Mapping Contest

Mapping Contest

Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 12:50am
ReNo
5457 posts
Posted 2004-04-20 12:50am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'm not 100% sure to be honest, but I sure hope its one of my flatmates, or somebody has hugely overpowered vocal chords :biggrin:
Re: Mapping Contest Posted by Finger on Tue Apr 20th 2004 at 12:55am
Finger
672 posts
Posted 2004-04-20 12:55am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
I wish I had time to partake in another contest. I would be fully interested in observing one, however. I think the partnered creation idea is cool, but it seems like the idea most likely to fall apart quickly. It's so hard getting two people on the same page. But hey, maybe I'm wrong.

I wonder, if having a face-off style contest might be a bit of fun also. Conceptart.org has a thing called the Thunderdome, where 2 artists challenge each other within a certain theme, and the audience judges winner. It always seems to be a very fun, well spirited competition. It would be cool to maybe have a similar thing with mapping. Keep the maps small, the rules simple, and possibly break it down into 'heavyweights', 'middleweights', 'lightweights'.

Just a thought. Whatever the conditions, another contest would be sweet.
Re: Mapping Contest Posted by Campaignjunkie on Tue Apr 20th 2004 at 12:57am
Campaignjunkie
1309 posts
Posted 2004-04-20 12:57am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I'm in favor of a contest that doesn't demand too much time/too large of a map, maybe keeping it simple to encourage more entries. Perhaps 3-4 rooms at most, a simple DM map? The sheer scale of Broken Palace and various other entries really scared me away from attempting an entry. :lol:

I would personally LOVE a Half-Life Geometry map contest. Would really unleash some creative forms/architecture from people, I think. Plus it would be generally fairly simple, without having to worry about textures/realism as much. It would be mapping in it's purest form.

As for teaming up... Maybe it can just be optional, since a lot of people would prefer working alone? :smile:

EDIT: Oooh, Finger's post reminds me of "Photoshop Tennis" (Google it if you've never heard of it). Some sort of arena-like showdown between 2 people (or maybe even teams!) would be pretty entertaining.
Re: Mapping Contest Posted by asterix_vader on Tue Apr 20th 2004 at 12:58am
asterix_vader
494 posts
Posted 2004-04-20 12:58am
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
Finger said:
I wish I had time to partake in another contest....
hey finger! nice map! (broken_palace) 5/5
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 1:00am
ReNo
5457 posts
Posted 2004-04-20 1:00am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Wow, thats certainly a novel idea. So essentially it would be run like a knockout tournament, in a tree style system, and each week or whatever time frame is allowed all the pairings would come up with their maps. Then at the end of the week, there would be a judging period, and once the results are in, the tournament tree is updated and the next round begins. I can't help but feel it might be a bit long winded and complex for the current state of the HLDM mapping scene, but it sounds like fun :smile:
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 1:03am
ReNo
5457 posts
Posted 2004-04-20 1:03am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Hmm, going to the uber simple end of the spectrum, how about a geometry focused contest to make a symmetrical arena? I know symmetrical arenas are really quick and easy, but that isn't necessarily a bad thing - surely it would encourage a huge amount of our users here at the snarkpit to contribute.
Re: Mapping Contest Posted by Yak_Fighter on Tue Apr 20th 2004 at 1:12am
Yak_Fighter
1832 posts
Posted 2004-04-20 1:12am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
The thunderdome/tournament idea with a set timeframe and a specific theme agreed to beforehand by the competitors would be cool. Course it may cause some drama with placement, rankings, and the choice of winners... that may stir things up a bit around here. :biggrin:

"Two men enter. One man leaves!"
Re: Mapping Contest Posted by Finger on Tue Apr 20th 2004 at 1:12am
Finger
672 posts
Posted 2004-04-20 1:12am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
The face-off idea sure sounds fun, but as I feel Reno is probably thinking, the simpler the better. I like the idea of strictly focusing on geometry...maybe couple that with the limited texture idea from earlier posts. Say 5 textures, focusing on making the most interesting symmetrical arena. Sounds simple, and fun.

edit oy, and thanks for the props for Broken Palace. In my mind, what really pushed that map was heeding the constructive criticism I recieved from various snarkpitters...so pat yourselves on the back also.
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 1:14am
ReNo
5457 posts
Posted 2004-04-20 1:14am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I don't think there would be enough entrants to split it up into multiple brackets to be honest, and having all entrants in a single bracket could dissuade less experienced mappers from entering in fear of getting paired with veterans.
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 1:16am
Myrk-
2299 posts
Posted 2004-04-20 1:16am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
That idea would be good for a SPLA map, we would use the 8 best sections made or whatever. Meh...

I think a simple contest with size restrictions and room number restrictions would be good. Some map that has to be visually pleasing. No other rules.
Maybe make it so theres a plan restriction but no elevation restriction... get some good x axis action :razz:
Re: Mapping Contest Posted by Finger on Tue Apr 20th 2004 at 1:17am
Finger
672 posts
Posted 2004-04-20 1:17am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
It already sounds too complicated, when thinking about matching up contestants, and dealing with time constraints.
Re: Mapping Contest Posted by Gwil on Tue Apr 20th 2004 at 1:25am
Gwil
2864 posts
Posted 2004-04-20 1:25am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Room and size restrictions sounds cool, because although youre limited no-one can dictate the shape, size, setting or different layers in one room..

something along those lines sounds good :smile:
Re: Mapping Contest Posted by asterix_vader on Tue Apr 20th 2004 at 1:32am
asterix_vader
494 posts
Posted 2004-04-20 1:32am
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
a DoD mapping contest... DoD maps are hard to make... for me :rolleyes:
Re: Mapping Contest Posted by Tracer Bullet on Tue Apr 20th 2004 at 1:34am
Tracer Bullet
2271 posts
Posted 2004-04-20 1:34am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
This is sounding pretty cool. if it's meant to be a small map, I might even be able to participate. sadly, most of my maps are initialy meant to be small, but turn into monsters!
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 1:35am
ReNo
5457 posts
Posted 2004-04-20 1:35am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The problem is that people around here all map for and play different mods - the only one pretty much everyone will have some experience with, is HLDM... or HLSP, of course, but single player takes time most people don't have these days.
Re: Mapping Contest Posted by Campaignjunkie on Tue Apr 20th 2004 at 1:53am
Campaignjunkie
1309 posts
Posted 2004-04-20 1:53am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Hmm, so it's agreed that the contest obviously has to be simple to ensure success. I also concur with Reno that HLDM is really the only viable platform to map for.

As for restrictions... I think something along the lines of 5 textures (no more than 1 mb of texture memory?) and the map be a one-room, large central arena. Keeping it simple while allowing for some nice setpieces. Should gameplay gimmicks be allowed? (i.e. a train that moves all around the level)
Re: Mapping Contest Posted by Tracer Bullet on Tue Apr 20th 2004 at 1:58am
Tracer Bullet
2271 posts
Posted 2004-04-20 1:58am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Sure, why not? suerly one of the ups of doing a small map is that you can put plenty of work into yummy entities.
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 2:00am
ReNo
5457 posts
Posted 2004-04-20 2:00am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Or make lots of entries :biggrin: For that reason, it might be wise to put a limit of 2 or so entries per person, just to keep things reasonable.

God knows how many Mr.Hawkin's could cook up if things were kept this simple :lol:
Re: Mapping Contest Posted by Campaignjunkie on Tue Apr 20th 2004 at 2:44am
Campaignjunkie
1309 posts
Posted 2004-04-20 2:44am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Hmm, another idea to bounce around:

Someone makes an empty "shell" map, that's just completely barebones with wall/walkways/floors/ceiling. Something that will just barely compile and be playable. Then, the contest will be to build upon this shell into a playable map; the only restriction being that you can't make the map bigger/smaller and you can't delete/modify the original shell geometry (but you could add additional walkways and such, naturally), would be interesting to see how people interpret the map. But then again, I doubt something like this would get many entries due to complexity/restrictions. :smile:
Re: Mapping Contest Posted by Tracer Bullet on Tue Apr 20th 2004 at 2:51am
Tracer Bullet
2271 posts
Posted 2004-04-20 2:51am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Sounds like a good idea to me. It would certainly be a good way to restrict size. However, I think people should be able to add hallways so that they can modify connectivity to their liking.
Re: Mapping Contest Posted by wil5on on Tue Apr 20th 2004 at 5:22am
wil5on
1733 posts
Posted 2004-04-20 5:22am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I like CJs idea. In fact, I like all the ideas presented here, except for mapping teams... It must be individual mappers, or it wont work.
Re: Mapping Contest Posted by $loth on Tue Apr 20th 2004 at 6:51am
$loth
2256 posts
Posted 2004-04-20 6:51am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
<!-- ZoneLabs Popup Blocking Insertion -->Oh nice idea CJ :smile: very nice :wink:
Re: Mapping Contest Posted by Adam Hawkins on Tue Apr 20th 2004 at 8:10am
Adam Hawkins
858 posts
Posted 2004-04-20 8:10am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
ReNo said:
Or make lots of entries :biggrin: For that reason, it might be wise to put a limit of 2 or so entries per person, just to keep things reasonable.

God knows how many Mr.Hawkin's could cook up if things were kept this simple :lol:
Heh...i've still not finished most of the maps I started for the last competition :smile:

I like CJ's idea too - makes for a fair 'battlefield' if we all start with the same map - though I think textures should be in the hands of the individual mapper in this instance - otherwise there would be very little to distinguish one map from the next.

Saying that, I also like Myrk's idea of a limited space but freedom to map what you like within that space :smile:

The competition theme would have to be fairly simplistic imo as I doubt there are many mappers willing to commit themselves to a large project this late in HL's life.
Re: Mapping Contest Posted by Leperous on Tue Apr 20th 2004 at 10:02am
Leperous
3382 posts
Posted 2004-04-20 10:02am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
A 'joint mapper' competition is foolishness, get back in your boxes people :biggrin: How about "mish-mash" where you tack together all your old, disused levels (I'm sure you all have a lot of them by now...) into one big crazy lump?
Re: Mapping Contest Posted by Loco on Tue Apr 20th 2004 at 10:30am
Loco
615 posts
Posted 2004-04-20 10:30am
Loco
member
615 posts 121 snarkmarks Registered: Aug 29th 2003 Occupation: Student Location: UK
Sounds like a great idea to me! I've got tonnes of old maps hanging around. Just to clarify for this, will we be allowed to do "mini-mods" - GMDM2 style, or will this have to be a straight bsp and extra resources for HL?
Re: Mapping Contest Posted by Adam Hawkins on Tue Apr 20th 2004 at 10:37am
Adam Hawkins
858 posts
Posted 2004-04-20 10:37am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Good idea but in practice there's a lot of newer mappers that may not have such a large collection of abandoned map 'bits'.
Re: Mapping Contest Posted by Orpheus on Tue Apr 20th 2004 at 10:37am
Orpheus
13860 posts
Posted 2004-04-20 10:37am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Leperous said:
A 'joint mapper' competition is foolishness, get back in your boxes people :biggrin: How about "mish-mash" where you tack together all your old, disused levels (I'm sure you all have a lot of them by now...) into one big crazy lump?
i like this idea, but am hesitant, because all of my scraped maps are rather large by themselves.. i would assume others have similar maps..
Re: Mapping Contest Posted by wil5on on Tue Apr 20th 2004 at 10:41am
wil5on
1733 posts
Posted 2004-04-20 10:41am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Not sure about your mish-mash idea Lep, how will you know its all from actual disused maps? To avoid cheating that is.

It would be good if you could do a GMDM2 style mini-mod, but I'm not sure if that would work. It would seriously disadvantage the non-coders among us.

I like the idea of working from a pre-defined set of resources (textures, sounds, mapmodels etc.), you suppose we could combine that with CJs idea?

EDIT: I just had an idea. How about, each map must have a "cool" effect in it, eg. shiny floor?
Re: Mapping Contest Posted by Leperous on Tue Apr 20th 2004 at 11:13am
Leperous
3382 posts
Posted 2004-04-20 11:13am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Who cares, the point would be to make something incoherent on a small scale, but coherent on a larger one, or something sounding as metaphysical/cool. The other point would be to get people to do something with all their disused maps...
Re: Mapping Contest Posted by Captain P on Tue Apr 20th 2004 at 12:07pm
Captain P
1370 posts
Posted 2004-04-20 12:07pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
All this talking about only 5 textures lets me remember the screenshots from HL2 alpha level builds. How about... only orange (or blue, whatever) test textures? One orange raster texture, a masked ladder texture, a railing texture and one or two light textures... that makes 5 exactly and ensures noone has an edge over the other with his/her textures... Then you will have to impress the player pure with architecture and lighting only...
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 12:13pm
Myrk-
2299 posts
Posted 2004-04-20 12:13pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Personally I think the idea of only 5 textures is a pile of crap!

I think as many have agreed the best option would be to have a pre-made level or set size to map in. Something really small. Then inside this space you can make anything. Would be good to see what people want to construct for thier last ever level!
Re: Mapping Contest Posted by Adam Hawkins on Tue Apr 20th 2004 at 12:17pm
Adam Hawkins
858 posts
Posted 2004-04-20 12:17pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I vote a set size within which you can do whatever you like - I guess you should set up another poll to see what the general consensus is now we've established that there's an interest in a new competition :smile:
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 12:22pm
Myrk-
2299 posts
Posted 2004-04-20 12:22pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
It's all down to Lep in the end what the competition is. The site is a democracy under a dictator :razz:

The democracy bit is there just so lep can look down on us and laugh like little kids do when they have ant colony glass box thingies...
Re: Mapping Contest Posted by Orpheus on Tue Apr 20th 2004 at 12:38pm
Orpheus
13860 posts
Posted 2004-04-20 12:38pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Myrk- said:
The site is a democracy under a dictator :razz:
i foresee lep slapping you in the back of the head on his way to the shower again myrk :rofl:
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 1:10pm
Myrk-
2299 posts
Posted 2004-04-20 1:10pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
LoL

I spoke to him last night about it :razz:
Re: Mapping Contest Posted by Wild Card on Tue Apr 20th 2004 at 1:29pm
Wild Card
2321 posts
Posted 2004-04-20 1:29pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Wow I missed a few pages lol. So... whats going on?
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 1:41pm
ReNo
5457 posts
Posted 2004-04-20 1:41pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Read them you lazy bastard :razz:
Re: Mapping Contest Posted by Loco on Tue Apr 20th 2004 at 1:47pm
Loco
615 posts
Posted 2004-04-20 1:47pm
Loco
member
615 posts 121 snarkmarks Registered: Aug 29th 2003 Occupation: Student Location: UK
On the subject of textures, we could have one set .wad file to use only - and then see what people could come up with, although this could lead to predictable results.
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 2:02pm
ReNo
5457 posts
Posted 2004-04-20 2:02pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'm leaning more and more towards the flat coloured texture theme - perhaps allow people to use as many as they want though. If this was done, then as Loco suggested, we would probably need a premade wad as the default HL flat colours are a tad limited.
Re: Mapping Contest Posted by Adam Hawkins on Tue Apr 20th 2004 at 2:12pm
Adam Hawkins
858 posts
Posted 2004-04-20 2:12pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
You could set a limit to the amount of colours that each mapper can use - but within that limit, it's their choice what colours they use.
Re: Mapping Contest Posted by Wild Card on Tue Apr 20th 2004 at 2:18pm
Wild Card
2321 posts
Posted 2004-04-20 2:18pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Here's a idea.

Load up VHE and browse the following textures:

filter = oxy and take the plain blue texture
filter = fuel and take the plain red texture
filter = crete3 and take the three wall textures
filter = stripe and take the red and white one

That could be our texture set. Maybe a { texture for a floor grill too.

The maps would be for HL only, although you could choose DM or DOM. The maps would be relatively small, 4 to 6 player capacity. Maps can be made individually or in teams of 2. Individual mappers can have 2 entries, team mappers only 1.

With the limit in textures, judging would be done more towards layout and architecture and entity scripting. No code moddifications like GMDM2 (save our poor souls please)

The theme would be common. Some kind of Quake/Unreal/Elite Force theme perhaps?
Re: Mapping Contest Posted by fraggard on Tue Apr 20th 2004 at 2:21pm
fraggard
1110 posts
Posted 2004-04-20 2:21pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
/me dislikes the whole limited textures idea. It's a challenge and all but you're taking a lot out of the gameplay experience because of it.
Re: Mapping Contest Posted by Wild Card on Tue Apr 20th 2004 at 2:23pm
Wild Card
2321 posts
Posted 2004-04-20 2:23pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
fraggard said:
/me dislikes the whole limited textures idea. It's a challenge and all but you're taking a lot out of the gameplay experience because of it.
You dont take out gameplay. The physical layout is still the same, its just a different kind of eye candy. It would make a nice change from all the flashy textures and for some of us, a nice shift back to the old days :biggrin:
Re: Mapping Contest Posted by Orpheus on Tue Apr 20th 2004 at 2:26pm
Orpheus
13860 posts
Posted 2004-04-20 2:26pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i could be convinced that limiting everyone to a wad would work, but limiting the amount of colors is preposterous.. damned few would go for that idea.

limit area.
limit time allowed
limit wads
limit r_speeds
Re: Mapping Contest Posted by fraggard on Tue Apr 20th 2004 at 2:29pm
fraggard
1110 posts
Posted 2004-04-20 2:29pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Wild Card said:
fraggard said:
/me dislikes the whole limited textures idea. It's a challenge and all but you're taking a lot out of the gameplay experience because of it.
You dont take out gameplay. The physical layout is still the same, its just a different kind of eye candy. It would make a nice change from all the flashy textures and for some of us, a nice shift back to the old days :biggrin:
Somehow, for me, seeing a bland map with repetitive texturing does take a lot out of the atmosphere. Sometimes gameplay is not about layout alone. And I don't really care too much for shifts back to The Old Days. If I did, I'd be designing levels for Pacman or Pong or something.

*Edit: Orph's idea is somewhat better though. If we select the right WADs for limiting the entries to, there could still be a lot of variety in the maps.
Re: Mapping Contest Posted by Wild Card on Tue Apr 20th 2004 at 2:31pm
Wild Card
2321 posts
Posted 2004-04-20 2:31pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Well, was just a idea. So other than textures though, is there something we can agree on?

What game?
individual mappers or teams or both?
What gameplay? DM DOM CTF Team DM etc
Map size?

I dont really think there should be a r_speed limit since the limit should be playable. The second the map isnt, somethings wrong. I do want a texture restriction though.
Re: Mapping Contest Posted by Adam Hawkins on Tue Apr 20th 2004 at 2:34pm
Adam Hawkins
858 posts
Posted 2004-04-20 2:34pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I'd like:

A restricted area in which to map
A restricted number of texures to use (though its up to the mapper what textures they choose)
Both individual or team mappers
DM gameplay

Flat-shaded would be nice too :smile:
Re: Mapping Contest Posted by DocRock on Tue Apr 20th 2004 at 3:11pm
DocRock
367 posts
Posted 2004-04-20 3:11pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
How about a rendition of one section of the Black Mesa Facility when the disaster took place? Can be any size and can contain scripted sequences/sentences, but must use only standard HL.wad. Disaster must be convincing and directly related only to HL1. The scarier the better, can contain humor as well.
Re: Mapping Contest Posted by Mr.Ben on Tue Apr 20th 2004 at 3:14pm
Mr.Ben
208 posts
Posted 2004-04-20 3:14pm
Mr.Ben
member
208 posts 560 snarkmarks Registered: Aug 29th 2003
I'd like a limit on r_speeds but i think it should be damn high. I was thinking about it today and i think a competition where gameplay and playability don't matter would be cool. Basically a chance for the mapper to create the most visually impressive enviroment he possibly can and to push HL as far as it can go. Emphasis on archicture, lighting and texturing a chance for mappers to really get down and dirty with some good quality brush work would be pwnage.

Reno, hehe :razz: wuv
Re: Mapping Contest Posted by $loth on Tue Apr 20th 2004 at 3:20pm
$loth
2256 posts
Posted 2004-04-20 3:20pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
limited wads= 8 wads, no customs, original half life
limited area=bout 1/4 of the grid [whatever that is in units]
limited r-speeds=1000

thats my sugestion