Custom Content Challenge #1: Modelling Light Sources
Do you wish you could make your own props for HL2 but never started learning? Did you used to model a lot but have since stopped? Are you looking for a quick, fun break from all the current modelling projects you have to do for your mod/coursework? Yeah, you guessed it, if you answered "yes" to any of these questions, now's the time to take part in CCC#1.
What this is:
A small, fun challenge that will hopefully get SnarkPitters to create some content and learn / refine some new skills. With enough submissions, I'll assemble them all into a model pack and put it up for download, with everyone getting individual credit for their work. Hopefully, the HL2 mapping community at large will appreciate some fresh prop content.
What this isn't:
This isn't a competition. There will be no voting on the best model at the end of the month. Instead, this is a challenge for fun, for the satisfaction of creating something and being able to show it off.
Assignment for CCC#1:
For the first CCC, we're modelling light sources. That means anything that mappers could put in their map as a way to light it. This includes everything from bathroom light fixtures, to neon bar signs, to trash barrels lit on fire, to chandeliers.
Rules:
- When you decide on what you want to model, post the source picture here (or if you're working out of your head, post an early WIP or at least describe it), so that others know what you're working on and can choose something different.
- You can model as many light fixtures as you'd like, and contribute as many as you'd like (if you feel like you're on a roll), as long as you follow the previous guideline.
- Submitted models must be properly built, skinned, and compiled. Everything necessary to get the model working in-game must be compressed together.
- Submitted models must be properly scaled. Make sure to place your models in a simple map to make sure it is the correct size. Include a screenshot of the model in game so we can tell it's scaled correctly. No one wants to load up a desklamp model and find its bigger than the combine dropship, etc.
When compiling and zipping, organize your directories and files like so:
[mod]/models/snarkpacks/p1_lights/
[mod]/materials/snarkpacks/p1_lights/
As ReNo pointed out, "p1" stand for the first model pack, and this number will increase as we do more challenges.
And for each material or model file, use a 3 or 4 letter prefix like: reno_light1.mdl, or fish_light1_tex.vmt
Organizing the directories like this will keep everything tidy, and using the naming prefix will keep everyones work discreet.
You can post links in this thread to download your work, or if you don't have hosting you can send all submissions to me to host. My email is:
Why are we modelling light fixtures?
We're doing light fixtures because lighting is necessary for every single map, and therefore a pack containing a variety of light fixtures will get downloaded and used. More importantly, light fixtures can be extremely simple to construct, or more challenging depending on what object gets chosen. Hopefully, this subject will allow novices and advanced modellers to enjoy themselves.
Also:
- Use this thread to call 'dibs' on certain objects by posting a source picture.
- Use this thread to post WIP shots (wireframe etc) and ask for feedback, criticism.
- Use this thread to post links to finished works, as well as screens with total tri's, your skin, and how it looks ingame.
- Don't use this thread for edition problems, use the HL2 Editing Forum
Advice: For the new modellers, try something simple, and for the experienced modellers, pick something challenging.
You might want to make 2 skins: one for "on" and one for "off"
Here are some sample source images to inspire you. Also, think outside of the box and get creative:
Feel free to use any of these source images for your model. I did quite a bit of searching and I think they'd all be pretty fun to model.
Have fun, but get these done!
I sincerely hope everyone gives this a go. I have faith that this community is active, and would like a creative challenge. When I get home from China on August 15/16 I will get my prop started.
If anyone needs tutorials on getting started, try the big editing sites (here, 'lopers, etc) as well as Google. If you're still stuck, post here and we'll try to help you get started.
-AtM
Most recent Edit: Correct Scaling