Re: PitCrew Map - Located at long last.
Posted by FatStrings on
Mon Jan 8th 2007 at 7:42pm
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/me downloads, sounds exciting
Re: PitCrew Map - Located at long last.
Posted by Orpheus on
Mon Jan 8th 2007 at 9:09pm
Orpheus
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This one simply ran out of time. Sadly.
Its way to monumental to swap over to HL2 methinks since practically nothing would make the transition... Except the walls. And this thing is huge.
Still, someone still plays HL1.. Perhaps somebody will play it.
The best things in life, aren't things.
Re: PitCrew Map - Located at long last.
Posted by Finger on
Tue Jan 9th 2007 at 7:45am
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Nice looking stuff there - refreshing to see good ole halflife maps. I need to run through this.
Re: PitCrew Map - Located at long last.
Posted by asterix_vader on
Tue Jan 9th 2007 at 4:12pm
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hey, so this thread is just for the people who worked on the map isn't it?
Re: PitCrew Map - Located at long last.
Posted by Orpheus on
Tue Jan 9th 2007 at 4:15pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting asterix_vader</DIV>
<DIV class=quotetext>hey, so this thread is just for the people who worked on the map isn't it?</DIV></DIV>
This thread, is for everyone to read. The credit for the map or "The PitCrew" is the 7 authors who worked upon the map.
Sorry for the confusion Asterix.
The best things in life, aren't things.
Re: PitCrew Map - Located at long last.
Posted by Flynn on
Tue Jan 9th 2007 at 4:50pm
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Hey dripping tap dude, I think if you had installed the "High Definition pack" it would have done those screenshots alot more justice.
Just Kidding
Just Kidding
Re: PitCrew Map - Located at long last.
Posted by asterix_vader on
Wed Jan 10th 2007 at 12:01am
Posted
2007-01-10 12:01am
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what!?
my map is half of that and it already gives the friggin error MAX_MAP_PLANES.
this isn't fair!
Re: PitCrew Map - Located at long last.
Posted by BlisTer on
Wed Jan 10th 2007 at 1:03pm
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btw, # of solids or faces are not proportional to # of planes. planes define angles at which faces can exist. So you can have have a small map with lots of twisted brushwork, and have far more planes than a map with many aligned blocks.
Re: PitCrew Map - Located at long last.
Posted by G.Ballblue on
Wed Jan 10th 2007 at 3:43pm
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You could try rip-ent. I believe it will give you the capability of modifying the game_text externally, once all the entities have been "ripped". Then simply throw the new entity setup back into the map.
Re: PitCrew Map - Located at long last.
Posted by Orpheus on
Mon Jan 15th 2007 at 3:23pm
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I have not forgotten. But until I get Steam working, theres not much I can do.
The best things in life, aren't things.
Re: PitCrew Map - Located at long last.
Posted by French Toast on
Mon Jan 15th 2007 at 11:35pm
Posted
2007-01-15 11:35pm
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Yeah, I still have all my old WON stuff. Original HL, Op4, BS, TFC, DoD etc.
All back before Steam when it was awesome.
Re: PitCrew Map - Located at long last.
Posted by Mr.INSANE on
Wed Jan 17th 2007 at 1:07am
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I Loaded the BSP in Quark and it crashed it :razz:
Then again im pretty sure im going to get replies saying quark sucks blahblah
Im not suprised considering this map wouldbt be compileable under the stock tools
So is there a chance we could do this again?
Why Do we all have to wear these ridiculous ties
Re: PitCrew Map - Located at long last.
Posted by Mr.INSANE on
Wed Jan 17th 2007 at 5:57am
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Just a little confidence booster for you guys.
The Map was Huge and would work wonderfully for over 8 players that detail in most of the maps was amazing and the quality was really good across the entire map. The lighting was beautiful and and the sheer size was just amazing. I loved how each room had at least 2 exits so game play should be good overall
Now I know its too late for this really but i just figured id come out and say it
Due to the sheer size the map is pretty confusing. Theres also really no main area which isnt necessarily a bad thing but i thought it could use one somewhere. There are alot of clipping problems also but i dont think those can be fixed. Aside from that i should shoot rockets through some of the grates but i think thats a halflife bug
Why Do we all have to wear these ridiculous ties
Re: PitCrew Map - Located at long last.
Posted by Yak_Fighter on
Mon Jan 29th 2007 at 8:55am
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bump for the map that broke my brain
I had this f**king thing totally finished outside of weapon/ammo placement and player starts and had to just give up. It was too complex for me to do with any acceptable level of quality. I still feel bad that I basically killed the project with me redoing my section, but I can find peace knowing that the map was far superior after my tinkering (and that I doubt any HL1 servers could have ran it with the full 32 players). Oh well :redface: