Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by KungFuSquirrel on
Thu Mar 25th 2004 at 1:36pm
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The culprit is quite possibly linked to the 4 whie lights having their own separate names - sometimes as little as 3 lights can set this off.
Also, do you have any custom appearances on these lights? i.e. flickering/fading/etc, even blinking or manually triggered toggles. This is often another culprit.
Try removing the names on the white lights. Also, if you find the correct problem area, you can try playing with the ZHLT fade value on the lights to make them 'smaller.'
Also, consider trying fewer bounces.
Make sure any names on lights are necessary - never give a light a name unless it is specifically triggered by anything. Naming a static light will not only possibly contribute to problems like this, but leave the light in the map as an entity, where unnamed lights are culled in the compile.
Why are the light_environments named, and do you really need 3 different ones?
(Lep's note from the future- texture lights seem to have caused this, see later, but this is the cause for this error...)
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Jinx on
Thu Mar 25th 2004 at 2:00pm
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um, light_environments are global (unless you use an old compile parameter to prevent them from not being). so basically... if they are all 3 working, you already have at least THREE light styles on every face that's outside. they might be why your sky is screwy as well...
cut it down to one light_environment, and unname all lights that don't need to be named as kfs said... that should do it I would think.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by fraggard on
Thu Mar 25th 2004 at 2:12pm
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Yeah. I'm pretty sure it's the light_environments. I think I had the same error once when I accidentally cloned one of them thinking it was a regular light.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Wild Card on
Thu Mar 25th 2004 at 4:25pm
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Ok, I didnt know the light_environment was a global entity. So then I can remove 2 of them. And take out their name.
As for the white lights, they are named because they can be manual triggered via a func_breakable "fusebox"
They dont have custom appearences though.
I'll remove the light_environments and see what happends. I'm at school at the moment and I have an operation afterwards (tooth pulling time :biggrin: ) So I'll let you guys know tomorow, as I wont be at school. I need 3 days rest, docs orders :biggrin:
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Jinx on
Thu Mar 25th 2004 at 4:39pm
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3 days of rest = 3 days of mapping :cool:
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Orpheus on
Thu Mar 25th 2004 at 6:07pm
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i was going to point that out as well mike..
just because a func is seen from afar, doesn't in itself signify poor mapping, its an engine defect.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by JFry on
Thu Mar 25th 2004 at 9:36pm
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try reducing the brightness of the light triggered by the func_breakable or take it out all together just to see if this is causing the problem. Also looking over the entity report for a map can reveal things that weren't properly deleted (happens to me at least). Maybe you have a light entity somewhere you don't know about.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by omegaslayer on
Thu Mar 25th 2004 at 10:31pm
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Getting ur wisdom teeth pulled? No big its actually quite fun when they put you under. But as for your lighting problem, maybe you acidently cloned a light over on top of another light, do an entity report and see how many you actually have. As for the choper blade, there is one thing you can do, and thats place a barely visable func_illusionary right in front of it, that will block it from being renderd by the engine from far away, or you can lower the max vis distance in your map properties.
Good luck with your operation, I REPEAT DO NOT DRINK SUGAR BEVERAGES UNTIL YOUR HOLES IN YOUR HEAD HAVE CLOSED UP. just a little advice :biggrin:
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Wild Card on
Thu Mar 25th 2004 at 10:45pm
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2004-03-25 10:45pm
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Uh,, Dont knw hy but the erior it if fix now, I only had the sky lght and 1 triggerrrrred light.
Iii try to radd some lghteing laterl
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by omegaslayer on
Thu Mar 25th 2004 at 10:56pm
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2004-03-25 10:56pm
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Maybe he had the operation, you know hydocodene (aka:vicodin) does that to you.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Wild Card on
Thu Mar 25th 2004 at 11:10pm
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2004-03-25 11:10pm
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soory avout thsi. oOs is pinfull
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Wild Card on
Fri Mar 26th 2004 at 12:33am
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2004-03-26 12:33am
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Yea, I had my wisdom teeth taken out. But yea, I just got home when I was typing. Had a nice nap since.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by omegaslayer on
Fri Mar 26th 2004 at 12:39am
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2004-03-26 12:39am
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remember dont drink soda, it'll feel like someones jabing a knife in your gums.
ps sorry if im sounding like im a control freak, but it does hurt bad
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Wild Card on
Fri Mar 26th 2004 at 12:40am
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2004-03-26 12:40am
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lol I've been starving myself all day and plan to keep it that way until tomorow. But at least I gots T3 for the pain.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Gorbachev on
Fri Mar 26th 2004 at 5:26pm
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T3 is nothing. I was in the hospital for half my spring break last week for mono and T3 did nothing, even morphine didn't work. It was just pain, pain, pain.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Yak_Fighter on
Fri Mar 26th 2004 at 7:13pm
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You cannot help the sky showing brushes behind itself. You just have to map around it. If it bothers you that much a redesign may be in order.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Wild Card on
Fri Mar 26th 2004 at 7:16pm
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yea, but other brushes arent shown. For example, you see the rotor, but you dont see the helicopter. Is it because the brushes showing are closer?
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by wil5on on
Sat Mar 27th 2004 at 2:03am
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Did you really need all those pictures? IMO one would have been sufficient.
I think I've been able to stop the brushes behind the skybrush being drawn, but I forgot how I did it.
Not that I have any experience with all this pain, but remember, you can go 3 minutes without oxygen, 3 days without water, and 3 weeks without food. So I expect you at least be drinking something.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Orpheus on
Sat Mar 27th 2004 at 3:31am
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try placing a block of world water between the two areas..
world water blocks everything else, might work :smile:
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Wild Card on
Sat Mar 27th 2004 at 3:33am
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In english? you mean add a brush with the water texture? or add a func_water brush?
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Cash Car Star on
Sat Mar 27th 2004 at 4:14am
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Those screenshots don't seem to be helping me visualize, mostly due to lack of motion. Regardless, are you doing a -full vis? It is more exact, and possibly pertinent for a problem such as this.
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Wild Card on
Sat Mar 27th 2004 at 4:29am
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I dont know.. lol. Im oblivious as to the compiling process. I just tell it which file to compile, which tools to use, then WadInclude and click compile. But if I remember correctly, full vis and fast vis are both disabled.
me reads up on Orph's tut
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Orpheus on
Sat Mar 27th 2004 at 10:34am
Posted
2004-03-27 10:34am
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HLCC does not allow for a "full" vis wildcard
to get one of those, you need another frontend, or a batch file..
HLCC defaults to "normal"
HLCC will however make you a great batch file, and since you already know HLCC use it to do so.. just add "-full" to the vis command line in the batch file and save.. (you might need to replace "-normal" or "-fast")
Re: Warning: Too many direct light styles on a face(?,?,?)
Posted by Wild Card on
Sat Mar 27th 2004 at 3:32pm
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I think I know what you mean...
Me goes and checks... after another reformat. (I did something wrong in the Win XP pro install)
By the way, what was the water brush thing you were talking about?