Re: Oh bugger
Posted by Dr Brasso on
Sat Sep 6th 2003 at 5:18pm
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something tells me that after all this time mike, you'll fair fine with this latest problem..... :heee: if i can lend a hand, just holler... :wink:
Dr Brasso... :dodgy:
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I'm thinking MoveWith is probably a bit hacky and eats up a lot of server power. I mean, func_trains are already a bit iffy online. Certainly something more complex would "lag" more or cause problems.
Well, Laurie might be adding a few more little features (UT Sky hack, func_shine) but that's pretty much it for SoHL. He's working on Broken Sword 3 right now I think.
Anyway, good luck on a solution. :smile:
Re: Oh bugger
Posted by Gollum on
Sat Sep 6th 2003 at 5:36pm
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It seems to be a much more fundamental problem than "MoveWith train lag". On a 54Mbps LAN even datacore lags like a bastard, so there's a real issue with something in Spirit. Anyway, I'm trying a fix as we speak; very ad hoc, but that attitude has worked for me before...
Re: Oh bugger
Posted by Tracer Bullet on
Sat Sep 6th 2003 at 5:56pm
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So, has anyone else ever practicaly built their own mod just so they could implement a cool mapping idea, or is Gollum some sort of record?
Re: Oh bugger
Posted by Gollum on
Sat Sep 6th 2003 at 5:57pm
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Some sort of freak, more like :heee:
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Yes, Gollum has been at this project for a while... If it were me, I would have cracked under the stress already and given up...
And wow, Datacore lags? That's definately not good. :sad:
Re: Oh bugger
Posted by Gollum on
Sat Sep 6th 2003 at 6:13pm
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You guys certainly do cheer me up :smile: I fear, however, that this bug may be beyond my abilities to fix. Still, you never know until you try.
Re: Oh bugger
Posted by Dr Brasso on
Sat Sep 6th 2003 at 6:29pm
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even better......gifted, AND bearing gifts...../er, maybe ive just been married too long.... :heee:
Dr Brasso... :dodgy:
Re: Oh bugger
Posted by Gollum on
Sat Sep 6th 2003 at 10:37pm
Posted
2003-09-06 10:37pm
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Well, I do now at least have a basic rolling boulder that works in normal Half-Life (no Spirit required).
Shame it's butt-ugly. Phong-shading makes such a difference on spheres.
shrugs
Re: Oh bugger
Posted by Gwil on
Sun Sep 7th 2003 at 1:27am
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Phong shading eh... sounds a bit Llwelleyn-Bowen (wtf, thats blatantly spelt wrong and i'm welsh!) to me!
Re: Oh bugger
Posted by Vash on
Sun Sep 7th 2003 at 6:19am
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Damn you boulder! YOU MADE GOLLUM CRY!!
Re: Oh bugger
Posted by Jinx on
Sun Sep 7th 2003 at 6:34am
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why is this boulder so important? release it for HLDM without the boulder. it just sounds like a gimmick; this isn't the kind of thing the gameplay of the whole map should revolve around.
Re: Oh bugger
Posted by mazemaster on
Sun Sep 7th 2003 at 6:56am
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how about making like 50 func_train boulders all avelocitying in different directions and at path_corners where it would turn, teleport the current boulder to a box in space, and use "fire on pass" to teleport another boulder (rotating a different way) into another path_corner at the same location?
Re: Oh bugger
Posted by Gollum on
Sun Sep 7th 2003 at 11:09am
Posted
2003-09-07 11:09am
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Thanks Orph, I appreciate your kind words :smile:
Different people map for different reasons. I map because I enjoy creating something novel and exciting. I take great satisfaction in seeing a long-term vision realised.
I will achieve the goals of this map project; the boulder works even in HLDM. It's just a matter of how well it works. After all this time, I want the best effect I can make.
Re: Oh bugger
Posted by diablo on
Sun Sep 7th 2003 at 2:03pm
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You have accomplished so much so far Gollum and I'm sure you will find a way to get it working the way you want it to :smile:
Re: Oh bugger
Posted by Gwil on
Sun Sep 7th 2003 at 2:22pm
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Positive it will work soon Gollum, this is just the God of Half-Lifes way of testing you!
He tests the masses with Steam. HAHA!
Re: Oh bugger
Posted by KoRnFlakes on
Sun Sep 7th 2003 at 8:21pm
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if Laurie's e-mail is still listed somewhere in the darktruths forums il try and give him a shout for you.
Re: Oh bugger
Posted by Cash Car Star on
Sun Sep 7th 2003 at 8:52pm
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What kind of guy is named Laurie?
Re: Oh bugger
Posted by Gollum on
Sun Sep 7th 2003 at 9:23pm
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I think Laurie is unlikely to want to do anything about this multiplayer issue. ICR, someone who seems to do Spirit coding, may be able to help however. He's writing/fixing some debugging code at the moment, which I intend to use to look for the source of the lag.
Re: Oh bugger
Posted by Dr Brasso on
Sun Sep 7th 2003 at 10:49pm
Posted
2003-09-07 10:49pm
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i truly wish i could see the latest rendition with the soon-too-be-not-so-aggrivating boulder in action....not that i could really help yet, but i do so love a good challenge...what do ya think there gollum? any ideas? :smile:
Dr Brasso... :dodgy:
Re: Oh bugger
Posted by Gollum on
Mon Sep 8th 2003 at 9:21am
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Hey don't stress over it Jinx, it doesn't bother me. I'm quite used to people prodding me to finish the map, and release it for HLDM. They wouldn't bother if they didn't like the map :smile:
You're absolutely right that I need to release this map, as otherwise no-one will ever see it. If I make a version for HLDM it will be after I've finished the "full version".
The main trouble with porting it to HLDM is that, with the doors removed, the connectivity will suck :sad: I might see if there's an easy way to fix that, but this is very much a secondary objective for me.
EDIT I may have been mistaken about Laurie; it seems he wants to test Spirit multiplayer after all. What's amusing/surprising is that he remembers the rolling boulder from so long ago...EDIT
Re: Oh bugger
Posted by Dr Brasso on
Mon Sep 8th 2003 at 1:31pm
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there ya go mike, just the simple fact that he remembered the boulder from way back when, well, that should prolly tell you that yer concept made a serious impression.....therefore making mr jinx's comments um....mute.... :heee:
Dr Brasso... :dodgy:
ill tell ya what, ya gotta respect yer tenacity, if nothing else....and i mean that in the kindest possible way.... :wink:
Re: Oh bugger
Posted by Gollum on
Mon Sep 8th 2003 at 2:44pm
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Well, I just figure that once I've made my bed, I'd better damn well lay in it :heee:
Re: Oh bugger
Posted by Gollum on
Fri Sep 12th 2003 at 4:03pm
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Update: I've found a copy of the Spirit source that appears to work fine in multiplayer :biggrin:
It will need testing to confirm this, but for now I shall port my code changes over and use this as the base for my mod.
Re: Oh bugger
Posted by KoRnFlakes on
Fri Sep 12th 2003 at 4:18pm
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pm me with it once uve got it sorted m8, il get a few m8s to test it.
Re: Oh bugger
Posted by ReNo on
Fri Sep 12th 2003 at 5:28pm
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Me too mate, I've a 5 person LAN and some more than willing flatmates, so if you want it to go through some good gameplay grilling you know where to look.
/me thinks I ought to put this to use for reviewing HL2 maps...