DrGlass said:Well, "Nipper" liked to splatter his name all over his maps in HL1.
It used to be that the only credit the mapper would get was a little room hidden in their map with a little. Now mappers have "egos" and splatter their name all over their map.
I'd say the end of HL is nie when the servers are heavilyBut on the other hand... Quake 1 source code lives strong as ever.
lacking, no-one plays CS, TFC is dead, and the great mods of HL
(Sven-Coop, The Specialists) aren't played.
Another "doomsday
theory" would be that Valve would release the source code to Half-Life.
You know how Quake multiplayer died? id released the source code, and
cheating became extremely easy -- servers couldn't combat it, and
Quake1 died in flash. I figure the same would happen with Half-Life.
As
far HL2 goes, while you can easily fire Hammer up and start mapping...
the whole mapping process is more tedius. Hammer 4.0 is buggy, takes
forever to load, requires Steam, and most HL2 maps can't look good
unless every single area of the map is loaded with HL2 effects. In
Half-Life, some good lighting and some nice textures, and you were in
business :smile: Half-Life 1 mapping was really mapping,
not 50% map and 50% models. Half-Life 1 mapping is funner, anyway. On a
final side note, I have no reason to do HL2 mapping until Sven-Coop2 is
released.
Finger said:For the record, when I said "Half-Life" I meant all aspects of the game genre.
Anyway..... bah.. what was the question?
Orpheus said:Something that would trigger my warning button would be the death of sites like this one, interlopers, etc.
The question isn't whether its a live or dead. I am curious to know what events would have to happen to trigger your warning button?
I hate Dust/Dust2 and stuff because you cant to any proper sniping.Nothing beats the noobs standing at the window or on the roof in cs_militia :biggrin: . I love them, they give me frags :evilgrin: .
Orpheus said:1) I don't know what you mean. The quality of maps now is way way higher than before. With the advent of models, better lighting, physics, etc. Mappers can now add tons more detail into their maps and achieve better realism. I love the fact that I can use props to add detail to my map. It makes things much faster and models look way better than props. However the maps aren't made of models. You still need to be good with brush work, texturing, lighting, sounds, and layout. Just yesterday I played the what was probably the best looking map I have seen in my life on CSS.
Everyone seems to have a different opinion on the "Life" left in Half-Life. Some are certain its dead. Others are still as perky as we were back in 1999/2000.
My question isn't exactly to do with that.So please do not take up any imaginary gauntlets and go on a crusade trying to convince everyone that Half-Life is a live and well.
My question is: What would have to happen, or not happen to convince you that Half-Life is dying? I mean, what series of events would it take to convince you?
For me its 3 things. I will post them in order of importance,most serious first.
1) I look at maps today and think, "This is the best..." Notice, no question mark. No exclamation point. Just a sentence that ends abruptly. Maps today are IMO many levels less impressive than at the height of the HL1 series of editing. Its reached the point to where many of us who were around then either have to bite our tongues, in some cases pretty hard, or just not comment at all.
2) I remember getting 10 requests to critique a map a day. I'd be damned lucky to receive 1 request in ten days now. Mappers just do not seem all that interested in positive feedback. They seem much more interested in positive reinforcement. If you are not willing to stroke their ego's, they simply don't have time for you. Whats worse, manners has taken a serious nose dive. I used to be in every credits that I assisted on. I was used to seeing either "[DRS]Orpheus or simply Orpheus" I kinda like how my name is spelled in fact. So much so that misspelling it irks the s**t out of me. Spelling my name as "The Gang At Snarkpit" just won't cut it. I dedicated my time, the least they can do is dedicate enough time to proper spelling.
3) One would think that growing up would be the worse thing. This event would spell the doom of HL. The opposite is true. Growing up is definitely what many of todays mappers need. My concern however is that most of the mappers are "Growing Away" They have simply lost interest, or have commitments that supersede the idea of dedicating weeks or months to a map.
Anyway, these are the three warning signs that have me convinced that Half-Life has done exactly that. Its about halfway dead now. In a couple more cycles, there will not be a life worth mentioning.
HL1- the levels made no sense, bootcamp? Wtf, it was just random empty rooms! The problem arose when games started looking good.
Before, a corridor would have been 2 walls, a floor and a ceiling. Some guy comes along and says- "wait a minute, lets make this have trims". Oooh, looks good. Some other guy comes along- "lets put in some themed lighting". Before long, a simple 10 second job became days of work, sorting out complex lighting to create themed environments.Some svencoop maps, which consist of the "2 walls, a floor, and a cieling" theory are played quite a lot -- take svencoop1.bsp for instance. The issue that I see here is, do you not want maps to get better? Remember that bootcamp was an absolutely huge map, and considering the date at which it was made, I doubt that it could have handled anything more than empty random rooms.
I believe the problem is this need for a setting, this need for realism, this "need"Maps need what they need, I feel. If I feel that the map I am trying to build "needs" more of something, I would add it. Coincidentally, adding things just for the hell of it/because you think that the map will look asoundingly better aren't a good idea either.
I believe a massive problem with HL2 was valves lack of emphasis on the orange mapping and the texture sets.I don't entirely know what you mean by "orange mapping", but I'd say that the texture set themselves weren't very adaptable. The Black Mesa textures from HL1 could go just about anywhere -- whereas, the HL2 textures didn't look right unless they were pasted on exactly what they were designed for.
Since when where snipers noobs? Actually the other way round,That's what I meant. Stupid n00bs with sniper rifles clustered at the window, just ripe to be sniped by your's truly :biggrin: .
sniping is the only aspect in CS that actually requires skill. And I
mean proper sniping. In the manuel it says a "real" sniper is one that
eliminates and there noone EVER knows their position. Most of the
Awpers just run around like maniacs!
Spartan said:You know, I am all for freedom of speech but.. Don't you think thats a bit unfair? I am not going to go out on a limb and say that I have contributed more than so and so, but my contributions to the HL community are substantial. I think that if I quit right this moment, I would still be leagues ahead in the "Plus" column for contributions.
Instead sitting around talking about all the negatives you see try contributing something to the community that will help things.
Gwil said:No its not. Not unless you want to view it as such. I posted the exact same question at 3 different sites. All of them have decidedly different views on the life and death of HL.. None of the other two could care a whits less if Snarkpit is dying or not. :rolleyes:
This thread is about how Snarkpit is dying -
Gwil said:Not likely. Usually, once I understand your concerns, they bother me as much as they do you.
Forget it.
Gwil said:I don't understand, even with a job and other life duties he should still have enough time to post atleast once a month or so. Why would he never want to come back to this site? It perplexes me.
He's too busy with other things. I doubt he will ever return to this site. Whether that is a death knell or not, remains to be seen - but certainly, Lep has grown beyond the Snarkpit into concerns based outside of t'net and The Snarkpit. The site will survive in some form, for a few years yet, if things happen behind the scenes.
Myrk is the man to talk to now - he has direct access to Lep (his brother :razz: ).
? quoting GwilHe's too busy with other things. I doubt he will ever return to this site. Whether that is a death knell or not, remains to be seen - but certainly, Lep has grown beyond the Snarkpit into concerns based outside of t'net and The Snarkpit. The site will survive in some form, for a few years yet, if things happen behind the scenes.Last I heard he was addicted to World of Warcrack
Myrk is the man to talk to now - he has direct access to Lep (his brother :razz: ).
I don't understand, even with a job and other life duties he should still have enough time to post atleast once a month or so. Why would he never want to come back to this site? It perplexes me.