Even the generations you say I'm talking about had upgradabiltity to
some degree Crono - look at the various bits and bobs you could add to
the Amiga (though it was essentially a PC), 32X/Mega-CD for the Mega
Drive, memory expansion pack for the N64, Gameboy Player/Broadband
Adaptor/Modem for the Gamecube, HDD/Broadband adaptor for PS2...
So yeah, there is some upgradability in consoles, but it's not really
comparable to PC's. In the VAST majority of cases, you can pick up any
game for your console and it will work, regardless of how old or new it
is. For all intents and purposes, anybody can do it with no knowledge
necessary other than "I have a Gamecube" or the like. The same cannot
be said for PC's - the simplicity isn't there. Now this isn't a worry
if you are running a top quality gaming PC, but not everybody has the
cash to throw around hundreds of quid every few years on upgrades nor
the technical savvy to know what to buy or how to fit it. Buying a
console with a likely lifecycle of 4 odd years is a safe and simple
investment, even if you factor in the odd different "version" such as
the 360's full and core systems.
I highly doubt you can get from power off to gameplay faster on your PC
than your PS2 (and it's not fair to use different games now!), but I
also have no way of proving otherwise, so hey, if you say so :smile:
Installation, unless you have some uber hard drive and keep everything
you own on it, detracts from the spontaneity that consoles offer too.
The console patching thing is already a reality to some extent due to
the Xbox hard drive and Xbox Live, but the majority of games that come
out are more "completed" than the typical bug-ridden PC game.
Exceptions to the rule exist of course, but almost every game I hear
about on the PC these days has some pretty critical issues that are
addressed by patches in the weeks following release, whereas very few
Xbox games whatsoever feature patches nor really need them. The issue
of upgradability also plays a hand in this - developers only have one
(typically) target system with a console game - the PC versions of
games have to work on any number of different system configurations. I
don't forsee it becoming part of console culture in quite the same way
as it is for the PC, but I agree that it is on the rise, which has its
advantages as well as disadvantages (yay extra content and evolving
games, boo for less "need" for bug-free games at release).
I'm sure your computer can accomodate for that experience - I too have
had my PC rigged up to my big screen TV in front of my couch and been
techically able to plug in a few controllers and play a multiplayer
game - but lets face it, the games that allow for that (multiple people
on one system I mean) are few and far between and the likelihood of
such a setup being feasible for your average joe is pretty slim :razz:
I stand by that my original post fits for today's consoles, hence why I used my xbox as an example.
Funny thing is, I know your post was only made for the sake of arguing
and at heart you agree (you're a console gamer as much as a PC gamer
after all), but I still ended up taking the time to make such a long
retort :biggrin:
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