Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Wed Jul 21st 2004 at 5:06pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
my reply was mostly to beer hunter who said Iw as being cocky. I thought you were joking from your "ho ho ho's and your smily face" Anyways I was in a really bad mood and should not have been surfing the web that night for this reason.
Re: el Competitione Thrẽad Officiale
Posted by Leperous on
Thu Jul 22nd 2004 at 9:58am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
If the winner is really good, I might buy them the game of their choice, maybe. Otherwise you'll win some Hong Kong related tat, like a nodding-head Hello Kitty for your car :razz: I'm still thinking about it.
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on
Thu Jul 22nd 2004 at 10:18am
Posted
2004-07-22 10:18am
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Sounds like you've already bought yourself an army of the Hello Kitty beasties :wink:
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on
Thu Jul 22nd 2004 at 11:21am
Posted
2004-07-22 11:21am
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
The big question though is would it be more disturbing if an army of Hello Kitties were all nodding in unison? :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Thu Jul 22nd 2004 at 2:30pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Hong kong eh? nice :biggrin: I thought hello kitty was from japan? Along with square melons and really nice beer beef :biggrin: yum!
Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on
Wed Jul 28th 2004 at 1:14pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Adam Hawkins, you sneaky f**k. Don't think we don't see the two maps you made. :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Wed Jul 28th 2004 at 1:26pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Might aswell post it here, seeming as this is for comp related stuff....... I've got dm_hogwarts working with the half life config, so hopefully it will be finished in time for the comp deadline. Just compiling a ~90% complete version, and ill put some piccies up tonight :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Wed Jul 28th 2004 at 2:59pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
rawr!!! let me sneak in nightwatch bsps!!!!!!! my theme will be 1337!
jk
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Fri Jul 30th 2004 at 5:20pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
LOL Just some friends lol.
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Fri Jul 30th 2004 at 5:21pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Argh I can't be bothered / don't know what to do with my map! I've remade it to essentially the same level I'd reached before (albeit looking a little better, in my opinion) and once again, I'm uninspired and bored of working on it. Oh well, at least there is another week to finish it off.
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Fri Jul 30th 2004 at 5:24pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
What map ReNo? Flatshaded?
Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on
Fri Jul 30th 2004 at 5:25pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Shoot me a link if possible ReNo and I'll try and come up with some ideas. God knows you helped me enough. :smile:
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Fri Jul 30th 2004 at 5:30pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I'm not gonna upload the current version just yet, but I'll do it with my next compile. My last one was kinda...crap :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Fri Jul 30th 2004 at 5:42pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Just a lil update; I've added some start music for when the player joins, and been fixing up some lighting and adding a bit more detail. I'm off to compile now, so don't expect to hear from me for about another hour and 30 mins.
But I will expect to hear some applause [ even if it is for me not being here :biggrin: ]
Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Sat Jul 31st 2004 at 6:22pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
i'm pondering about putting alice in wonderland music in. Probably wont though.
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Wed Aug 4th 2004 at 7:08am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Well, while were still on the topic of prizes etc, i'll host the top 3 maps from the comp for a year.
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Wed Aug 4th 2004 at 12:42pm
Posted
2004-08-04 12:42pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Host as in on a server, or just the files? If its just the files I've a feeling it will be somewhat pointless, as Lep will no doubt host them here at the snarkpit.
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Thu Aug 5th 2004 at 2:22am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I'm sure Finger would say otherwise! While I'm sure all of us here know who won, I think it would be nice to put the results up for completions sake, and for outside visitors.
Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Thu Aug 5th 2004 at 4:44am
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
I will be disconnecting my computer from the internet from now on until
my map is finished. I'm sick and neglecting it and I'm putting aside
other maps that I need to finish. This is getting ridiculous, natural
selection is too damned addicting. So without further ado, ciao.
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Thu Aug 5th 2004 at 8:01am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Well, I could try and set up a hldm server, but that wouldn't be until I get a new pc, which im not of when, otherwise im stuck with a intel celeron 500mhz lol. And my upload speed is only 128 until I upgrade.
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on
Thu Aug 5th 2004 at 11:42am
Posted
2004-08-05 11:42am
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Planethalflife is showing screenshots from Alien_Sniper/Cassius' map, one of mine and Ferret's :smile:
Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on
Thu Aug 5th 2004 at 2:47pm
8 posts
21 snarkmarks
Registered:
Aug 5th 2004
Occupation: Student
Location: Portugal
Hi.
I've just registered :smile:
I saw your competition anounced on planethalflife yesterday, and so I started making a map using flat shades only :biggrin:
My question is: What are acceptable r_speeds? The max i've got, right now, is 1470 wpoly, 0 epoly.
Average is around 800...
Is that ok?
Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Thu Aug 5th 2004 at 2:50pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
I sent in news to snarkpit to try to draw more people into snarkpit's community. :X my bad! /me scampers off his mother's work computer
Re: el Competitione Thrẽad Officiale
Posted by fishy on
Thu Aug 5th 2004 at 2:56pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
1470 is a bit on the high side. i think general opinion around here is that wpoly should stay below 1000, if at all possible. if your polys only peak that high i one area, then it might not be too bad. but really, you should be attempting to bring them down to 1200 max, and even that's a bit high.
good luck getting it finished by sunday. :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on
Thu Aug 5th 2004 at 3:06pm
8 posts
21 snarkmarks
Registered:
Aug 5th 2004
Occupation: Student
Location: Portugal
Ouch =/
not much room, i guess...
But I'll do my best :smile:
Great site, btw.
Good luck for all you guys too [[]]
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Thu Aug 5th 2004 at 3:13pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Depends on what you are aiming for mate - if you are making something to be visually stunning that is gonna suck for multiplayer regardless of polycounts (eg. my flatshaded map) then 1400 sounds ok, but if you want something to be playable on most people's computers then keep them below 1000 odd. Good luck in the contest :smile:
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Thu Aug 5th 2004 at 10:56pm
Posted
2004-08-05 10:56pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
HL2 will most likely the game this site centres around, but we are
TRYING to make it more generic and accomodate other games. As the site
owner (Leperous) seems to be drawn toward Doom 3 mapping, we will no
doubt see decent site support for that too.
Re: el Competitione Thrẽad Officiale
Posted by fishy on
Thu Aug 5th 2004 at 11:40pm
Posted
2004-08-05 11:40pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
there must be lots of people around, probably like myself, who think they are decent enough mappers that can jump into the new hl2 or doom3 mapping scene. i think a few of us may be disappointed, and find our level of ability limits us to older, less complicated games, like half-life, or caesar3 even. i know valve have tried to keep a lot of editing stuff similar to what we're used to, but i doubt that it's more than some of the basics.
you can tell that i'm all worked up for this, can't you?
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Fri Aug 6th 2004 at 12:08am
Posted
2004-08-06 12:08am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I'm terrified I won't be able to meet the rising standards of the level
design industry, but at the same time I'm eager to get the opportunity
to realise some of the ideas I had that did not fit the engine I'm
currently working in.
EDIT: Actually, I watched the CS:Source video again today, and can
safely say if the engine can make an extremely basic map like that
version of Aztec look pretty tasty, it will be easy enough to pull out
satisfactory visuals.
Re: el Competitione Thrẽad Officiale
Posted by fishy on
Fri Aug 6th 2004 at 12:13am
Posted
2004-08-06 12:13am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
i just want to be able to build a huge dirt track level for the buggy, with lots of nice terrain generator generated mountains/tunnels. and maybe fill the roads with lots of little alien things that can get splatted. i'll be happy with that. :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on
Fri Aug 6th 2004 at 1:18am
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Fishy has the right idea. This is the first time we'll be able to play
with proper physics and vehicles. I'll certainly be making maps where
you can drive stuff off huge buildings and try to land on a crowd of
people.
Re: el Competitione Thrẽad Officiale
Posted by fraggard on
Fri Aug 6th 2004 at 4:32am
1110 posts
220 snarkmarks
Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
Will there be a map-pack of all the entries like the last competition?
Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on
Fri Aug 6th 2004 at 2:34pm
8 posts
21 snarkmarks
Registered:
Aug 5th 2004
Occupation: Student
Location: Portugal
I have another question, btw...
To submit a map, all it needs is the .bsp file? Or u want some readme.txt and/or source map?
:smile:
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on
Fri Aug 6th 2004 at 2:44pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
You don't need to release the source but a readme.txt is generally a standard inclusion, so that people who download your map know who made it. Also, if you use any non-standard wads, either wadinclude them or be sure to provide the wads with the bsp. Same goes for sound files and models :smile:
Re: el Competitione Thrẽad Officiale
Posted by Forceflow on
Fri Aug 6th 2004 at 3:13pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
If you want to release your source too, that's ok, people could learn from it. But it's not necessary for the compo, no.
Re: el Competitione Thrẽad Officiale
Posted by Leperous on
Fri Aug 6th 2004 at 6:23pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Thanks for the pimpage, surprised actually that PHL posted anything about this site :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by Campaignjunkie on
Fri Aug 6th 2004 at 6:49pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Woot! Now there's a prize! A copy of HL2! ogogogogog!