 
                                
                    
                        Re: Natural Selection
                        Posted by Wild Card on 
    Sat Dec 13th 2003 at 6:19pm
                     
                    
                 
                
            
            
                
    
            2321 posts
        391 snarkmarks
        Registered: 
    May 20th 2002
                    Occupation: IT Consultant
                            Location: Ontario, Canada
             
                
                        So there's this mapper that would like to start making NS maps because it seems to be the rage theses days.  Anybody have suggestions for him? :cool:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by ReNo on 
    Sat Dec 13th 2003 at 6:28pm
                     
                    
                 
                
            
            
                
    
                    
                             ReNo
                            ReNo
            
                        member
     
            5457 posts
        1991 snarkmarks
        Registered: 
    Aug 22nd 2001
                    Occupation: Level Designer
                            Location: Scotland
             
                
                        He should stop posing hypothetical questions?
Seriously though, its not a mod I'm very familiar with, but I suggest you break from the norm of NS and use different texture sets. I'm rather fed up of seeing hundreds of admittedly great looking maps, but not having a hope in hell of being able to distinguish between them.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by Wild Card on 
    Sat Dec 13th 2003 at 6:47pm
                     
                    
                 
                
            
            
                
    
            2321 posts
        391 snarkmarks
        Registered: 
    May 20th 2002
                    Occupation: IT Consultant
                            Location: Ontario, Canada
             
                
                        well not having played the game, nor can I at the moment.. Where can I get the .FDG?  Also, from what I understand its sort of like AVP (Aliens vs Predators)  Are there certain mapping restrictions or textures or anything like that?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by Forceflow on 
    Sat Dec 13th 2003 at 7:14pm
                     
                    
                 
                
            
            
                
    
            2420 posts
        451 snarkmarks
        Registered: 
    Nov 6th 2003
                    Occupation: Engineering Student (CS)
                            Location: Belgium
             
                
                        NS maps are usually a lot bigger than normal HL maps ... keep that in mind.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by KungFuSquirrel on 
    Sat Dec 13th 2003 at 7:38pm
                     
                    
                 
                
            
            
                
    
            751 posts
        393 snarkmarks
        Registered: 
    Aug 22nd 2001
                    Occupation: Game Design, LightBox Interactive
                            Location: Austin TX
             
                
                        The NS texture sets are among the most powerful and flexible I have ever seen or used. Cory did an excellent job with them, especially in the new ns2.wad.
I have to strongly disagree with the preceding comments on textures. No matter what there will be generic cookie cutter maps, but the NS textures are so flexible that a good and creative mapper can do wonders with them. And, quite frankly, most custom textures I've seen in NS maps suck. There are exceptions, but breaking from the 'norm' just for its own sake is no good reason to not make use of the fantastic artwork available.
In fact, the "overused textures" bit has just become a blanket criticism of NS, such to the point that I have been criticized for my over-use of the "overused" wall_lab texture set in Eclipse - when half the people out there still call that texture set the Eclipse set because it was my map that established them as being that used in the first place.
The NS texture sets help create the idea of a consistent and believable universe, which I think is one of the strongest points (visually) of the mod. You know it's an NS map. It's not just a cluster of maps, it's an entire universe being created.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by Wild Card on 
    Sat Dec 13th 2003 at 7:44pm
                     
                    
                 
                
            
            
                
    
            2321 posts
        391 snarkmarks
        Registered: 
    May 20th 2002
                    Occupation: IT Consultant
                            Location: Ontario, Canada
             
                
                        Im thinking I might change and make Dark Complex 2 for NS.  It's got the abandoned look to it.  It's dark (doh :biggrin: ) and its kinda freeky already (just looking at it in VHE).
I've put in lots of time developping new cliffs and stairs and mapping in 45 degree angles instead of just 90 degrees like most maps do.  And textures areant a problem, I have about 60 .WAD files loaded at the moment.  Takes about 10 minutes trying to find a good wall texture... to much selection :razz: .
If anybody could give me some help and links to textures and FDG I'd like to give it a shot.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by Wild Card on 
    Sat Dec 13th 2003 at 8:25pm
                     
                    
                 
                
            
            
                
    
            2321 posts
        391 snarkmarks
        Registered: 
    May 20th 2002
                    Occupation: IT Consultant
                            Location: Ontario, Canada
             
