed the fog, it was not
working as planned. I need ot rework a few things and add in some extra
areas and get a beta ready.
Re: cs_daybreak Posted by MisterBister on Thu Oct 6th 2005 at 6:31am
MisterBister
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Posted 2005-10-06 6:31am
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Very impressing, i can see nothing that is out of place. Just keep on going =).
Re: cs_daybreak Posted by Jinx on Mon Oct 10th 2005 at 11:42am
Jinx
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Posted 2005-10-10 11:42am
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Those screenies are just beautiful, keep up the good work. I suck at creating 'realistic' environments so I'm waayyy jealous lol.
Re: cs_daybreak Posted by Atrocity on Tue Oct 11th 2005 at 7:43pm
Atrocity
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Posted 2005-10-11 7:43pm
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thanks man, I don't always have that creative kick to make awesome "un-realistic" [for lack of a better word] environments. I need to continue working on that but I was summonded to fix things for my Hl2CTF levels.
Re: cs_daybreak Posted by Underdog on Fri Oct 14th 2005 at 12:21am
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Posted 2005-10-14 12:21am
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Atrocity said:
Thanks for your time.
Hey?!?! Thats my line. :heee:

Can I not convince you that if you cannot post decent sized screens at least post alternative screens?

377k is just asking to much and thats only screen #1.

Screen #1 looks sweet BTW, but the pages are just not worth the downloads TBH.
There is no history until something happens, then there is.
Re: cs_daybreak Posted by Agent Smith on Fri Oct 14th 2005 at 2:25am
Agent Smith
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Posted 2005-10-14 2:25am
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<p style="text-align: left;">[quote]I mean you could make a perfectly good HL2DM map that is arena
styled. dm_hydro was pretty much an arena. A gorgeous
arena, but an arena none the less.

[/quote]

Thank you, thank you very much :smile: .

Just by looking at the screenshots I'd have to say the fog looks ok,
but still needs work. I'm hesitant to use fog in any game, simply
because it can
be extremely hard to get it working right. It works about the best in
indoor levels in general. I'm even more hesitant to use it in HL2
because it seems to interact oddly with the sky and models. But if you
could pull
it off it would definately be a feat :smile: .

Also the architecture looks pretty bland and quite odd in the last two
shots. The first is looking really good, and it appears that there is
no fog in use in that first screenshot. Like some others have commented
it looks a bit generic HL2, but its pretty hard to get away from that
atm using the supplied textures and models.

I think what makes the first two shots seem odd is that they are
extremely empty and the placing of the huge bridge and little sewer
type area together looks kinda strange. Obviously you haven't finished
that area yet, so I'm looking forward to seeing how it turns out.

Just a warning though about large outdoor areas, the HL2 enginge
doesn't like them very much, particularly if there is a lot of detail.
While in the singleplayer game they did some large scenes, they were
constructed primarily of big static meshes and lots of displacement
surfaces. You should have no problem adding the larger details, but the
small stuff will kill the framerate if your not careful.

Apart from that looking good :smile: . I'm looking forward to seeing the
completed map, which should give a true idea of the fog area's. Maybe
you could post some updated screenies if you have some available.

Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: cs_daybreak Posted by Atrocity on Mon Oct 17th 2005 at 5:03pm
Atrocity
221 posts
Posted 2005-10-17 5:03pm
Atrocity
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Well I have done a little geometry changes here and there and optimized somethings. I need to get some new pictures because I need to keep this thread alive, however I am being buried under my work for HL2CTF and not able to work on my HL2DM mork...... makes me kind of sad.
Re: cs_daybreak Posted by G.Ballblue on Mon Oct 17th 2005 at 5:16pm
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Posted 2005-10-17 5:16pm
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I can't find anything wrong with the screenshots shown -- show us an update so we can see how the maps progressing, 'cause I think everybody's pretty impressed with the screens you've been showing us :razz:

The map looks good, but the only thing I can think of is that the map is a bit lifeless. Since it looks as though you're debating whether or not to make it HL2 or HL2DM. Try to get a weapon sitting on the floor or something so we can get an idea of what the map will look in the future, or something.
Re: cs_daybreak Posted by Atrocity on Tue Nov 15th 2005 at 7:01pm
Atrocity
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Posted 2005-11-15 7:01pm
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Sorry I have not updated this in a while. I'm really busy because im finishing a HL2CTF map. I actually opened this the other day and decided to touch some things up. I need to get some new shots for you guys.
Re: cs_daybreak Posted by Belgarion on Fri Nov 18th 2005 at 7:13pm
Belgarion
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Posted 2005-11-18 7:13pm
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yes, you most certainly do. and finish it! I mean.. c'mon.. I"m finishing my map. ^_^
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