To get past the begining part, follow a zig zag pattern across the zone. When you reach the explosive
barel, hit it once with your crowbar, this will make it roll and hit
the last 3 combine patrols.
Admitedly the game looked nice, and had some nice gameplay moments, but
the last part turned me off. I mean yes a chunk of a colapsing bridge
fell off, now you need to blow it off to get across (not so smart to
do, but a good tension builder)), fine, but how long does it take to
plant a charge? What seemed like 5 min this person took to plant the
charge you are mowing down antlions that somehow spawn through the
tunnel on one side of the bridge, while simotaneouly fighting back
waves of combine from a drop ship on the other.
The concept was nice, but not realistic. Same went for the first part
of the game. I like the thought of stealthing through an area with
nothing but a crowbar and 1 hit point. But Eventually it got annoying
after the 50th time.
All in all I would rate it an 8/10. Defintitley worth checking out if
you have the DL speed of DSL (not so if you have dial up), but nothing
really "wow this map pack really set some standards for ameture mapping"
Posting And You