+ Displacements
+ Lighting
+ Wooden pathways
+ Nice multiplayer flow
+ light use of ambient sound
The most obvious thing for the map for me was the displacement work, it was quite good and I imagine that was a few hours of tedious work right there.
As I said in the forum thread, the lighting was nice and it gave me a sense of being- I knew where I was. There was also some clever ways in which you lit the map with those little lamps.
The wooden pathways where constructed quite nicely and along with some props, it gave a nice human presence.
That little vista was good, but I thought that the little sand bank with the dead tree that was next to the creek was a bit...mmm.. rushed. The texture seemed a bit stretched and it looked flat, 5-10 minutes of work on the little sand bank could have improved it alot and made the vista area feel more complete and overall better imo, the sand bank really stood out and afraid to say, maybe detracted from the vista a bit, BUT thats not to say that it shouldn't have been there. But I liked the nice cliff geometry and how it casts a cool looking shadow.
The water in the cave was good, it was nice how it had a little steam effect to it, but I think it was missing something. Maybe a bit of reflectiveness in the rock near the waterfall, some moss, some sort of ambient sound or something else seemed to be missing that made it seem less "wet".. I don't know.
I felt that the map had a nice flow for multiplayer as well, although it can be difficult to judge when you play a map briefly with no other people on it.
And what about them crates huh? Dude, they where stretched, well some of them but again, thats not to say they shouldn't have been there, because they should have, but some of them where stretched and you could tell.
I would also just like to point out, that I'm sure you know that the map was mainly wood and stone, I'm just thinking about what the map would have been like with a bit of metal in it, would a bit of metal such as some metal trusses or metal sheets improve the map or not?
But over all, it was a good map, a worthy addition to your profile, I'm going to give the map 8/10, well done.
BTW, I had no problems with displacements and props, everything was bouncing off just fine.