Re: Why do some mappers say they don't use the "hollow" tool?
Posted by Flynn on
Wed Jan 10th 2007 at 2:05pm
Flynn
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They never give a reason why from what I've seen. I've tried making brushes by themselves and then joining them all together. This process is alot more time consuming than making a simple box and hollowing it. I always found myself changing the grid size back to 64 again and again when I wanted to make a new part. What's more, is that I did not encounter a single advantage by doing things this way.
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Re: Why do some mappers say they don't use the "hollow" tool?
Posted by Flynn on
Wed Jan 10th 2007 at 2:34pm
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No sorry I meant for the very bare bones part of mapping. Like when you start and use nodraw. Like for example what ever you start with say a rectangle or a cube (there really isn't much choice) then they would use the hollow tool :biggrin:
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Re: Why do some mappers say they don't use the "hollow" tool?
Posted by FatStrings on
Wed Jan 10th 2007 at 2:59pm
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that orph he's such a rebel
if for nothing else it comes in handy with the skybox
Re: Why do some mappers say they don't use the "hollow" tool?
Posted by asterix_vader on
Wed Jan 10th 2007 at 3:23pm
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i think he meant Ctrl+I and Ctrl+L, sometimes Ctrl+M rotate function converts your nice and valid solid into a invalid, impossible to compile, error maker solid, at least in VHE.
hey by the way, are you talking about hammer 1 or 2 or both?
Re: Why do some mappers say they don't use the "hollow" tool?
Posted by Flynn on
Wed Jan 10th 2007 at 5:27pm
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Yes but cubes are very easy on optimsation.
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Re: Why do some mappers say they don't use the "hollow" tool?
Posted by BlisTer on
Wed Jan 10th 2007 at 5:35pm
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Every once in a while you need a few brushes that are at 90? from each other and you haven't got similar ones in the correct plane yet. Using the key combinations will give you that fast, but if you can't directly tell "that one needs -90? around the X axis" yet, then it's ok to hollow out a brush and adjust it to your needs. the only thing you need to remember about it is that you ungroup the hollow out brush before making adjustments to the seperate brushes. Well you can also shift drag the original and make fast adjustments in the correct views.. just remember to ungroup if you choose the former. and we trust you will not advance to evil habits :wink:
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Re: Why do some mappers say they don't use the "hollow" tool?
Posted by fishy on
Wed Jan 10th 2007 at 5:42pm
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The thng about the hollow tool is the way the sides never seem to know whether to sit on top of the base, or whether to extend down the outside of it. Sorting problems that cropped up from that was enough to put me off using it. No doubt, you'll come up against the same problems and do the same. When you do, you'll find that it isn't a hard move to make. For now though, do what suits you, and enjoy mapping.
i eat paint
Re: Why do some mappers say they don't use the "hollow" tool?
Posted by Crono on
Wed Jan 10th 2007 at 10:18pm
Posted
2007-01-10 10:18pm
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Using any of the tools in hammer is personal preference. The only thing that you can ever be criticized on are is poor construction once you have compiled the thing.
Arguing one method is better than an automated tool because you're personally inept when using the tool is a ridiculous argument. If the tool actually caused tremendous heaps of problems when it is used, then it'd be valid, but the hollow tool doesn't do that.
The root cause would still be sloppy mapping, which isn't inherit to any of the tools, since none of them do everything for you. It's all in how the tools are used.
Blame it on Microsoft, God does.
Re: Why do some mappers say they don't use the "hollow" tool?
Posted by Bewbies on
Wed Jan 10th 2007 at 10:23pm
Posted
2007-01-10 10:23pm
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i make a cube, and carve out the middle with a sphere.
works ever time.
edit: cept that one time.. when i was also dividing by 0. that was quite a day.
the players tried to take the field
the marching band refused to yield
Re: Why do some mappers say they don't use the "hollow" tool?
Posted by Flynn on
Wed Jan 10th 2007 at 10:26pm
Posted
2007-01-10 10:26pm
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O.M.G. I love you for that reply I want to kiss you every time! :dorky:
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Re: Why do some mappers say they don't use the "hollow" tool?
Posted by Orpheus on
Wed Jan 10th 2007 at 11:05pm
Posted
2007-01-10 11:05pm
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This is the biggest problem I've come across using the hollow tool to make cubes.
Most cubes aren't exact. What you end up with is a cube with two sides thinner, or thicker than the rest and eventually, you make a leak, or worse, you end up with some error and need the assistance of the rest of us to resolve.
If you make a cube, that doesn't really mean it will stay a cube. Most people will stretch one side or more BEFORE they have separated the pieces!!!
Anyway, as Adam said. Its laziness or sloppiness where you are just to inept at using the tool.
Logically, its best to discourage its use, because its easier to scare someone FROM using it, than to TEACH them to use it correctly.
Thats my take on the hollow tool.
The best things in life, aren't things.
Re: Why do some mappers say they don't use the "hollow" tool?
Posted by Naklajat on
Fri Jan 12th 2007 at 7:40am
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That bunch of tutorials helped me a lot too, when someone posted the links in my first evar map thread. In general the HL1 tutorials section has a lot of stuff relevent to mapping on really any engine with additive BSP. Some stuff, like the triangle terrain tutorials, may not be all that useful for Source, but I think it's damn groovy tbh.
o