Re: I think of giving up modding business :(
Posted by French Toast on
Tue Jan 24th 2006 at 12:31pm
Posted
2006-01-24 12:31pm
3043 posts
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Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Aww, Oposing Source had some beautiful work.
Re: I think of giving up modding business :(
Posted by Addicted to Morphine on
Tue Jan 24th 2006 at 2:27pm
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Feb 15th 2005
I've never been part of a modding team, but I can imagine how difficult
it can be to find a team thats dedicated, motivated, and
talented. I don't think you're cursed, it's just the odds of
being part of a successful mod aren't very high.
Re: I think of giving up modding business :(
Posted by MJ on
Tue Jan 24th 2006 at 11:34pm
Posted
2006-01-24 11:34pm
MJ
member
80 posts
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Dec 25th 2004
i wish i started with unreal mapping
much more rewarding then hl2 and the community is waayy better.
Re: I think of giving up modding business :(
Posted by French Toast on
Wed Jan 25th 2006 at 2:02am
3043 posts
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Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
It's probably the culprit in all the deaths of children relating to neglidgence from their parents.
Re: I think of giving up modding business :(
Posted by Andrei on
Wed Jan 25th 2006 at 1:45pm
Andrei
member
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Sep 15th 2003
Location: Bucharest, Romania
I for one am very close to giving-up on mapping. It's just not fun
anymore, plus not knowing how to model is a huge handicap today and that sucks.
Re: I think of giving up modding business :(
Posted by Dr Brasso on
Wed Jan 25th 2006 at 3:48pm
1878 posts
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Registered:
Aug 30th 2003
Occupation: cad drafter
Location: Omaha,NE
if i may take ya's on a short trip....
ive been a drafter for mm...20+ years. the last mm...15 have been devoted in part to cad, autocad to be specific, and it has served me well....about the time i was going through a phase of bore-dome (a classic yet symptemtic condition somewhere between boredom and burnout) and was contemplating hari cari to change my outlook....when the dooms hit, and then HL came on the scene. merely by happenstance did i play it, as i wasnt a huge gamer, but i instantly fell for the graphics end of it, partly because the editor was a very close copy of the basic autocad layout. ease of use, and good intuition (we are after all, talking about a game editor... :smile: ) and dxf files....woo weee....ive found a new and inspirational outlet, with near instant gratification....sweet! a creative outlet that i could actually use as a work tool as well....and then to have a place like the pit, dedicated to advancement of the cause. pppfffttt...i could work all night, and did, many times.....
fun fun fun, and i actually enjoyed work again....
enter Source....
where did the dxf's go, btw?
they removed the simplistic style. to me, that was half the fun of mapping. making something out of completely nothing. learning to work within constraints. etc etc.....
very powerful engine it is...and it is, imho, obviously more condusive to complete modding than simple level design. i dont think theyve even scratched the surface yet. itll be a kickass setup once the limits are truly tested by the creative and taleted few who endure....but the dedication factor vs time, energy, and the simple "will to live" on your own personal level, will determine whether you want to continue or not.
its not a bad thing to advance....not by any means...be all you can be. just dont forget yer roots.. :wink:
//end rant
Doc B... :dodgy:
Re: I think of giving up modding business :(
Posted by fishy on
Wed Jan 25th 2006 at 4:26pm
fishy
member
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Sep 7th 2003
Location: glasgow
Doc, couldn't you still import dxf's into hammer3.5, and save them as .map or .rmf, and then open them in source?
i eat paint
Re: I think of giving up modding business :(
Posted by Addicted to Morphine on
Wed Jan 25th 2006 at 6:12pm
3012 posts
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Registered:
Feb 15th 2005
This is a small detail, but they modelled a fire hydrant for cs_assault.