Hurray, hurray! Beta 1 is finally finished. :crash:
Download here!:
mitglied.lycos.de/reaper47/3006.html
I tried to incorporate as much of the Feedback from you guys as I could. I completely redid the texturing and prop-placement for many parts. The layout should flow better now with added connections and a few more redundant paths scrapped.
I'm very happy with this version. I think it wouldn't be healthy to cling to my initial ideas of basing the map completely on custom modeling and texturing because a) the filesize is becoming a real problem with HDR-supporting maps anyway and b) I won't learn how to do proper texturing (high-res, normalmaps) and modeling within any reasonable timeframe anyway. Call it futuristic, call it plain over-sized industrial area DM architecture.
I think it works quite well the way it is. There won't likely be any big changes anymore except for fixes. The only thing on my personal todo list is the blocky skybox and the upper warehouse/elevator area. I needed to finish up the rest of this map to get a clear head first. I find it very difficult to polish these parts.
I'm open to any constructive feedback, of course. Even little things like bad textures, polygon errors, obscure bugs or item placement concerns.
Again, all you people were a big help, thanks. :smile: