Re: Vernazza
Posted by Tracer Bullet on
Sun Oct 3rd 2004 at 4:04am
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Looks nice but...
DO NOT POST YOUR PICS LIKE THAT!
That horizontal serries is going to get you some serious flak. try a vertical arangement. People will be much more friendly :wink:
Re: Vernazza
Posted by Cassius on
Sun Oct 3rd 2004 at 4:15am
Cassius
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Ugh - somebody break up this post. I refuse to comment until this is done, and I hope everyone will join me in this.
Re: Vernazza
Posted by fokker on
Sun Oct 3rd 2004 at 4:19am
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Yikes this mod still exists? Nice looking map though, perhaps you should make a CS/HI version as well?
Re: Vernazza
Posted by KornyBizkit on
Sun Oct 3rd 2004 at 4:56am
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horizontal? theyre listed vertically for me...ill try adding breaks in, sorry but it looks normal to me.
ok, sorry about that, firefox was aligning them vertically and i didnt think IE would screw it up, fixed.
Re: Vernazza
Posted by Crono on
Sun Oct 3rd 2004 at 5:01am
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It's because they're using Internet Explorer. (As in Mozilla is showing it breaked)
It might have something to do with the default wrap settings in IE, or IE doesn't apply wrap settings to tags.
Re: Vernazza
Posted by Forceflow on
Sun Oct 3rd 2004 at 8:31am
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I don't have any problems at all ...
the map looks very authentic, good job.
Re: Vernazza
Posted by Orpheus on
Sun Oct 3rd 2004 at 9:22am
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2 things,
1) what engine you making this for?
2) post some screens with r_speeds on, if its for HL1
the sight lines are way to long, lets hope its for HL2
very clean design though i must say :smile:
Re: Vernazza
Posted by 7dk2h4md720ih on
Sun Oct 3rd 2004 at 11:30am
Posted
2004-10-03 11:30am
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That looks really good. The architecture is relatively simple, but the textures and the lighting are almost perfect.
Re: Vernazza
Posted by 7dk2h4md720ih on
Sun Oct 3rd 2004 at 11:50am
Posted
2004-10-03 11:50am
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If I were you I'd take a couple of those house textures and adjust the colours so you have more variation. Very nice though.
Re: Vernazza
Posted by pepper on
Sun Oct 3rd 2004 at 12:53pm
Posted
2004-10-03 12:53pm
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Fokker, this mod is quite populair considering hl is not as popular as it was.
nice map kornybizit!!
Re: Vernazza
Posted by ReNo on
Sun Oct 3rd 2004 at 2:16pm
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I'm with A_S on this one - the layout and building designs are nicely
done but the entire place looks drab due to lack of colour. The flat
lighting is understandable due to the setting but combined with the
lack of colour in the textures it makes the map look a bit flat and
uninteresting. Perhaps a little more greenery in the gardens of the
houses could help also, if you can afford to add in some.
Looks very good despite these shortcomings though, has great potential :smile:
Re: Vernazza
Posted by 7dk2h4md720ih on
Sun Oct 3rd 2004 at 2:25pm
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It's nice how everyone in the entire town share the same type of door.
Some people couldn't afford footpaths though and have to walk through
the grass to get out of their gardens. :smile:
Re: Vernazza
Posted by Orpheus on
Sun Oct 3rd 2004 at 7:30pm
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lets assume blue is right for a moment, if this fella post some screens and the r's are about 500 or less we will know his theory holds water.. line sights that long in normal HL will be 1000+ at least.
/me wants ingame screens with r's turned on.
Re: Vernazza
Posted by pepper on
Sun Oct 3rd 2004 at 7:59pm
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a footwalk would be about 16-32 units thick!
and the mapping is easy, lots of vm
imagine the road is 128-256 units thick if korny hasnt scaled the textures down.
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Looks nice enough, but it seems a bit empty. Consider shaving polys off various small details in order to focus on larger ones, like more landmarks. I see a few opportunity for optimization, like in balconies (just make the railing section 1 brush; HL2 maps do it this way in the City 17 areas and no one notices anyway). Speaking of landmarks - maybe like a lighthouse, bridge, waterfall or something? Right now it seems like an empty cookie-cutter ghost town, no offense.
Pretty solid work though. Barring any gameplay problems, I would say you have to just polish and polish to make it look more lively.
Re: Vernazza
Posted by KornyBizkit on
Mon Oct 4th 2004 at 3:29am
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Location: USA
A_S is defintately right about the textures, I like to stay under 4mb
of textures. although I might consider going up to 8mb so it has more
variation and color.
As for the landmarks, this is only the city section of the map, it runs
through various farms, over bridges, through tunnels, etc. Also to give
it more life, I'll be populating it with plenty of spectators and
advertisements.
I would post the r_speeds but they are a little higher now than they
will be when the map is finished. This was compiled just to show
aesthetics, and was done with fast vis and a large skybox. I would
estimate final wpoly to be around 600, with 900 at the very most in 1
or 2 places.
And yes, the sidewalks are only 2 units high and 32 wide.
Re: Vernazza
Posted by Agent Smith on
Mon Oct 4th 2004 at 8:44am
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So you would map to about 1/4 of the usual scale... sweet :biggrin: .
That'll be handy considering I'm going to try my hand at HL Rally mapping. Does anyone know where to get the fgd, my copy of the mod doesn't seem to have it.
Re: Vernazza
Posted by Orpheus on
Mon Oct 4th 2004 at 10:21am
Posted
2004-10-04 10:21am
Orpheus
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i'm guessing here now, but it seems korny's reply didn't translate into dutch very well, so pepper decided to post the same site..
scratches buttocks
yup, must be a transitional thingamabob
Re: Vernazza
Posted by pepper on
Mon Oct 4th 2004 at 11:33am
Posted
2004-10-04 11:33am
pepper
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i did not see his reply.....
Re: Vernazza
Posted by Agent Smith on
Mon Oct 4th 2004 at 2:04pm
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Thanks guys, muchly appreciated :smile: .
Re: Vernazza
Posted by Ferret on
Mon Oct 4th 2004 at 11:30pm
Posted
2004-10-04 11:30pm
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damnit ballblue changed his avatar, now I need to change his wanted sign on my site
Re: Vernazza
Posted by OtZman on
Mon Oct 4th 2004 at 11:44pm
Posted
2004-10-04 11:44pm
OtZman
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The map looks good :smile:
I can't see any difference in his avatar... or perhaps the boy in it had his mouth closed before... hmm, bizarre...
Re: Vernazza
Posted by 7dk2h4md720ih on
Tue Oct 5th 2004 at 1:18am
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It's really creepy and effeminate.
Re: Vernazza
Posted by Skeletor on
Tue Oct 5th 2004 at 1:49am
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That doesn't really look like vernazza...
Re: Vernazza
Posted by KornyBizkit on
Tue Oct 5th 2004 at 3:05am
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Location: USA
It's not supposed to be an exact replica of Vernazza. The name was suggested by a friend, and when I checked out the town I found that it did look similar. The real town of Vernazza and this map are both very crowded and share similar architecture, although the real Vernazza is a lot more colorful
Re: Vernazza
Posted by G.Ballblue on
Tue Oct 5th 2004 at 5:29pm
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My original avatar was Shinji Ikari. The new guy is Kaoru Nagisa. Atleast I think that's how the name is spelled :smile:
Re: Vernazza
Posted by Ferret on
Tue Oct 5th 2004 at 5:37pm
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See I'm soooooo glad I didn't know the differences on that crap. Since like... yeah thats wasted knoledge lol!
Reminds me, I'm making this board game for class and my group decided on making it based upon stealing other people's s**t, beating eachother up, and completing destructive missions like spray painting balls on the water tower. Any hoo the point is one of the "gangs" is the math club and the fat dude has sweats on and anime all over his shirt. I think we can get Mr. Blueball's avatar on there if I tell the character illustrator soon enough. She'd laugh her assoff. Back to making the vector images for this f**king board. Damn the man.
Re: Vernazza
Posted by Ferret on
Tue Oct 5th 2004 at 6:26pm
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lol, my bad. Now orph go review my fairytale level thoroughyy and PM me the results so I can fix i up.
Re: Vernazza
Posted by Ferret on
Tue Oct 5th 2004 at 10:18pm
Posted
2004-10-05 10:18pm
Ferret
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BlueBalls: Cause its funny to point out
Re: Vernazza
Posted by Rumple on
Wed Oct 6th 2004 at 4:58am
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Location: NSW, Australia
iz teh funz0r still :razz: