1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Great style and colors. Looking forward to this one.
Re: dm_pulse
Posted by Forceflow on
Sun Dec 21st 2003 at 1:30pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Cel shaded ... nice style.
Re: dm_pulse
Posted by Adam Hawkins on
Sun Dec 21st 2003 at 10:05pm
Posted
2003-12-21 10:05pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
It's not exactly cel-shaded, though it does look it in places. More a use of very few colours (3 to be exact!)
Re: dm_pulse
Posted by Nukem on
Thu Jan 15th 2004 at 1:21am
52 posts
55 snarkmarks
Registered:
Oct 10th 2003
Wow, that looks very cool indeed, I cant wait to download it when its done.
Re: dm_pulse
Posted by G.Ballblue on
Mon May 17th 2004 at 8:19pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
I thought those were drawings O_O
Re: dm_pulse
Posted by 7dk2h4md720ih on
Wed Jul 28th 2004 at 1:18pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Loving the cartoonish feel to it. Excellent use of three colours.
Re: dm_pulse
Posted by mrnatural on
Sun Aug 8th 2004 at 2:50pm
63 posts
16 snarkmarks
Registered:
May 3rd 2004
Omg..you won.
haha.
that is a damn grovey map for origionality.
Re: dm_pulse
Posted by G.Ballblue on
Tue Aug 10th 2004 at 12:12pm
Posted
2004-08-10 12:12pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
I thought those were drawings O_O
Re: dm_pulse
Posted by Nukem on
Tue Aug 10th 2004 at 12:12pm
Posted
2004-08-10 12:12pm
52 posts
55 snarkmarks
Registered:
Oct 10th 2003
Wow, that looks very cool indeed, I cant wait to download it when its done.
Re: dm_pulse
Posted by Forceflow on
Tue Aug 10th 2004 at 12:12pm
Posted
2004-08-10 12:12pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Cel shaded ... nice style.
Re: dm_pulse
Posted by Adam Hawkins on
Tue Aug 10th 2004 at 12:12pm
Posted
2004-08-10 12:12pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
It's not exactly cel-shaded, though it does look it in places. More a use of very few colours (3 to be exact!)
Posted
2004-08-10 12:12pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Great style and colors. Looking forward to this one.
Re: dm_pulse
Posted by G.Ballblue on
Tue Aug 10th 2004 at 12:12pm
Posted
2004-08-10 12:12pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
I thought those were drawings O_O
65 posts
127 snarkmarks
Registered:
Jul 11th 2004
Very nice. I would have liked to give 5/5.. but.. there is no longjump unit!
Re: dm_pulse
Posted by fizscy46 on
Thu Aug 19th 2004 at 7:14am
334 posts
72 snarkmarks
Registered:
Nov 16th 2003
Location: Toronto, Canada
I like your map names first of all... They continually give me a feeling that you purposefully referenced them to Pink Floyd.
Also, just getting this map to be visible while using only 3 shades of grey is pretty awesome.
Re: dm_pulse
Posted by ReNo on
Fri Aug 20th 2004 at 1:39pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Despite using such few colours, the map remains entirely playable and avoids being confusing, which most interior flatshaded maps fail at. I love this level, one of the most unique and awe-inspiring levels I've come across in the engine.
Re: dm_pulse
Posted by Adam Hawkins on
Fri Sep 10th 2004 at 2:47pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
I know the map is no longer new (though it is new-ish!). It just seems that the maps forum has gone a little quiet of late - probably due to the impending release of HL2. I don't normally like to pimp my maps but here goes :smile: Discuss, rip apart, criticise, praise - whatever :wink: I'm planning on a similar kind of map but on a grander scale for HL2 and would like to know what improvements I should think about implementing.
Re: dm_pulse
Posted by Atrocity on
Fri Sep 10th 2004 at 5:50pm
221 posts
152 snarkmarks
Registered:
Sep 1st 2003
Occupation: Level Designer/Student
Location: Toronto Ohio
I don't know how you guys do it, My eyes would bleed after making that. Amazing!
Re: dm_pulse
Posted by ReNo on
Fri Sep 10th 2004 at 8:52pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Its a stunning map visually, so for style I can think of nothing to
criticise. The layout is nice enough but I found myself getting lost
and running in circles, but due to the symmetrical layout I was never
sure if I was in the same room as before or not. I'd say on your next
one make the layout entirely unique so people know where they are and
where they are going at all times.
Re: dm_pulse
Posted by OtZman on
Fri Sep 10th 2004 at 10:15pm
Posted
2004-09-10 10:15pm
OtZman
member
1890 posts
218 snarkmarks
Registered:
Jul 12th 2003
Occupation: Student
Location: Sweden
Those pics are really, really beautiful. :O:O
Re: dm_pulse
Posted by Adam Hawkins on
Fri Sep 10th 2004 at 11:34pm
Posted
2004-09-10 11:34pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Part of the plan for a new version is to have more unique areas - definitely not symmetrical. Probably going to play on the contrast between the white and black areas - with the black areas being 'outside', and having more of them than the one 'corridor' in dm_pulse.
Re: dm_pulse
Posted by ReNo on
Sat Sep 11th 2004 at 1:10am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I loved that corridor, it rocked :smile: Wasn't too keen on the floaty spinny things in it though, looked outta place to me.
Re: dm_pulse
Posted by Yak_Fighter on
Sat Sep 11th 2004 at 4:40am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
I dunno, the style didn't work for me. It was way too bright for my poor eyes. Perhaps if instead of white there was gray, or more gray colors instead of having the white be so dominant. Another thing that bothered me was that it felt like you were floating instead of walking on the floor, and that was due to the floor being almost exclusively white with nothing there to accentuate it. This would have been fixed if you had extended those black wall supports across the floor, and it would have added some needed detail in some of those hallways. The layout seemed fine enough, and the moving things all over the map looked great. I did think that the r_speeds were way too high for this map, but it's not like that matters these days.
Re: dm_pulse
Posted by Adam Hawkins on
Sun Sep 12th 2004 at 8:30pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Heh, I had to tone down the 'white' texture as it was even brighter before. It looks white on-screen, but its actually a light shade of grey. Though if you take screenshot, it comes across looking a pastelly (that a word?!) blue! :smile:
Re: dm_pulse
Posted by Hornpipe2 on
Tue Sep 14th 2004 at 6:12pm
636 posts
123 snarkmarks
Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
Sounds like you need to set your monitor to 6500k color temperature instead of 9300k.
500 posts
90 snarkmarks
Registered:
Apr 7th 2004
Location: USA
To all the people who are complaining about getting lost:
The blood stains and corpses will tell you where you are.