Oh bugger

Oh bugger

Re: Oh bugger Posted by Gollum on Sat Sep 6th 2003 at 4:20pm
Gollum
1268 posts
Posted 2003-09-06 4:20pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Looks like Fraggard was right - the multiplayer in Spirit of HL is awful.

Seems that I'm going to have to fix Spirit's multiplayer (or wait for someone else to do it), if I want my nice spinkee boulder :cry: :cry: :cry:

The alternative is a much uglier boulder; the current one is my pride and joy, and I don't want to lose it.  Once more unto the breach, dear friends....

:grenade:
Re: Oh bugger Posted by Dr Brasso on Sat Sep 6th 2003 at 5:18pm
Dr Brasso
1878 posts
Posted 2003-09-06 5:18pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
something tells me that after all this time mike, you'll fair fine with this latest problem..... :heee: if i can lend a hand, just holler... :wink:

Dr Brasso... :dodgy:
Re: Oh bugger Posted by Campaignjunkie on Sat Sep 6th 2003 at 5:26pm
Campaignjunkie
1309 posts
Posted 2003-09-06 5:26pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I'm thinking MoveWith is probably a bit hacky and eats up a lot of server power. I mean, func_trains are already a bit iffy online. Certainly something more complex would "lag" more or cause problems.

Well, Laurie might be adding a few more little features (UT Sky hack, func_shine) but that's pretty much it for SoHL. He's working on Broken Sword 3 right now I think.

Anyway, good luck on a solution. :smile:
Re: Oh bugger Posted by Gollum on Sat Sep 6th 2003 at 5:36pm
Gollum
1268 posts
Posted 2003-09-06 5:36pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
It seems to be a much more fundamental problem than "MoveWith train lag".  On a 54Mbps LAN even datacore lags like a bastard, so there's a real issue with something in Spirit.  Anyway, I'm trying a fix as we speak; very ad hoc, but that attitude has worked for me before...
Re: Oh bugger Posted by Tracer Bullet on Sat Sep 6th 2003 at 5:56pm
Tracer Bullet
2271 posts
Posted 2003-09-06 5:56pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
So, has anyone else ever practicaly built their own mod just so they could implement a cool mapping idea, or is Gollum some sort of record?
Re: Oh bugger Posted by Gollum on Sat Sep 6th 2003 at 5:57pm
Gollum
1268 posts
Posted 2003-09-06 5:57pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Some sort of freak, more like :heee:
Re: Oh bugger Posted by Campaignjunkie on Sat Sep 6th 2003 at 6:01pm
Campaignjunkie
1309 posts
Posted 2003-09-06 6:01pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Yes, Gollum has been at this project for a while... If it were me, I would have cracked under the stress already and given up...

And wow, Datacore lags? That's definately not good. :sad:
Re: Oh bugger Posted by Tracer Bullet on Sat Sep 6th 2003 at 6:03pm
Tracer Bullet
2271 posts
Posted 2003-09-06 6:03pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Gollum said:
Some sort of freak, more like :heee:
:lol:  Didn't really want to phrase it that way but...
Re: Oh bugger Posted by Orpheus on Sat Sep 6th 2003 at 6:06pm
Orpheus
13860 posts
Posted 2003-09-06 6:06pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Tracer Bullet said:
Gollum said:
Some sort of freak, more like :heee:
:lol:  Didn't really want to phrase it that way but...
why not, if you do so in a very affectionate way it sounds ok :heee:

personally, i think someone should leak out gollums skill level to someone at sierra, i bet they could use someone gifted on the team..
Re: Oh bugger Posted by Gollum on Sat Sep 6th 2003 at 6:13pm
Gollum
1268 posts
Posted 2003-09-06 6:13pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
You guys certainly do cheer me up :smile:   I fear, however, that this bug may be beyond my abilities to fix.  Still, you never know until you try.
Re: Oh bugger Posted by Dr Brasso on Sat Sep 6th 2003 at 6:29pm
Dr Brasso
1878 posts
Posted 2003-09-06 6:29pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
even better......gifted, AND bearing gifts...../er, maybe ive just been married too long.... :heee:

Dr Brasso... :dodgy:
Re: Oh bugger Posted by Gollum on Sat Sep 6th 2003 at 10:37pm
Gollum
1268 posts
Posted 2003-09-06 10:37pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Well, I do now at least have a basic rolling boulder that works in normal Half-Life (no Spirit required).

Shame it's butt-ugly.  Phong-shading makes such a difference on spheres.

shrugs
Re: Oh bugger Posted by Gwil on Sun Sep 7th 2003 at 1:27am
Gwil
2864 posts
Posted 2003-09-07 1:27am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Phong shading eh... sounds a bit Llwelleyn-Bowen (wtf, thats blatantly spelt wrong and i'm welsh!) to me!

 
Re: Oh bugger Posted by Vash on Sun Sep 7th 2003 at 6:19am
Vash
1206 posts
Posted 2003-09-07 6:19am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Damn you boulder! YOU MADE GOLLUM CRY!!
Re: Oh bugger Posted by Jinx on Sun Sep 7th 2003 at 6:34am
Jinx
874 posts
Posted 2003-09-07 6:34am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
why is this boulder so important? release it for HLDM without the boulder. it just sounds like a gimmick; this isn't the kind of thing the gameplay of the whole map should revolve around.
Re: Oh bugger Posted by mazemaster on Sun Sep 7th 2003 at 6:56am
mazemaster
890 posts
Posted 2003-09-07 6:56am
890 posts 438 snarkmarks Registered: Feb 12th 2002
how about making like 50 func_train boulders all avelocitying in different directions and at path_corners where it would turn, teleport the current boulder to a box in space, and use "fire on pass" to teleport another boulder (rotating a different way) into another path_corner at the same location?
Re: Oh bugger Posted by Gollum on Sun Sep 7th 2003 at 9:42am
Gollum
1268 posts
Posted 2003-09-07 9:42am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
mazemaster said:
how about making like 50 func_train boulders all avelocitying in different directions and at path_corners where it would turn, teleport the current boulder to a box in space, and use "fire on pass" to teleport another boulder (rotating a different way) into another path_corner at the same location?
I've tried that teleporting solution before; it doesn't work in multiplayer (jitters horribly).  And 50 boulders is wasteful - I'd only ever need 8.

The solution is to have 8 boulders travelling around the track at the same timeEach boulder has a different angle of rotation, but only one boulder is ever visible.  I swap the visibility around using env_renders.

It works fine, but it's just not nearly as pretty or efficient as the method I came up with that uses Spirit.
Jinx said:
why is this boulder so important? release it for HLDM without the boulder. it just sounds like a gimmick; this isn't the kind of thing the gameplay of the whole map should revolve around.
Why is the boulder so important?  Because, dammit, it's my map and it matters to me.  End of discussion on that point.

Besides, as I keep saying, even without the boulder this map cannot be released for HLDM.  It is the shootable doors that prevent me from doing that.  If it wasn't for the doors, I would release it for HLDM.  And the doors most definitely are integral to the gameplay.
Re: Oh bugger Posted by Orpheus on Sun Sep 7th 2003 at 10:44am
Orpheus
13860 posts
Posted 2003-09-07 10:44am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Jinx said:
why is this boulder so important? release it for HLDM without the boulder. it just sounds like a gimmick; this isn't the kind of thing the gameplay of the whole map should revolve around.
gasps

jinx.. if somehow you have been here this long without knowing the history and sweat involved with this map....

in most cases i might agree with you, but as a mapper, this is tantamount to the most heartless thing i have read coming from your camp..

it is obvious you have never even loaded this map, the interaction between player and map is on a level far exceeding anything i have ever seen released commercially..

IMO, it takes HLDM to a level never seen before..

you should have considered whom you were commenting to before you hit submit.. gollum would hardly dedicate almost 5 years? for a concept unworthy... the fact that he may not achieve it is secondary, the fact that he tackled the job in the first place is..... well its awe inspiring..

as i said, you should have considered the sting in your words :cry:
Re: Oh bugger Posted by Gollum on Sun Sep 7th 2003 at 11:09am
Gollum
1268 posts
Posted 2003-09-07 11:09am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Thanks Orph, I appreciate your kind words :smile:

Different people map for different reasons.  I map because I enjoy creating something novel and exciting.  I take great satisfaction in seeing a long-term vision realised.

I will achieve the goals of this map project; the boulder works even in HLDM.  It's just a matter of how well it works.  After all this time, I want the best effect I can make.
Re: Oh bugger Posted by fraggard on Sun Sep 7th 2003 at 11:52am
fraggard
1110 posts
Posted 2003-09-07 11:52am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Gollum said:
Looks like Fraggard was right - the multiplayer in Spirit of HL is awful.

Seems that I'm going to have to fix Spirit's multiplayer (or wait for someone else to do it), if I want my nice spinkee boulder :cry: :cry: :cry:

The alternative is a much uglier boulder; the current one is my pride and joy, and I don't want to lose it.  Once more unto the breach, dear friends....

:grenade:
Sorry to be the Bearer m8 :sad:

Maybe you could contact Laurie and ask him for some optimization help? It might be useful to see if you can salvage some stuff before you shift over to HLDM.

Just a thought. Since SoHL lags in all non-bouldery maps, the boulder might not be the reason. I think you could ask him to point you in the right direction.
Re: Oh bugger Posted by Orpheus on Sun Sep 7th 2003 at 12:46pm
Orpheus
13860 posts
Posted 2003-09-07 12:46pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Gollum said:
Thanks Orph, I appreciate your kind words :smile:
i would do the same for anyone.. i am sure jinx knows that..

sometimes, the most difficult thing around here is to intervene between people you like alot :sad:

i, have never been one to avoid it, but it is truly difficult not to play into a partiality mindset..

your very welcome, it was a sincere reply on my part.
Re: Oh bugger Posted by diablo on Sun Sep 7th 2003 at 2:03pm
diablo
189 posts
Posted 2003-09-07 2:03pm
diablo
member
189 posts 29 snarkmarks Registered: Oct 19th 2002 Occupation: Guitarist Location: Melbourne, Australia
You have accomplished so much so far Gollum and I'm sure you will find a way to get it working the way you want it to  :smile:
Re: Oh bugger Posted by Gwil on Sun Sep 7th 2003 at 2:22pm
Gwil
2864 posts
Posted 2003-09-07 2:22pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Positive it will work soon Gollum, this is just the God of Half-Lifes way of testing you!

He tests the masses with Steam. HAHA!
Re: Oh bugger Posted by Gollum on Sun Sep 7th 2003 at 8:19pm
Gollum
1268 posts
Posted 2003-09-07 8:19pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
fraggard said:
Sorry to be the Bearer m8 :sad:

Maybe you could contact Laurie and ask him for some optimization help? It might be useful to see if you can salvage some stuff before you shift over to HLDM.

Just a thought. Since SoHL lags in all non-bouldery maps, the boulder might not be the reason. I think you could ask him to point you in the right direction.
I'm indebted to you for alerting me :smile:   Knowledge is generally better than blissful ignorance.

The problem is nothing to do with my boulder, and everything to do with Spirit.  I've got a thread running on the Spirit forums that I hope may prompt some kind of solution.  The Spirit peeps have known about this for ages but they haven't got around to fixing it, partly because they don't seem to have a home network available for testing.

If I can get some technical assistance from the Spirit gurus, I may be able to debug it myself.  I have to be patient again for a bit; meanwhile I shall continue my other work on Gmdm2 :smile:
Re: Oh bugger Posted by KoRnFlakes on Sun Sep 7th 2003 at 8:21pm
KoRnFlakes
1125 posts
Posted 2003-09-07 8:21pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
if Laurie's e-mail is still listed somewhere in the darktruths forums il try and give him a shout for you.
Re: Oh bugger Posted by Cash Car Star on Sun Sep 7th 2003 at 8:52pm
Cash Car Star
1260 posts
Posted 2003-09-07 8:52pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
What kind of guy is named Laurie?
Re: Oh bugger Posted by KoRnFlakes on Sun Sep 7th 2003 at 8:55pm
KoRnFlakes
1125 posts
Posted 2003-09-07 8:55pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Cash Car Star said:
What kind of guy is named Laurie?
:confused:  + I just noticed that his mail is listed on the spirit site anyway :/ laurie@valve-erc.com
Re: Oh bugger Posted by Gollum on Sun Sep 7th 2003 at 9:23pm
Gollum
1268 posts
Posted 2003-09-07 9:23pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
I think Laurie is unlikely to want to do anything about this multiplayer issue.  ICR, someone who seems to do Spirit coding, may be able to help however.  He's writing/fixing some debugging code at the moment, which I intend to use to look for the source of the lag.
Re: Oh bugger Posted by Dr Brasso on Sun Sep 7th 2003 at 10:49pm
Dr Brasso
1878 posts
Posted 2003-09-07 10:49pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
i truly wish i could see the latest rendition with the soon-too-be-not-so-aggrivating boulder in action....not that i could really help yet, but i do so love a good challenge...what do ya think there gollum? any ideas? :smile:

Dr Brasso... :dodgy:
Re: Oh bugger Posted by Jinx on Sun Sep 7th 2003 at 11:18pm
Jinx
874 posts
Posted 2003-09-07 11:18pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I'm sorry, I'm sorry. Clearly it's my recent grouchiness coming out :sad:

I did play a beta of this a long long time ago, I think, and it was pretty cool. It just seems like releasing a HLDM version, even a stripped down one, might have been nice at some point. I love my maps, too, but I want other people to be able to enjoy them. That means that, at some point, you have to release them! :lol:  Just consider it my (poor) attempt at constructive criticism. :smile:
Re: Oh bugger Posted by Gollum on Mon Sep 8th 2003 at 9:21am
Gollum
1268 posts
Posted 2003-09-08 9:21am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Hey don't stress over it Jinx, it doesn't bother me.  I'm quite used to people prodding me to finish the map, and release it for HLDM.  They wouldn't bother if they didn't like the map :smile:

You're absolutely right that I need to release this map, as otherwise no-one will ever see it.  If I make a version for HLDM it will be after I've finished the "full version".

The main trouble with porting it to HLDM is that, with the doors removed, the connectivity will suck :sad:   I might see if there's an easy way to fix that, but this is very much a secondary objective for me.

EDIT I may have been mistaken about Laurie; it seems he wants to test Spirit multiplayer after all.  What's amusing/surprising is that he remembers the rolling boulder from so long ago...EDIT
Re: Oh bugger Posted by Dr Brasso on Mon Sep 8th 2003 at 1:31pm
Dr Brasso
1878 posts
Posted 2003-09-08 1:31pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
there ya go mike, just the simple fact that he remembered the boulder from way back when, well, that should prolly tell you that yer concept made a serious impression.....therefore making mr jinx's comments um....mute.... :heee:

Dr Brasso... :dodgy:

ill tell ya what, ya gotta respect yer tenacity, if nothing else....and i mean that in the kindest possible way.... :wink:
Re: Oh bugger Posted by Orpheus on Mon Sep 8th 2003 at 1:37pm
Orpheus
13860 posts
Posted 2003-09-08 1:37pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dr Brasso said:
ill tell ya what, ya gotta respect yer tenacity, if nothing else....and i mean that in the kindest possible way.... :wink:
the same could be said of a newly arrived tick when looking at the bloated oldtimer .. and i mean this in the best possible way, :heee:

seriously tho.. you gotta respect someone who passed on other opertunities to make simpler maps for release, in favor of one all time champion..
Re: Oh bugger Posted by Gollum on Mon Sep 8th 2003 at 2:44pm
Gollum
1268 posts
Posted 2003-09-08 2:44pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Well, I just figure that once I've made my bed, I'd better damn well lay in it :heee:
Re: Oh bugger Posted by Gollum on Fri Sep 12th 2003 at 4:03pm
Gollum
1268 posts
Posted 2003-09-12 4:03pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Update: I've found a copy of the Spirit source that appears to work fine in multiplayer :biggrin:

It will need testing to confirm this, but for now I shall port my code changes over and use this as the base for my mod.
Re: Oh bugger Posted by KoRnFlakes on Fri Sep 12th 2003 at 4:18pm
KoRnFlakes
1125 posts
Posted 2003-09-12 4:18pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
pm me with it once uve got it sorted m8, il get a few m8s to test it.
Re: Oh bugger Posted by ReNo on Fri Sep 12th 2003 at 5:28pm
ReNo
5457 posts
Posted 2003-09-12 5:28pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Me too mate, I've a 5 person LAN and some more than willing flatmates, so if you want it to go through some good gameplay grilling you know where to look.

/me thinks I ought to put this to use for reviewing HL2 maps...
Re: Oh bugger Posted by Gollum on Sat Sep 13th 2003 at 5:31pm
Gollum
1268 posts
Posted 2003-09-13 5:31pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Good good :smile:   I will take you both up on that offer.

After all this time, I hope it plays well :leper: