Re: XSI for HL2 released
Posted by Kage_Prototype on
Wed Mar 24th 2004 at 10:27pm
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2004-03-24 10:27pm
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Downloading, suddenly my interest in learning to model has spiked again.
Re: XSI for HL2 released
Posted by ReNo on
Thu Mar 25th 2004 at 12:47am
Posted
2004-03-25 12:47am
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I think, as the first of the offical HL2 tools available, this should be put on the main page as site news (by lep as proper news as opposed to members news).
Re: XSI for HL2 released
Posted by Jinx on
Thu Mar 25th 2004 at 4:53am
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meh. It's not like you guys couldn't have been learning XSI all this time. I doubt the "HL2 version" is much more than XSI + a few exporter functions and info on making models HL2 compatible. this is a 'HL2 mod tool' that's basically been out for years...?
Re: XSI for HL2 released
Posted by scary_jeff on
Thu Mar 25th 2004 at 10:59am
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2004-03-25 10:59am
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I wonder how much it cost valve to make this program free to HL2 mod developers. Or perhaps they pursuaded softimage that if people learn XSI for free now, they will all use the paid for version when they get a job in the industry. I wonder if the stuff produced with this free version has some kind of code put in it, so that softimage would be able to tell by looking at a model file (or whatever) if the free version of XSI was being used for a retail game...
Re: XSI for HL2 released
Posted by KoRnFlakes on
Thu Mar 25th 2004 at 11:01am
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2004-03-25 11:01am
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it probably wont allow plugins other than the hl2 ones, so if people use it for hl2 it doesnt matter because I presume valve have paid for that to be used.
Re: XSI for HL2 released
Posted by Edge Damodred on
Thu Mar 25th 2004 at 11:02am
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2004-03-25 11:02am
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well, you can only save as one format, and the export only goes to a file format that HL2 can read.
..................
Well I take it back, this thing's a buggy ass piece of s**t that can't even remember its own f**king default layout, and won't even allow you to save your own layout. Guess I'm going back to Maya and 3DSMax. On top of that it requires that you run at at least 1280x1024, and my comp won't go that high!!! It worked once when I first started it up, but now it doesn't work at all. Well, this was certainly a waste of time and HD space. They had better clean it up soon.
Re: XSI for HL2 released
Posted by Gwil on
Thu Mar 25th 2004 at 2:01pm
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Nice to see Valve don't wait around in plying mod developers to carry them through for another 5 years.
OR AT LEAST THEY HOPE SO!
Re: XSI for HL2 released
Posted by Jinx on
Thu Mar 25th 2004 at 4:38pm
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yeah, I would have expected Edge to have at least a decent 19" monitor considering the amount of time he spends doing game stuff. it really helps having the extra space, when I went from 17" to 19" while using WorldCraft it was like heaven.
though that IS a pretty demanding resolution. a lot of people still have 17" monitors and I'm not sure all of them go that high, at least not with a decent refresh rate & clarity.
Re: XSI for HL2 released
Posted by Finger on
Thu Mar 25th 2004 at 4:39pm
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I'd be willing to bet that Softimage jumped at the chance to link their product with the #1 first person shooter in the Genre (yes..debatable). If anything, I would think Softimage paid Valve. Seeding the amateur community with your software, is the strategy that made Max so successful. If HL2 is as successful as HL1, this merger will be gold for Softimage.
Re: XSI for HL2 released
Posted by Orpheus on
Thu Mar 25th 2004 at 4:42pm
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my hopes for HL2, someone takes the time to make the stuff, largely to have gone un-noticed up to now..
many cities have been made, but no fire hydrants, no post boxes, no news paper vending machines... nothing one would overlook in a real city has been made for maps.
i wanna see a piece of paper, blowing in the wind, down a city street..
Re: XSI for HL2 released
Posted by Jinx on
Thu Mar 25th 2004 at 5:01pm
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you gotta be f**king kidding me :eek:
why on earth do you have such a tiny one
Re: XSI for HL2 released
Posted by fraggard on
Thu Mar 25th 2004 at 5:05pm
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Same here too :sad: Stuck with this crappy 15in. And I just don't have the moolah to upgrade. What a waste of a GF4 eh?
Re: XSI for HL2 released
Posted by Orpheus on
Thu Mar 25th 2004 at 9:00pm
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dunno if this has been mentioned yet, but aliens link, has another link to change the res from 1280x1024 as the minimum, to 1024x768 for more normalcy
Re: XSI for HL2 released
Posted by omegaslayer on
Thu Mar 25th 2004 at 10:18pm
Posted
2004-03-25 10:18pm
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I hope that this modeler is easer than milkscape, I never got how it worked very well. Maybe now this will rekindle the HL2 fire.
Re: XSI for HL2 released
Posted by 7dk2h4md720ih on
Fri Mar 26th 2004 at 1:40am
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I got this program, but I don't quite know why...
Re: XSI for HL2 released
Posted by omegaslayer on
Fri Mar 26th 2004 at 1:55am
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You want it so you can build better HL1 maps, and HL2 when it comes out. :biggrin:
Re: XSI for HL2 released
Posted by Campaignjunkie on
Fri Mar 26th 2004 at 3:37am
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Hmm, comes across to me as a bit difficult to use. At least the user interface isn't as bad as Blender, though. Perhaps I'm just too used to 3DS Max/Milkshape style interfaces. But anyway... Seems fairly powerful, assuming XSI will support it with a community and updates.
Re: XSI for HL2 released
Posted by Edge Damodred on
Fri Mar 26th 2004 at 2:14pm
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For the record, I have a 15" monitor because I have a laptop. And the program does run at 1024x768, it just bitches that it should be higher. That still doesn't solve the f**k up with loosing its default layout. And it's not the monitor which is locking the res, it's the vid card because someone else has almost the same laptop, except a bit higher vid card, but still has a 15" monitor.
As for all that space needed for game stuff, I'm coding most of the time, if I have too much on screen at once, it all just looses it's meaning. Code's not something you step back and look at a distance, otherwise it all becomes one big blur of things that don't make sense. You have to zoom in a look at it component by component. It'd be nice to have a bigger screen for modeling/mapping, but I get by with what I got.
Re: XSI for HL2 released
Posted by Finger on
Sat Mar 27th 2004 at 4:20am
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For those of you with no experience in high-end 3d packages, this may seem a little overwhelming at first. I know that 3dsMax was for me. Luckily, I was forced to learn it at the Art Institute in a structured format, so I got past the steep beginners curve. Now, I am using 3dsMax at work to for my level design, and I must say, once I got as effecient in using it, as I was with Worldcraft, I wouldn't want to go back. Having the depth of tools that these packages offer is a necessity for creating the amazing levels that games are pushing nowdays.
Just start with some simple tutorials, and learn the basic transformation tools. Use snaps and stick to the grid. Before you know it, you will feel like you are right at home, in some jacked up version of Worldcraft.