Re: SPLA Map
Posted by Tracer Bullet on
Sun Oct 19th 2003 at 6:06pm
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Snark Pit Liberation Army (SPLA) unite!
(reference to leps comment in the other thread)
I've started this thread to see who besides WC, Gorb, and myself are interested in a team mapping project.
If your interested post any ideas for themes, organization ect...
Re: SPLA Map
Posted by Gollum on
Sun Oct 19th 2003 at 6:18pm
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I have an idea: I think you should call yourselves the Snark Pit Liberation Army Territorials :heee:
Re: SPLA Map
Posted by Tracer Bullet on
Sun Oct 19th 2003 at 6:28pm
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I'm afraid I don't understand. what has being called Territorials got to do with?
Re: SPLA Map
Posted by Gollum on
Sun Oct 19th 2003 at 6:35pm
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Er, nothing. It just makes for a better acronym :biggrin:
Re: SPLA Map
Posted by Schmung on
Sun Oct 19th 2003 at 7:09pm
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I'd be willing to contribute something to it certainly. What will the map be for though?
Re: SPLA Map
Posted by Wild Card on
Sun Oct 19th 2003 at 10:04pm
Posted
2003-10-19 10:04pm
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Hey Orph easy with the SLUTs thing.
You know Im all for the map but we dont need a name. Its just the Snarkpit map 2. Or something of such.
I'd say we stick with HLDM. Anything else would be too big at the moment.
Re: SPLA Map
Posted by Gollum on
Sun Oct 19th 2003 at 11:19pm
Posted
2003-10-19 11:19pm
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^ That's a disturbing amount of lickage for one post.
Re: SPLA Map
Posted by Tracer Bullet on
Mon Oct 20th 2003 at 12:36am
Posted
2003-10-20 12:36am
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Well, after 12 replies, there has been no discussion of what this thread was suposed to contain due to a lame joke on my part. comon people! so far it's just me and WC who are interested :sad:
Re: SPLA Map
Posted by Sinner_D on
Mon Oct 20th 2003 at 12:39am
Posted
2003-10-20 12:39am
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woot, i like this idea of group mapping... id be willing to take part, however im afraid not many here think im any good... and there right :biggrin:
HLDM is fine with me, ive mapped mostly CS but i first started with HLDM.
LMAO @ 51|_|75
Ideas: i noticed that SP map 1 looks pretty complexe, and im not sure how detailed you guys want to go, but maybe we should take a more simpilar approach. i also think we stick with HLDM cause most if not all mappers usually start with that and then move on to there fav mod, also with the mods that limits our theme ideas. maybe if were really lucky we can do this very systematically by sectioning off the overall size of the map into equal sized portions, and then have everyone give some work on the connection point(s) this way we can all get to work right away :wink: . i say we do something space, not many space maps that ive seen... however i dont play HLDM much. well ima quit here before i write a book...lol
well let me know if you guys mind if i join in.
Re: SPLA Map
Posted by Wild Card on
Mon Oct 20th 2003 at 12:39am
Posted
2003-10-20 12:39am
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so then it shall be us only.
Re: SPLA Map
Posted by Hornpipe2 on
Mon Oct 20th 2003 at 12:41am
Posted
2003-10-20 12:41am
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I'll do it.
Give me a small part though, I don't want to ruin TOO much of the map.
Re: SPLA Map
Posted by Sinner_D on
Mon Oct 20th 2003 at 1:11am
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more on my ideas:
i think we should draw or map up a mach up outline for the map, then we can just section off rooms, or give dimensions to people with which to work in. i believe if we spend more time planning then the "MASTERS" did, we will most-likely not have as much trouble, if any with getting this done within a reasonable time. maybe we should think about a custom wad for our map, unless you guys just want to keep it basic.
from what i gather the original team is doing it one by one, passing the map around like the 51|_|7s we are...LOL joke. i say we surprize everyone and do it like a puzzle, have everyone work on there parts all at once, and within guidelines, and then piece them together at the end.
To Be Continued: :biggrin:
Re: SPLA Map
Posted by Hornpipe2 on
Mon Oct 20th 2003 at 1:58am
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Sinner_D has the same idea I've been thinking of for quite some time. You ever played a TFC map that was so cool, but then you walk into the enemy base and it's the EXACT SAME as your base? I like playing maps where the bases are quite different. So how about we do something like this: We make a blank RMF and put a couple blocks around where "connection points" will be, and we just make sure that there's a door wherever those are shown. That way we can all go about making our rooms and then we delegate some suck... uh, person to make sure the connections don't look too terrible.
In other words, this map will be so varied and random it will be hard to look at. But there is tons of fun in store for all!
Re: SPLA Map
Posted by Tracer Bullet on
Mon Oct 20th 2003 at 2:28am
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Sounds reasonable. who want to volunteer to do the basic layout?
Re: SPLA Map
Posted by G4MER on
Mon Oct 20th 2003 at 2:42am
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This sounds like one of those projects that they do in Major Artsie towns.. Where a group of designers are given one room in a house and told to decorate it.
Im game and willing to do my part.
What theme are we going to try?
($)
Re: SPLA Map
Posted by Gorbachev on
Mon Oct 20th 2003 at 7:36am
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First we have to determine how many people are involved to get an idea for area. Connections don't necessarily have to be left-right, we could have areas that are above or below another as well.
Posted
2003-10-20 11:14am
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The more the marrier Wc? I sux at mapping, but can i still be part of it? Just a question so far :smile:
Re: SPLA Map
Posted by Wild Card on
Mon Oct 20th 2003 at 11:17am
Posted
2003-10-20 11:17am
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we all have different skills in different areas.
I cant do basic layout at the moment cause Im really too buisy and sick. (got 2 doc appointments today)
I want rocks in the map though :razz:
Re: SPLA Map
Posted by DocRock on
Mon Oct 20th 2003 at 12:47pm
Posted
2003-10-20 12:47pm
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I'd like to get into this map too, if you'll have me.
Re: SPLA Map
Posted by Hornpipe2 on
Mon Oct 20th 2003 at 1:20pm
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Before we start mapping, then, we need to do all of the following:
1. Post a news item on the main page pointing to this thread.
2. Set a deadline for "entries" to the map. Nobody can sign up after that date.
3. Pick a theme that everyone likes (well, okay, pick the one that seems to be least disliked, anyway). Also, pick a mod for the map. (Currently we seem set on HLDM, but I think there's a strong case for a TFC or HL-Teamplay map)
4. Divvy up map space. (Someone will have to get creative here so it's not all right-angle rooms.) Make sure everyone is in contact with whoever has rooms next to them so they at least match up.
5. Delegate someone to be our Wad Master (preferrably someone with texturing experience and with webspace/a pit) to keep an updated version of the SPLA.wad file which any project member can submit textures to and (s)he will include into the next version. Everyone on the SPLA team will use this wad for all custom textures.
5. Set a deadline for when all the rooms are due. Pick the most experienced person here (with time on their hands) and make them do all the finishing touches on the map at the end, when every piece is collected again.
6. Start mapping!
Re: SPLA Map
Posted by Wild Card on
Mon Oct 20th 2003 at 1:58pm
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DocRock, I cant speak for everyone here, but I'd like to have you aboard/.
Re: SPLA Map
Posted by Schmung on
Mon Oct 20th 2003 at 2:36pm
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Well I'd obviously prefer to make a TS map, since it's just so much cooler thatn standard HLDM. meh, regardless I'd like to be a part of this. One major concern is that of r_speeds, since we'll be linking areas with each other then perhaps we should it out first, leaving plenty of space for the connections, then let everyone who wants to have a crack at connecting certain segments.
Hornpipes plan for getting this sorted sounds good. We certainly need a WAD master of some sort and preferably to set some sort of rought theme so it doesn't jar too much. I like Docs idea of tying it together, but I'm not so sure about the pipe idea msyelf, perhaps we could have a certqain texture or feature that has to appear in every room or something?
Re: SPLA Map
Posted by Tracer Bullet on
Mon Oct 20th 2003 at 6:27pm
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Sounds like Horn has a good roadmap for us to work from.
I'm not a texture artist, but I do have a pit that we could use. also, maybe the local texture artist (Grim, Doc Basso, Cass, Korn... ect) would be willing to make custom textures for us?
I propose a deadline of Nov 15th for people to sign on. if everyone is agreable to that, I wil create a new thread where everyone interested should post once to get their name on the list, and post a news item.
I like doc's Idea (yes, I'm happy to have you aboard as well), but I think we should make it somthing other than a pipe.
Why not require that everyone have a whey stream (doesn't have to be water, or even liquid) flowing out of their area. that way, at the end, the person responcible for putting the final touches on the map would be responcible for creating a central area that combines all the different themes and streams into somthing interesting.
on the r_speeds issue. keep tham decent in your area, and the person putting everything together will be responceible for makeing sure that the connections are vis blocking.
Re: SPLA Map
Posted by DocRock on
Mon Oct 20th 2003 at 8:00pm
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How many peeps are going to be allowed to join this team? If we wait til end of November, there may be alot of volunteers. I vote we get 10 or less guys in this team and then go forward.
Hell, even 5 or 6...cuz 10 would be alot..and that would make for a huge map lol
About wads...there's tons of em on wadfather or in the public domain. If none of us on the team are real good at making wads, then maybe we can combine several from off the wadfather, etc.
I say the smaller the team, the better, because it would be alot less of a headache keeping track on where the map is and whats going on with it. :smile:
Re: SPLA Map
Posted by Finger on
Mon Oct 20th 2003 at 8:20pm
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I offer my services for this project also. Sounds like fun.
Re: SPLA Map
Posted by DocRock on
Mon Oct 20th 2003 at 8:29pm
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That's 10
Tracer Bullet
Wild Card
Schmung
Sinner_D
Hornpipe2
MoneyShot
Gorbachev
Finger
Kapten_Ljusdal
DocRock
Re: SPLA Map
Posted by Tracer Bullet on
Mon Oct 20th 2003 at 9:03pm
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I'm fine with that as the final list, and your right. it could become diffacult if we have too many people. what do the rest of you think?
Re: SPLA Map
Posted by Adam Hawkins on
Mon Oct 20th 2003 at 9:26pm
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I'd like to help out any way I can - be it feedback, testing, or a bit of old-fashioned Orph stylee critiquing :smile: I don't have the time to do any mapping as such (i've too many of my own to keep track of!), but if you need anything, please feel free to abuse me :wink:
Good luck!
Re: SPLA Map
Posted by Tracer Bullet on
Mon Oct 20th 2003 at 9:48pm
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Sounds good Adam. I'm sure we'll be in need of critiques before too long.
Re: SPLA Map
Posted by Schmung on
Mon Oct 20th 2003 at 9:51pm
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Yup, sounds great to me. When do we start? :smile:
Re: SPLA Map
Posted by KoRnFlakes on
Mon Oct 20th 2003 at 10:00pm
Posted
2003-10-20 10:00pm
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if the project ever gets off the ground & gets to a decent stage, il look around the map, make a few replacement textures & send them.
Re: SPLA Map
Posted by Tracer Bullet on
Mon Oct 20th 2003 at 10:22pm
Posted
2003-10-20 10:22pm
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Nice! thanks Korn!
So, here is the way I invision this working:
1. Each person is alotted a maximum volume of grid space, say <512 WC units cubed (~134 million cubic units) to keep map size under control. you don't have to make it a cube, just stick to this volume.
2. A comman thread is chosen, ie pipes, whey streams... any other ideas?
3. Everyone independantly builds their own area, creating a specific minimum number of planned exits (3?)
4. some poor su... uh... I mean WC, will then do a splendid job of interconnecting our hodge podge of mapping goodness into a cohesive whole, creating a central area that harmoniously blends the disparate themes and styles (along with the chosen comonality) into somthing that makes sense, or at least, is interesting
What do you all think?
Re: SPLA Map
Posted by Schmung on
Tue Oct 21st 2003 at 12:04am
Posted
2003-10-21 12:04am
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I like the idea of a stream or something, having it run through every room in the map is some cunning way. Exits wise I say 3 for the inner areas and two for the areas ringing the map.
Re: SPLA Map
Posted by Wild Card on
Tue Oct 21st 2003 at 12:13am
Posted
2003-10-21 12:13am
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I guess what I'll do when I link the parts together, if you guys agree would be to modify them (oh so very slightly) to add some sort of comonality in all of them.
Re: SPLA Map
Posted by Tracer Bullet on
Tue Oct 21st 2003 at 1:33am
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I'd thought about that, but if the exits/enterances, and our common gimick aren't integral to the areas it will create a real tacked together feel. most especialy if we use pipes or a stream or somthing with a physical presence. I'll be very disapointed if people don't build their archatecture to make that thing a very important part of the area.
I think it's better if the exits and the common factor are made by the author of the area. I know that makes things really tough for you WC, but I think what you will need do is cunningly engineer small transitional areas that gracefully mate things together, rather than trying to significantly change the areas themselves.
Re: SPLA Map
Posted by Hornpipe2 on
Tue Oct 21st 2003 at 2:09am
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We need a stream going through so I can have a waterwheel in my map portion. Hydroelectric power... in Hammer!
Re: SPLA Map
Posted by Sinner_D on
Tue Oct 21st 2003 at 3:22am
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lol, well i really feel for ya WC...looks like you got the worst job of all of us :wink:
ok, im not quite sure what exactly docs idea about the 3d pipes theme... are the players inside pipes or what?
i like the stream idea to link us all together. maybe we can play on this stream idea and make a complete theme around a stream...like hills (rocks) something to fit with this stream. hell maybe it could be a stream of lava threw hell...dont think thats been done yet :wink:
glad to see ya here doc :smile:
so when should we start? are we all set on the 512*2 workspace? think maybe we should work on the theme a bit more. and someone please explain docs pipe idea...i was so confused...lol
Re: SPLA Map
Posted by Gorbachev on
Tue Oct 21st 2003 at 4:04am
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We have to decide what it is we're having similar in each, even if it is a "path" throughout. Water is a good one, elemental themes are good, a mix of indoor and outdoor is good, and reasonable r_speeds are good. We want this sucker playable!
Re: SPLA Map
Posted by G4MER on
Tue Oct 21st 2003 at 4:05am
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I like to create Waterfalls, fountians and what not.. Id like to try and do a lava fall, it would be new to me, but could be rather cool if I can pull it off. Id like you to get warm and sweat by seeing my room. Can this be incorperated in our hod-podge?
This is sounding like an Elements map.. WIND, WATER, EARTH, FIRE, and what ever you toss in the mix all meeting up in a center area. ( maybe we can have some sorta tie into Space or portal in that area ) A real cool special FX.
($)
P.S. LOL I had not read all the Lava stuff before I posted this.. now I think were all on the same page with it, we should do it. LAVA! ( The SNARK PIT of HELL )