Vernazza

Vernazza

Re: Vernazza Posted by KornyBizkit on Sun Oct 3rd 2004 at 3:10am
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Posted 2004-10-03 3:10am
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Re: Vernazza Posted by Tracer Bullet on Sun Oct 3rd 2004 at 4:04am
Tracer Bullet
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Posted 2004-10-03 4:04am
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Looks nice but...

DO NOT POST YOUR PICS LIKE THAT!

That horizontal serries is going to get you some serious flak. try a vertical arangement. People will be much more friendly :wink:
Re: Vernazza Posted by Cassius on Sun Oct 3rd 2004 at 4:15am
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Ugh - somebody break up this post. I refuse to comment until this is done, and I hope everyone will join me in this.
Re: Vernazza Posted by fokker on Sun Oct 3rd 2004 at 4:19am
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Yikes this mod still exists? Nice looking map though, perhaps you should make a CS/HI version as well?
Re: Vernazza Posted by KornyBizkit on Sun Oct 3rd 2004 at 4:56am
KornyBizkit
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horizontal? theyre listed vertically for me...ill try adding breaks in, sorry but it looks normal to me.

ok, sorry about that, firefox was aligning them vertically and i didnt think IE would screw it up, fixed.
Re: Vernazza Posted by Crono on Sun Oct 3rd 2004 at 5:01am
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It's because they're using Internet Explorer. (As in Mozilla is showing it breaked)

It might have something to do with the default wrap settings in IE, or IE doesn't apply wrap settings to tags.
Re: Vernazza Posted by wacokid on Sun Oct 3rd 2004 at 7:44am
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Cassius said:
Ugh - somebody break up this post. I refuse to comment until this is done, and I hope everyone will join me in this.
????????????
Re: Vernazza Posted by Forceflow on Sun Oct 3rd 2004 at 8:31am
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I don't have any problems at all ...

the map looks very authentic, good job.
Re: Vernazza Posted by Orpheus on Sun Oct 3rd 2004 at 9:22am
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2 things,

1) what engine you making this for?

2) post some screens with r_speeds on, if its for HL1

the sight lines are way to long, lets hope its for HL2

very clean design though i must say :smile:
Re: Vernazza Posted by pepper on Sun Oct 3rd 2004 at 9:41am
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Posted 2004-10-03 9:41am
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its for half-life rally.

its thunderstorm!!

ore korny has changed the name.

so does this mean your goign to release it soon, after months of waiting.

:popcorn:
Re: Vernazza Posted by 7dk2h4md720ih on Sun Oct 3rd 2004 at 11:30am
7dk2h4md720ih
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Posted 2004-10-03 11:30am
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That looks really good. The architecture is relatively simple, but the textures and the lighting are almost perfect.
Re: Vernazza Posted by 7dk2h4md720ih on Sun Oct 3rd 2004 at 11:50am
7dk2h4md720ih
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Posted 2004-10-03 11:50am
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If I were you I'd take a couple of those house textures and adjust the colours so you have more variation. Very nice though.
Re: Vernazza Posted by pepper on Sun Oct 3rd 2004 at 12:53pm
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Fokker, this mod is quite populair considering hl is not as popular as it was.

nice map kornybizit!!
Re: Vernazza Posted by ReNo on Sun Oct 3rd 2004 at 2:16pm
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I'm with A_S on this one - the layout and building designs are nicely
done but the entire place looks drab due to lack of colour. The flat
lighting is understandable due to the setting but combined with the
lack of colour in the textures it makes the map look a bit flat and
uninteresting. Perhaps a little more greenery in the gardens of the
houses could help also, if you can afford to add in some.

Looks very good despite these shortcomings though, has great potential :smile:
Re: Vernazza Posted by 7dk2h4md720ih on Sun Oct 3rd 2004 at 2:25pm
7dk2h4md720ih
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Posted 2004-10-03 2:25pm
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It's nice how everyone in the entire town share the same type of door.
Some people couldn't afford footpaths though and have to walk through
the grass to get out of their gardens. :smile:
Re: Vernazza Posted by G.Ballblue on Sun Oct 3rd 2004 at 6:48pm
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Orpheus said:
2 things,

1) what engine you making this for?

2) post some screens with r_speeds on, if its for HL1

the sight lines are way to long, lets hope its for HL2

very clean design though i must say :smile:
HL1 orph, Half-Life ralley. The mod uses micro technology, which means normal size objects are actually super small. For instance, Gordon's foot is about the size of a car in this game -- nothing is "actual size" as to what you're used to. More track, and more r_speeds to have :smile:

And damn! That track looks amazing, better than any of the official tracks! Please tell me there's a few interesting things, or "landmarks" to add some spiff to it :smile:
Re: Vernazza Posted by Spartan on Sun Oct 3rd 2004 at 6:51pm
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G.Ballblue said:
Orpheus said:
2 things,

1) what engine you making this for?

2) post some screens with r_speeds on, if its for HL1

the sight lines are way to long, lets hope its for HL2

very clean design though i must say :smile:
HL1 orph, Half-Life ralley. The mod uses micro technology, which means normal size objects are actually super small. For instance, Gordon's foot is about the size of a car in this game -- nothing is "actual size" as to what you're used to. More track, and more r_speeds to have :smile:

And damn! That track looks amazing, better than any of the official tracks! Please tell me there's a few interesting things, or "landmarks" to add some spiff to it :smile:
Then that would mean that those sidewalks are about 1 unit thick. Are you sure about this micro technology thing. It sounds like mapping would be hard and you would get high ass r-speeds.
Re: Vernazza Posted by G.Ballblue on Sun Oct 3rd 2004 at 7:14pm
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Spartan 34 said:
G.Ballblue said:
Orpheus said:
2 things,

1) what engine you making this for?

2) post some screens with r_speeds on, if its for HL1

the sight lines are way to long, lets hope its for HL2

very clean design though i must say :smile:
HL1 orph, Half-Life ralley. The mod uses micro technology, which means normal size objects are actually super small. For instance, Gordon's foot is about the size of a car in this game -- nothing is "actual size" as to what you're used to. More track, and more r_speeds to have :smile:

And damn! That track looks amazing, better than any of the official tracks! Please tell me there's a few interesting things, or "landmarks" to add some spiff to it :smile:
Then that would mean that those sidewalks are about 1 unit thick. Are you sure about this micro technology thing. It sounds like mapping would be hard and you would get high ass r-speeds.
I'm positive. And the average sidewalk in hl-ralley is infact about 1-2 (mayber 3) units thick. Anything bigger and the car just bounces right off of it.
Re: Vernazza Posted by Orpheus on Sun Oct 3rd 2004 at 7:30pm
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lets assume blue is right for a moment, if this fella post some screens and the r's are about 500 or less we will know his theory holds water.. line sights that long in normal HL will be 1000+ at least.

/me wants ingame screens with r's turned on.
Re: Vernazza Posted by pepper on Sun Oct 3rd 2004 at 7:59pm
pepper
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a footwalk would be about 16-32 units thick!

and the mapping is easy, lots of vm

imagine the road is 128-256 units thick if korny hasnt scaled the textures down.
Re: Vernazza Posted by Campaignjunkie on Sun Oct 3rd 2004 at 8:02pm
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Looks nice enough, but it seems a bit empty. Consider shaving polys off various small details in order to focus on larger ones, like more landmarks. I see a few opportunity for optimization, like in balconies (just make the railing section 1 brush; HL2 maps do it this way in the City 17 areas and no one notices anyway). Speaking of landmarks - maybe like a lighthouse, bridge, waterfall or something? Right now it seems like an empty cookie-cutter ghost town, no offense.

Pretty solid work though. Barring any gameplay problems, I would say you have to just polish and polish to make it look more lively.
Re: Vernazza Posted by G.Ballblue on Sun Oct 3rd 2004 at 8:24pm
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Orpheus said:
lets assume blue is right for a moment, if this fella post some screens and the r's are about 500 or less we will know his theory holds water.. line sights that long in normal HL will be 1000+ at least.

/me wants ingame screens with r's turned on.
I am right.

:razz:
Re: Vernazza Posted by KornyBizkit on Mon Oct 4th 2004 at 3:29am
KornyBizkit
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Posted 2004-10-04 3:29am
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A_S is defintately right about the textures, I like to stay under 4mb
of textures. although I might consider going up to 8mb so it has more
variation and color.

As for the landmarks, this is only the city section of the map, it runs
through various farms, over bridges, through tunnels, etc. Also to give
it more life, I'll be populating it with plenty of spectators and
advertisements.

I would post the r_speeds but they are a little higher now than they
will be when the map is finished. This was compiled just to show
aesthetics, and was done with fast vis and a large skybox. I would
estimate final wpoly to be around 600, with 900 at the very most in 1
or 2 places.

And yes, the sidewalks are only 2 units high and 32 wide.
Re: Vernazza Posted by pepper on Mon Oct 4th 2004 at 7:53am
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i was right :razz:
Re: Vernazza Posted by Agent Smith on Mon Oct 4th 2004 at 8:44am
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So you would map to about 1/4 of the usual scale... sweet :biggrin: .

That'll be handy considering I'm going to try my hand at HL Rally mapping. Does anyone know where to get the fgd, my copy of the mod doesn't seem to have it.
Re: Vernazza Posted by KornyBizkit on Mon Oct 4th 2004 at 9:11am
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Re: Vernazza Posted by pepper on Mon Oct 4th 2004 at 9:50am
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Re: Vernazza Posted by Orpheus on Mon Oct 4th 2004 at 10:21am
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i'm guessing here now, but it seems korny's reply didn't translate into dutch very well, so pepper decided to post the same site..

scratches buttocks

yup, must be a transitional thingamabob
Re: Vernazza Posted by pepper on Mon Oct 4th 2004 at 11:33am
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i did not see his reply.....
Re: Vernazza Posted by Agent Smith on Mon Oct 4th 2004 at 2:04pm
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Thanks guys, muchly appreciated :smile: .
Re: Vernazza Posted by G.Ballblue on Mon Oct 4th 2004 at 7:55pm
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Agent Smith said:
Thanks guys, muchly appreciated :smile: .
You need to download the custom micro hull as well. Or else, Hl-Ralley will crash/car gets stuck on the ground. Should be on HL-Ralley's site. :smile:
Re: Vernazza Posted by Crackerjack on Mon Oct 4th 2004 at 9:04pm
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ReNo said:
I'm with A_S on this one - the layout and building designs are nicely done but the entire place looks drab due to lack of colour. The flat lighting is understandable due to the setting but combined with the lack of colour in the textures it makes the map look a bit flat and uninteresting. Perhaps a little more greenery in the gardens of the houses could help also, if you can afford to add in some.

Looks very good despite these shortcomings though, has great potential :smile:
Very much agreed
Re: Vernazza Posted by Ferret on Mon Oct 4th 2004 at 11:30pm
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damnit ballblue changed his avatar, now I need to change his wanted sign on my site
Re: Vernazza Posted by OtZman on Mon Oct 4th 2004 at 11:44pm
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The map looks good :smile:

I can't see any difference in his avatar... or perhaps the boy in it had his mouth closed before... hmm, bizarre...
Re: Vernazza Posted by 7dk2h4md720ih on Tue Oct 5th 2004 at 1:18am
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It's really creepy and effeminate.
Re: Vernazza Posted by Orpheus on Tue Oct 5th 2004 at 1:21am
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Alien_Sniper said:
It's really creepy and effeminate.
stop please :rofl:
Re: Vernazza Posted by Cassius on Tue Oct 5th 2004 at 1:43am
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Alien_Sniper said:
It's really creepy and effeminate.
I second this notion. Make it something cool and awesome like a picture of me.
Re: Vernazza Posted by Skeletor on Tue Oct 5th 2004 at 1:49am
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That doesn't really look like vernazza...
Re: Vernazza Posted by KornyBizkit on Tue Oct 5th 2004 at 3:05am
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It's not supposed to be an exact replica of Vernazza. The name was suggested by a friend, and when I checked out the town I found that it did look similar. The real town of Vernazza and this map are both very crowded and share similar architecture, although the real Vernazza is a lot more colorful
Re: Vernazza Posted by G.Ballblue on Tue Oct 5th 2004 at 5:29pm
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My original avatar was Shinji Ikari. The new guy is Kaoru Nagisa. Atleast I think that's how the name is spelled :smile:
Re: Vernazza Posted by Ferret on Tue Oct 5th 2004 at 5:37pm
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See I'm soooooo glad I didn't know the differences on that crap. Since like... yeah thats wasted knoledge lol!

Reminds me, I'm making this board game for class and my group decided on making it based upon stealing other people's s**t, beating eachother up, and completing destructive missions like spray painting balls on the water tower. Any hoo the point is one of the "gangs" is the math club and the fat dude has sweats on and anime all over his shirt. I think we can get Mr. Blueball's avatar on there if I tell the character illustrator soon enough. She'd laugh her assoff. Back to making the vector images for this f**king board. Damn the man.
Re: Vernazza Posted by Orpheus on Tue Oct 5th 2004 at 5:43pm
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can you hear it?? huh?!?! can you???

damn you ferret, you made me pee myself again :rofl:
Re: Vernazza Posted by Ferret on Tue Oct 5th 2004 at 6:26pm
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lol, my bad. Now orph go review my fairytale level thoroughyy and PM me the results so I can fix i up.
Re: Vernazza Posted by Orpheus on Tue Oct 5th 2004 at 6:38pm
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Ferret said:
lol, my bad. Now orph go review my fairytale level thoroughyy and PM me the results so I can fix i up.
review? or critique?

snarkpit hasn't the page yet for a proper review.. so i am assuming you meant critique?
Re: Vernazza Posted by G.Ballblue on Tue Oct 5th 2004 at 7:41pm
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Ferret said:
See I'm soooooo glad I didn't know the differences on that crap. Since like... yeah thats wasted knoledge lol!

Reminds me, I'm making this board game for class and my group decided on making it based upon stealing other people's s**t, beating eachother up, and completing destructive missions like spray painting balls on the water tower. Any hoo the point is one of the "gangs" is the math club and the fat dude has sweats on and anime all over his shirt. I think we can get Mr. Blueball's avatar on there if I tell the character illustrator soon enough. She'd laugh her assoff. Back to making the vector images for this f**king board. Damn the man.
And what kind of extasy of enjoyment did you get by posting that? They coudln't tell the difference, so I told them :razz:
Re: Vernazza Posted by Ferret on Tue Oct 5th 2004 at 10:18pm
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Orph: Critque

BlueBalls: Cause its funny to point out
Re: Vernazza Posted by G.Ballblue on Tue Oct 5th 2004 at 10:21pm
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Ferret said:
Orph: Critque
BlueBalls: Cause its funny to point out
Not on my end.
Re: Vernazza Posted by Crono on Wed Oct 6th 2004 at 1:40am
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Not on my end.
...That's what makes it so funny.
Re: Vernazza Posted by G.Ballblue on Wed Oct 6th 2004 at 1:45am
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Crono said:
Not on my end.
...That's what makes it so funny.
Put yourself in my shoes. Now think about it.
Re: Vernazza Posted by Rumple on Wed Oct 6th 2004 at 4:58am
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iz teh funz0r still :razz: