Re: Official 2006 contest WIP thread.
Posted by Unbreakable on
Sat May 27th 2006 at 7:22pm
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but then again, the older, more known members will get more votes. Hoping thats not the case however.
Re: Official 2006 contest WIP thread.
Posted by $loth on
Sun May 28th 2006 at 10:04am
Posted
2006-05-28 10:04am
$loth
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A lot of these are looking really nice, especially the roman pool and dwedle's entry :smile:
Re: Official 2006 contest WIP thread.
Posted by Mr.INSANE on
Fri Jun 2nd 2006 at 1:49pm
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Alright Due date is coming up on What? the 30th right
Well Anyways my first map Stricken is going to be going under final compile soon i just need to finish engine number 2 and then it will be good to go
Dewdle: Excellent work on your hl2 entry i just might do a source entry if i have time.
Anyways creating my maps has been a whole lot of fun and i have loved creating it so far
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Re: Official 2006 contest WIP thread.
Posted by Gwil on
Fri Jun 2nd 2006 at 3:20pm
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Sorry about the submissions email - i'll get onto it. Completely passed me by with work and social commitments filling my head.
Re: Official 2006 contest WIP thread.
Posted by Orpheus on
Fri Jun 2nd 2006 at 6:03pm
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I don't think anyone is ignoring you, more... Yeah, its ignoring.
And, Spirit is OK by me, as long as you confirm that spirit still works with Steam.
I do not think anyone would be willing to install a non-steam mod, just to look at your map.
I would also suggest you post links to spirit so people can obtain it. Assuming it still works with steam.
The best things in life, aren't things.
Re: Official 2006 contest WIP thread.
Posted by Mr.INSANE on
Sat Jun 3rd 2006 at 10:20pm
Posted
2006-06-03 10:20pm
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Pvt. Scythe - Thank you for commenting the blue lights look good to me i will try a slightly whiter color but overall im happy with them. The trim texture does indeed look weird no idea why though
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Re: Official 2006 contest WIP thread.
Posted by Snpbond on
Sun Jun 4th 2006 at 4:50am
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Ok, I did do some vertex manipulation but you cant see it from that angle...
The lighting, I could take that into consideration but the scene is set at night, I thought a blue moon was good?
Finally the darkness...people told me this before and I lightened it, I fear that if I lighten it anymore it will look like day and not night...on my monitor it looks great (LCD and darkened already)
Re: Official 2006 contest WIP thread.
Posted by Elon Yariv on
Sun Jun 4th 2006 at 8:51pm
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Add artificual lights. You can make them very dim and flickering.(if source has that option)
Elon Yariv
Re: Official 2006 contest WIP thread.
Posted by Mr.INSANE on
Sun Jun 4th 2006 at 9:24pm
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Snp Bond I tend to ignore comments about it being to dark on a Competition map if its just basicly a scene then thats how it should look. If this was say some sort of DM map i would have it brighter but obviously its not
the lighting in your screenshot is very nice IMO
Even so people overplay Lighting when it comes to darkness brightness I belive darkness gives you a reason to use the flashlight. And in some areas darkness can kick ass Example AVP2 Is a good idea of how a flashlight and flares help you
...Thats enough rambling
MazeMaster I fixed the blue lights dropped the grate aligned the hazard stuff and tried the loader model unfortanetly its way to big and i would rather it have shadows. Also i aligned the roof texture
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Re: Official 2006 contest WIP thread.
Posted by Snpbond on
Mon Jun 5th 2006 at 1:06am
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@ Mr. INSANE
Thanks for clearing that up! :smile:
@Elon
Good idea, however the scene I created was ment to be set in an abandoned prison, you ment the lights right? I only wanted 'natural' light in the scene
Re: Official 2006 contest WIP thread.
Posted by Snpbond on
Mon Jun 5th 2006 at 8:33pm
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Ok, thats for HL1? Anyways, there's a trick I'll try, hopefully it works :wink:
Re: Official 2006 contest WIP thread.
Posted by Elon Yariv on
Wed Jun 7th 2006 at 10:23am
Posted
2006-06-07 10:23am
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It looks like I wont be entering after all. Both RMF and RMX files disapeared.
The map is gone, it's such a shame. I loved that map. It had a skybox... missles coming out of the skybox...
Elon Yariv
Re: Official 2006 contest WIP thread.
Posted by Elon Yariv on
Wed Jun 7th 2006 at 8:52pm
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I was just intending to compile it for the first time. :razz:
Elon Yariv
Re: Official 2006 contest WIP thread.
Posted by Orpheus on
Wed Jun 7th 2006 at 10:26pm
Posted
2006-06-07 10:26pm
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Today is June 7th.
I know that I am not the only slacker here... Post some new map screens gents.
Oh, and the guys who already have... I am impressed. :smile:
The best things in life, aren't things.
Re: Official 2006 contest WIP thread.
Posted by Unbreakable on
Wed Jun 7th 2006 at 10:32pm
Posted
2006-06-07 10:32pm
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Hey Orpheus, just wondering how many days are left.. and where to we upload it? Can we host it ourselves?
BTW Doodle, Looking HAWT! RRAAWWRRR!
Re: Official 2006 contest WIP thread.
Posted by Andrei on
Fri Jun 9th 2006 at 2:23pm
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I won't be entering either due to lack of time on my part :sad: (unless
of course we're allowed to post rooms that will be part of other,
larger projects. If so then I might just be able to get a little
something into the contest...for the fun of it, ofc, since some of the work displayed here is way beyond my skillz).
Re: Official 2006 contest WIP thread.
Posted by Orpheus on
Fri Jun 9th 2006 at 11:19pm
Posted
2006-06-09 11:19pm
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Any unreleased map can be entered. Any size map can be entered as long as you can only roam around in but one area. Clip off any others.
The best things in life, aren't things.
Re: Official 2006 contest WIP thread.
Posted by Orpheus on
Sat Jun 10th 2006 at 12:07am
Posted
2006-06-10 12:07am
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I was talking to Andy, Cappy.
I like the architecture TBH.
Its not actually unique but the texture application makes it seem so.
You know, now that I think about it, it looks like a dam I saw once.. If I could only remember where. Did you get this idea from a real site perhaps?
The best things in life, aren't things.
Re: Official 2006 contest WIP thread.
Posted by Unbreakable on
Sat Jun 10th 2006 at 4:48pm
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Orpheus, I tried making a poll, but for some reason, it has to refer to a map of mine, which I have none.
So, I was thinking you could post one.
It would be for those who want to stay anonymous until the competition ends.
2 example options:
Entering with a Source map.
Entering with a GoldSource map.
Re: Official 2006 contest WIP thread.
Posted by Unbreakable on
Sun Jun 11th 2006 at 12:16am
Posted
2006-06-11 12:16am
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What I mean is perhaps make an anonymous 2006 mapping poll on the front page. So we get an idea on how many people are entering for Source or Goldsource so to speak. (HL2 Engine, or HL1 engine) Because as of now, it seems as though only 2 people are entering for HL1.. but perhaps theres more in private. :smile: