Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on
Sun Jun 13th 2004 at 1:15pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Great, now we have to get Gwil so the three least productive mappers all have at least one map each. :smile:
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Sun Jun 13th 2004 at 3:24pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
whos the others?
me not so sure if hogwarts would be allowed in as it is quite high spec [ r_speeds 1200 in some areas]. although it will be released for HL2.
Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on
Sun Jun 13th 2004 at 4:37pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
I'm sure it would be allowed under the theme of harry potter. R_speeds aren't a huge issue, they just have to be reasonable.
Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on
Thu Jun 17th 2004 at 3:08am
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
For the competition what would the acceptable limit for r's? Should I break 1200 for the sake of some extra prettiness?
Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on
Thu Jun 17th 2004 at 3:25am
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
It doesn't make a dent in the framerate but mine is capped at 85. How
high could I get away with do you think considering only about four
people should be playing it?
Re: el Competitione Thrẽad Officiale
Posted by Hugh on
Fri Jun 18th 2004 at 1:25am
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
So eh, would only be using the default HL textures be considered a decent theme, or crap as really there's not a twist to it at all? :/
Re: el Competitione Thrẽad Officiale
Posted by Campaignjunkie on
Fri Jun 18th 2004 at 1:44am
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
As I told you before - if just using the default HL textures is your theme, then it's essentially just a regular HLDM map. Think more creatively! :smile:
Re: el Competitione Thrẽad Officiale
Posted by Hugh on
Fri Jun 18th 2004 at 1:50am
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
Pah, that's why I asked here, second opinion! I can't come up with a creative theme, coming up with creative architecture's hard enough as is. :smile:
Re: el Competitione Thrẽad Officiale
Posted by Campaignjunkie on
Fri Jun 18th 2004 at 1:52am
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
You need no second opinion! My opinion is absolute! My opinion is LAW! :smile:
Hugh Lloyd, you are going to come up with a creative theme and like it!
Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Sun Jun 20th 2004 at 9:14pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
I was just wondering, is 900-1000 rspeeds fine for this map? I want to do some things that will make my map have better atmosphere all around but I'd like to do it properly.
Re: el Competitione Thrẽad Officiale
Posted by Campaignjunkie on
Tue Jun 22nd 2004 at 5:00am
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Oh f**k. It's a bad sign when the wireframe looks that good. gives up on contest entry
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Tue Jun 22nd 2004 at 10:43am
Posted
2004-06-22 10:43am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Do you have a textured version of that map?
Re: el Competitione Thrẽad Officiale
Posted by Ronin on
Tue Jun 22nd 2004 at 7:53pm
Ronin
member
175 posts
217 snarkmarks
Registered:
Sep 4th 2003
Occupation: COLLEGE STUDDENT!!!
I have decided (scince this is our last contest) to enter my map Thieves' Hideout. The theme is Zelda. Soooo, i guess i should post some pics of the map huh?
Re: el Competitione Thrẽad Officiale
Posted by Forceflow on
Tue Jun 22nd 2004 at 8:28pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Looking very good Ferret.
(and I'm happy to see another Trillian user. gj !)
Re: el Competitione Thrẽad Officiale
Posted by scary_jeff on
Tue Jun 22nd 2004 at 9:17pm
1614 posts
191 snarkmarks
Registered:
Aug 22nd 2001
*Chimes in with support for trillian
:biggrin:
Re: el Competitione Thrẽad Officiale
Posted by Orpheus on
Tue Jun 22nd 2004 at 9:34pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
boo's and hisses
trillian sucks, every time i needed to send a file, or a voice chat, or a web cam, the other party had it and couldn't accept..
for an all-in-one program, it isn't very one compatible :sad:
Re: el Competitione Thrẽad Officiale
Posted by scary_jeff on
Tue Jun 22nd 2004 at 11:00pm
Posted
2004-06-22 11:00pm
1614 posts
191 snarkmarks
Registered:
Aug 22nd 2001
It does have bugs, but it's better than running 4 or 5 chat programs at once.
Re: el Competitione Thrẽad Officiale
Posted by Forceflow on
Wed Jun 23rd 2004 at 6:04am
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
I agree ... the first version was horrible ... every time I tried to send a file, the thing crashed. Now it's OK for file sending, but I do miss a webcam/voicechat function. There are plug-ins for it, but they only work with Trillian, not cross-platform.
Still, the skins, and the control over connections really buy me over :smile:
Re: el Competitione Thrẽad Officiale
Posted by OtZman on
Wed Jun 23rd 2004 at 5:19pm
OtZman
member
1890 posts
218 snarkmarks
Registered:
Jul 12th 2003
Occupation: Student
Location: Sweden
Is the deadline set yet for this comp?
Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Thu Jun 24th 2004 at 4:35am
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
does anyone have screenshots?
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on
Thu Jun 24th 2004 at 11:04am
Posted
2004-06-24 11:04am
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
It's looking increasingly like i'm not going to have time to make a map for this competition :sad: I might try and convert one of my unreleased FLF maps though as it seems FLF is a bit dead in the water at the moment, and especially with HL2 around the corner i'd like to give my maps at least half a chance before they're forgotton :wink:
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Thu Jun 24th 2004 at 1:16pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
ARGH! I just formatted my computer due to numerous problems, and while I backed up all my editing stuff, I forgot that all my recent maps (including my contest map) were saved in a folder on the desktop! Looks like its back to stage one for me :sad:
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Thu Jun 24th 2004 at 2:44pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
You need a separate patition, one for windows/ your OS. and one for everything else you dont want to lose when you format.
I learnt this a few months back and boy has it helped me!
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Thu Jun 24th 2004 at 3:19pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I backed up a whole lot of files, I just forgot I had the new map stuff saved on the desktop. I'm not hugely bothered to be honest, it should be easy enough to rebuild, and I'll probably do things a bit differently this time around (for better or wose). Good idea about having a seperate OS partition Sloth, I'll keep that in mind, but I must say its good to clean everything out once in a while.
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Thu Jun 24th 2004 at 3:58pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Definatly, makes my pc feel more pwerfull [ though it prolly isnt lol] But its nice to have a clean out of all the sh*t once in a while.
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on
Fri Jul 2nd 2004 at 11:46am
Posted
2004-07-02 11:46am
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Just got back to doing a bit of mapping last night and i'm going to see if I can squeeze a map out in time. Won't be anything spectacular or large as I tend to spend months on my maps. I might just try and make a couple of small 'fun' maps (read: not killboxes...ok maybe one :smile: ).
Re: el Competitione Thrẽad Officiale
Posted by Yak_Fighter on
Sat Jul 3rd 2004 at 3:42pm
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
That's a problem. Anything that high is a poor design. Work some of those fancypants vis-blockers in there and reduce that s**t.
Re: el Competitione Thrẽad Officiale
Posted by G.Ballblue on
Sat Jul 3rd 2004 at 3:44pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
I don't think the design is poor, but inferno is sporting some masively big rooms... It really only seems to happen in these "big rooms"... :razz:
I'm not slopilly mapping, I've taken great care to have no sawing brushes, or uneeded brushes (except for when I am absolutely forced to) :smile:
Re: el Competitione Thrẽad Officiale
Posted by G.Ballblue on
Sat Jul 3rd 2004 at 3:54pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Nice, -- what is the map's name? What's the theme/setting?
Suggestion: This might not be a good idea, but maybe you should beef up the light values on your texture light\s?
Re: el Competitione Thrẽad Officiale
Posted by G.Ballblue on
Sat Jul 3rd 2004 at 4:19pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
(Am I the only one who got "page cannot be displayed" ???)
Ok. So it appears I jacked up my r_speeds by having rooms that have a little to much room in them... I would much rather though, try to finish a map that steps over... er, jumps over the boundaries of r_speeds rather than making a map that is nothing but corridors and small rooms all over.