                
                        Umm well right now I only have 1 section done, and I'm not really adding anything else right now.  As I've said, I spent a s**tload of time working cliffs, stairs, diagonal rooms and caves of such.
But I need to know a few things:
[list]
[*]  What is the goal of the map (like hostage rescue, plant the bomb.. etc.)
[*]  Do players play as marines or aliens or both
[*]  Are there weapons or items for the players to pick up in the game?
[*]  Where can I download the textures and the .FDG
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by Cash Car Star on 
    Sat Dec 13th 2003 at 8:35pm
                     
                    
                 
                
            
            
                
    
            1260 posts
        345 snarkmarks
        Registered: 
    Apr 7th 2002
                    Occupation: post-student
                            Location: Connecticut (sigh)
             
                
                        The textures and fgd are in the mod download. If you aren't gonna download the mod, I don't see why you're bothering to spend time mapping for it. There's a custom hullflile that comes with it that you need to use too.
As for goals of the game, ammo and that kinda jazz, I have three words - Play the mod. Seriously, it's not the kind of thing that any of us could tell you in a succinct forum post.  It plays more like Starcraft than HLDM, and there are some serious balancing issues you can only get a feel for if you've played it.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by azelito on 
    Sat Dec 13th 2003 at 8:35pm
                     
                    
                 
                
            
            
                
    
                    
                             azelito
                            azelito
            
                        member
     
            570 posts
        127 snarkmarks
        Registered: 
    Aug 8th 2002
                    Occupation: Wierdness
                            Location: Sweden
             
                
                        This is silly, you cant map for NS without even having played it. No map can be converted to NS.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by Mr.Ben on 
    Sat Dec 13th 2003 at 11:17pm
                     
                    
                        
                        Posted 
    2003-12-13 11:17pm
                     
                 
                
            
            
                
    
                    
                             Mr.Ben
                            Mr.Ben
            
                        member
     
            208 posts
        560 snarkmarks
        Registered: 
    Aug 29th 2003
                     
                
                        I'm doing my own custum textures as well, of course when i say my own i mean haxed up shaderlab pieces of crap but i'm just doing that because i don't want this map to be the norm.
Also the fact that pretty much the only levels i play  (with a few exceptions: tanith and nothing) because the IMO the rest are either butt ugly or play terribly use the wall lab set was a big factor in me wanting a totally different feel for my map and therefore making/editing my own textures.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by KoRnFlakes on 
    Sun Dec 14th 2003 at 7:59am
                     
                    
                 
                
            
            
                
    
            1125 posts
        511 snarkmarks
        Registered: 
    Jul 3rd 2002
                    Occupation: Yus!
                            Location: Norfolk
             
                
                        problem is, Not many textures work well WITH the ns texture set, Because they are made in such a way. E.G lots of black etc.
Ive given MrB some textures for his ns map, I hope they work out ok but chances are they might not.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by Orpheus on 
    Sun Dec 14th 2003 at 9:06am
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
                        member
     
            13860 posts
        2024 snarkmarks
        Registered: 
    Aug 26th 2001
                    Occupation: Long Haul Trucking
                            Location: Long Oklahoma - USA
             
                
                        more so than textures use in importance is , goal/objectives.
ns maps are not like DM maps, so attempting to make one without playing the mod is moot.
anything further is a waste of everyones time, you cannot convert a map to ns, you have to design it from the ground up (no pun intended as a design from the ceiling down would work just as well :wink: )
W_C, you must see it, to map for it, its that simple. i personally did not like the mod well enuff to map for it, the effort involved vs. the results is out of proportion to one of my limited time, and skills. you are apt to work on a map for months only to scrap it due to design/layout issues.
as much as i say i map for the pleasure, i also am not about to waste months on something my skill won't let me complete.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by thursday- on 
    Sun Dec 14th 2003 at 11:31am
                     
                    
                        
                        Posted 
    2003-12-14 11:31am
                     
                 
                
            
            
                
    
            235 posts
        92 snarkmarks
        Registered: 
    Oct 26th 2003
                    Occupation: A-Level Student
                            Location: England
             
                
                        Play the game, view the overheads and read the mapping guidelines (Which is about 1 hours worth of reading). If your satisfied you can do a good job and make something thats up to standard which you can stick at, do it. If not, don't bother.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Natural Selection
                        Posted by ReNo on 
    Sun Dec 14th 2003 at 1:52pm
                     
                    
                 
                
            
            
                
    
                    
                             ReNo
                            ReNo
            
                        member
     
            5457 posts
        1991 snarkmarks
        Registered: 
    Aug 22nd 2001
                    Occupation: Level Designer
                            Location: Scotland
             
                
                        Cassius has covered my view on the texture issue pretty much to the word, so rather than bother writing it all down and essentially repeating what has been said, just refer to his post :smile: