Rag Doll Kung Fu

Rag Doll Kung Fu

Re: Rag Doll Kung Fu Posted by Madedog on Wed Oct 12th 2005 at 10:53pm
Madedog
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Posted 2005-10-12 10:53pm
Madedog
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Just about an hour ago, it came out.

I'm sensing this game to be fun to frag a bit of time, but nowhere near to purchasing it. So I'm just having warez :biggrin:

Anyway, it's quite a fun game in its concept. You drag around the
"limbs" of the character to make it move, you use right mouse to make
it hit something and that's basically it. I had my fun by setting 7
computer opponents, game speed to 0.25 and kicking to death :biggrin:

comments?
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Re: Rag Doll Kung Fu Posted by Biological Component on Wed Oct 12th 2005 at 11:04pm
Posted 2005-10-12 11:04pm
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Yeah, it doesn't really sound like its worth the $14.95 they are asking...
Re: Rag Doll Kung Fu Posted by satchmo on Thu Oct 13th 2005 at 12:10am
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Posted 2005-10-13 12:10am
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And from the screenshots, the game looks ugly as heck.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Rag Doll Kung Fu Posted by French Toast on Thu Oct 13th 2005 at 12:23am
French Toast
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Posted 2005-10-13 12:23am
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Yeah, it really does, Satch. I'm still curious though, maybe if
one of my friends' buys it then I'll try it, but I'm certainly not
going to pay my parents hard earned money without knowing really what it is.
Re: Rag Doll Kung Fu Posted by Agent Smith on Thu Oct 13th 2005 at 12:24am
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I thought it was just some mod a guy made, now they want everyone
to pay for what would amount to 30 minutes of fun before it gets old. I
pre-loaded it thinking that it must come included with the silver pack,
unfortunately no such luck.
Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: Rag Doll Kung Fu Posted by ReNo on Thu Oct 13th 2005 at 12:56am
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Ugly as hell? Personally I thought it looked cool, given what it is.
You do realise its meant to look like puppets right? :biggrin: Keep in mind
this was being made as a side project by a guy who already works in the
games industry. I haven't bought it any probably won't, but I say kudos
to the developers for trying something different.

What people should also be aware of, is that Valve are pushing Steam as
a viable distribution outlet for games by other developers. This is the
first we have seen, but also due are games like the MMO "Pirates of the
Burning Sea" and episodic FPS "Sin Episodes". Buying a Half-Life 2
package isn't free reign to everything coming out on Steam - we were
told what we were receiving for our packages and we got them. Things
like Rag Doll Kung Fu have nothing to do with our deals, so its
expected that we have to pay for them. The $15 asking price, less if
you preordered, is hardly outrageous anyway. I've paid ?40 for games
that could be deemed equally trivial.
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Re: Rag Doll Kung Fu Posted by French Toast on Thu Oct 13th 2005 at 1:38am
French Toast
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Posted 2005-10-13 1:38am
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Hmmm, I've heard from a few people now that it's actually pretty awesome... I'll hvae to investigate...
Re: Rag Doll Kung Fu Posted by G4MER on Thu Oct 13th 2005 at 4:05am
G4MER
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Posted 2005-10-13 4:05am
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I wont be getting it.. its a novel idea.. but not my cup of tea.
Re: Rag Doll Kung Fu Posted by satchmo on Thu Oct 13th 2005 at 4:10am
satchmo
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Posted 2005-10-13 4:10am
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Nowadays, Half-Life 2 itself only costs about $16 in the U.S., and
possibly even cheaper in other countries. Paying this much for a
mod just isn't worth it.

Maybe if it's only $5 I would actually consider it.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Rag Doll Kung Fu Posted by omegaslayer on Thu Oct 13th 2005 at 4:19am
omegaslayer
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Nowadays, Half-Life 2 itself only costs about $16 in the U.S., and
possibly even cheaper in other countries. Paying this much for a
mod just isn't worth it.

