[map] Kill Box Reloaded

[map] Kill Box Reloaded

Re: [map] Kill Box Reloaded Posted by Jezpuh on Mon Dec 13th 2004 at 11:06pm
Jezpuh
115 posts
Posted 2004-12-13 11:06pm
Jezpuh
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115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
What more can be said about a box? Other than that it's a box. The idea is simple and this map must have been made in less than 30 minutes, if not, seconds. It looks like more time is spent on putting this map up on snarkpit than creating the actual map. Well, it's a not a real map, but a hollowed out brush.

Which leads me to the gameplay. It's pretty horrible. The box is kind of big.. well, huge. Which is also a bad thing. It does have a few walkways though. But they're just stretched brushes. Also, it has a few magical floating brushes in the air. Most with weapons and a spawnpoint on them.

Now, the thing that makes it so damn bad is that if that if someone has an RPG, you're dead meat. Because of the map's huge box-ness, you shouldn't even try to run away. Better yet, just leave the server and delete the .bsp off your computer. Just do it. I did it too. It's best for us all.

Verdict

A big hollowed-out box with some props and floating brushes. At least it's not fullbright.
Re: [map] Kill Box Reloaded Posted by Jezpuh on Mon Dec 13th 2004 at 11:06pm
Jezpuh
115 posts
Posted 2004-12-13 11:06pm
Jezpuh
member
115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
What more can be said about a box? Other than that it's a box. The idea is simple and this map must have been made in less than 30 minutes, if not, seconds. It looks like more time is spent on putting this map up on snarkpit than creating the actual map. Well, it's a not a real map, but a hollowed out brush.

Which leads me to the gameplay. It's pretty horrible. The box is kind of big.. well, huge. Which is also a bad thing. It does have a few walkways though. But they're just stretched brushes. Also, it has a few magical floating brushes in the air. Most with weapons and a spawnpoint on them.

Now, the thing that makes it so damn bad is that if that if someone has an RPG, you're dead meat. Because of the map's huge box-ness, you shouldn't even try to run away. Better yet, just leave the server and delete the .bsp off your computer. Just do it. I did it too. It's best for us all.

Design

Gameplay

Verdict
A big hollowed-out box with some props and floating brushes. At least it's not fullbright.

Pros
It's not fullbright, there is more than 1 spawnpoint

Design
It's a box, the gameplay is horrible
Re: [map] Kill Box Reloaded Posted by RHIN0 on Mon Dec 13th 2004 at 11:06pm
RHIN0
9 posts
Posted 2004-12-13 11:06pm
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This is a a discussion topic for the map "Kill Box Reloaded" by RHIN0 which can be found here

Map description:

Yet another Kill Box remake. I started it before finding out many others were being released. After seeing the others and how they differed from the original, I decided to release mine feeling it was the closest to the original.

Not for everyone, but for those who loved the original kill box, this should bring back that same fragfest feeling.

Map screenshots:
Loading embedded content: Map #1410
Re: [map] Kill Box Reloaded Posted by Pericolos0 on Mon Dec 13th 2004 at 11:22pm
Pericolos0
40 posts
Posted 2004-12-13 11:22pm
40 posts 44 snarkmarks Registered: May 30th 2004 Occupation: i is a student Location: Belgium
Best map evr
Re: [map] Kill Box Reloaded Posted by satchmo on Tue Dec 14th 2004 at 2:00am
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Posted 2004-12-14 2:00am
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I didn't know these kind of maps exist at the Pit. I probably won't be able to defecate for a month after running this map.
Re: [map] Kill Box Reloaded Posted by RHIN0 on Tue Dec 14th 2004 at 2:55am
RHIN0
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Posted 2004-12-14 2:55am
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Yak_Fighter..."another scotty Map"? Who the fock is Scotty?

Anyway, like Pericolos0 said, "[it's the] best map evr!" Well, not as good as dawghouse, but right up there. I know you're all just jealous that something so simple could be so leet. Keep at it, maybe, someday, you'll make it big.

For the time being, I recommend eating two tangerines and watching "Maria Full of Grace". It'll do wonders for clearing out your colon being that most of you are still anally fixated. Satchmo told me so.
Re: [map] Kill Box Reloaded Posted by G.Ballblue on Tue Dec 14th 2004 at 3:00am
G.Ballblue
1511 posts
Posted 2004-12-14 3:00am
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YOU made DAWGHOUSE?

OH DEAR GOD!!!
Re: [map] Kill Box Reloaded Posted by RHIN0 on Tue Dec 14th 2004 at 3:06am
RHIN0
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Posted 2004-12-14 3:06am
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G.Ballblue..."YOU made DAWGHOUSE?"

I see you know the masterpiece, but no, that's not my work. Ever hear of a .txt file G.Ballblue? If you did, you wouldn't be asking stupid questions.
Re: [map] Kill Box Reloaded Posted by satchmo on Tue Dec 14th 2004 at 4:00am
satchmo
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Posted 2004-12-14 4:00am
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I just drank some bleech, but I'm still scared s**tless.
Re: [map] Kill Box Reloaded Posted by RHIN0 on Tue Dec 14th 2004 at 4:33am
RHIN0
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Posted 2004-12-14 4:33am
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Reno...The track record of killbox already stands as the most popular, longest played map of HL history and I believe that's the source for all this hostility towards killbox. Elitist mappers have their panties in a big ole crusty bunch that such an abomination of a map could be so popular above and beyond their artisticly superior map of superior complexity.

Maybe these mappers (so quickly to criticize, so lacking in understanding) should actually download and play killbox before rating it and maybe learn a lesson or two about gameplay; the real factor in making a great map.

As far as my version of killbox is concerned, only time will tell whether or not it catches on. With all the other killboxes out there, I'm not really counting on it. However, if it does become as popular as original you won't hear me gloating, because all the credit goes to Ooblik, the original creator of killbox for Half-life.
Re: [map] Kill Box Reloaded Posted by ReNo on Tue Dec 14th 2004 at 4:57am
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Posted 2004-12-14 4:57am
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That comment seemed a lot less arrogant, which is some consolation at least. I disagree that Killbox has good gameplay, and I've played (and made) a fair few maps that could be shoved into that category. However, if that sort of map is your prefered gameplay style, then there are plenty of maps that are laid out similar yet have at least seen some level of care and effort put into them. I'll never understand why Killbox is so popular, I really think the gameplay is as poor as the visuals, but to each their own. Just realise that while amongst some players Killbox may be seen as a good piece of work, amongst mappers it is unanimously acclaimed as the worst use of polygons yet seen. As such, don't be surprised when your work, if it carries on down this line, is ridiculed.

Oh and I've bumped up the rating to a 2 - at least you have lighting ;)
Re: [map] Kill Box Reloaded Posted by ReNo on Tue Dec 14th 2004 at 4:57am
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Posted 2004-12-14 4:57am
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I'm all for being understanding of people new to mapping, even if they commit the cardinal sin of "releasing" a blatant killbox, but to then gloat over it and act as if your work is better than that of others is just laughable. I guess we'll just have to wait and see if its this map that tops the most downloaded list here or wins the Valve mapping contest, or something that took somebody a sizable amount of time and effort.
Re: [map] Kill Box Reloaded Posted by Yak_Fighter on Tue Dec 14th 2004 at 5:39am
Yak_Fighter
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Posted 2004-12-14 5:39am
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I'm sorry the automatic filter confused you. Is "Just another piece of crap map" clear enough? By the way, I have in fact played killbox and discovered the true joy of running through one of the most unentertaining maps ever. It has no gameplay. None! There is nothing redeeming about a killbox map, although they do show who the s**tty mappers are and who the mindless players who have no taste are. Fools like you are why I can no longer enjoy HL2DM without playing through a hundred different clones and reimaginings of this s**tty map. None of them are fun or worth anyone's time. I don't care if it's the most played custom dm map ever, it still sucks. No amount of idiot server ops and clueless, talentless players will change that. And guess what, you suck for not only releasing this, but defending it as some sort of wonderful thing.
Re: [map] Kill Box Reloaded Posted by omegaslayer on Tue Dec 14th 2004 at 6:04am
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Posted 2004-12-14 6:04am
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Rhino im not going to rate it, or play it for that matter. Here at the snark pit maps are looked at as art work. And kill box is just a splash of the ugliest grey color on the canvis, what skill does it take to make or play a big open room? There is no gameplay to it at all. Ill agree that it is the widely played map ever in half life, but there is no style to it, and placing this map here was bound to get a lot of negative responces. so deal with it, and maybe next time you will post something worth playing.
Re: [map] Kill Box Reloaded Posted by Forceflow on Tue Dec 14th 2004 at 7:02am
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Well, at least you tried. And it's not fullbright. But it still is a friggin box with stuff innit.
Re: [map] Kill Box Reloaded Posted by The_6th_monkey on Tue Dec 14th 2004 at 10:04am
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Posted 2004-12-14 10:04am
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Isn't it funny how the worst maps get the most comments :D
Re: [map] Kill Box Reloaded Posted by Jahzel on Tue Dec 14th 2004 at 1:23pm
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Posted 2004-12-14 1:23pm
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It's hl2, loads of cool new mapping features --- and we get a fcking kill box, great.
Re: [map] Kill Box Reloaded Posted by Jezpuh on Tue Dec 14th 2004 at 2:06pm
Jezpuh
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Posted 2004-12-14 2:06pm
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Just a hollowed-out brush. How long did you spent on it? I assume about 10 mintues. Taking my dog out for a walk takes even longer.
Re: [map] Kill Box Reloaded Posted by whiteLegion on Tue Dec 14th 2004 at 4:12pm
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Posted 2004-12-14 4:12pm
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Rhino I have not played your map. IF you say it is fun then that is most important. I am sure you have the ability to make somethink visually more agreamble to the public, without negatively affecting gameplay. But its your map so your call.

-WL
Re: [map] Kill Box Reloaded Posted by RHIN0 on Tue Dec 14th 2004 at 5:43pm
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Posted 2004-12-14 5:43pm
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Some of you people really need to pay attention and maybe, just maybe, read the .txt file for once.

[Time for the numbered list...]

1. Yes, it IS a B..O..X.. A BIIIIGGGGG, FRIGGGGGIN, BAAAWWWWWXX. That's why it's called killBOX. (geez, geniuses here)

2. This is a remake of the original killbox. (Some of you need to look up "remake".) It's mean't to look and play like the original killbox with a few minor changes and the obvious weapon differences. This was NEVER intended to be unique and original. Any of you actually play the original or are you completely ignorant.

3. Yes, I could have spent more time on it making it more "artistically" appealing, but I didn't because...1) I wanted it to be just like the original, with some minor changes, and 2) I wanted to work on my original, Valve mapping contest entry. There's only so much time, you know.

4. I released it because...there are a lot of people who enjoy playing this sort of map. (I know you'd like to send them all to an internment camp, but that's what it's like living in a free country.) Unfortunately, for most of you, maps don't have to go through a review board that imposes their definition of "releaseable material". Or maybe that's a fortunate thing because maybe some of your works wouldn't pass muster either.

5. I don't give a crap if you don't like killbox. (It's not my design, so really, most of your criticisms don't bother me. REALLY.) If you don't like it, don't play it, but if you don't play it, don't review it. mmmkay!? You wouldn't want anyone reviewing your map without actually playing it.

[End of general list.]

Now, if I may, let me address a few people specifically...

pepper...I never talk anyone out of expressing their own free will.

Omegaslayer...Who died and made you Art Tzar? It's a good thing the Snarkpit has you to tell everyone what art is. When Castro dies it looks like you'll have a country to run. Consider this dealing with it. Personally, I think you're the person that needs to "deal".

whiteLegion...Some of the wisest words said, thus far.
Re: [map] Kill Box Reloaded Posted by Yak_Fighter on Tue Dec 14th 2004 at 8:33pm
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1832 posts
Posted 2004-12-14 8:33pm
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I don't know why you are bothering to defend killbox, but maybe if you spent a fraction of the effort it takes you to type all that out and instead put it in your maps you might create something worth downloading.
Re: [map] Kill Box Reloaded Posted by RHIN0 on Tue Dec 14th 2004 at 9:07pm
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Posted 2004-12-14 9:07pm
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Quote by Yak_Fighter - "I don't know why you are bothering to defend killbox,..."

What are you, French???
Re: [map] Kill Box Reloaded Posted by Neural Scan on Tue Dec 14th 2004 at 9:46pm
Neural Scan
150 posts
Posted 2004-12-14 9:46pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
...
Re: [map] Kill Box Reloaded Posted by parakeet on Tue Dec 14th 2004 at 10:12pm
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Posted 2004-12-14 10:12pm
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Umm why couldnt you make a REGULAR dm map and then have a DUELING arena away from it " this is my idea back off = P"
Edit: whiteleigon or whatever his name was said the same thing in an unoffensive way

ok i wasted my time and tried it
ALSO " there is a thing called strategy rhino its an additive to the game that keeps it from being sensless and boring violence its what makes 2fort one of the best "small yet has many different routes" yours has no routes therefor possibilties are quite limited and gets boring much quicker. The reason why it stays is for people who are younger and have no knowledge of the so called skill and strategy . Make a strategical map and release it because all of us can make a killbox for "ourselves" and do not need one of yours.
Re: [map] Kill Box Reloaded Posted by RHIN0 on Tue Dec 14th 2004 at 10:29pm
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Posted 2004-12-14 10:29pm
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I give up.
Re: [map] Kill Box Reloaded Posted by diablobasher on Tue Dec 14th 2004 at 10:51pm
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Posted 2004-12-14 10:51pm
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Now that that has all blown over, i hjave but one thing to say....

WTF?

How you intepret this is up to you, and who i am directing this comment toward is obvious. Take your box of crappiness elsewhere, i dont care if some fools think they can have fun in a giant box of idiocy.

We are not buying it, you claim this is a remake, HA, this thing was never MADE in the first placed, it was simply, produced by some simple commands known to the most newbish of nOObs, there is no skill or artistic talent in this or the original, oh and as for most downloaded and played? There are 9 billion people in the world, only a handfull of whch have braincells.

Take your wares elswhere we do not wish to see any more boxes within boxes.

Now that thats out of the way, good luck in the contest, i wont be entering sadly, as im not 18, but i hope to god that noone even thinks of entering something as godawful as this.
Re: [map] Kill Box Reloaded Posted by Jezpuh on Wed Dec 15th 2004 at 12:18pm
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Posted 2004-12-15 12:18pm
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I bet that's why it's rated 2.3/10 by everyone. The map is just way too good for us.

:>
Re: [map] Kill Box Reloaded Posted by Jahzel on Wed Dec 15th 2004 at 5:15pm
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Yes, but basically, it's crap. It's a waste of time. Give up mapping. Honestly. It'll do you some good.
Re: [map] Kill Box Reloaded Posted by RHIN0 on Wed Dec 15th 2004 at 5:34pm
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I'd bet the people that rated it a "1" didn't even play it and if they did they definitely weren't objective. I guarantee it.

I also like how most of you zealots can't even follow the sites comment rules to "...only post helpful comments such as corrections or additions...". It's one thing to totally ignore my reasons for making/publishing the map, but another to dishonor the rules of the site/community you so religiously represent as members. The maturity level here is absolutely abysmal.
Re: [map] Kill Box Reloaded Posted by Leperous on Wed Dec 29th 2004 at 11:48pm
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Um, no, not really- the real reason is that I don't "hang out" in killbox discussions.

And you know what, it doesn't matter if none of us have actually played this map, as it's far from original or unique, which thankfully you acknowledge. How many times do you think we've seen 6 walls with the occasional box, platform and RPG placed inside it, and got bored after two minutes? And what do you think you're contributing/gaining by making such a thing?

Plus your arguement that "killbox is the most played and popular map ever" is flawed, as many thousands of brain dead fools have made and played their own "killbox"- it's not the same one level!

