hammer lagging

hammer lagging

Re: hammer lagging Posted by $loth on Tue Jul 6th 2004 at 8:50pm
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When i am making my map, hammer decides that after i have edited a brush, it will randomly stop and end up somewhere else.

It can't be my specs, athlone xp 2500, gf4 mx440, 512 pc2700

It even does this in flatview :S

help appreciated :smile:
Re: hammer lagging Posted by Gorbachev on Tue Jul 6th 2004 at 8:55pm
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Could be anything, in some of my cases my map is too big in the 2D views so I have to scroll/zoom in a lot to get Hammer to respond fast enough for my tastes. If this happens from a fresh small map then my suggestion means nothing. If your map is large though, try zooming in on all your 2D views so that it doesn't have to render so much on your screen at once.
Re: hammer lagging Posted by ReNo on Tue Jul 6th 2004 at 8:55pm
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What is it that is "stopping and end(ing) up somewhere else"? Is it
your 3D view, your mouse pointer, the 2D views, or something else?
Re: hammer lagging Posted by scary_jeff on Tue Jul 6th 2004 at 10:28pm
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Sounds like a dodgy mousewheel. Mine used to do it sometimes.
Re: hammer lagging Posted by G.Ballblue on Wed Jul 7th 2004 at 4:02am
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It could be a fiew things: (not sure though, just theories)

Make sure you have "center on camera after movement in 3d". Even though it doesn't sound like you're moving your 3d camera 1 second after you spawn an object, just check it anyway. Gotta check anything when trouble shooting :razz:

Two things: When you say "stop", do you mean, hammer freezes up on you? (a,la stops responding, then responds normally after a few seconds), or, that hammer freezes, AND your position in the 2d Camera moves?

Check this as well - Do you have any other version of WC / Hammer on your hardrive? They might conflict with each other (I'm not sure... Hammer and WC ARE beta, and aren't the most stable editing tools I've ever seen). I think Hammer itself isn't the most stable of the WC series.

You say hammer. What version? Beta 3.5? beta or are you using 3.4?

There may not be a solution. WC 2.1's 3d corrupted for absolutely no reason for me -- and the damage was permanent. Hammer seemed to crash every time I finished compiling a map. Happened all the time.

If all else fails, try another veresion of WC/VHE. :\ I hope this helps ya m'ioght. Doubt I'm right, just trying to shed some light.
Re: hammer lagging Posted by Andrei on Wed Jul 7th 2004 at 6:26am
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Try pressing ctrl+alt+del and see whats draining your resources.OR, is any of your compilers set on high priority?
Re: hammer lagging Posted by $loth on Wed Jul 7th 2004 at 7:15am
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wasn't too clear, hammer 3.4, and its in the 3d view that this happens, i try and go forward in 3d view, but it will stop, and then end up on the other side :S

The Map is quite big.
Re: hammer lagging Posted by $loth on Wed Jul 7th 2004 at 7:36am
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This usually just happens, after i've saved my map, and for a few seconds. Then it will go back to normal.
Re: hammer lagging Posted by Leperous on Wed Jul 7th 2004 at 10:12am
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Try lowering the number of undo levels or the 'back clipping plane' level (in Hammer options), though my lower-spec computer doesn't have a problem with really high settings. Try upgrading to 3.5 if that doesn't help.
Re: hammer lagging Posted by $loth on Wed Jul 7th 2004 at 10:21am
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Still didn't work :sad: guess i wil have to try 3.5 beta.

I'll tell you if that works.
Re: hammer lagging Posted by $loth on Wed Jul 7th 2004 at 10:27am
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:| Hammer crashes, when i open up the hogwarts rmf,even the .map didn't work.
Re: hammer lagging Posted by $loth on Wed Jul 7th 2004 at 10:34am
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:| Now hammer won't even open up my map in 3.4, it also crashes.

I might as well start a map for HL2.
Re: hammer lagging Posted by Forceflow on Wed Jul 7th 2004 at 11:20am
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Do a full reinstall of Hammer ....
Re: hammer lagging Posted by Orpheus on Wed Jul 7th 2004 at 11:26am
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un-install hammer>run spybot>run regclean>reboot>re-install hammer.

if this fails, try loading another rmf.
Re: hammer lagging Posted by Yak_Fighter on Wed Jul 7th 2004 at 11:29am
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I used to have lag problems in hammer whenever I tried to edit the snarkpitcrewmap. My only solution was to hide like 75 of the map that I wasn't bothering with at the time. Then I got a new computer and haven't had a problem since. I'd think you're using a crappy computer that can't handle your huge map. (and by crappy, I'm saying around p3 650, 256mg ram, geforce1)
Re: hammer lagging Posted by Orpheus on Wed Jul 7th 2004 at 11:32am
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whispers

joe, his computers huge..
Re: hammer lagging Posted by $loth on Wed Jul 7th 2004 at 11:49am
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Orpheus said:
whispers

joe, his computers huge..
why thank you :biggrin:

I've tryed loading in another rmf, and it worked, then went to load up the dm_hogwarts rmf, didn't work, guess its just too big sigh
Re: hammer lagging Posted by Yak_Fighter on Wed Jul 7th 2004 at 11:58am
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oops... reading is good
Re: hammer lagging Posted by ReNo on Wed Jul 7th 2004 at 12:17pm
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You definately installed 3.5 beta right yes? You know it has to be
installed over the top of 3.4, by just replacing the old .exe with the
new?

I'm sure you did that, but its worth checking :smile: If you want you can
send me the rmf and I'll try loading it on my computer, to see if its
just something at your end.

reno@elva-mod.co.uk
Re: hammer lagging Posted by $loth on Wed Jul 7th 2004 at 1:48pm
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Thanks reno, yea i did copy the exe over the 3.4 one. But no luck :sad:
Re: hammer lagging Posted by ReNo on Wed Jul 7th 2004 at 2:31pm
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Works fine on my computer mate, dunno what to suggest other than uninstall hammer and then reinstall it.
Re: hammer lagging Posted by $loth on Wed Jul 7th 2004 at 2:39pm
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Tryed that, just after you pm'd me, but still didn't work, eve when i put hammers priority to 'high'.

Maybe its just a start fresh situation :sad:

Anyways, thanks for the help people, i'm gona get started on my hl2 map.
Re: hammer lagging Posted by G.Ballblue on Wed Jul 7th 2004 at 6:19pm
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rmf files generally aren't portable from one version of WC to the next... Trying to do so generally makes the file un-usable in any version. Try WC 3.3 ? It's about as close as to hammer as it gets, and I find its more reliable then any version of hammer or WC.

Use the map file when trying to port the map to another version of WC. :smile:
Re: hammer lagging Posted by fishy on Wed Jul 7th 2004 at 7:24pm
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G.Ballblue said:
rmf files generally aren't portable from one version of WC to the next... Trying to do so generally makes the file un-usable in any version.
i save all my work as rmf files, and i've never had a problem opening anything after updating my hammer versions.
Re: hammer lagging Posted by $loth on Wed Jul 7th 2004 at 7:35pm
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It crashed 3.4, then i tryed it in 3.5 also, as fishy said, i also dont get a prob when updating hammer versions.
Re: hammer lagging Posted by Orpheus on Wed Jul 7th 2004 at 7:37pm
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fishy said:
G.Ballblue said:
rmf files generally aren't portable from one version of WC to the next... Trying to do so generally makes the file un-usable in any version.
i save all my work as rmf files, and i've never had a problem opening anything after updating my hammer versions.
the only issues updating were from 2.1 to 3.3 ..

from 3.3 to 3.5 no issues have been reported to my knowledge.
Re: hammer lagging Posted by Gorbachev on Wed Jul 7th 2004 at 10:20pm
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ReNo said:
You definately installed 3.5 beta right yes? You know it has to be installed over the top of 3.4, by just replacing the old .exe with the new?

I'm sure you did that, but its worth checking :smile: If you want you can send me the rmf and I'll try loading it on my computer, to see if its just something at your end.

reno@elva-mod.co.uk
I have 3.4 and 3.5 in the same folder named differently and they both work just fine. I can switch between the two if need be. You do not have to overwrite the .exe.

There should not be issues with porting a map between 3.3 and up. I've done it myself plenty of times with complex stuff, the problem lies somewhere else.

I'd still try my suggestion which tailors on the same principle as yak_fighter's which is that you might have too much showing at once. Try scrolling your 2D windows in so that it shows a much smaller window, you'd be surprised at how it will respond better once your map gets larger. (Even on a higher class computer than what he said was used.)
Re: hammer lagging Posted by Orpheus on Wed Jul 7th 2004 at 10:37pm
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i have only 3.5 installed.. not an over-written 3.4 or 3.4

mine works error-free.

run "msconfig" turn off anything non-essential.
Re: hammer lagging Posted by Dred_furst on Fri Jul 9th 2004 at 9:24am
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THis could be because you got 2 or more maps already open in hammer. this happens to me when 2 apps are using opengl. try closing one of the maps that are open if there are 2 or more. also try closing all other apps using opengl.
Re: hammer lagging Posted by $loth on Fri Jul 9th 2004 at 10:02am
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No other apps using open gl. It will open other maps, just not this one.
Re: hammer lagging Posted by ReNo on Fri Jul 9th 2004 at 11:39am
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i have only 3.5 installed.. not an over-written 3.4 or 3.4
mine works error-free.

run "msconfig" turn off anything non-essential.
Whether it works or not as far as your eyes can see, its still
probably unwise to do. Hammer 3.4 comes with numerous files that 3.5
does not, such as sprites to use in editor (such as the lightbulb,
speaker, etc...), prefabs, help files, and so on. Surely you are
missing all of these things because you just use the single executable
files that comes with 3.5?
Re: hammer lagging Posted by $loth on Mon Jul 12th 2004 at 8:44am
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I oughta slap those bitches who made hammer, this may sound crazy but......

I tryed opening my hogwarts map, with half life config, didn't open, tryed opening it with cs config, it opened! :O I will not be entering my map for the comp, but expect it to come out for HL2/ CS source
Re: hammer lagging Posted by ReNo on Tue Jul 20th 2004 at 1:45pm
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After reinstalling hammer, did you definately get the most up to date FGD? It may be the case that you are using entities or entity settings that were added in a recent FGD, and once you reinstalled you were using an older one that caused problems with those settings. That could explain the crashing...though obviously the lagging is still an issue.
Re: hammer lagging Posted by $loth on Wed Jul 28th 2004 at 11:27am
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Just a quick up to dater! I might even be able to get Hogwarts into the dead line! I done some editing on hogwarts and got it to open up in hammer with HL settings! Its about 90% complete with... 3 days left! I really should stop talking and get on with it!
Re: hammer lagging Posted by ReNo on Wed Jul 28th 2004 at 11:40am
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You have an extra week Sloth, check the front page :smile:
Re: hammer lagging Posted by $loth on Wed Jul 28th 2004 at 11:42am
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checks heartbeat wipes forehead :biggrin: :D:D:D:D:D
Re: hammer lagging Posted by JFry on Fri Jul 30th 2004 at 9:46am
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Just wondering, did you ever solve the problem of hammer lagging? If not I'm guessing you might need new video drivers.
Re: hammer lagging Posted by $loth on Fri Jul 30th 2004 at 10:19am
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Yea i mostly did, apart from when i do a save [ ctrl and s ] it will go laggy for a few seconds, then goes back to normal. It might be because I overclocked my gf4.
Re: hammer lagging Posted by wil5on on Sat Jul 31st 2004 at 2:00am
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... maybe thats because... its saving the map? That will generally slow most programs down...

:razz:
Re: hammer lagging Posted by $loth on Sat Jul 31st 2004 at 6:51am
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wil5on said:
... maybe thats because... its saving the map? That will generally slow most programs down...

:razz:
And here I was thinking it would speed things up :cry:
Re: hammer lagging Posted by fraggard on Sat Jul 31st 2004 at 8:23am
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Saving isn't going to slow things down noticeably... If it is, get your HDD checked. It might be damaged if all disk accesses are taking noticeably long times. I have never found saving to slow things down, even momentarily. (Obviously, there will be a slight delay, but it won't be noticeable considering the speed of modern disk drives)
Re: hammer lagging Posted by $loth on Sat Jul 31st 2004 at 10:46am
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Well if it's something to do with my hard drive, its either that, or maybe because its on the same ide channel as my dvd drive [ at the time, I could only get one round cable :sad: ]
Re: hammer lagging Posted by Hornpipe2 on Sun Aug 1st 2004 at 2:29am
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Update graphics drivers?
Re: hammer lagging Posted by omegaslayer on Sun Aug 1st 2004 at 7:04am
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Hornpipe2 said:
Update graphics drivers?
Just what I was about to say.....
Re: hammer lagging Posted by $loth on Sun Aug 1st 2004 at 8:19am
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Ohhh...... never thought of that, updatung to 61.77 nvidia drivers [ had 53.03 installed]

Nope, no difference.