<DIV class=quote>
<DIV class=quotetitle>? quoting
Raeth</DIV>
<DIV class=quotetext>Cutting things is obviously asking for trouble -- I would expect the box example to leak nearly every time just as if you have used the box to carve the surrounding brushes. I thought the whole point of using 4 vertex solids was to allow you to vertex edit without worries. If so, why clip anything? That's just asking for these sorts of floating point errors. Perhaps I'm misunderstanding what you're trying to show.
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I apreciate the comment Raeth but you should read a little deeper in the thread to understand the problem. The clipping and also the block where just tests to confirm problem in hammer and the compile tools.
Finger, I have started reconstructing a large portion of the map with displacements but have found that you quickly hit certian limits when the displacements get more complex.
Maybe this limit can be safely ignored, does anyone know??
see ORANGE highlight:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 9/8192 108/98304 ( 0.1%)
brushsides 54/65536 432/524288 ( 0.1%)
planes 338/65536 6760/1310720 ( 0.5%)
vertexes 251/65536 3012/786432 ( 0.4%)
nodes 65/65536 2080/2097152 ( 0.1%)
texinfos 16/12288 1152/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 128/0 22528/0 ( 0.0%)
disp_verts 36992/0 739840/0 ( 0.0%)
disp_tris 65536/0 131072/0 ( 0.0%)
disp_lmsamples 214764/0 214764/0 ( 0.0%)
faces 181/65536 10136/3670016 ( 0.3%)
origfaces 145/65536 8120/3670016 ( 0.2%)
leaves 67/65536 3752/3670016 ( 0.1%)
leaffaces 60/65536 120/131072 ( 0.1%)
leafbrushes 39/65536 78/131072 ( 0.1%)
surfedges 1314/512000 5256/2048000 ( 0.3%)
edges 728/256000 2912/1024000 ( 0.3%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 451644/0 ( 0.0%)
visdata [variable] 284/16777216 ( 0.0%)
entdata [variable] 700/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable]
4230693/4194304 (100.9%) VERY FULL!
==== Total Win32 BSP file data space used: 5845835 bytes ====
Linux Specific Data:
physicssurface [variable]
14199507/6291456 (225.7%) VERY FULL!
==== Total Linux BSP file data space used: 15814649 bytes ====
Total triangle count: 372
Any ideas? Maybe I should start another post on the question of the limit.