Maybe if it's only $5 I would actually consider it.
If memory serves Rag Doll Kung Fu isn't a HL2 modification. One of
valve's original intent for Steam was it would be able to distribute
other games over the internet (eg: we could buy Quake 4: Multiplayer
over steam in the future!!! - although not likely), and Kung Fu is
merely the first game thats is being released over the steam network.
But yes I agree, the game looks like s%&* and 12.50 just inst worth
it, and IMO would be 5 dollars.
Posting And You
Re: Rag Doll Kung Fu Posted by Madedog on Thu Oct 13th 2005 at 7:57am
Madedog
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Posted 2005-10-13 7:57am
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No, it is not HL2 mod. It is a completely stand-alone game.

As I said, though, it is fun if you want to spend some time, but for
active playing - nah. I got the hang of kicking yesterday so I played
with 7 computer players and beat 'em all :lol:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: Rag Doll Kung Fu Posted by Myrk- on Thu Oct 13th 2005 at 8:03am
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So it doesn't use the Source engine? I've always been under the impression that if it uses the unchanged source of the engine then its a mod.
-[Better to be Honest than Kind]-
Re: Rag Doll Kung Fu Posted by Madedog on Thu Oct 13th 2005 at 8:11am
Madedog
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Posted 2005-10-13 8:11am
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No. It doesn't. It is written from scratch by that guy who created it...
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Re: Rag Doll Kung Fu Posted by Myrk- on Thu Oct 13th 2005 at 8:20am
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Wierd, being a rag doll game I would have sworn it used Havoc engine and source.
-[Better to be Honest than Kind]-
Re: Rag Doll Kung Fu Posted by Captain P on Thu Oct 13th 2005 at 8:23am
Captain P
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Posted 2005-10-13 8:23am
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This game still doesn't convince me. I'd like to see a (limited-time?) demo first, maybe that'll raise interest somewhat...
Create-ivity - a game development blog
Re: Rag Doll Kung Fu Posted by Dark|Killer on Thu Oct 13th 2005 at 9:14am
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Posted 2005-10-13 9:14am
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So I'm just having warez :biggrin:
Is it available in Warez ??
.::Dark|Masta::. - One name. One legend.
Re: Rag Doll Kung Fu Posted by G4MER on Thu Oct 13th 2005 at 9:29am
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Posted 2005-10-13 9:29am
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I would think not, considering you have to play it though steam.. and I
am sure they have some sorta check and balance in there to keep that
from happening.. Would hate to see your steam account get taken just
because of a stupid game like this one.
Re: Rag Doll Kung Fu Posted by Andrei on Thu Oct 13th 2005 at 10:06am
Andrei
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Posted 2005-10-13 10:06am
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You drag around the
"limbs" of the character to make it move, you use right mouse to make
it hit something and that's basically it.
They're charging 15USD for this dog? I can't believe how money-grabing valve have become.

They should have used this time to repair the damage their latest
update has done to hammer. It's already become a cherished tradition:
for every 1 thing an update fixes it screws-up 2 others. Given the fact
that the mapping community is what kept half-life alive for almost 10 years, they SHOULD
have found it their duty to fix hammer rather than try to squeeze-off more money. Stupid capitalists.
Re: Rag Doll Kung Fu Posted by Madedog on Thu Oct 13th 2005 at 10:33am
Madedog
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Posted 2005-10-13 10:33am
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So I'm just having warez :biggrin:
Is it available in Warez ??
oh yes it is. i am afraid I cannot share the links or anything, I believe it isn't allowed but... who searches, who finds :biggrin:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: Rag Doll Kung Fu Posted by Andrei on Thu Oct 13th 2005 at 10:36am
Andrei
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Posted 2005-10-13 10:36am
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Well the fact that you said you got it off warez is enough to incriminate you, so you might aswell give us a link :smile: .
Re: Rag Doll Kung Fu Posted by Captain P on Thu Oct 13th 2005 at 10:53am
Captain P
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Posted 2005-10-13 10:53am
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That... should be enough to incriminate you, Andrei... :wink:

But I agree with your statement: I'd rather see Hammer fixed good than some new game. Props still show up black now and then in-game, too...
It's a good idea to release updates instantly, but the way it is going now I think they either need to test updates much more extensively, or provide a roll-back option for people... (one roll-back so there's max. 2 different versions in the run at the same time)
Create-ivity - a game development blog
Re: Rag Doll Kung Fu Posted by Andrei on Thu Oct 13th 2005 at 10:59am
Andrei
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Posted 2005-10-13 10:59am
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Props still show up black now and then in-game, too...
That's another issue. Try refreshing your SDK content and it should work. I had this problem a long time ago as well.

No, the issues i'm talking about are the displacement alphas that don't
work, the detail sprites (aka grass) that don't show-up anymore, the
fact that hammer crashes when trying to select a keyword in the texture
browser...should I go on? ok, the random crashes, the bugged sound
browser, the dead entities...what else? the black prop thing , the fact
that it crashes when orienting light_spot entities etc etc etc. Ok,
I'll be generous and say the crashes, random or not, are one issue.
Then there's still a butt-load of 'em left anyway.
Re: Rag Doll Kung Fu Posted by Captain P on Thu Oct 13th 2005 at 11:05am
Captain P
1370 posts
Posted 2005-10-13 11:05am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Ow, thanks, I'll try that when I'm home.

I have the dismap alpha bug too (though now that I'm using custom textures in my map, they sometimes show up correctly, and when I'm hiding certain entities they show up good too, but only from certain angles...).
I don't have the crashes (except for when I played HL2DM, Hammer crashes when I go back to it if I left it open) at random though.

It sounds like there's a lot of problems, not really pinpointed to certain system specs and all. Some have trouble, others haven't. I do not see any consistency in them but they sure are annoying... :|
Create-ivity - a game development blog
Re: Rag Doll Kung Fu Posted by Andrei on Thu Oct 13th 2005 at 11:13am
Andrei
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Posted 2005-10-13 11:13am
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It would have been great if I were the only one having these problems.
Re: Rag Doll Kung Fu Posted by Captain P on Thu Oct 13th 2005 at 12:18pm
Captain P
1370 posts
Posted 2005-10-13 12:18pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Dang, the new Steam UI doesn't seem to have the refresh option anymore...
Create-ivity - a game development blog
Re: Rag Doll Kung Fu Posted by Andrei on Thu Oct 13th 2005 at 12:31pm
Andrei
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Posted 2005-10-13 12:31pm
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Delete local game content, then.
Re: Rag Doll Kung Fu Posted by ReNo on Thu Oct 13th 2005 at 1:02pm
ReNo
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Its hardly like releasing Rag Doll Kung Fu (a game made by NON-VALVE
EMPLOYEES) has meant they don't have the resources to fix the hammer
issues - these things would be handled by entirely different people
even IF this game was made by Valve. Its also hardly as if Source/Havok
is the only code pairing that can result in ragdoll physics - its
possible this is a mod, but its not the most likely conclusion. Dozens
of other games, many before HL2, used ragdoll physics. Source isn't the
first engine to implement Havok either.

This is a standalone game, and it makes absolutely no difference
whether it uses the source engine or not. It is using Steam as a
distribution method, as an alternative to going through the usual
retail method. $15 is NOT a lot to ask for a standalone game, and is in
keeping with new budget titles that come out for ?10 or so in the UK
and aren't worth batting an eyelid at. If you are gonna get angry at
game prices, doing so at budget ones like this is hardly the best way
to go about it.
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Re: Rag Doll Kung Fu Posted by Andrei on Thu Oct 13th 2005 at 1:30pm
Andrei
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Posted 2005-10-13 1:30pm
Andrei
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Oh, I thought it was valve-made seeing how a valve representative announced it a few months ago...i'll STFU then. :smile:

(but I still think the hammer issue ought to be top-priority)