Re: el Competitione Thrẽad Officiale
Posted by $loth on
Fri Jul 30th 2004 at 5:20pm
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LOL Just some friends lol.
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Fri Jul 30th 2004 at 5:21pm
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Argh I can't be bothered / don't know what to do with my map! I've remade it to essentially the same level I'd reached before (albeit looking a little better, in my opinion) and once again, I'm uninspired and bored of working on it. Oh well, at least there is another week to finish it off.
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Fri Jul 30th 2004 at 5:24pm
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What map ReNo? Flatshaded?
Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on
Fri Jul 30th 2004 at 5:25pm
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Shoot me a link if possible ReNo and I'll try and come up with some ideas. God knows you helped me enough. :smile:
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Fri Jul 30th 2004 at 5:30pm
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I'm not gonna upload the current version just yet, but I'll do it with my next compile. My last one was kinda...crap :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Fri Jul 30th 2004 at 5:42pm
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Just a lil update; I've added some start music for when the player joins, and been fixing up some lighting and adding a bit more detail. I'm off to compile now, so don't expect to hear from me for about another hour and 30 mins.
But I will expect to hear some applause [ even if it is for me not being here :biggrin: ]
Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Sat Jul 31st 2004 at 6:22pm
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i'm pondering about putting alice in wonderland music in. Probably wont though.
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Wed Aug 4th 2004 at 7:08am
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Well, while were still on the topic of prizes etc, i'll host the top 3 maps from the comp for a year.
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Wed Aug 4th 2004 at 12:42pm
Posted
2004-08-04 12:42pm
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Host as in on a server, or just the files? If its just the files I've a feeling it will be somewhat pointless, as Lep will no doubt host them here at the snarkpit.
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Thu Aug 5th 2004 at 2:22am
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I'm sure Finger would say otherwise! While I'm sure all of us here know who won, I think it would be nice to put the results up for completions sake, and for outside visitors.
Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Thu Aug 5th 2004 at 4:44am
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I will be disconnecting my computer from the internet from now on until
my map is finished. I'm sick and neglecting it and I'm putting aside
other maps that I need to finish. This is getting ridiculous, natural
selection is too damned addicting. So without further ado, ciao.
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Thu Aug 5th 2004 at 8:01am
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Well, I could try and set up a hldm server, but that wouldn't be until I get a new pc, which im not of when, otherwise im stuck with a intel celeron 500mhz lol. And my upload speed is only 128 until I upgrade.
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on
Thu Aug 5th 2004 at 11:42am
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Planethalflife is showing screenshots from Alien_Sniper/Cassius' map, one of mine and Ferret's :smile:
Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on
Thu Aug 5th 2004 at 2:47pm
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Hi.
I've just registered :smile:
I saw your competition anounced on planethalflife yesterday, and so I started making a map using flat shades only :biggrin:
My question is: What are acceptable r_speeds? The max i've got, right now, is 1470 wpoly, 0 epoly.
Average is around 800...
Is that ok?
Re: el Competitione Thrẽad Officiale
Posted by Ferret on
Thu Aug 5th 2004 at 2:50pm
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I sent in news to snarkpit to try to draw more people into snarkpit's community. :X my bad! /me scampers off his mother's work computer
Re: el Competitione Thrẽad Officiale
Posted by fishy on
Thu Aug 5th 2004 at 2:56pm
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1470 is a bit on the high side. i think general opinion around here is that wpoly should stay below 1000, if at all possible. if your polys only peak that high i one area, then it might not be too bad. but really, you should be attempting to bring them down to 1200 max, and even that's a bit high.
good luck getting it finished by sunday. :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on
Thu Aug 5th 2004 at 3:06pm
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Ouch =/
not much room, i guess...
But I'll do my best :smile:
Great site, btw.
Good luck for all you guys too [[]]
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Thu Aug 5th 2004 at 3:13pm
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Depends on what you are aiming for mate - if you are making something to be visually stunning that is gonna suck for multiplayer regardless of polycounts (eg. my flatshaded map) then 1400 sounds ok, but if you want something to be playable on most people's computers then keep them below 1000 odd. Good luck in the contest :smile:
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Thu Aug 5th 2004 at 10:56pm
Posted
2004-08-05 10:56pm
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HL2 will most likely the game this site centres around, but we are
TRYING to make it more generic and accomodate other games. As the site
owner (Leperous) seems to be drawn toward Doom 3 mapping, we will no
doubt see decent site support for that too.
Re: el Competitione Thrẽad Officiale
Posted by fishy on
Thu Aug 5th 2004 at 11:40pm
Posted
2004-08-05 11:40pm
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there must be lots of people around, probably like myself, who think they are decent enough mappers that can jump into the new hl2 or doom3 mapping scene. i think a few of us may be disappointed, and find our level of ability limits us to older, less complicated games, like half-life, or caesar3 even. i know valve have tried to keep a lot of editing stuff similar to what we're used to, but i doubt that it's more than some of the basics.
you can tell that i'm all worked up for this, can't you?
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Fri Aug 6th 2004 at 12:08am
Posted
2004-08-06 12:08am
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I'm terrified I won't be able to meet the rising standards of the level
design industry, but at the same time I'm eager to get the opportunity
to realise some of the ideas I had that did not fit the engine I'm
currently working in.
EDIT: Actually, I watched the CS:Source video again today, and can
safely say if the engine can make an extremely basic map like that
version of Aztec look pretty tasty, it will be easy enough to pull out
satisfactory visuals.
Re: el Competitione Thrẽad Officiale
Posted by fishy on
Fri Aug 6th 2004 at 12:13am
Posted
2004-08-06 12:13am
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i just want to be able to build a huge dirt track level for the buggy, with lots of nice terrain generator generated mountains/tunnels. and maybe fill the roads with lots of little alien things that can get splatted. i'll be happy with that. :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on
Fri Aug 6th 2004 at 1:18am
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Fishy has the right idea. This is the first time we'll be able to play
with proper physics and vehicles. I'll certainly be making maps where
you can drive stuff off huge buildings and try to land on a crowd of
people.
Re: el Competitione Thrẽad Officiale
Posted by fraggard on
Fri Aug 6th 2004 at 4:32am
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Will there be a map-pack of all the entries like the last competition?
Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on
Fri Aug 6th 2004 at 2:34pm
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I have another question, btw...
To submit a map, all it needs is the .bsp file? Or u want some readme.txt and/or source map?
:smile:
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on
Fri Aug 6th 2004 at 2:44pm
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You don't need to release the source but a readme.txt is generally a standard inclusion, so that people who download your map know who made it. Also, if you use any non-standard wads, either wadinclude them or be sure to provide the wads with the bsp. Same goes for sound files and models :smile:
Re: el Competitione Thrẽad Officiale
Posted by Forceflow on
Fri Aug 6th 2004 at 3:13pm
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If you want to release your source too, that's ok, people could learn from it. But it's not necessary for the compo, no.
Re: el Competitione Thrẽad Officiale
Posted by Leperous on
Fri Aug 6th 2004 at 6:23pm
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Thanks for the pimpage, surprised actually that PHL posted anything about this site :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by Campaignjunkie on
Fri Aug 6th 2004 at 6:49pm
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Woot! Now there's a prize! A copy of HL2! ogogogogog!
Re: el Competitione Thrẽad Officiale
Posted by $loth on
Sat Aug 7th 2004 at 6:59am
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What? Theres a copy of HL2 up for grabs!
Re: el Competitione Thrẽad Officiale
Posted by Forceflow on
Sat Aug 7th 2004 at 12:38pm
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Now, just wondering ... if Thanto should win the compo ... who gets the HL2 copy ? Cassius or Alien_Sniper ? :biggrin:
Re: el Competitione Thrẽad Officiale
Posted by Yak_Fighter on
Sat Aug 7th 2004 at 12:54pm
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2004-08-07 12:54pm
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uhoh, a loophole the size of a truck. I'm going to vote Thanto just so Lep has to buy two games instead of one.
As for my competition map, I'm tempted to cut about 2/3rds of it and restart or just throw it all away outright, but I'd never finish a map by tomorrow. I probably won't finish this crappy map as it is... how sad :sad:
Re: el Competitione Thrẽad Officiale
Posted by ReNo on
Sat Aug 7th 2004 at 1:03pm
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I've all but given up on my two entries also :sad:
Re: el Competitione Thrẽad Officiale
Posted by fishy on
Sat Aug 7th 2004 at 4:12pm
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argh, not HL2. what use is a computer game to an old man with arthritic fingers.
:rolleyes:
Re: el Competitione Thrẽad Officiale
Posted by matt on
Sat Aug 7th 2004 at 5:10pm
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Hey, whoever wins could be waiting a while for their copy depending on when the games actually released.
Re: el Competitione Thrẽad Officiale
Posted by Campaignjunkie on
Sat Aug 7th 2004 at 9:10pm
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Err, when are maps due, by the way? Timezones make all the difference!
I think entry should be closed on Monday, noon, so I can spend all
night on my competition map and to give everyone in all the timezones a
fair chance! :smile:
Re: el Competitione Thrẽad Officiale
Posted by Hugh on
Sun Aug 8th 2004 at 6:09am
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Well, CJ has a point, fishy. He's mapped for months and would rather not like to see that pissed away since the deadline just says Sunday... but Sunday where!? Antarctica!? Greenland!? Tibet!?
Re: el Competitione Thrẽad Officiale
Posted by Crono on
Sun Aug 8th 2004 at 6:20am
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Why don't you just use 00:00 GMT?