dm_pulse

dm_pulse

Re: dm_pulse Posted by Campaignjunkie on Fri Dec 12th 2003 at 1:06am
Campaignjunkie
1309 posts
Posted 2003-12-12 1:06am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Great style and colors. Looking forward to this one.
Re: dm_pulse Posted by ReNo on Mon Dec 15th 2003 at 11:34pm
ReNo
5457 posts
Posted 2003-12-15 11:34pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Wow, reminds me somewhat of the Tron game, or the upcoming uber cel-shaded game "Killer 7". Can't wait to see this running :)
Re: dm_pulse Posted by KoRnFlakes on Sun Dec 21st 2003 at 10:32am
KoRnFlakes
1125 posts
Posted 2003-12-21 10:32am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Freaky, Looks cool m8.
Re: dm_pulse Posted by Forceflow on Sun Dec 21st 2003 at 1:30pm
Forceflow
2420 posts
Posted 2003-12-21 1:30pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Cel shaded ... nice style.
Re: dm_pulse Posted by Adam Hawkins on Sun Dec 21st 2003 at 10:05pm
Adam Hawkins
858 posts
Posted 2003-12-21 10:05pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
It's not exactly cel-shaded, though it does look it in places. More a use of very few colours (3 to be exact!)
Re: dm_pulse Posted by Nukem on Thu Jan 15th 2004 at 1:21am
Nukem
52 posts
Posted 2004-01-15 1:21am
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52 posts 55 snarkmarks Registered: Oct 10th 2003
Wow, that looks very cool indeed, I cant wait to download it when its done.
Re: dm_pulse Posted by Kampy on Fri Feb 27th 2004 at 1:54pm
Kampy
304 posts
Posted 2004-02-27 1:54pm
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304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
this looks extremely cool!! I love it :D
Re: dm_pulse Posted by G.Ballblue on Mon May 17th 2004 at 8:19pm
G.Ballblue
1511 posts
Posted 2004-05-17 8:19pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I thought those were drawings O_O
Re: dm_pulse Posted by 7dk2h4md720ih on Wed Jul 28th 2004 at 1:18pm
7dk2h4md720ih
1976 posts
Posted 2004-07-28 1:18pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Loving the cartoonish feel to it. Excellent use of three colours.
Re: dm_pulse Posted by mrnatural on Sun Aug 8th 2004 at 2:50pm
mrnatural
63 posts
Posted 2004-08-08 2:50pm
63 posts 16 snarkmarks Registered: May 3rd 2004
Omg..you won.

haha.

that is a damn grovey map for origionality.
Re: dm_pulse Posted by G.Ballblue on Tue Aug 10th 2004 at 12:12pm
G.Ballblue
1511 posts
Posted 2004-08-10 12:12pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I thought those were drawings O_O
Re: dm_pulse Posted by Nukem on Tue Aug 10th 2004 at 12:12pm
Nukem
52 posts
Posted 2004-08-10 12:12pm
Nukem
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52 posts 55 snarkmarks Registered: Oct 10th 2003
Wow, that looks very cool indeed, I cant wait to download it when its done.
Re: dm_pulse Posted by Forceflow on Tue Aug 10th 2004 at 12:12pm
Forceflow
2420 posts
Posted 2004-08-10 12:12pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Cel shaded ... nice style.
Re: dm_pulse Posted by KoRnFlakes on Tue Aug 10th 2004 at 12:12pm
KoRnFlakes
1125 posts
Posted 2004-08-10 12:12pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Freaky, Looks cool m8.
Re: dm_pulse Posted by Adam Hawkins on Tue Aug 10th 2004 at 12:12pm
Adam Hawkins
858 posts
Posted 2004-08-10 12:12pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
It's not exactly cel-shaded, though it does look it in places. More a use of very few colours (3 to be exact!)
Re: dm_pulse Posted by ReNo on Tue Aug 10th 2004 at 12:12pm
ReNo
5457 posts
Posted 2004-08-10 12:12pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Wow, reminds me somewhat of the Tron game, or the upcoming uber cel-shaded game "Killer 7". Can't wait to see this running :)
Re: dm_pulse Posted by Campaignjunkie on Tue Aug 10th 2004 at 12:12pm
Campaignjunkie
1309 posts
Posted 2004-08-10 12:12pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Great style and colors. Looking forward to this one.
Re: dm_pulse Posted by G.Ballblue on Tue Aug 10th 2004 at 12:12pm
G.Ballblue
1511 posts
Posted 2004-08-10 12:12pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I thought those were drawings O_O
Re: dm_pulse Posted by ghost of evilspy on Sun Aug 15th 2004 at 4:21pm
ghost of evilspy
65 posts
Posted 2004-08-15 4:21pm
65 posts 127 snarkmarks Registered: Jul 11th 2004
Very nice. I would have liked to give 5/5.. but.. there is no longjump unit!
Re: dm_pulse Posted by fizscy46 on Thu Aug 19th 2004 at 7:14am
fizscy46
334 posts
Posted 2004-08-19 7:14am
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
I like your map names first of all... They continually give me a feeling that you purposefully referenced them to Pink Floyd.

Also, just getting this map to be visible while using only 3 shades of grey is pretty awesome.
Re: dm_pulse Posted by Adam Hawkins on Thu Aug 19th 2004 at 11:08am
Adam Hawkins
858 posts
Posted 2004-08-19 11:08am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Hate to disappoint you but none of the names reference Pink Floyd (not yet anyway...). Pulse = Mad Capsule Markets, Rampart = John Frusciante, Resonance = Mad At Gravity, Sorrow = Bad Religion, Siberiankiss = Glassjaw, and Heartspark = Everclear ;)
Re: dm_pulse Posted by ReNo on Fri Aug 20th 2004 at 1:39pm
ReNo
5457 posts
Posted 2004-08-20 1:39pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Despite using such few colours, the map remains entirely playable and avoids being confusing, which most interior flatshaded maps fail at. I love this level, one of the most unique and awe-inspiring levels I've come across in the engine.
Re: dm_pulse Posted by Adam Hawkins on Fri Sep 10th 2004 at 2:47pm
Adam Hawkins
858 posts
Posted 2004-09-10 2:47pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I know the map is no longer new (though it is new-ish!). It just seems that the maps forum has gone a little quiet of late - probably due to the impending release of HL2. I don't normally like to pimp my maps but here goes :smile: Discuss, rip apart, criticise, praise - whatever :wink: I'm planning on a similar kind of map but on a grander scale for HL2 and would like to know what improvements I should think about implementing.
Re: dm_pulse Posted by Atrocity on Fri Sep 10th 2004 at 5:50pm
Atrocity
221 posts
Posted 2004-09-10 5:50pm
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221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
I don't know how you guys do it, My eyes would bleed after making that. Amazing!
Re: dm_pulse Posted by ReNo on Fri Sep 10th 2004 at 8:52pm
ReNo
5457 posts
Posted 2004-09-10 8:52pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Its a stunning map visually, so for style I can think of nothing to
criticise. The layout is nice enough but I found myself getting lost
and running in circles, but due to the symmetrical layout I was never
sure if I was in the same room as before or not. I'd say on your next
one make the layout entirely unique so people know where they are and
where they are going at all times.
Re: dm_pulse Posted by Cassius on Fri Sep 10th 2004 at 10:05pm
Cassius
1989 posts
Posted 2004-09-10 10:05pm
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
User posted image

Quite good. Geometric art is always sexy.
Re: dm_pulse Posted by OtZman on Fri Sep 10th 2004 at 10:15pm
OtZman
1890 posts
Posted 2004-09-10 10:15pm
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Those pics are really, really beautiful. :O:O
Re: dm_pulse Posted by Tracer Bullet on Fri Sep 10th 2004 at 11:20pm
Tracer Bullet
2271 posts
Posted 2004-09-10 11:20pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
ReNo said:
Its a stunning map visually, so for style I can think of nothing to criticise. The layout is nice enough but I found myself getting lost and running in circles, but due to the symmetrical layout I was never sure if I was in the same room as before or not. I'd say on your next one make the layout entirely unique so people know where they are and where they are going at all times.
Ditto. I got lost very easily.

It really helps in map navigation if there are several "set piece" areas that you can use as land marks
Re: dm_pulse Posted by Adam Hawkins on Fri Sep 10th 2004 at 11:34pm
Adam Hawkins
858 posts
Posted 2004-09-10 11:34pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Part of the plan for a new version is to have more unique areas - definitely not symmetrical. Probably going to play on the contrast between the white and black areas - with the black areas being 'outside', and having more of them than the one 'corridor' in dm_pulse.
Re: dm_pulse Posted by ReNo on Sat Sep 11th 2004 at 1:10am
ReNo
5457 posts
Posted 2004-09-11 1:10am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I loved that corridor, it rocked :smile: Wasn't too keen on the floaty spinny things in it though, looked outta place to me.
Re: dm_pulse Posted by Yak_Fighter on Sat Sep 11th 2004 at 4:40am
Yak_Fighter
1832 posts
Posted 2004-09-11 4:40am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I dunno, the style didn't work for me. It was way too bright for my poor eyes. Perhaps if instead of white there was gray, or more gray colors instead of having the white be so dominant. Another thing that bothered me was that it felt like you were floating instead of walking on the floor, and that was due to the floor being almost exclusively white with nothing there to accentuate it. This would have been fixed if you had extended those black wall supports across the floor, and it would have added some needed detail in some of those hallways. The layout seemed fine enough, and the moving things all over the map looked great. I did think that the r_speeds were way too high for this map, but it's not like that matters these days.
Re: dm_pulse Posted by Adam Hawkins on Sun Sep 12th 2004 at 8:30pm
Adam Hawkins
858 posts
Posted 2004-09-12 8:30pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Heh, I had to tone down the 'white' texture as it was even brighter before. It looks white on-screen, but its actually a light shade of grey. Though if you take screenshot, it comes across looking a pastelly (that a word?!) blue! :smile:
Re: dm_pulse Posted by Hornpipe2 on Tue Sep 14th 2004 at 6:12pm
Hornpipe2
636 posts
Posted 2004-09-14 6:12pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Sounds like you need to set your monitor to 6500k color temperature instead of 9300k.
Re: dm_pulse Posted by Biological Component on Tue Sep 14th 2004 at 9:20pm
Posted 2004-09-14 9:20pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
To all the people who are complaining about getting lost:

The blood stains and corpses will tell you where you are.
Re: dm_pulse Posted by Junkyard God on Tue Nov 23rd 2004 at 11:33am
Junkyard God
654 posts
Posted 2004-11-23 11:33am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
I like the map so much, nice name too,

/me wubs mad capsule markets :D