Re: What if Valve (or other companies) charged for SDK's?
Posted by Vash on
Wed Apr 5th 2006 at 1:18am
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I was browsing around the VERC, and came across a topic where a user was wondering where he could buy the SDK so he could create maps. He was, of course, shown that the SDK was free, but something hit me: What if SDK's (regardless of game) were only available if you purchased them. What state would the mod community be in? Would we still have all these crappy "de_dust_glass_surf_hdr_rats" maps floating around? Or would it be tons of high-quality work with the occasional beginner map? Would people spend more time working since they had to invest money into their dream?
Don't answer with "but someone would just crack the SDK" - yes, they would. But, for a minute, pretend the Internet is a place where people respect other peoples work.
Re: What if Valve (or other companies) charged for SDK's?
Posted by Vash on
Wed Apr 5th 2006 at 1:37am
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I know it doesn't make sense to charge for SDK's, and - given a choice - I would never vote to change this. They should always be free, but it's one of those parallel universe scenarios. You know, "What if I had done this?", "What if I had turned left instead of right?", "What if I hadn't ever killed Leperous and wore his skin?"
Re: What if Valve (or other companies) charged for SDK's?
Posted by Orpheus on
Wed Apr 5th 2006 at 2:01am
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The only thing that keeps games of this type popular is its user level of interaction. If it were not available, more people would avoid it. Simply speaking, Deathmatch and its ilk wouldn't be so fun if we had to depend on the makers to release maps. Theirs tend to be over simplistic to cope with all the baseline machines.
Games like Half-life would die shortly after the single player adventure was completed. Thats sad, but I feel close to the truth.
Sadly, games got boring when they took cooperative mode out of the mix. I loved completing a game with a partner. I played Doom II and all the coop games over and over again. I have never finished anything since except Unreal II.. Nothing else. and.. I own practically every FPS game there is.
The best things in life, aren't things.
Re: What if Valve (or other companies) charged for SDK's?
Posted by Vash on
Wed Apr 5th 2006 at 2:02am
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The Warriors is the greatest coop experience to come out in years. Pick that s**t up.
Re: What if Valve (or other companies) charged for SDK's?
Posted by Orpheus on
Wed Apr 5th 2006 at 2:04am
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You mean the game they made about the movie?
[edit] there is no PC version... and I don't play consoles...
The best things in life, aren't things.
Re: What if Valve (or other companies) charged for SDK's?
Posted by Vash on
Wed Apr 5th 2006 at 2:08am
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Yeah, it is a really, really great adaption of the movie (which I am a fan of) and also essintially revives the beat 'em up genre. Buy a console and enjoy it. Sometimes you need to venture outside of your computer realm.
Re: What if Valve (or other companies) charged for SDK's?
Posted by Crono on
Wed Apr 5th 2006 at 2:22am
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Just wait a litle longer, Rockstar always releases a PC version sooner or later. However, I'm sure you'll still need a controller to play it properly. Use one of your son's consoles, you old goon.
Computer realism ... but consoles are ... f**k it.
Blame it on Microsoft, God does.
Re: What if Valve (or other companies) charged for SDK's?
Posted by rs6 on
Wed Apr 5th 2006 at 2:28am
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With out a free SDK, HL1 probably wouldn't have lasted as long as it has. Fewer mods would have been created, and fewer custom maps.
On the good side, only the dedicated would pay, so less killboxes created, and more quality work created would be a likely cause.
Re: What if Valve (or other companies) charged for SDK's?
Posted by Toast King on
Wed Apr 5th 2006 at 3:13am
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Even though it might decrease the amount of aim_fy_icworld_remde_dusttt_2K6_101_1337_colt_ak47_mix_aztec maps, it will prevent people from being to be creative in this form of game design, and thus more brainless shooting and less creative fun, and it would damage these communities badly. Also I find that SDK's add to a game's value, thus I want to buy it more.
Hahaha! Im using the INTERNET!
Re: What if Valve (or other companies) charged for SDK's?
Posted by Addicted to Morphine on
Wed Apr 5th 2006 at 2:11pm
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I think reaching the most people possible is great, and charging for
the SDK would inhibit this greatly. The number of casual mappers
who grew into great mappers would definitely decrease.
Re: What if Valve (or other companies) charged for SDK's?
Posted by G.Ballblue on
Wed Apr 5th 2006 at 4:53pm
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Well, there certainly wouldn't be as many mods out there: moving along Vash's parallel lines theory, you could almost think of it as a time-theory. Simply by making people buy the SDK could have, for all we know, destroyed Sven-Coop, or The Specialists, or even Counter-Strike :razz:
Also, like Reno said, I wouldn't go near a SDK or development tool that wouldn't at least let me try it out. I'm not paying another 40$ just to wind up with another crap Genisis3D 11, like how I did when I started mapping.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: What if Valve (or other companies) charged for SDK's?
Posted by Elon Yariv on
Wed Apr 5th 2006 at 5:39pm
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Lots of source level designers wouldn't make maps. Like me!(although I don't make source maps) I wouldn't pay a dime for level design.
Elon Yariv
Re: What if Valve (or other companies) charged for SDK's?
Posted by Vash on
Wed Apr 5th 2006 at 10:41pm
Posted
2006-04-05 10:41pm
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Yes, ignore all my correct spelling and point out the one grammatical error.
Re: What if Valve (or other companies) charged for SDK's?
Posted by Vash on
Wed Apr 5th 2006 at 11:13pm
Posted
2006-04-05 11:13pm
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I knew this guy...Who...Really loved...His ellipsis...But...To make it even....Worse...He use to....End all...Sentences with....The word lol...lol...
Re: What if Valve (or other companies) charged for SDK's?
Posted by Crono on
Thu Apr 6th 2006 at 5:25am
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I like using it for an unknown amount of arguments.
I'll be quiet now.
Blame it on Microsoft, God does.
Re: What if Valve (or other companies) charged for SDK's?
Posted by Addicted to Morphine on
Thu Apr 6th 2006 at 11:27pm
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I'm more of a fan of the --
I almost always insert a -- into a post, where a comma would do fine.
Re: What if Valve (or other companies) charged for SDK's?
Posted by reaper47 on
Fri Apr 7th 2006 at 5:55pm
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It was... once. -- now it isn't anymore.
Re: What if Valve (or other companies) charged for SDK's?
Posted by Andrei on
Sat Apr 15th 2006 at 2:02pm
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If it is true, it won't work. If he had done this from the very
beginning, it would have worked, but it's too late now. I don't think
people will be motivated enough into buying a mod unless the change is HUGE.
Re: What if Valve (or other companies) charged for SDK's?
Posted by French Toast on
Sat Apr 15th 2006 at 3:08pm
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Big debates about this all over the place. Tons of people screaming SELLOUT.
Whatever, as long as I have my previous free version I'm okay.
Re: What if Valve (or other companies) charged for SDK's?
Posted by $loth on
Tue Apr 18th 2006 at 10:46am
Posted
2006-04-18 10:46am
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You could probably download the SDK's from illegal sites, so I don't think it would have a huge impact.
Re: What if Valve (or other companies) charged for SDK's?
Posted by $loth on
Wed Apr 19th 2006 at 7:07am
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Not necessarily, there are plenty of versions of CS: S that you do not
need steam for, then again I would say they wouldn't be able to use
online. But Hammer doesn't need to connect to servers.