Anyway, people here have as much right to have a go at what you're made as you have to defend it. And if I was really so anti- what you've done, then this would have been deleted already...
Re: [map] Kill Box Reloaded Posted by Leperous on Sat Jan 1st 2005 at 11:29pm
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An interesting external review: http://www.somethingawful.com/cranky/index.php?review=118 (not for kiddies, m'kay)
Re: [map] Kill Box Reloaded Posted by Orpheus on Sun Jan 2nd 2005 at 2:00am
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/me rolls in fits of laughter once again.

/me searches for "0" rating, but alas its nonexistent :*(
Re: [map] Kill Box Reloaded Posted by Yak_Fighter on Sun Jan 2nd 2005 at 2:03am
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Ahahahaha, you stupid bastard. Even SomethingAwful hates your 'map', for exactly the same reasons we stated here. Even better is that the reviewer isn't a mapper at all, just a random guy who likes to play HL2. Read it and learn.
Re: [map] Kill Box Reloaded Posted by SparkyX on Sun Jan 2nd 2005 at 12:26pm
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Killbox gets boring pretty easily. Yes, it is fun playin it for the first time. I've played lots of killbox maps in HLDM before, and I enjoyed it! But, this is HALF-LIFE 2! It looks so fugly playing a Boxie map with the beautiful Source engine.

You don't have to say "Play this map first!" and I already know this map is fun! Sure it's fun, but how long? It won't last forever. And I hate your behaviour. You're bitching here just to defend Killbox map. The community will hate you if you never agree with them. Don't even think about come to HLFallout.
Re: [map] Kill Box Reloaded Posted by Rambo_6 on Thu May 19th 2005 at 7:18pm
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Pretty bland. You could have actually done something to make the map deserving of the title 'reloaded'.

For instance, you could have added more props, made the walls look nicer/more detailed, and maybe added a few more platforms.

This is an insult to the source engine, i'm sorry to say.

Perhaps you could have even made a glass roof and made some sort of skybox above it, so it wouldn't look so fugly and crampy.
Re: [map] Kill Box Reloaded Posted by Dark|Killer on Thu Jan 26th 2006 at 7:35am
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WOW A VERY l33t M@pzzz
J00 must H@ve Hakz0rzzz this j00 Veri Go00d

VOWWOWOWOOW !!!11111 Le333tzz00rrr

Well, you made a map atleast, ill make that 2
Re: [map] Kill Box Reloaded Posted by Noir on Thu Mar 23rd 2006 at 9:58pm
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This thread has been going way to long, but I'll chime in too. I applaud Rhino's map and attitude. He's not trying to impress anyone with his killbox; he's just keeping it alive and playable for future generations of confused kids. It's a pretty faithful remake, and that's all that matters. I've been reamed for remaking a map and not "sprucing it up" to the level that HL2 maps "should be." Keep it up, man.
Re: [map] Kill Box Reloaded Posted by Dark Tree on Tue May 9th 2006 at 7:44pm
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This map kicks ass.
Re: [map] Kill Box Reloaded Posted by Dark Tree on Tue May 9th 2006 at 7:44pm
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Posted 2006-05-09 7:44pm
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This map kicks ass.
Re: [map] Kill Box Reloaded Posted by Gaara on Thu Jun 1st 2006 at 9:09am
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You mother should have you aborted.
Re: [map] Kill Box Reloaded Posted by Andrei on Thu Jun 1st 2006 at 6:12pm
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I love the fact that a map submitted in 2004 is still getting bashed in 2006. I doubt rhino is still lurking around though.

Ah, wth, might as well contribute to the cause.
Re: [map] Kill Box Reloaded Posted by omegaslayer on Sun Jan 7th 2007 at 11:27pm
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Its in my signature on all forums.
Re: [map] Kill Box Reloaded Posted by Rumple on Wed Feb 14th 2007 at 1:09am
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Re: [map] Kill Box Reloaded Posted by Naklajat on Sun Apr 29th 2007 at 12:12am
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Lol i liek teh mapz lol
Re: [map] Kill Box Reloaded Posted by OtZman on Mon Aug 27th 2007 at 3:59pm
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Haha, hilarious review at somethingawful.
Re: [map] Kill Box Reloaded Posted by Le Chief on Fri May 16th 2008 at 10:42pm
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My turn :)