Re: Contest Rules
Posted by ReNo on
Wed Apr 21st 2004 at 10:15pm
Posted
2004-04-21 10:15pm
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We have seen that its fairly unanimous people want a contest, but its less clear what the rules should be. As we are split into various opinions, I guess a poll would be a good way to find out what the most popular contest would be. Now obviously the winning vote won't necessarily be the selected contest, as its really down to Lep I guess, but I'm sure he would be sensible and at least take the people's opinions into account, so get voting!
If you vote for "other", please state what you have in mind also.
Re: Contest Rules
Posted by Kage_Prototype on
Wed Apr 21st 2004 at 10:16pm
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2004-04-21 10:16pm
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I couldn't really decide, so I just voted for themed.
Re: Contest Rules
Posted by Orpheus on
Wed Apr 21st 2004 at 10:18pm
Posted
2004-04-21 10:18pm
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#5....
so, sue me :rolleyes:
Re: Contest Rules
Posted by Wild Card on
Wed Apr 21st 2004 at 10:18pm
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2004-04-21 10:18pm
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I voted team mapping but I would like it to be teams and flatshaded.
Re: Contest Rules
Posted by KungFuSquirrel on
Wed Apr 21st 2004 at 10:24pm
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2004-04-21 10:24pm
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how about a 1536x1024x768 area with only 2 rooms, a limit of 5 flatshaded textures, done in teams, in a black mesa style? ooh, and gerbils.
Re: Contest Rules
Posted by Wild Card on
Wed Apr 21st 2004 at 10:32pm
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2004-04-21 10:32pm
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damn.. :biggrin: Guess I'll just have to grab my "persuave-o-matic 3000"
picks up shotgun :biggrin:
Re: Contest Rules
Posted by ReNo on
Wed Apr 21st 2004 at 10:35pm
Posted
2004-04-21 10:35pm
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Oh come on, who voted other and didn't say what their "other" was?!
Re: Contest Rules
Posted by ReNo on
Wed Apr 21st 2004 at 10:49pm
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2004-04-21 10:49pm
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Ok so why clutter the thread with the pointless post! Seriously, lets keep this topic free from spam, just say what you voted for, why if you feel the need, and EXPLAIN "OTHER" SELECTIONS
Re: Contest Rules
Posted by Campaignjunkie on
Wed Apr 21st 2004 at 10:53pm
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2004-04-21 10:53pm
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Flat-Shaded.
If it's anything else, I guarantee that there will be a distinct lack of entries. Flat-Shaded is faster, more convenient, and takes less time/commitment/resources than, say, a "themed" contest. It's essential that the contest be kept simple and easily understood.
Re: Contest Rules
Posted by Myrk- on
Wed Apr 21st 2004 at 11:12pm
Posted
2004-04-21 11:12pm
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LOL
I think the entries will be greater in number. I voted for #1 but in all fairness and reality this poll was made by a moron. There is only really 2 choices, 1,2,4,5,6 and 3 :razz:
Count the votes. It's 9 - 6 in favour of not flat shading.
Re: Contest Rules
Posted by ReNo on
Wed Apr 21st 2004 at 11:17pm
Posted
2004-04-21 11:17pm
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I'm not following you here - in no way is choosing, for instance, number 1, meaning you do not want flat shading, it simply means you do want size limitation. In the same vein, just because you vote flat shaded, doesn't mean you don't want size limitation.
Take Wild Card's vote, has stated he voted for teams, but WANTS flat shaded as well. So make that 8-7 assuming all others want non-flatshaded, which isn't proven sucker :razz:
Re: Contest Rules
Posted by Myrk- on
Wed Apr 21st 2004 at 11:24pm
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2004-04-21 11:24pm
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Well I wanted to vote for everything but flatshading... I think thats the main debate in this contest tbh.
To flatshade, or not to flatshade... That is the question!
Re: Contest Rules
Posted by ReNo on
Wed Apr 21st 2004 at 11:27pm
Posted
2004-04-21 11:27pm
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Point of this thread? To determine what is the most popular theme for a contest. Answer thus far? Flatshading.
Pretty simple concept, to be honest. The poll isn't "should we have flatshading" - its just the major suggestions from the other thread, put into a poll.
Re: Contest Rules
Posted by Myrk- on
Wed Apr 21st 2004 at 11:37pm
Posted
2004-04-21 11:37pm
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Yes but you fail to see the point. The highest voting is for flatshading, but more people voted otherwise :razz:
Re: Contest Rules
Posted by ReNo on
Wed Apr 21st 2004 at 11:40pm
Posted
2004-04-21 11:40pm
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Thats wonderful, but the fact remains, it would be silly to do team mapping, when only one person wants it. It would be wise to do the one most people want to do.
But all this is academic, the choice is really down to Lep - and if its not flatshading then thats fine, I'll just do flatshading for a laugh anyway.
Re: Contest Rules
Posted by Orpheus on
Wed Apr 21st 2004 at 11:43pm
Posted
2004-04-21 11:43pm
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mental image of two kids pulling on same toy screaming "MINE,MINE"
as i said once already, each side seems bent on alienating the other, if you must limit something, limit something all agree on.. size,r_speeds and time of construction possibly..
/ I'm done with this debate..
shuffles back to good book
Re: Contest Rules
Posted by Hugh on
Wed Apr 21st 2004 at 11:53pm
Posted
2004-04-21 11:53pm
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I voted for themed because... I like it.
Re: Contest Rules
Posted by asterix_vader on
Thu Apr 22nd 2004 at 12:26am
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2004-04-22 12:26am
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you draw the map and i make the map in VHE... i don't have imagination for maps....
Re: Contest Rules
Posted by esechre on
Thu Apr 22nd 2004 at 1:23am
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shutup please Aster, you're spamming the thread :smile:
I voted for Themed, while flatshaded looks interesting, it doesnt seem very interesting to me. I would rather what Mr. Ben proposed - ridiculously high r_speeds to create something as beautiful as possible :smile: But themed stuff would be fun too. I personally would like to do something non-multiplayer.
-BB
Re: Contest Rules
Posted by fraggard on
Thu Apr 22nd 2004 at 1:23am
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Guess what I voted for?
Themed of course.
Re: Contest Rules
Posted by ReNo on
Thu Apr 22nd 2004 at 1:38am
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Not that you WANT a themed contest right, just so flatshaded doesnt win yeah?
Re: Contest Rules
Posted by fraggard on
Thu Apr 22nd 2004 at 2:03am
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I liked the gerbil idea TBH, but it just might be considered bestiality so I decided on themed instead.
Re: Contest Rules
Posted by omegaslayer on
Thu Apr 22nd 2004 at 3:19am
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Okay a themed map, I can handle that (since I already have one) but whats the limit on r_speeds?
800-900?
900-1000?
1000-1100?
Re: Contest Rules
Posted by Crackerjack on
Thu Apr 22nd 2004 at 3:38am
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I must undoubtly voted for the flatshading, its not only a great challenge but fun and quick. Yes theme maps is the same everyday mapping you could do with any other map, but would it be as much as a learning experiece then it would be with Flatshading.
Personally, I feel that Flatshading is another study that could improve all of us. How we could use enities and brushes together with a limited textures to care a wonderful effect. You can deff see an example of this in Adam's map.
But for the theme'd people, go ahead and do something that you and others have done over and over again.
Re: Contest Rules
Posted by Cassius on
Thu Apr 22nd 2004 at 4:21am
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My votes are themed and teamed - me and A_S were going to make a map a whiiile back and drew up a layout. I would like to finish it.
Now, here's my loudly stated bolded opinion on flatshading.
I just want to say that untextured hunks of polygons are THE WORST thing you can do for EVERY ASPECT of a contest. At first, of course, you will frighten half the contestants away - it's hard enough to crank out a good looking map when you have a full texture set. I doubt that in the end, even the more skilled among us will create something worth giving two glances. Sure, ReNo's architecture looked awesome, but wait a second - it's just architechture. It would look a thousand times better with even the most basic set of real textures slapped on it. While a 'handicap' is good for improving your skills, my ever-so-selfish opinion is that I would not throw away my time for this, even on a win.
The concept art contest gave us several gems, a score of failures, yawning lulls in enthusiasm and a weak finish. I didn't like that one either. Few of the final entries had bore much resemblance at all to the concept art.
Here's what I think: this is a contest about mapping, lets make it about mapping. Not about architecture, not about texturing, not about how well you can reconstruct a picture, but about mapping. There should be a reference for comparison - which is why I support the theme mapping - but little else. Screw flatshading, screw texture limitations. No handicaps, just skill.
Re: Contest Rules
Posted by Campaignjunkie on
Thu Apr 22nd 2004 at 6:19am
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My main reason for wanting to go with flat-shading is the ability to get fast, reasonably good-looking results. Of course if you use textures, the map will look much better. But all of this takes time - time a lot of people don't have. Finding textures, aligning them, matching textures... Time-consuming. Along with textures, you have to pay more attention to the lighting to accent and complement these textures. Whereas, making a flatshaded entry can take as little as a few hours.
Many people are moving on to other things, have newly found jobs, or simply don't have time for a real commitment/project now. Yes, a themed contest might sound more appealing in theory, but both the quality and the quantity of the entries are going to drastically suffer as a result. Flatshading offers a chance to just do anything you want without worrying about whether you have textures to match the setting or prop models - I consider it to be quite possibly the purest form of "mapping" and "skill" existing as of a few days ago.
Re: Contest Rules
Posted by Finger on
Thu Apr 22nd 2004 at 7:04am
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I voted flatshaded, although, I see the points of the anti-flatshaded camp. I personally, like the spin, simplicity, and uniqueness of the idea. After a dozen or so 'real' maps, and a few years of doing this...I think this would be a nice, fresh, change. Of course, you can't please everyone...yadayadayada...
I guess the polls will speak for themselves.
Re: Contest Rules
Posted by esechre on
Thu Apr 22nd 2004 at 7:45am
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it seems like its half and half, i suggest we have two simultaneous competitions. A Themed and a Flatshaded. Double the excitement! Double the winners! Double the fun! :biggrin:
-BB
Re: Contest Rules
Posted by wil5on on
Thu Apr 22nd 2004 at 7:54am
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Remake Black Mesa, but flatshaded! YES!
Or... not...
Re: Contest Rules
Posted by Leperous on
Thu Apr 22nd 2004 at 9:42am
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Well why not do 'themed', and flat-shader people can make it their theme?
Re: Contest Rules
Posted by Adam Hawkins on
Thu Apr 22nd 2004 at 10:13am
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That sounds fair - as it seems the concensus is equally split.
Re: Contest Rules
Posted by esechre on
Thu Apr 22nd 2004 at 11:02am
Posted
2004-04-22 11:02am
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im all for that! Because id love to see what these guys can do flat shaded, Adam and ReNos maps already looking stunning. I hope its a relatively small competition though, my time is already spread thin :smile:
-BB
Re: Contest Rules
Posted by scary_jeff on
Thu Apr 22nd 2004 at 1:21pm
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When you say flat shaded, does it have to be fullbright like the two examples posted seem to be? For once I am quite interested in this competition, because texturing is what I suck most at, but I would like it if shadows and spotlights etc were still allowed.
Re: Contest Rules
Posted by Adam Hawkins on
Thu Apr 22nd 2004 at 1:24pm
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I don't see why shadows shouldn't be used. Part of the reason I didn't have shadows on dm_pulse was simply because I was attempting to have a big contrasting difference between the black and white - and I feel shadows would have spoilt this.
Also, I have noticed that shadows tend to look a little odd on flat-shaded surfaces - though I could be doing something wrong :smile:
Re: Contest Rules
Posted by ReNo on
Thu Apr 22nd 2004 at 2:39pm
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Looks terrible on mine too, I copied your technique of giving every used texture a texture light value in order to make it appear full bright. Before hand I just wasn't running RAD, and that was resulting in some frame rate drops even though r_speeds were still perfectly fine. Fullbright works really well for my map though as its a cartoony theme, and my manual shading by varying the textures seems to be having a pretty nice effect.
I guess I'll probably enter whatever the contest is, but I dont think Lep's suggestion can work. By the "themed" section I didn't mean a contest in which each contestant chooses a theme, I meant there would be a set theme. But I guess whatever that set theme is, it can probably still be achieved in flat shaded, if thats what the mapper wants to do.
Re: Contest Rules
Posted by Adam Hawkins on
Thu Apr 22nd 2004 at 2:49pm
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Competition or not, i'm going to have a go at another flat-shaded map (as soon as i've moved house). Also, as I said before, if anyone else wants to have a go at flat-shading, i'm willing to put together a map pack of the final offerings :smile:
I'll also gladly give anyone a helping hand, and i'll see what I can do about making a wad with a larger range of colour scales :smile:
Re: Contest Rules
Posted by Myrk- on
Thu Apr 22nd 2004 at 6:41pm
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Number 2 and 3 are pretty identical there Wildcard... :rolleyes:
The third should just be a size restriction, but I agree with what esechre was saying earlier... Screw limitations go for all out ridiculous r_speeds and great graphics!
Re: Contest Rules
Posted by matt on
Thu Apr 22nd 2004 at 6:49pm
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voted for 'themed' And what the hell is 'flat shaded' exactley?