The Japanese Kill CS

The Japanese Kill CS

Re: The Japanese Kill CS Posted by Noir on Mon Mar 27th 2006 at 9:05pm
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<span style="color: white;">Ok, seriously. Take a look at how </span>Kouichirou Taninami of Capcom has 're-envisioned' CS for the Japanese audience. I don't know what's scarier: whether someone gets paid for warping a game so far beyond its essence, or whether people will want to play it.

http://www.gamasutra.com/features/20060327/waugh_01.shtml
Re: The Japanese Kill CS Posted by Orpheus on Mon Mar 27th 2006 at 9:19pm
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I'm sorry but, I see no issues. If they want to edit it to "feel" more Japanese, I say go for it.

It isn't as if the Japanese do not have their own version of a counter-strike outfit in their military so its only a given that they would want an oriental version of a popular genre.

HLDM wasn't designed to be played in a box yet it has, so if they want to refine the CS game to appeal to the Japanese public I see no reason why they cannot.

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Re: The Japanese Kill CS Posted by Captain P on Mon Mar 27th 2006 at 9:20pm
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Apparantly Japanese are quite different gamers. They don't seem to like 'our' CS just as we don't like 'theirs'.

Well, definitely a good example that stresses the importance of knowing your public. :wink:
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Re: The Japanese Kill CS Posted by fishy on Mon Mar 27th 2006 at 9:22pm
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CS NEEDS SOMETHING LIKE THAT!!!
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Re: The Japanese Kill CS Posted by Noir on Mon Mar 27th 2006 at 9:36pm
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It's fine that they wanted their own version of it. That's business. But it's not Counter-Strike. CS is all about gritty, realistic, modern combat. You don't give the characters a gay anime makeover AND remove the "anti-terrorism angle" and still call it CS. Even single-player missions and mini-games only deviate more from the simplicity of the game. I'm all for the Japanese playing a round-based team dm game, but come on. Artistic integrity just doesn't occur to some people, I guess.
Re: The Japanese Kill CS Posted by French Toast on Mon Mar 27th 2006 at 9:56pm
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CS is all about gritty, realistic, modern combat.
You're thinking of Ghost Recon, or even Full Spectrum Warrior.
Re: The Japanese Kill CS Posted by Orpheus on Mon Mar 27th 2006 at 9:59pm
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The point of gaming is fun. Even I admit that much. I absolutely hate killboxes and will ridicule one at every turn, but I wouldn't remove the option of being permitted to make and/or play one. Thats just insane.

If the Japanese want a watered down version, who's to say its watered down?

I dunno. I am not omnipresent but, if its enjoyable to them they should be able to do so.

I have seen nearly every country you can name online, but never an oriental. Tells you something. They are the creators of many a titles and yet, we never see them.

Bottomline. The can play it with blow darts and tutu's if thats their idea of CS.

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Re: The Japanese Kill CS Posted by Dr Brasso-Kona- on Mon Mar 27th 2006 at 10:15pm
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hmm....blowdarts and tutu's......interesting.......sounds like something my brother would play though.... :rolleyes:

Doc B... :dodgy:
Re: The Japanese Kill CS Posted by FatStrings on Tue Mar 28th 2006 at 1:24am
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that's kinda weird, i dunno what i would think if i were to see that

it's interesting though that the korean exchange student at my school says that everyone in Asia plays CS it seems

but whatever it's not really a big deal to me
Re: The Japanese Kill CS Posted by Nickelplate on Tue Mar 28th 2006 at 1:31am
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Actually, spitwads and cheerleading uniforms would be awesome. like a HighSchool edition of CS. And the chickens would be nerds.
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Re: The Japanese Kill CS Posted by FatStrings on Tue Mar 28th 2006 at 1:48am
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ooh and instead of knives you could give wedgies<br style="color: white;">
or even worse... sheets of paper with "kick me" written on em<br style="color: white;">
Re: The Japanese Kill CS Posted by Nickelplate on Tue Mar 28th 2006 at 2:10am
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YEAH!!! it'd be like an airstrike, you set the "kickme" sign and then after a second a barrage of bullies comes out and kicks them and then runs off really fast!!!

And there could be like a Crips vs Bloods CS game too!!
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Re: The Japanese Kill CS Posted by Spartan on Tue Mar 28th 2006 at 2:42am
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I think the problem is that they're calling it CS but it's not. That would be like calling HL2 Super Mario Bros simply because Dog's model was repclaced with Luigi.
Re: The Japanese Kill CS Posted by Nickelplate on Tue Mar 28th 2006 at 2:47am
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Spartan, don't be silly, DOG's model would be replaced with YOSHI and Alyx would be the princess, and barney is Luigi. sigh
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Re: The Japanese Kill CS Posted by Crono on Tue Mar 28th 2006 at 3:42am
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French Toast said:
Noir said:
CS is all about gritty, realistic, modern combat.
You're thinking of Ghost Recon.
Haha.

Seriously, that was funny.
Nickelplate said:
DOG's model would be replaced with YOSHI and Alyx would be the princess, and barney is Luigi.
So, would the game encompass all the kingdom's or just the mushroom kingdom?
Blame it on Microsoft, God does.
Re: The Japanese Kill CS Posted by Nickelplate on Tue Mar 28th 2006 at 4:31am
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well half-life, with it's trek into Xen, would have more than one kingdom, but HL2 really only uses one...
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Re: The Japanese Kill CS Posted by Crono on Tue Mar 28th 2006 at 5:31am
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See, now I can imagine Goombas jumping at my face; helicopters would be Spike on his cloud throwing spinys everywhere.
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Re: The Japanese Kill CS Posted by Nickelplate on Tue Mar 28th 2006 at 6:37am
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So who is the blowtorch-hands/shockwave stompy guy in HL? and who is the 3-tentacle thing?
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Re: The Japanese Kill CS Posted by Crono on Tue Mar 28th 2006 at 6:49am
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Blowtorch-hands, shockwave stompy guy ... what? Do you mean the Vortigaunt Grunts?

3-tentacle thing ... Striders?
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Re: The Japanese Kill CS Posted by wil5on on Tue Mar 28th 2006 at 9:14am
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Crono said:
So, would the game encompass all the kingdom's or just the mushroom kingdom?
Kingdom 17.
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Re: The Japanese Kill CS Posted by Fjorn on Tue Mar 28th 2006 at 9:30am
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I think he is talking about the gargantua and the
bullsquids
Signature? What signature!?
Re: The Japanese Kill CS Posted by ReNo on Tue Mar 28th 2006 at 9:59am
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I was thinking he meant the garg and the tentacles (which as far a I know, are just tentacles - no fancy name).
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Re: The Japanese Kill CS Posted by Andrei on Tue Mar 28th 2006 at 10:18am
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<span style="color: lightblue;">Nihon no gameru wa kyouteki hazu da (desuga anime wa kakkoii na). :heee:

<span style="color: white;">No, really, these guys are nuts. I can understand wanting to make the models more asian, but ffs this IS a First Person shooter after all.</span>

</span>
Re: The Japanese Kill CS Posted by Nickelplate on Tue Mar 28th 2006 at 3:57pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>Blowtorch-hands, shockwave stompy guy ... what? Do you mean the Vortigaunt Grunts?

3-tentacle thing ... Striders?</DIV></DIV>

no no no, the blue guy from the subway station in half-life 1. Where you have shock him with the big tesla coils. The BIG guy. He stopms and the red shockwave comes at you.

and the threee tentacle thing is the big green thing that you have to burn with the rocket engine.

[edit] YAS! the "garg" and the "green tentacles". I just couldn't think of the name... thanks weno
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Re: The Japanese Kill CS Posted by Andrei on Tue Mar 28th 2006 at 5:12pm
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You mean this friendly bloke?

User posted image
Re: The Japanese Kill CS Posted by Addicted to Morphine on Tue Mar 28th 2006 at 5:42pm
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Yeah its the Garg and the Tentacles from Blast Pit and Surface Tension.

Anyway -- I don't really see a problem with localizing a game.
Artistic Integrity doesn't really come into it because first of all
Valve agreed to it, and it's not like the original product is being
completely replaced all around the world. If you like the
original you can still play it over here. It just makes sense to
have a Japanese version of a game for the Japanese -- as the language
and culture are so completely different from the western world. I
mean, think about the GUI. Japanese read right to left, so
wouldn't the HUD need to be changed for their comfort?
Re: The Japanese Kill CS Posted by Nickelplate on Tue Mar 28th 2006 at 6:01pm
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I dunno, the whole point of the models and locations in CS is to present that gritty, grimy, eastern european or south american feel.

It's just not the same with Hi Hi puffy ami Yumi gunning down Pokemon.
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Re: The Japanese Kill CS Posted by G.Ballblue on Tue Mar 28th 2006 at 6:02pm
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Those idiots said:
The characters are gritty, burly, and not particularly appealing...
rofl lolo Last time I checked, there wasn't anything pretty about warfare

Also, I'd like to mention that this screams "April Fools", since it is the 28th you know :razz:

In fact, it has to be an April Fool's Joke, because I remember seeing either Japenese (or possibly Chinese) text on the cs 1.5 box, somewhere. This means that they've already seen, and played, the game.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: The Japanese Kill CS Posted by Andrei on Tue Mar 28th 2006 at 7:18pm
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Japanese read right to left
Wrong language.

/2 cents (tm)

Oh, and the article is coated in bulls**t. How can anyone say, with a
straight face, that the japanese game industry is underdeveloped?
Re: The Japanese Kill CS Posted by Crono on Tue Mar 28th 2006 at 7:57pm
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Right, sorry. I couldn't think of what the hell you were talking about.

The sound sensative tenticles would have tiped me off MUCH faster. Man, that part pissed me off the first time I played it. Anyway, I don't know.

http://en.wikipedia.org/wiki/Mushroom_Kingdom ... wow.
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Re: The Japanese Kill CS Posted by Addicted to Morphine on Tue Mar 28th 2006 at 8:17pm
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Andrei said:
Japanese read right to left
Wrong language.

/2 cents (tm)
I was half right. Traditionally they read right to left, but not anymore.
wiki said:
Traditionally, Japanese is written in a format called tategaki.
In this format, the characters are written in columns going from top to
bottom, with columns ordered from right to left. After reaching the
bottom of each column, the reader continues at the top of the column to
the left of the current one. This copies the column order of Chinese.

Modern Japanese also uses another writing format, called yokogaki.
This writing format is identical to that of European languages such as
English, with characters arranged in rows which are read from left to
right, with successive rows going downwards.
They definitely read comics and stuff back to front though.
Re: The Japanese Kill CS Posted by ReNo on Tue Mar 28th 2006 at 8:24pm
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Its not a bulls**t article... well, maybe it is, I haven't read it, but CS:Neo is real. It was developed as an arcade type game a fair while back,or at least I saw a gameplay trailer for it a fair while ago. I think its a fairly legitimate thing to do, given that the original version would have pretty much no appeal to the Japanese audience.

Andrei, are you sure the article wasn't just referring to PC games? The Japanese games industry is far and away dominated by consoles after all.
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Re: The Japanese Kill CS Posted by Andrei on Tue Mar 28th 2006 at 8:28pm
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Oh sorry I meant the network gaming area.

@atm - noted. :smile:
Re: The Japanese Kill CS Posted by poisonic on Tue Mar 28th 2006 at 9:34pm
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the japanese gaming industry is much bigger than you think..... ever heard of sony,sega,nintendo,konami,asus? allot of games are translated from japanese to english take the nintendo & playstation games and youl see a lot of japanese one's BTW ever heard of metalgear? metalgearsolid?contra?gradius?resident evil?mario?zelda?donkey kong?the whole nintendo and psx line are made in japan................ one of my favourite game developpers is KONAMI....... ever heard of the games of hideo kojima?
or final fantasy?.........yes even bomberman is japanese :razz:

the japanes gaming industry is one of the most booming industries i know..........
Re: The Japanese Kill CS Posted by Addicted to Morphine on Tue Mar 28th 2006 at 9:40pm
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Yeah, but as ReNo said it's all console games that you've listed. As far as PC games go, the western world is on top.
Re: The Japanese Kill CS Posted by poisonic on Tue Mar 28th 2006 at 9:46pm
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visit www.csneo.com for more info on CSNEO
and yes japanese are diverent very diverent :razz:
Re: The Japanese Kill CS Posted by Addicted to Morphine on Tue Mar 28th 2006 at 9:50pm
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Re: The Japanese Kill CS Posted by French Toast on Tue Mar 28th 2006 at 10:15pm
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the japanese gaming industry is much
bigger than you think..... ever heard of
sony,sega,nintendo,konami,asus? allot of games are translated from
japanese to english take the nintendo & playstation games and youl
see a lot of japanese one's BTW ever heard of metalgear?
metalgearsolid?contra?gradius?resident evil?mario?zelda?donkey kong?the
whole nintendo and psx line are made in japan................ one of my
favourite game developpers is KONAMI....... ever heard of the games of
hideo kojima?
Who? What?
Re: The Japanese Kill CS Posted by parakeet on Tue Mar 28th 2006 at 10:45pm
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wow sorry but the title screen for CS neo art looks MGS style
.else /me ~kill you
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Re: The Japanese Kill CS Posted by Noir on Wed Mar 29th 2006 at 3:14am
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<span style="color: white;">No, no, no. The whole idea of CS:Neo is a f**king nightmare. If they replaced all the characters in Final Fantasy with the cast of Half-Life and got rid of the whole fantasy setting it would be EVEN GAYER. And it would not be Final Fantasy. That's what bugs me. I don't mind the porting, just the completely different game.</span>
Re: The Japanese Kill CS Posted by ReNo on Wed Mar 29th 2006 at 3:52am
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Your right, it would be worse if they did it to Final Fantasy or something, because in those games the characters and environment actually matter. As far as I'm concerned, CS is pretty much devoid of character. That doesn't mean it isn't a good game or I don't like it, it just means that it is hardly renowned for its charm, story, or setting. I mean, just look at the amount of people playing s**t like Iceworld right? CS is essentially abstracted from any sort of universe (though obviously it attempts to reside within the real world style) - the scenarios it presents are entirely self-enclosed and don't contribute to some overall consistant "game universe", at least not very successfully. As such I really don't feel bad about seeing the gameplay being seperated from the scenario like this.
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Re: The Japanese Kill CS Posted by Finger on Wed Mar 29th 2006 at 4:00am
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Artistic integrity just doesn't occur to some people, I guess.
Artistic integrity is in the eye of the beholder. Obviously, the Japanese have a much different version of 'integrity' and 'art' than you do. You can't knock them for it, just as they can't knock you for liking what you like. I don't see the problem with this.... why get bent out of shape over someone elses artistic preference. It's not like they are changing YOUR version of countersrike.
Re: The Japanese Kill CS Posted by Addicted to Morphine on Wed Mar 29th 2006 at 4:02am
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I definitely agree with ReNo, just look at all the crazy gametypes that
have emerged from what once was pure vanilla CS that no longer fit with
the "counter-terrorism" theme. Surf maps are a perfect example of
this divorce of gameplay and scenario.
Re: The Japanese Kill CS Posted by FatStrings on Thu Mar 30th 2006 at 3:32am
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i've been very skeptical towards this article anyway because, to my
knowledge, Japan is the #1 consumer (wrong word) of counter-strike
Re: The Japanese Kill CS Posted by Andrei on Thu Mar 30th 2006 at 10:30am
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Wouldn't that be one more reason to want their own CS?
Re: The Japanese Kill CS Posted by ReNo on Thu Mar 30th 2006 at 11:50am
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Whoever told you Japan is CS's main consumer is wrong/lying - that simply isn't true to any extent. As a general rule, western games do not do well in Japan - they make plenty themselves to keep themselves occupied and the culture generally clashes with anything we in the west put out. On top of that they aren't into FPS games in a big way whatsoever - note the almost complete lack of Japanese FPSs.
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Re: The Japanese Kill CS Posted by poisonic on Thu Mar 30th 2006 at 5:56pm
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CS. Neo looks more like a mod to me.......